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Part of #39418. See that PR for a full description. Moves: - `read_json_from_file` - `write_json_to_file` - `IpcSendResult` - `IpcSend` Renames: - `CoreResourceThreadPool` to `ThreadPool` (shorter and more descriptive, as we use it for more than the core resource thread now) Signed-off-by: Ashwin Naren <arihant2math@gmail.com>
139 lines
3.9 KiB
Rust
139 lines
3.9 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use std::sync::{Arc, Mutex};
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use std::thread;
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use std::time::Duration;
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use log::debug;
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/// The state of the thread-pool used by CoreResource.
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struct ThreadPoolState {
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/// The number of active workers.
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active_workers: u32,
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/// Whether the pool can spawn additional work.
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active: bool,
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}
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impl ThreadPoolState {
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pub fn new() -> ThreadPoolState {
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ThreadPoolState {
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active_workers: 0,
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active: true,
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}
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}
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/// Is the pool still able to spawn new work?
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pub fn is_active(&self) -> bool {
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self.active
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}
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/// How many workers are currently active?
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pub fn active_workers(&self) -> u32 {
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self.active_workers
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}
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/// Prevent additional work from being spawned.
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pub fn switch_to_inactive(&mut self) {
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self.active = false;
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}
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/// Add to the count of active workers.
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pub fn increment_active(&mut self) {
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self.active_workers += 1;
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}
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/// Substract from the count of active workers.
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pub fn decrement_active(&mut self) {
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self.active_workers -= 1;
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}
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}
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/// Threadpool used by Fetch and file operations.
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pub struct ThreadPool {
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pool: rayon::ThreadPool,
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state: Arc<Mutex<ThreadPoolState>>,
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}
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impl ThreadPool {
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pub fn new(num_threads: usize, pool_name: String) -> Self {
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debug!("Creating new ThreadPool with {num_threads} threads!");
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let pool = rayon::ThreadPoolBuilder::new()
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.thread_name(move |i| format!("{pool_name}#{i}"))
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.num_threads(num_threads)
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.build()
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.unwrap();
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let state = Arc::new(Mutex::new(ThreadPoolState::new()));
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Self { pool, state }
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}
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/// Spawn work on the thread-pool, if still active.
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///
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/// There is no need to give feedback to the caller,
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/// because if we do not perform work,
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/// it is because the system as a whole is exiting.
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pub fn spawn<OP>(&self, work: OP)
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where
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OP: FnOnce() + Send + 'static,
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{
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{
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let mut state = self.state.lock().unwrap();
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if state.is_active() {
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state.increment_active();
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} else {
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// Don't spawn any work.
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return;
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}
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}
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let state = self.state.clone();
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self.pool.spawn(move || {
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{
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let mut state = state.lock().unwrap();
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if !state.is_active() {
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// Decrement number of active workers and return,
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// without doing any work.
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return state.decrement_active();
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}
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}
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// Perform work.
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work();
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{
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// Decrement number of active workers.
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let mut state = state.lock().unwrap();
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state.decrement_active();
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}
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});
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}
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/// Prevent further work from being spawned,
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/// and wait until all workers are done,
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/// or a timeout of roughly one second has been reached.
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pub fn exit(&self) {
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{
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let mut state = self.state.lock().unwrap();
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state.switch_to_inactive();
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}
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let mut rounds = 0;
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loop {
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rounds += 1;
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{
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let state = self.state.lock().unwrap();
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let still_active = state.active_workers();
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if still_active == 0 || rounds == 10 {
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if still_active > 0 {
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debug!(
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"Exiting ThreadPool with {:?} still working(should be zero)",
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still_active
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);
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}
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break;
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}
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}
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thread::sleep(Duration::from_millis(100));
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}
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}
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}
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