servo/components/shared/compositing/display_list.rs
Oriol Brufau 7ae2c754c5
compositing_traits: Properly cache cumulative node transforms (#39402)
`cumulative_node_transform()` returns the cached value if present, and
otherwise calls `cumulative_node_transform_inner()` to compute it.
However, `cumulative_node_transform_inner()` was just calling itself
recursively to compute the ancestor transforms, ignoring the cache.

Therefore, this patch makes `cumulative_node_transform_inner()` call
`cumulative_node_transform()` for the parent. This requires merging
`AncestorStickyInfo` into `ScrollTreeNodeTransformationCache` in order
to cache that data too.

Testing: Not needed, no behavior change

Signed-off-by: Oriol Brufau <obrufau@igalia.com>
2025-09-22 09:52:47 +00:00

898 lines
34 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! Defines data structures which are consumed by the Compositor.
use std::cell::Cell;
use std::collections::HashMap;
use base::id::ScrollTreeNodeId;
use base::print_tree::PrintTree;
use bitflags::bitflags;
use embedder_traits::ViewportDetails;
use euclid::SideOffsets2D;
use malloc_size_of_derive::MallocSizeOf;
use rustc_hash::FxHashMap;
use serde::{Deserialize, Serialize};
use servo_geometry::FastLayoutTransform;
use style::values::specified::Overflow;
use webrender_api::units::{LayoutPixel, LayoutPoint, LayoutRect, LayoutSize, LayoutVector2D};
use webrender_api::{
Epoch, ExternalScrollId, PipelineId, ReferenceFrameKind, ScrollLocation, SpatialId,
StickyOffsetBounds, TransformStyle,
};
/// A scroll type, describing whether what kind of action originated this scroll request.
/// This is a bitflag as it is also used to track what kinds of [`ScrollType`]s scroll
/// nodes are sensitive to.
#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize)]
pub struct ScrollType(u8);
bitflags! {
impl ScrollType: u8 {
/// This node can be scrolled by input events or an input event originated this
/// scroll.
const InputEvents = 1 << 0;
/// This node can be scrolled by script events or script originated this scroll.
const Script = 1 << 1;
}
}
/// Convert [Overflow] to [ScrollSensitivity].
impl From<Overflow> for ScrollType {
fn from(overflow: Overflow) -> Self {
match overflow {
Overflow::Hidden => ScrollType::Script,
Overflow::Scroll | Overflow::Auto => ScrollType::Script | ScrollType::InputEvents,
Overflow::Visible | Overflow::Clip => ScrollType::empty(),
}
}
}
/// The [ScrollSensitivity] of particular node in the vertical and horizontal axes.
#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize)]
pub struct AxesScrollSensitivity {
pub x: ScrollType,
pub y: ScrollType,
}
#[derive(Debug, Deserialize, MallocSizeOf, Serialize)]
pub enum SpatialTreeNodeInfo {
ReferenceFrame(ReferenceFrameNodeInfo),
Scroll(ScrollableNodeInfo),
Sticky(StickyNodeInfo),
}
#[derive(Debug, Deserialize, MallocSizeOf, Serialize)]
pub struct StickyNodeInfo {
pub frame_rect: LayoutRect,
pub margins: SideOffsets2D<Option<f32>, LayoutPixel>,
pub vertical_offset_bounds: StickyOffsetBounds,
pub horizontal_offset_bounds: StickyOffsetBounds,
}
impl StickyNodeInfo {
/// Calculate the sticky offset for this [`StickyNodeInfo`] given information about
/// sticky positioning from its ancestors.
