servo/components/shared/base/threadpool.rs
Ashwin Naren f766b66a97
storage: Move shared functionality to base (#39419)
Part of #39418. See that PR for a full description.

Moves:
- `read_json_from_file`
- `write_json_to_file`
- `IpcSendResult`
- `IpcSend`

Renames:
- `CoreResourceThreadPool` to `ThreadPool` (shorter and more
descriptive, as we use it for more than the core resource thread now)

Signed-off-by: Ashwin Naren <arihant2math@gmail.com>
2025-09-22 13:59:36 +00:00

139 lines
3.9 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::sync::{Arc, Mutex};
use std::thread;
use std::time::Duration;
use log::debug;
/// The state of the thread-pool used by CoreResource.
struct ThreadPoolState {
/// The number of active workers.
active_workers: u32,
/// Whether the pool can spawn additional work.
active: bool,
}
impl ThreadPoolState {
pub fn new() -> ThreadPoolState {
ThreadPoolState {
active_workers: 0,
active: true,
}
}
/// Is the pool still able to spawn new work?
pub fn is_active(&self) -> bool {
self.active
}
/// How many workers are currently active?
pub fn active_workers(&self) -> u32 {
self.active_workers
}
/// Prevent additional work from being spawned.
pub fn switch_to_inactive(&mut self) {
self.active = false;
}
/// Add to the count of active workers.
pub fn increment_active(&mut self) {
self.active_workers += 1;
}
/// Substract from the count of active workers.
pub fn decrement_active(&mut self) {
self.active_workers -= 1;
}
}
/// Threadpool used by Fetch and file operations.
pub struct ThreadPool {
pool: rayon::ThreadPool,
state: Arc<Mutex<ThreadPoolState>>,
}
impl ThreadPool {
pub fn new(num_threads: usize, pool_name: String) -> Self {
debug!("Creating new ThreadPool with {num_threads} threads!");
let pool = rayon::ThreadPoolBuilder::new()
.thread_name(move |i| format!("{pool_name}#{i}"))
.num_threads(num_threads)
.build()
.unwrap();
let state = Arc::new(Mutex::new(ThreadPoolState::new()));
Self { pool, state }
}
/// Spawn work on the thread-pool, if still active.
///
/// There is no need to give feedback to the caller,
/// because if we do not perform work,
/// it is because the system as a whole is exiting.
pub fn spawn<OP>(&self, work: OP)
where
OP: FnOnce() + Send + 'static,
{
{
let mut state = self.state.lock().unwrap();
if state.is_active() {
state.increment_active();
} else {
// Don't spawn any work.
return;
}
}
let state = self.state.clone();
self.pool.spawn(move || {
{
let mut state = state.lock().unwrap();
if !state.is_active() {
// Decrement number of active workers and return,
// without doing any work.
return state.decrement_active();
}
}
// Perform work.
work();
{
// Decrement number of active workers.
let mut state = state.lock().unwrap();
state.decrement_active();
}
});
}
/// Prevent further work from being spawned,
/// and wait until all workers are done,
/// or a timeout of roughly one second has been reached.
pub fn exit(&self) {
{
let mut state = self.state.lock().unwrap();
state.switch_to_inactive();
}
let mut rounds = 0;
loop {
rounds += 1;
{
let state = self.state.lock().unwrap();
let still_active = state.active_workers();
if still_active == 0 || rounds == 10 {
if still_active > 0 {
debug!(
"Exiting ThreadPool with {:?} still working(should be zero)",
still_active
);
}
break;
}
}
thread::sleep(Duration::from_millis(100));
}
}
}