mirror of
https://github.com/servo/servo.git
synced 2025-06-25 17:44:33 +01:00
No longer store scroll offsets for elements in the DOM. Instead consistently get and set these in layout's `ScrollTree`. This more consistently requires layout to run when querying scroll offsets, which ensures that they are up-to-date and properly bounded by scrollable overflow area. Testing: This causes several WPT tests to start passing, and one to start failing. In the case of `/shadow-dom/scroll-to-the-fragment-in-shadow-tree.html`, I believe the issue is that we don't properly handle scrolling and shadow DOM elements. Before, the faulty scrolling was hiding this issue. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
605 lines
22 KiB
Rust
605 lines
22 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//! Defines data structures which are consumed by the Compositor.
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use std::collections::HashMap;
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use base::id::ScrollTreeNodeId;
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use base::print_tree::PrintTree;
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use bitflags::bitflags;
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use embedder_traits::Cursor;
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use euclid::SideOffsets2D;
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use malloc_size_of_derive::MallocSizeOf;
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use serde::{Deserialize, Serialize};
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use style::values::specified::Overflow;
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use webrender_api::units::{
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LayoutPixel, LayoutPoint, LayoutRect, LayoutSize, LayoutTransform, LayoutVector2D,
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};
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use webrender_api::{
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Epoch, ExternalScrollId, PipelineId, ReferenceFrameKind, ScrollLocation, SpatialId,
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StickyOffsetBounds, TransformStyle,
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};
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/// A scroll type, describing whether what kind of action originated this scroll request.
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/// This is a bitflag as it is also used to track what kinds of [`ScrollType`]s scroll
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/// nodes are sensitive to.
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#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize)]
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pub struct ScrollType(u8);
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bitflags! {
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impl ScrollType: u8 {
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/// This node can be scrolled by input events or an input event originated this
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/// scroll.
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const InputEvents = 1 << 0;
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/// This node can be scrolled by script events or script originated this scroll.
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const Script = 1 << 1;
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}
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}
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/// Convert [Overflow] to [ScrollSensitivity].
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impl From<Overflow> for ScrollType {
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fn from(overflow: Overflow) -> Self {
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match overflow {
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Overflow::Hidden => ScrollType::Script,
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Overflow::Scroll | Overflow::Auto => ScrollType::Script | ScrollType::InputEvents,
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Overflow::Visible | Overflow::Clip => ScrollType::empty(),
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}
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}
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}
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/// The [ScrollSensitivity] of particular node in the vertical and horizontal axes.
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#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize)]
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pub struct AxesScrollSensitivity {
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pub x: ScrollType,
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pub y: ScrollType,
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}
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/// Information that Servo keeps alongside WebRender display items
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/// in order to add more context to hit test results.
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#[derive(Debug, Deserialize, PartialEq, Serialize)]
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pub struct HitTestInfo {
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/// The id of the node of this hit test item.
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pub node: u64,
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/// The cursor of this node's hit test item.
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pub cursor: Option<Cursor>,
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/// The id of the [ScrollTree] associated with this hit test item.
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pub scroll_tree_node: ScrollTreeNodeId,
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}
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#[derive(Debug, Deserialize, Serialize)]
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pub enum SpatialTreeNodeInfo {
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ReferenceFrame(ReferenceFrameNodeInfo),
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Scroll(ScrollableNodeInfo),
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Sticky(StickyNodeInfo),
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}
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#[derive(Debug, Deserialize, Serialize)]
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pub struct StickyNodeInfo {
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pub frame_rect: LayoutRect,
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pub margins: SideOffsets2D<Option<f32>, LayoutPixel>,
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pub vertical_offset_bounds: StickyOffsetBounds,
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pub horizontal_offset_bounds: StickyOffsetBounds,
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}
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#[derive(Debug, Deserialize, Serialize)]
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pub struct ReferenceFrameNodeInfo {
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pub origin: LayoutPoint,
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pub transform_style: TransformStyle,
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pub transform: LayoutTransform,
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pub kind: ReferenceFrameKind,
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}
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/// Data stored for nodes in the [ScrollTree] that actually scroll,
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/// as opposed to reference frames and sticky nodes which do not.