///
/// This is originally taken from WebRender `SpatialTree` implementation.
fn calculate_sticky_offset(
&self,
viewport_scroll_offset: &LayoutVector2D,
viewport_rect: &LayoutRect,
) -> LayoutVector2D {
if self.margins.top.is_none() &&
self.margins.bottom.is_none() &&
self.margins.left.is_none() &&
self.margins.right.is_none()
{
return LayoutVector2D::zero();
}
// The viewport and margins of the item establishes the maximum amount that it can
// be offset in order to keep it on screen. Since we care about the relationship
// between the scrolled content and unscrolled viewport we adjust the viewport's
// position by the scroll offset in order to work with their relative positions on the
// page.
let mut sticky_rect = self.frame_rect.translate(*viewport_scroll_offset);
let mut sticky_offset = LayoutVector2D::zero();
if let Some(margin) = self.margins.top {
let top_viewport_edge = viewport_rect.min.y + margin;
if sticky_rect.min.y < top_viewport_edge {
// If the sticky rect is positioned above the top edge of the viewport (plus margin)
// we move it down so that it is fully inside the viewport.
sticky_offset.y = top_viewport_edge - sticky_rect.min.y;
}
}
// If we don't have a sticky-top offset (sticky_offset.y == 0) then we check for
// handling the bottom margin case. Note that the "don't have a sticky-top offset"
// case includes the case where we *had* a sticky-top offset but we reduced it to
// zero in the above block.
if sticky_offset.y <= 0.0 {
if let Some(margin) = self.margins.bottom {
// If sticky_offset.y is nonzero that means we must have set it
// in the sticky-top handling code above, so this item must have
// both top and bottom sticky margins. We adjust the item's rect
// by the top-sticky offset, and then combine any offset from
// the bottom-sticky calculation into sticky_offset below.
sticky_rect.min.y += sticky_offset.y;
sticky_rect.max.y += sticky_offset.y;
// Same as the above case, but inverted for bottom-sticky items. Here
// we adjust items upwards, resulting in a negative sticky_offset.y,
// or reduce the already-present upward adjustment, resulting in a positive
// sticky_offset.y.
let bottom_viewport_edge = viewport_rect.max.y - margin;
if sticky_rect.max.y > bottom_viewport_edge {
sticky_offset.y += bottom_viewport_edge - sticky_rect.max.y;
}
}
}
// Same as above, but for the x-axis.
if let Some(margin) = self.margins.left {
let left_viewport_edge = viewport_rect.min.x + margin;
if sticky_rect.min.x < left_viewport_edge {
sticky_offset.x = left_viewport_edge - sticky_rect.min.x;
}
}
if sticky_offset.x <= 0.0 {
if let Some(margin) = self.margins.right {
sticky_rect.min.x += sticky_offset.x;
sticky_rect.max.x += sticky_offset.x;
let right_viewport_edge = viewport_rect.max.x - margin;
if sticky_rect.max.x > right_viewport_edge {
sticky_offset.x += right_viewport_edge - sticky_rect.max.x;
}
}
}
// The total "sticky offset" and the extra amount we computed as a result of
// scrolling, stored in sticky_offset needs to be clamped to the provided bounds.
let clamp =
|value: f32, bounds: &StickyOffsetBounds| (value).max(bounds.min).min(bounds.max);
sticky_offset.y = clamp(sticky_offset.y, &self.vertical_offset_bounds);
sticky_offset.x = clamp(sticky_offset.x, &self.horizontal_offset_bounds);
sticky_offset
}
}
#[derive(Debug, Deserialize, MallocSizeOf, Serialize)]
pub struct ReferenceFrameNodeInfo {
pub origin: LayoutPoint,
/// Origin of this frame relative to the document for bounding box queries.
pub frame_origin_for_query: LayoutPoint,
pub transform_style: TransformStyle,
pub transform: FastLayoutTransform,
pub kind: ReferenceFrameKind,
}
/// Data stored for nodes in the [ScrollTree] that actually scroll,
/// as opposed to reference frames and sticky nodes which do not.
