servo/components/webgl/webgl_mode/inprocess.rs
sagudev 955149b194
Split webgl into separate crate (#36718)
canvas crate was home for both webgl and 2dcanvas impl, but it makes
more sense to separate these two, by splitting webgl into standalone
crate (like we already have for webgpu).

Testing: Rust for fearless refactoring (but there are WPT tests just in
case)

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-04-30 05:27:44 +00:00

147 lines
4.9 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::default::Default;
use std::rc::Rc;
use std::sync::{Arc, Mutex};
use canvas_traits::webgl::{GlType, WebGLContextId, WebGLMsg, WebGLThreads, webgl_channel};
use compositing_traits::rendering_context::RenderingContext;
use compositing_traits::{
WebrenderExternalImageApi, WebrenderExternalImageRegistry, WebrenderImageSource,
};
use euclid::default::Size2D;
use fnv::FnvHashMap;
use log::debug;
use surfman::chains::{SwapChainAPI, SwapChains, SwapChainsAPI};
use surfman::{Device, SurfaceTexture};
use webrender::RenderApiSender;
use webrender_api::DocumentId;
#[cfg(feature = "webxr")]
use webxr::SurfmanGL as WebXRSurfman;
#[cfg(feature = "webxr")]
use webxr_api::LayerGrandManager as WebXRLayerGrandManager;
use crate::webgl_thread::{WebGLThread, WebGLThreadInit};
pub struct WebGLComm {
pub webgl_threads: WebGLThreads,
pub image_handler: Box<dyn WebrenderExternalImageApi>,
#[cfg(feature = "webxr")]
pub webxr_layer_grand_manager: WebXRLayerGrandManager<WebXRSurfman>,
}
impl WebGLComm {
/// Creates a new `WebGLComm` object.
pub fn new(
rendering_context: Rc<dyn RenderingContext>,
webrender_api_sender: RenderApiSender,
webrender_doc: DocumentId,
external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
api_type: GlType,
) -> WebGLComm {
debug!("WebGLThreads::new()");
let (sender, receiver) = webgl_channel::<WebGLMsg>().unwrap();
let webrender_swap_chains = SwapChains::new();
#[cfg(feature = "webxr")]
let webxr_init = crate::webxr::WebXRBridgeInit::new(sender.clone());
#[cfg(feature = "webxr")]
let webxr_layer_grand_manager = webxr_init.layer_grand_manager();
let connection = rendering_context
.connection()
.expect("Failed to get connection");
let adapter = connection
.create_adapter()
.expect("Failed to create adapter");
// This implementation creates a single `WebGLThread` for all the pipelines.
let init = WebGLThreadInit {
webrender_api_sender,
webrender_doc,
external_images,
sender: sender.clone(),
receiver,
webrender_swap_chains: webrender_swap_chains.clone(),
connection,
adapter,
api_type,
#[cfg(feature = "webxr")]
webxr_init,
};
let external = WebGLExternalImages::new(rendering_context, webrender_swap_chains);
WebGLThread::run_on_own_thread(init);
WebGLComm {
webgl_threads: WebGLThreads(sender),
image_handler: Box::new(external),
#[cfg(feature = "webxr")]
webxr_layer_grand_manager,
}
}
}
/// Bridge between the webrender::ExternalImage callbacks and the WebGLThreads.
struct WebGLExternalImages {
rendering_context: Rc<dyn RenderingContext>,
swap_chains: SwapChains<WebGLContextId, Device>,
locked_front_buffers: FnvHashMap<WebGLContextId, SurfaceTexture>,
}
impl WebGLExternalImages {
fn new(
rendering_context: Rc<dyn RenderingContext>,
swap_chains: SwapChains<WebGLContextId, Device>,
) -> Self {
Self {
rendering_context,
swap_chains,
locked_front_buffers: FnvHashMap::default(),
}
}
fn lock_swap_chain(&mut self, id: WebGLContextId) -> Option<(u32, Size2D<i32>)> {
debug!("... locking chain {:?}", id);
let front_buffer = self.swap_chains.get(id)?.take_surface()?;
if let Some((surface_texture, gl_texture, size)) =
self.rendering_context.create_texture(front_buffer)
{
self.locked_front_buffers.insert(id, surface_texture);
Some((gl_texture, size))
} else {
None
}
}
fn unlock_swap_chain(&mut self, id: WebGLContextId) -> Option<()> {
debug!("... unlocked chain {:?}", id);
let locked_front_buffer = self.locked_front_buffers.remove(&id)?;
if let Some(locked_front_buffer) =
self.rendering_context.destroy_texture(locked_front_buffer)
{
self.swap_chains
.get(id)?
.recycle_surface(locked_front_buffer);
Some(())
} else {
None
}
}
}
impl WebrenderExternalImageApi for WebGLExternalImages {
fn lock(&mut self, id: u64) -> (WebrenderImageSource, Size2D<i32>) {
let id = WebGLContextId(id);
let (texture_id, size) = self.lock_swap_chain(id).unwrap_or_default();
(WebrenderImageSource::TextureHandle(texture_id), size)
}
fn unlock(&mut self, id: u64) {
let id = WebGLContextId(id);
self.unlock_swap_chain(id);
}
}