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#[derive(Debug, Deserialize, Serialize)]
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pub struct ScrollableNodeInfo {
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/// The external scroll id of this node, used to track
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/// it between successive re-layouts.
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pub external_id: ExternalScrollId,
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/// The content rectangle for this scroll node;
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pub content_rect: LayoutRect,
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/// The clip rectange for this scroll node.
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pub clip_rect: LayoutRect,
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/// Whether this `ScrollableNode` is sensitive to input events.
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pub scroll_sensitivity: AxesScrollSensitivity,
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/// The current offset of this scroll node.
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pub offset: LayoutVector2D,
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}
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impl ScrollableNodeInfo {
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fn scroll_to_offset(
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&mut self,
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new_offset: LayoutVector2D,
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context: ScrollType,
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) -> Option<LayoutVector2D> {
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if !self.scroll_sensitivity.x.contains(context) &&
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!self.scroll_sensitivity.y.contains(context)
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{
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return None;
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}
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let scrollable_size = self.scrollable_size();
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let original_layer_scroll_offset = self.offset;
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if scrollable_size.width > 0. && self.scroll_sensitivity.x.contains(context) {
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self.offset.x = new_offset.x.min(0.0).max(-scrollable_size.width);
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}
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if scrollable_size.height > 0. && self.scroll_sensitivity.y.contains(context) {
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self.offset.y = new_offset.y.min(0.0).max(-scrollable_size.height);
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}
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if self.offset != original_layer_scroll_offset {
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Some(self.offset)
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} else {
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None
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}
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}
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fn scroll_to_webrender_location(
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&mut self,
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scroll_location: ScrollLocation,
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context: ScrollType,
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) -> Option<LayoutVector2D> {
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if !self.scroll_sensitivity.x.contains(context) &&
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!self.scroll_sensitivity.y.contains(context)
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{
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return None;
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}
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let delta = match scroll_location {
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ScrollLocation::Delta(delta) => delta,
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ScrollLocation::Start => {
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if self.offset.y.round() >= 0.0 {
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// Nothing to do on this layer.
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return None;
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}
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self.offset.y = 0.0;
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return Some(self.offset);
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},
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ScrollLocation::End => {
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let end_pos = -self.scrollable_size().height;
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if self.offset.y.round() <= end_pos {
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// Nothing to do on this layer.
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return None;
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}
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self.offset.y = end_pos;
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return Some(self.offset);
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},
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};
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self.scroll_to_offset(self.offset + delta, context)
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}
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}
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impl ScrollableNodeInfo {
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fn scrollable_size(&self) -> LayoutSize {
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self.content_rect.size() - self.clip_rect.size()
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}
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}
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#[derive(Debug, Deserialize, Serialize)]
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/// A node in a tree of scroll nodes. This may either be a scrollable
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/// node which responds to scroll events or a non-scrollable one.
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pub struct ScrollTreeNode {
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/// The index of the parent of this node in the tree. If this is
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/// None then this is the root node.
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pub parent: Option<ScrollTreeNodeId>,
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/// The WebRender id, which is filled in when this tree is serialiezd
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/// into a WebRender display list.
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pub webrender_id: Option<SpatialId>,
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/// Specific information about this node, depending on whether it is a scroll node
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/// or a reference frame.
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pub info: SpatialTreeNodeInfo,
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}
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impl ScrollTreeNode {
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/// Get the WebRender [`SpatialId`] for the given [`ScrollNodeId`]. This will
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/// panic if [`ScrollTree::build_display_list`] has not been called yet.
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pub fn webrender_id(&self) -> SpatialId {
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self.webrender_id
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.expect("Should have called ScrollTree::build_display_list before querying SpatialId")
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}
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/// Get the external id of this node.