#[derive(Debug, Deserialize, MallocSizeOf, Serialize)]
pub struct ScrollableNodeInfo {
/// The external scroll id of this node, used to track
/// it between successive re-layouts.
pub external_id: ExternalScrollId,
/// The content rectangle for this scroll node;
pub content_rect: LayoutRect,
/// The clip rectange for this scroll node.
pub clip_rect: LayoutRect,
/// Whether this `ScrollableNode` is sensitive to input events.
pub scroll_sensitivity: AxesScrollSensitivity,
/// The current offset of this scroll node.
pub offset: LayoutVector2D,
/// Whether or not the scroll offset of this node has changed and it needs it's
/// cached transformations invalidated.
pub offset_changed: Cell<bool>,
}
impl ScrollableNodeInfo {
fn scroll_to_offset(
&mut self,
new_offset: LayoutVector2D,
context: ScrollType,
) -> Option<LayoutVector2D> {
if !self.scroll_sensitivity.x.contains(context) &&
!self.scroll_sensitivity.y.contains(context)
{
return None;
}
let scrollable_size = self.scrollable_size();
let original_layer_scroll_offset = self.offset;
if scrollable_size.width > 0. && self.scroll_sensitivity.x.contains(context) {
self.offset.x = new_offset.x.clamp(0.0, scrollable_size.width);
}
if scrollable_size.height > 0. && self.scroll_sensitivity.y.contains(context) {
self.offset.y = new_offset.y.clamp(0.0, scrollable_size.height);
}
if self.offset != original_layer_scroll_offset {
self.offset_changed.set(true);
Some(self.offset)
} else {
None
}
}
fn scroll_to_webrender_location(
&mut self,
scroll_location: ScrollLocation,
context: ScrollType,
) -> Option<LayoutVector2D> {
if !self.scroll_sensitivity.x.contains(context) &&
!self.scroll_sensitivity.y.contains(context)
{
return None;
}
let delta = match scroll_location {
ScrollLocation::Delta(delta) => delta,
ScrollLocation::Start => {
if self.offset.y.round() <= 0.0 {
// Nothing to do on this layer.
return None;
}
self.offset.y = 0.0;
self.offset_changed.set(true);
return Some(self.offset);
},
ScrollLocation::End => {
let end_pos = self.scrollable_size().height;
if self.offset.y.round() >= end_pos {
// Nothing to do on this layer.
return None;
}
self.offset.y = end_pos;
self.offset_changed.set(true);
return Some(self.offset);
},
};
self.scroll_to_offset(self.offset + delta, context)
}
}
impl ScrollableNodeInfo {
fn scrollable_size(&self) -> LayoutSize {
self.content_rect.size() - self.clip_rect.size()
}
}
/// A cached of transforms of a particular [`ScrollTree`] node in both directions:
/// mapping from node-relative points to root-relative points and vice-versa.
///
/// Potential ideas for improvement:
/// - Test optimizing simple translations to avoid having to do full matrix
/// multiplication when transforms are not involved.
#[derive(Clone, Copy, Debug, Default, Deserialize, MallocSizeOf, Serialize)]
pub struct ScrollTreeNodeTransformationCache {
node_to_root_transform: FastLayoutTransform,
root_to_node_transform: Option<FastLayoutTransform>,
nearest_scrolling_ancestor_offset: LayoutVector2D,
nearest_scrolling_ancestor_viewport: LayoutRect,
cumulative_sticky_offsets: LayoutVector2D,
}
#[derive(Debug, Deserialize, MallocSizeOf, Serialize)]
/// A node in a tree of scroll nodes. This may either be a scrollable
/// node which responds to scroll events or a non-scrollable one.
pub struct ScrollTreeNode {
/// The index of the parent of this node in the tree. If this is
/// None then this is the root node.
pub parent: Option<ScrollTreeNodeId>,
/// The children of this [`ScrollTreeNode`].
pub children: Vec<ScrollTreeNodeId>,
/// The WebRender id, which is filled in when this tree is serialiezd
/// into a WebRender display list.
pub webrender_id: Option<SpatialId>,
/// Specific information about this node, depending on whether it is a scroll node
/// or a reference frame.
pub info: SpatialTreeNodeInfo,
/// Cached transformation information that's used to do things like hit testing
/// and viewport bounding box calculation.
transformation_cache: Cell<Option<ScrollTreeNodeTransformationCache>>,
}
impl ScrollTreeNode {
/// Get the WebRender [`SpatialId`] for the given [`ScrollNodeId`]. This will
/// panic if [`ScrollTree::build_display_list`] has not been called yet.
