#line 1 /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ struct Glyph { PrimitiveInfo info; vec4 color; ivec4 uv_rect; }; layout(std140) uniform Items { Glyph glyphs[WR_MAX_PRIM_ITEMS]; }; void main(void) { Glyph glyph = glyphs[gl_InstanceID]; VertexInfo vi = write_vertex(glyph.info); vec2 f = (vi.local_clamped_pos - vi.local_rect.p0) / (vi.local_rect.p1 - vi.local_rect.p0); vec2 texture_size = textureSize(sDiffuse, 0); vec2 st0 = glyph.uv_rect.xy / texture_size; vec2 st1 = glyph.uv_rect.zw / texture_size; vColor = glyph.color; vUv = mix(st0, st1, f); }