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pub fn external_id(&self) -> Option<ExternalScrollId> {
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match self.info {
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SpatialTreeNodeInfo::Scroll(ref info) => Some(info.external_id),
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_ => None,
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}
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}
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/// Get the offset id of this node if it applies.
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pub fn offset(&self) -> Option<LayoutVector2D> {
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match self.info {
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SpatialTreeNodeInfo::Scroll(ref info) => Some(info.offset),
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_ => None,
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}
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}
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/// Set the offset for this node, returns false if this was a
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/// non-scrolling node for which you cannot set the offset.
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pub fn set_offset(&mut self, new_offset: LayoutVector2D) -> bool {
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match self.info {
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SpatialTreeNodeInfo::Scroll(ref mut info) => {
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let scrollable_size = info.scrollable_size();
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if scrollable_size.width > 0. {
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info.offset.x = (new_offset.x).min(0.0).max(-scrollable_size.width);
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}
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if scrollable_size.height > 0. {
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info.offset.y = (new_offset.y).min(0.0).max(-scrollable_size.height);
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}
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true
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},
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_ => false,
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}
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}
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/// Scroll this node given a WebRender ScrollLocation. Returns a tuple that can
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/// be used to scroll an individual WebRender scroll frame if the operation
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/// actually changed an offset.
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pub fn scroll(
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&mut self,
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scroll_location: ScrollLocation,
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context: ScrollType,
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) -> Option<(ExternalScrollId, LayoutVector2D)> {
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let SpatialTreeNodeInfo::Scroll(ref mut info) = self.info else {
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return None;
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};
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info.scroll_to_webrender_location(scroll_location, context)
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.map(|location| (info.external_id, location))
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}
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pub fn debug_print(&self, print_tree: &mut PrintTree, node_index: usize) {
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match &self.info {
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SpatialTreeNodeInfo::ReferenceFrame(info) => {
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print_tree.new_level(format!(
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"Reference Frame({node_index}): webrender_id={:?}\
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\norigin: {:?}\
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\ntransform_style: {:?}\
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\ntransform: {:?}\
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\nkind: {:?}",
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self.webrender_id, info.origin, info.transform_style, info.transform, info.kind,
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));
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},
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SpatialTreeNodeInfo::Scroll(info) => {
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print_tree.new_level(format!(
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"Scroll Frame({node_index}): webrender_id={:?}\
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\nexternal_id: {:?}\
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\ncontent_rect: {:?}\
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\nclip_rect: {:?}\
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\nscroll_sensitivity: {:?}\
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\noffset: {:?}",
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self.webrender_id,
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info.external_id,
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info.content_rect,
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info.clip_rect,
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info.scroll_sensitivity,
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info.offset,
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));
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},
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SpatialTreeNodeInfo::Sticky(info) => {
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print_tree.new_level(format!(
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"Sticky Frame({node_index}): webrender_id={:?}\
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\nframe_rect: {:?}\
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\nmargins: {:?}\
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\nhorizontal_offset_bounds: {:?}\
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\nvertical_offset_bounds: {:?}",
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self.webrender_id,
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info.frame_rect,
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info.margins,
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info.horizontal_offset_bounds,
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info.vertical_offset_bounds,
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));
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},
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};
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}
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}
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/// A tree of spatial nodes, which mirrors the spatial nodes in the WebRender
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/// display list, except these are used to scrolling in the compositor so that
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/// new offsets can be sent to WebRender.
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#[derive(Debug, Default, Deserialize, Serialize)]
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pub struct ScrollTree {
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/// A list of compositor-side scroll nodes that describe the tree
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/// of WebRender spatial nodes, used by the compositor to scroll the
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/// contents of the display list.
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pub nodes: Vec<ScrollTreeNode>,
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}
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impl ScrollTree {
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/// Add a scroll node to this ScrollTree returning the id of the new node.