pub fn webrender_id(&self) -> SpatialId {
self.webrender_id
.expect("Should have called ScrollTree::build_display_list before querying SpatialId")
}
/// Get the external id of this node.
pub fn external_id(&self) -> Option<ExternalScrollId> {
match self.info {
SpatialTreeNodeInfo::Scroll(ref info) => Some(info.external_id),
_ => None,
}
}
/// Get the offset id of this node if it applies.
pub fn offset(&self) -> Option<LayoutVector2D> {
match self.info {
SpatialTreeNodeInfo::Scroll(ref info) => Some(info.offset),
_ => None,
}
}
/// Scroll this node given a WebRender ScrollLocation. Returns a tuple that can
/// be used to scroll an individual WebRender scroll frame if the operation
/// actually changed an offset.
fn scroll(
&mut self,
scroll_location: ScrollLocation,
context: ScrollType,
) -> Option<(ExternalScrollId, LayoutVector2D)> {
let SpatialTreeNodeInfo::Scroll(ref mut info) = self.info else {
return None;
};
info.scroll_to_webrender_location(scroll_location, context)
.map(|location| (info.external_id, location))
}
pub fn debug_print(&self, print_tree: &mut PrintTree, node_index: usize) {
match &self.info {
SpatialTreeNodeInfo::ReferenceFrame(info) => {
print_tree.new_level(format!(
"Reference Frame({node_index}): webrender_id={:?}\
\norigin: {:?}\
\ntransform_style: {:?}\
\ntransform: {:?}\
\nkind: {:?}",
self.webrender_id, info.origin, info.transform_style, info.transform, info.kind,
));
},
SpatialTreeNodeInfo::Scroll(info) => {
print_tree.new_level(format!(
"Scroll Frame({node_index}): webrender_id={:?}\
\nexternal_id: {:?}\
\ncontent_rect: {:?}\
\nclip_rect: {:?}\
\nscroll_sensitivity: {:?}\
\noffset: {:?}",
self.webrender_id,
info.external_id,
info.content_rect,
info.clip_rect,
info.scroll_sensitivity,
info.offset,
));
},
SpatialTreeNodeInfo::Sticky(info) => {
print_tree.new_level(format!(
"Sticky Frame({node_index}): webrender_id={:?}\
\nframe_rect: {:?}\
\nmargins: {:?}\
\nhorizontal_offset_bounds: {:?}\
\nvertical_offset_bounds: {:?}",
self.webrender_id,
info.frame_rect,
info.margins,
info.horizontal_offset_bounds,
info.vertical_offset_bounds,
));
},
};
}
fn invalidate_cached_transforms(&self, scroll_tree: &ScrollTree, ancestors_invalid: bool) {
let node_invalid = match &self.info {
SpatialTreeNodeInfo::Scroll(info) => info.offset_changed.take(),
_ => false,
};
let invalid = node_invalid || ancestors_invalid;
if invalid {
self.transformation_cache.set(None);
}
for child_id in &self.children {
scroll_tree
.get_node(*child_id)
.invalidate_cached_transforms(scroll_tree, invalid);
}
}
}
/// A tree of spatial nodes, which mirrors the spatial nodes in the WebRender
/// display list, except these are used to scrolling in the compositor so that
/// new offsets can be sent to WebRender.
#[derive(Debug, Default, Deserialize, MallocSizeOf, Serialize)]
pub struct ScrollTree {
/// A list of compositor-side scroll nodes that describe the tree
/// of WebRender spatial nodes, used by the compositor to scroll the
/// contents of the display list.
pub nodes: Vec<ScrollTreeNode>,
}
impl ScrollTree {
/// Add a scroll node to this ScrollTree returning the id of the new node.
pub fn add_scroll_tree_node(
&mut self,
parent: Option<ScrollTreeNodeId>,
info: SpatialTreeNodeInfo,
) -> ScrollTreeNodeId {
self.nodes.push(ScrollTreeNode {
parent,
children: Vec::new(),
webrender_id: None,
info,
transformation_cache: Cell::default(),
});
let new_node_id = ScrollTreeNodeId {
index: self.nodes.len() - 1,
};
if let Some(parent_id) = parent {
self.get_node_mut(parent_id).children.push(new_node_id);
}
new_node_id
}
/// Once WebRender display list construction is complete for this [`ScrollTree`], update
/// the mapping of nodes to WebRender [`SpatialId`]s.
