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Add TexImage3D method to WebGL2RenderingContext Testing: conformance2 should pass. Also it should get http://webglsamples.org/WebGL2Samples/#texture_2d_array and http://webglsamples.org/WebGL2Samples/#texture_3d running. Fixes: #26511 Now Servo can run texture_2d_array and texture_3d samples!   And it can now run three.js too!  --------- Signed-off-by: Wu Yu Wei <yuweiwu@pm.me>
519 lines
6.8 KiB
INI
Vendored
519 lines
6.8 KiB
INI
Vendored
[framebuffer-render-to-layer.html]
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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expected: FAIL
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