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pub fn add_scroll_tree_node(
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&mut self,
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parent: Option<&ScrollTreeNodeId>,
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info: SpatialTreeNodeInfo,
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) -> ScrollTreeNodeId {
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self.nodes.push(ScrollTreeNode {
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parent: parent.cloned(),
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webrender_id: None,
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info,
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});
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ScrollTreeNodeId {
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index: self.nodes.len() - 1,
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}
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}
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/// Once WebRender display list construction is complete for this [`ScrollTree`], update
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/// the mapping of nodes to WebRender [`SpatialId`]s.
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pub fn update_mapping(&mut self, mapping: Vec<SpatialId>) {
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for (spatial_id, node) in mapping.into_iter().zip(self.nodes.iter_mut()) {
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node.webrender_id = Some(spatial_id);
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}
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}
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/// Get a mutable reference to the node with the given index.
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pub fn get_node_mut(&mut self, id: &ScrollTreeNodeId) -> &mut ScrollTreeNode {
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&mut self.nodes[id.index]
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}
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/// Get an immutable reference to the node with the given index.
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pub fn get_node(&self, id: &ScrollTreeNodeId) -> &ScrollTreeNode {
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&self.nodes[id.index]
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}
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/// Get the WebRender [`SpatialId`] for the given [`ScrollNodeId`]. This will
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/// panic if [`ScrollTree::build_display_list`] has not been called yet.
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pub fn webrender_id(&self, id: &ScrollTreeNodeId) -> SpatialId {
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self.get_node(id).webrender_id()
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}
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/// Scroll the given scroll node on this scroll tree. If the node cannot be scrolled,
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/// because it isn't a scrollable node or it's already scrolled to the maximum scroll
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/// extent, try to scroll an ancestor of this node. Returns the node scrolled and the
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/// new offset if a scroll was performed, otherwise returns None.
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pub fn scroll_node_or_ancestor(
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&mut self,
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scroll_node_id: &ScrollTreeNodeId,
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scroll_location: ScrollLocation,
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context: ScrollType,
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) -> Option<(ExternalScrollId, LayoutVector2D)> {
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let parent = {
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let node = &mut self.get_node_mut(scroll_node_id);
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let result = node.scroll(scroll_location, context);
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if result.is_some() {
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return result;
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}
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node.parent
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};
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parent.and_then(|parent| self.scroll_node_or_ancestor(&parent, scroll_location, context))
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}
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/// Given an [`ExternalScrollId`] and an offset, update the scroll offset of the scroll node
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/// with the given id.
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pub fn set_scroll_offset_for_node_with_external_scroll_id(
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&mut self,
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external_scroll_id: ExternalScrollId,
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offset: LayoutVector2D,
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context: ScrollType,
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) -> Option<LayoutVector2D> {
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self.nodes.iter_mut().find_map(|node| match node.info {
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SpatialTreeNodeInfo::Scroll(ref mut scroll_info)
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if scroll_info.external_id == external_scroll_id =>
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{
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scroll_info.scroll_to_offset(offset, context)
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},
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_ => None,
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})
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}
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/// Given a set of all scroll offsets coming from the Servo renderer, update all of the offsets
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/// for nodes that actually exist in this tree.
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pub fn set_all_scroll_offsets(&mut self, offsets: &HashMap<ExternalScrollId, LayoutVector2D>) {
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for node in self.nodes.iter_mut() {
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if let SpatialTreeNodeInfo::Scroll(ref mut scroll_info) = node.info {
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if let Some(offset) = offsets.get(&scroll_info.external_id) {
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scroll_info.offset = *offset;
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}
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}
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}
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}
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/// Collect all of the scroll offsets of the scrolling nodes of this tree into a
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/// [`HashMap`] which can be applied to another tree.