pub fn update_mapping(&mut self, mapping: Vec<SpatialId>) {
for (spatial_id, node) in mapping.into_iter().zip(self.nodes.iter_mut()) {
node.webrender_id = Some(spatial_id);
}
}
/// Get a mutable reference to the node with the given index.
pub fn get_node_mut(&mut self, id: ScrollTreeNodeId) -> &mut ScrollTreeNode {
&mut self.nodes[id.index]
}
/// Get an immutable reference to the node with the given index.
pub fn get_node(&self, id: ScrollTreeNodeId) -> &ScrollTreeNode {
&self.nodes[id.index]
}
/// Get the WebRender [`SpatialId`] for the given [`ScrollNodeId`]. This will
/// panic if [`ScrollTree::build_display_list`] has not been called yet.
pub fn webrender_id(&self, id: ScrollTreeNodeId) -> SpatialId {
self.get_node(id).webrender_id()
}
pub fn scroll_node_or_ancestor_inner(
&mut self,
scroll_node_id: ScrollTreeNodeId,
scroll_location: ScrollLocation,
context: ScrollType,
) -> Option<(ExternalScrollId, LayoutVector2D)> {
let parent = {
let node = &mut self.get_node_mut(scroll_node_id);
let result = node.scroll(scroll_location, context);
if result.is_some() {
return result;
}
node.parent
};
parent
.and_then(|parent| self.scroll_node_or_ancestor_inner(parent, scroll_location, context))
}
fn node_with_external_scroll_node_id(
&self,
external_id: ExternalScrollId,
) -> Option<ScrollTreeNodeId> {
self.nodes
.iter()
.enumerate()
.find_map(|(index, node)| match &node.info {
SpatialTreeNodeInfo::Scroll(info) if info.external_id == external_id => {
Some(ScrollTreeNodeId { index })
},
_ => None,
})
}
/// Scroll the scroll node with the given [`ExternalScrollId`] on this scroll tree. If
/// the node cannot be scrolled, because it's already scrolled to the maximum scroll
/// extent, try to scroll an ancestor of this node. Returns the node scrolled and the
/// new offset if a scroll was performed, otherwise returns None.
pub fn scroll_node_or_ancestor(
&mut self,
external_id: ExternalScrollId,
scroll_location: ScrollLocation,
context: ScrollType,
) -> Option<(ExternalScrollId, LayoutVector2D)> {
let scroll_node_id = self.node_with_external_scroll_node_id(external_id)?;
let result = self.scroll_node_or_ancestor_inner(scroll_node_id, scroll_location, context);
if result.is_some() {
self.invalidate_cached_transforms();
}
result
}
/// Given an [`ExternalScrollId`] and an offset, update the scroll offset of the scroll node
/// with the given id.
pub fn set_scroll_offset_for_node_with_external_scroll_id(
&mut self,
external_scroll_id: ExternalScrollId,
offset: LayoutVector2D,
context: ScrollType,
) -> Option<LayoutVector2D> {
let result = self.nodes.iter_mut().find_map(|node| match node.info {
SpatialTreeNodeInfo::Scroll(ref mut scroll_info)
if scroll_info.external_id == external_scroll_id =>
{
scroll_info.scroll_to_offset(offset, context)
},
_ => None,
});
if result.is_some() {
self.invalidate_cached_transforms();
}
result
}
/// Given a set of all scroll offsets coming from the Servo renderer, update all of the offsets
/// for nodes that actually exist in this tree.
pub fn set_all_scroll_offsets(
&mut self,
offsets: &FxHashMap<ExternalScrollId, LayoutVector2D>,
) {
for node in self.nodes.iter_mut() {
if let SpatialTreeNodeInfo::Scroll(ref mut scroll_info) = node.info {
if let Some(offset) = offsets.get(&scroll_info.external_id) {
scroll_info.scroll_to_offset(*offset, ScrollType::Script);
}
}
}
self.invalidate_cached_transforms();
}
/// Set the offsets of all scrolling nodes in this tree to 0.
