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Move interfaces defined by the WebGL spec to the `script/dom/webgl/ `module from `script/dom/`. `script/dom/webgl*.rs` -> `script/dom/webgl/` `script/dom/webgl_extensions` -> `script/dom/webgl/extensions` `script/dom/webgl_validations` -> `script/dom/webgl/validations` Testing: No changes, just a refactoring Fixes (partially): #38901 Signed-off-by: Andrei Volykhin <volykhin.andrei@huawei.com> Co-authored-by: Andrei Volykhin <volykhin.andrei@huawei.com>
49 lines
1.7 KiB
Rust
49 lines
1.7 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use dom_struct::dom_struct;
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use euclid::Size2D;
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use webxr_api::Viewport;
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use crate::dom::bindings::codegen::Bindings::XRWebGLSubImageBinding::XRWebGLSubImage_Binding::XRWebGLSubImageMethods;
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use crate::dom::bindings::root::{Dom, DomRoot};
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use crate::dom::webgl::webgltexture::WebGLTexture;
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use crate::dom::xrsubimage::XRSubImage;
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#[dom_struct]
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pub(crate) struct XRWebGLSubImage {
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xr_sub_image: XRSubImage,
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color_texture: Dom<WebGLTexture>,
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depth_stencil_texture: Option<Dom<WebGLTexture>>,
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image_index: Option<u32>,
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#[no_trace]
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size: Size2D<u32, Viewport>,
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}
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impl XRWebGLSubImageMethods<crate::DomTypeHolder> for XRWebGLSubImage {
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/// <https://immersive-web.github.io/layers/#dom-xrwebglsubimage-colortexture>
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fn ColorTexture(&self) -> DomRoot<WebGLTexture> {
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DomRoot::from_ref(&self.color_texture)
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}
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/// <https://immersive-web.github.io/layers/#dom-xrwebglsubimage-depthstenciltexture>
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fn GetDepthStencilTexture(&self) -> Option<DomRoot<WebGLTexture>> {
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self.depth_stencil_texture.as_deref().map(DomRoot::from_ref)
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}
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/// <https://immersive-web.github.io/layers/#dom-xrwebglsubimage-imageindex>
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fn GetImageIndex(&self) -> Option<u32> {
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self.image_index
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}
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/// <https://immersive-web.github.io/layers/#dom-xrwebglsubimage-texturewidth>
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fn TextureWidth(&self) -> u32 {
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self.size.width
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}
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/// <https://immersive-web.github.io/layers/#dom-xrwebglsubimage-textureheight>
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fn TextureHeight(&self) -> u32 {
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self.size.height
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}
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}
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