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pub fn scroll_offsets(&self) -> HashMap<ExternalScrollId, LayoutVector2D> {
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HashMap::from_iter(self.nodes.iter().filter_map(|node| match node.info {
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SpatialTreeNodeInfo::Scroll(ref scroll_info) => {
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Some((scroll_info.external_id, scroll_info.offset))
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},
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_ => None,
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}))
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}
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/// Get the scroll offset for the given [`ExternalScrollId`] or `None` if that node cannot
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/// be found in the tree.
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pub fn scroll_offset(&self, id: ExternalScrollId) -> Option<LayoutVector2D> {
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self.nodes.iter().find_map(|node| match node.info {
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SpatialTreeNodeInfo::Scroll(ref info) if info.external_id == id => Some(info.offset),
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_ => None,
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})
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}
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}
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/// In order to pretty print the [ScrollTree] structure, we are converting
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/// the node list inside the tree to be a adjacency list. The adjacency list
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/// then is used for the [ScrollTree::debug_print_traversal] of the tree.
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///
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/// This preprocessing helps decouples print logic a lot from its construction.
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type AdjacencyListForPrint = Vec<Vec<ScrollTreeNodeId>>;
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/// Implementation of [ScrollTree] that is related to debugging.
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// FIXME: probably we could have a universal trait for this. Especially for
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// structures that utilizes PrintTree.
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impl ScrollTree {
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fn nodes_in_adjacency_list(&self) -> AdjacencyListForPrint {
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let mut adjacency_list: AdjacencyListForPrint = vec![Default::default(); self.nodes.len()];
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for (node_index, node) in self.nodes.iter().enumerate() {
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let current_id = ScrollTreeNodeId { index: node_index };
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if let Some(parent_id) = node.parent {
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adjacency_list[parent_id.index].push(current_id);
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}
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}
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adjacency_list
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}
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fn debug_print_traversal(
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&self,
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print_tree: &mut PrintTree,
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current_id: &ScrollTreeNodeId,
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adjacency_list: &[Vec<ScrollTreeNodeId>],
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) {
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for node_id in &adjacency_list[current_id.index] {
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self.nodes[node_id.index].debug_print(print_tree, node_id.index);
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self.debug_print_traversal(print_tree, node_id, adjacency_list);
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}
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print_tree.end_level();
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}
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/// Print the [ScrollTree]. Particularly, we are printing the node in
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/// preorder traversal. The order of the nodes will depends of the
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/// index of a node in the [ScrollTree] which corresponds to the
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/// declarations of the nodes.
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// TODO(stevennovaryo): add information about which fragment that
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// defines this node.
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pub fn debug_print(&self) {
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let mut print_tree = PrintTree::new("Scroll Tree".to_owned());
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let adj_list = self.nodes_in_adjacency_list();
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let root_id = ScrollTreeNodeId { index: 0 };
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self.nodes[root_id.index].debug_print(&mut print_tree, root_id.index);
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self.debug_print_traversal(&mut print_tree, &root_id, &adj_list);
|
|
print_tree.end_level();
|
|
}
|
|
}
|
|
|
|
/// A data structure which stores compositor-side information about
|
|
/// display lists sent to the compositor.
|
|
#[derive(Debug, Deserialize, Serialize)]
|
|
pub struct CompositorDisplayListInfo {
|
|
/// The WebRender [PipelineId] of this display list.
|
|
pub pipeline_id: PipelineId,
|
|
|
|
/// The size of the viewport that this display list renders into.
|
|
pub viewport_size: LayoutSize,
|
|
|
|
/// The size of this display list's content.
|
|
pub content_size: LayoutSize,
|
|
|
|
/// The epoch of the display list.
|
|
pub epoch: Epoch,
|
|
|
|
/// An array of `HitTestInfo` which is used to store information
|
|
/// to assist the compositor to take various actions (set the cursor,
|
|
/// scroll without layout) using a WebRender hit test result.
|
|
pub hit_test_info: Vec<HitTestInfo>,
|
|
|
|
/// A ScrollTree used by the compositor to scroll the contents of the
|
|
/// display list.
