servo/components/script/dom/webxr/xrwebglsubimage.rs
Andrei Volykhin ef544a4db4
script: Move WebGL DOM interfaces to script/dom/webgl/ (#38995)
Move interfaces defined by the WebGL spec to the `script/dom/webgl/
`module from `script/dom/`.

`script/dom/webgl*.rs` -> `script/dom/webgl/`
`script/dom/webgl_extensions` -> `script/dom/webgl/extensions`
`script/dom/webgl_validations` -> `script/dom/webgl/validations`

Testing: No changes, just a refactoring

Fixes (partially): #38901

Signed-off-by: Andrei Volykhin <volykhin.andrei@huawei.com>
Co-authored-by: Andrei Volykhin <volykhin.andrei@huawei.com>
2025-08-28 17:50:05 +00:00

49 lines
1.7 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use dom_struct::dom_struct;
use euclid::Size2D;
use webxr_api::Viewport;
use crate::dom::bindings::codegen::Bindings::XRWebGLSubImageBinding::XRWebGLSubImage_Binding::XRWebGLSubImageMethods;
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::webgl::webgltexture::WebGLTexture;
use crate::dom::xrsubimage::XRSubImage;
#[dom_struct]
pub(crate) struct XRWebGLSubImage {
xr_sub_image: XRSubImage,
color_texture: Dom<WebGLTexture>,
depth_stencil_texture: Option<Dom<WebGLTexture>>,
image_index: Option<u32>,
#[no_trace]
size: Size2D<u32, Viewport>,
}
impl XRWebGLSubImageMethods<crate::DomTypeHolder> for XRWebGLSubImage {
/// <https://immersive-web.github.io/layers/#dom-xrwebglsubimage-colortexture>
fn ColorTexture(&self) -> DomRoot<WebGLTexture> {
DomRoot::from_ref(&self.color_texture)
}
/// <https://immersive-web.github.io/layers/#dom-xrwebglsubimage-depthstenciltexture>
fn GetDepthStencilTexture(&self) -> Option<DomRoot<WebGLTexture>> {
self.depth_stencil_texture.as_deref().map(DomRoot::from_ref)
}
/// <https://immersive-web.github.io/layers/#dom-xrwebglsubimage-imageindex>
fn GetImageIndex(&self) -> Option<u32> {
self.image_index
}
/// <https://immersive-web.github.io/layers/#dom-xrwebglsubimage-texturewidth>
fn TextureWidth(&self) -> u32 {
self.size.width
}
/// <https://immersive-web.github.io/layers/#dom-xrwebglsubimage-textureheight>
fn TextureHeight(&self) -> u32 {
self.size.height
}
}