pub fn reset_all_scroll_offsets(&mut self) {
for node in self.nodes.iter_mut() {
if let SpatialTreeNodeInfo::Scroll(ref mut scroll_info) = node.info {
scroll_info.scroll_to_offset(LayoutVector2D::zero(), ScrollType::Script);
}
}
self.invalidate_cached_transforms();
}
/// Collect all of the scroll offsets of the scrolling nodes of this tree into a
/// [`HashMap`] which can be applied to another tree.
pub fn scroll_offsets(&self) -> FxHashMap<ExternalScrollId, LayoutVector2D> {
HashMap::from_iter(self.nodes.iter().filter_map(|node| match node.info {
SpatialTreeNodeInfo::Scroll(ref scroll_info) => {
Some((scroll_info.external_id, scroll_info.offset))
},
_ => None,
}))
}
/// Get the scroll offset for the given [`ExternalScrollId`] or `None` if that node cannot
/// be found in the tree.
pub fn scroll_offset(&self, id: ExternalScrollId) -> Option<LayoutVector2D> {
self.nodes.iter().find_map(|node| match node.info {
SpatialTreeNodeInfo::Scroll(ref info) if info.external_id == id => Some(info.offset),
_ => None,
})
}
/// Find a transformation that can convert a point in the node coordinate system to a
/// point in the root coordinate system.
pub fn cumulative_node_to_root_transform(
&self,
node_id: ScrollTreeNodeId,
) -> FastLayoutTransform {
self.cumulative_node_transform(node_id)
.node_to_root_transform
}
/// Find a transformation that can convert a point in the root coordinate system to a
/// point in the coordinate system of the given node. This may be `None` if the cumulative
/// transform is uninvertible.
pub fn cumulative_root_to_node_transform(
&self,
node_id: ScrollTreeNodeId,
) -> Option<FastLayoutTransform> {
self.cumulative_node_transform(node_id)
.root_to_node_transform
}
/// Find the cumulative offsets of sticky positioned boxes from the given node up to
/// the root.
pub fn cumulative_sticky_offsets(&self, node_id: ScrollTreeNodeId) -> LayoutVector2D {
self.cumulative_node_transform(node_id)
.cumulative_sticky_offsets
}
fn cumulative_node_transform(
&self,
node_id: ScrollTreeNodeId,
) -> ScrollTreeNodeTransformationCache {
let node = self.get_node(node_id);
if let Some(cached_transforms) = node.transformation_cache.get() {
return cached_transforms;
}
let transforms = self.cumulative_node_transform_inner(node);
node.transformation_cache.set(Some(transforms));
transforms
}
/// Traverse a scroll node to its root to calculate the transform.
fn cumulative_node_transform_inner(
&self,
node: &ScrollTreeNode,
) -> ScrollTreeNodeTransformationCache {
let parent_transforms = node
.parent
.map(|parent_id| self.cumulative_node_transform(parent_id))
.unwrap_or_default();
let node_to_root_transform = |node_to_parent_transform: FastLayoutTransform| {
node_to_parent_transform.then(&parent_transforms.node_to_root_transform)
};
let root_to_node_transform = |parent_to_node_transform: FastLayoutTransform| {
parent_transforms
.root_to_node_transform
.map_or(parent_to_node_transform, |parent_transform| {
parent_transform.then(&parent_to_node_transform)
})
};
match &node.info {
SpatialTreeNodeInfo::ReferenceFrame(info) => {
// To apply a transformation we need to make sure the rectangle's
// coordinate space is the same as reference frame's coordinate space.