|
|
pub scroll_tree: ScrollTree,
|
|
|
|
/// The `ScrollTreeNodeId` of the root reference frame of this info's scroll
|
|
/// tree.
|
|
pub root_reference_frame_id: ScrollTreeNodeId,
|
|
|
|
/// The `ScrollTreeNodeId` of the topmost scrolling frame of this info's scroll
|
|
/// tree.
|
|
pub root_scroll_node_id: ScrollTreeNodeId,
|
|
|
|
/// Contentful paint i.e. whether the display list contains items of type
|
|
/// text, image, non-white canvas or SVG). Used by metrics.
|
|
/// See <https://w3c.github.io/paint-timing/#first-contentful-paint>.
|
|
pub is_contentful: bool,
|
|
|
|
/// Whether the first layout or a subsequent (incremental) layout triggered this
|
|
/// display list creation.
|
|
pub first_reflow: bool,
|
|
}
|
|
|
|
impl CompositorDisplayListInfo {
|
|
/// Create a new CompositorDisplayListInfo with the root reference frame
|
|
/// and scroll frame already added to the scroll tree.
|
|
pub fn new(
|
|
viewport_size: LayoutSize,
|
|
content_size: LayoutSize,
|
|
pipeline_id: PipelineId,
|
|
epoch: Epoch,
|
|
viewport_scroll_sensitivity: AxesScrollSensitivity,
|
|
first_reflow: bool,
|
|
) -> Self {
|
|
let mut scroll_tree = ScrollTree::default();
|
|
let root_reference_frame_id = scroll_tree.add_scroll_tree_node(
|
|
None,
|
|
SpatialTreeNodeInfo::ReferenceFrame(ReferenceFrameNodeInfo {
|
|
origin: Default::default(),
|
|
transform_style: TransformStyle::Flat,
|
|
transform: LayoutTransform::identity(),
|
|
kind: ReferenceFrameKind::default(),
|
|
}),
|
|
);
|
|
let root_scroll_node_id = scroll_tree.add_scroll_tree_node(
|
|
Some(&root_reference_frame_id),
|
|
SpatialTreeNodeInfo::Scroll(ScrollableNodeInfo {
|
|
external_id: ExternalScrollId(0, pipeline_id),
|
|
content_rect: LayoutRect::from_origin_and_size(LayoutPoint::zero(), content_size),
|
|
clip_rect: LayoutRect::from_origin_and_size(LayoutPoint::zero(), viewport_size),
|
|
scroll_sensitivity: viewport_scroll_sensitivity,
|
|
offset: LayoutVector2D::zero(),
|
|
}),
|
|
);
|
|
|
|
CompositorDisplayListInfo {
|
|
pipeline_id,
|
|
viewport_size,
|
|
content_size,
|
|
epoch,
|
|
hit_test_info: Default::default(),
|
|
scroll_tree,
|
|
root_reference_frame_id,
|
|
root_scroll_node_id,
|
|
is_contentful: false,
|
|
first_reflow,
|
|
}
|
|
}
|
|
|
|
/// Add or re-use a duplicate HitTestInfo entry in this `CompositorHitTestInfo`
|
|
/// and return the index.
|
|
pub fn add_hit_test_info(
|
|
&mut self,
|
|
node: u64,
|
|
cursor: Option<Cursor>,
|
|
scroll_tree_node: ScrollTreeNodeId,
|
|
) -> usize {
|
|
let hit_test_info = HitTestInfo {
|
|
node,
|
|
cursor,
|
|
scroll_tree_node,
|
|
};
|
|
|
|
if let Some(last) = self.hit_test_info.last() {
|
|
if hit_test_info == *last {
|
|
return self.hit_test_info.len() - 1;
|
|
}
|
|
}
|
|
|
|
self.hit_test_info.push(hit_test_info);
|
|
self.hit_test_info.len() - 1
|
|
}
|
|
}
|