let offset = info.frame_origin_for_query.to_vector();
let node_to_parent_transform =
info.transform.pre_translate(-offset).then_translate(offset);
let parent_to_node_transform = info.transform.inverse().map(|inverse_transform| {
FastLayoutTransform::Offset(-info.origin.to_vector()).then(&inverse_transform)
});
ScrollTreeNodeTransformationCache {
node_to_root_transform: node_to_root_transform(node_to_parent_transform),
root_to_node_transform: parent_to_node_transform.map(root_to_node_transform),
nearest_scrolling_ancestor_viewport: parent_transforms
.nearest_scrolling_ancestor_viewport
.translate(-info.origin.to_vector()),
nearest_scrolling_ancestor_offset: parent_transforms
.nearest_scrolling_ancestor_offset,
cumulative_sticky_offsets: parent_transforms.cumulative_sticky_offsets,
}
},
SpatialTreeNodeInfo::Scroll(info) => {
let node_to_parent_transform = FastLayoutTransform::Offset(-info.offset);
let parent_to_node_transform = node_to_parent_transform.inverse();
ScrollTreeNodeTransformationCache {
node_to_root_transform: node_to_root_transform(node_to_parent_transform),
root_to_node_transform: parent_to_node_transform.map(root_to_node_transform),
nearest_scrolling_ancestor_viewport: info.clip_rect,
nearest_scrolling_ancestor_offset: -info.offset,
cumulative_sticky_offsets: parent_transforms.cumulative_sticky_offsets,
}
},
SpatialTreeNodeInfo::Sticky(info) => {
let offset = info.calculate_sticky_offset(
&parent_transforms.nearest_scrolling_ancestor_offset,
&parent_transforms.nearest_scrolling_ancestor_viewport,
);
let node_to_parent_transform = FastLayoutTransform::Offset(offset);
let parent_to_node_transform = node_to_parent_transform.inverse();
ScrollTreeNodeTransformationCache {
node_to_root_transform: node_to_root_transform(node_to_parent_transform),
root_to_node_transform: parent_to_node_transform.map(root_to_node_transform),
nearest_scrolling_ancestor_viewport: parent_transforms
.nearest_scrolling_ancestor_viewport,
nearest_scrolling_ancestor_offset: parent_transforms
.nearest_scrolling_ancestor_offset +
offset,
cumulative_sticky_offsets: parent_transforms.cumulative_sticky_offsets + offset,
}
},
}
}
fn invalidate_cached_transforms(&self) {
let Some(root_node) = self.nodes.first() else {
return;
};
root_node.invalidate_cached_transforms(self, false /* ancestors_invalid */);
}
fn external_scroll_id_for_scroll_tree_node(
&self,
id: ScrollTreeNodeId,
) -> Option<ExternalScrollId> {
let mut maybe_node = Some(self.get_node(id));
while let Some(node) = maybe_node {
if let Some(external_scroll_id) = node.external_id() {
return Some(external_scroll_id);
}
maybe_node = node.parent.map(|id| self.get_node(id));
}
None
}
}
/// In order to pretty print the [ScrollTree] structure, we are converting
/// the node list inside the tree to be a adjacency list. The adjacency list
/// then is used for the [ScrollTree::debug_print_traversal] of the tree.
///
/// This preprocessing helps decouples print logic a lot from its construction.
type AdjacencyListForPrint = Vec<Vec<ScrollTreeNodeId>>;
/// Implementation of [ScrollTree] that is related to debugging.
// FIXME: probably we could have a universal trait for this. Especially for
// structures that utilizes PrintTree.
impl ScrollTree {
fn nodes_in_adjacency_list(&self) -> AdjacencyListForPrint {
let mut adjacency_list: AdjacencyListForPrint = vec![Default::default(); self.nodes.len()];
for (node_index, node) in self.nodes.iter().enumerate() {
let current_id = ScrollTreeNodeId { index: node_index };
if let Some(parent_id) = node.parent {
adjacency_list[parent_id.index].push(current_id);
}
}
adjacency_list
}
fn debug_print_traversal(
&self,
print_tree: &mut PrintTree,
current_id: ScrollTreeNodeId,
adjacency_list: &[Vec<ScrollTreeNodeId>],
) {
for node_id in &adjacency_list[current_id.index] {
self.nodes[node_id.index].debug_print(print_tree, node_id.index);
self.debug_print_traversal(print_tree, *node_id, adjacency_list);
}
print_tree.end_level();
}
/// Print the [ScrollTree]. Particularly, we are printing the node in
/// preorder traversal. The order of the nodes will depends of the
/// index of a node in the [ScrollTree] which corresponds to the
/// declarations of the nodes.
// TODO(stevennovaryo): add information about which fragment that
// defines this node.
pub fn debug_print(&self) {
let mut print_tree = PrintTree::new("Scroll Tree".to_owned());
let adj_list = self.nodes_in_adjacency_list();
let root_id = ScrollTreeNodeId { index: 0 };
self.nodes[root_id.index].debug_print(&mut print_tree, root_id.index);
self.debug_print_traversal(&mut print_tree, root_id, &adj_list);
print_tree.end_level();
}
}
/// A data structure which stores compositor-side information about
/// display lists sent to the compositor.
#[derive(Debug, Deserialize, MallocSizeOf, Serialize)]
pub struct CompositorDisplayListInfo {
/// The WebRender [PipelineId] of this display list.
pub pipeline_id: PipelineId,
/// The [`ViewportDetails`] that describe the viewport in the script/layout thread at
/// the time this display list was created.
pub viewport_details: ViewportDetails,
/// The size of this display list's content.
pub content_size: LayoutSize,
/// The epoch of the display list.
pub epoch: Epoch,
/// A ScrollTree used by the compositor to scroll the contents of the
/// display list.
pub scroll_tree: ScrollTree,
/// The `ScrollTreeNodeId` of the root reference frame of this info's scroll
/// tree.
pub root_reference_frame_id: ScrollTreeNodeId,
/// The `ScrollTreeNodeId` of the topmost scrolling frame of this info's scroll
/// tree.
pub root_scroll_node_id: ScrollTreeNodeId,
/// Contentful paint i.e. whether the display list contains items of type
/// text, image, non-white canvas or SVG). Used by metrics.
/// See <https://w3c.github.io/paint-timing/#first-contentful-paint>.
pub is_contentful: bool,
/// Whether the first layout or a subsequent (incremental) layout triggered this
/// display list creation.
pub first_reflow: bool,
}
impl CompositorDisplayListInfo {
/// Create a new CompositorDisplayListInfo with the root reference frame
/// and scroll frame already added to the scroll tree.
pub fn new(
viewport_details: ViewportDetails,
content_size: LayoutSize,
pipeline_id: PipelineId,
epoch: Epoch,
viewport_scroll_sensitivity: AxesScrollSensitivity,
first_reflow: bool,
) -> Self {
let mut scroll_tree = ScrollTree::default();
let root_reference_frame_id = scroll_tree.add_scroll_tree_node(
None,
SpatialTreeNodeInfo::ReferenceFrame(ReferenceFrameNodeInfo {
origin: Default::default(),
frame_origin_for_query: Default::default(),
transform_style: TransformStyle::Flat,
transform: FastLayoutTransform::identity(),
kind: ReferenceFrameKind::default(),
}),
);
let root_scroll_node_id = scroll_tree.add_scroll_tree_node(
Some(root_reference_frame_id),
SpatialTreeNodeInfo::Scroll(ScrollableNodeInfo {
external_id: ExternalScrollId(0, pipeline_id),
content_rect: LayoutRect::from_origin_and_size(LayoutPoint::zero(), content_size),
clip_rect: LayoutRect::from_origin_and_size(
LayoutPoint::zero(),
viewport_details.layout_size(),
),
scroll_sensitivity: viewport_scroll_sensitivity,
offset: LayoutVector2D::zero(),
offset_changed: Cell::new(false),
}),
);
CompositorDisplayListInfo {
pipeline_id,
viewport_details,
content_size,
epoch,
scroll_tree,
root_reference_frame_id,
root_scroll_node_id,
is_contentful: false,
first_reflow,
}
}
pub fn external_scroll_id_for_scroll_tree_node(
&self,
id: ScrollTreeNodeId,
) -> ExternalScrollId {
self.scroll_tree
.external_scroll_id_for_scroll_tree_node(id)
.unwrap_or(ExternalScrollId(0, self.pipeline_id))
}
}