servo/components/timers/lib.rs
Simon Wülker 3d320fa96a
Update rustfmt to the 2024 style edition (#35764)
* Use 2024 style edition

Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>

* Reformat all code

Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>

---------

Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
2025-03-03 11:26:53 +00:00

133 lines
4.4 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! A generic timer scheduler module that can be integrated into a crossbeam based event
//! loop or used to launch a background timer thread.
#![deny(unsafe_code)]
use std::cmp::{self, Ord};
use std::collections::BinaryHeap;
use std::time::{Duration, Instant};
use base::id::PipelineId;
use crossbeam_channel::{Receiver, after, never};
use malloc_size_of_derive::MallocSizeOf;
use serde::{Deserialize, Serialize};
/// Describes the source that requested the [`TimerEvent`].
#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, Serialize)]
pub enum TimerSource {
/// The event was requested from a window (`ScriptThread`).
FromWindow(PipelineId),
/// The event was requested from a worker (`DedicatedGlobalWorkerScope`).
FromWorker,
}
/// The id to be used for a [`TimerEvent`] is defined by the corresponding [`TimerEventRequest`].
#[derive(Clone, Copy, Debug, Deserialize, Eq, MallocSizeOf, PartialEq, Serialize)]
pub struct TimerEventId(pub u32);
/// A notification that a timer has fired. [`TimerSource`] must be `FromWindow` when
/// dispatched to `ScriptThread` and must be `FromWorker` when dispatched to a
/// `DedicatedGlobalWorkerScope`
#[derive(Debug, Deserialize, Serialize)]
pub struct TimerEvent(pub TimerSource, pub TimerEventId);
/// A callback to pass to the [`TimerScheduler`] to be called when the timer is
/// dispatched.
pub type BoxedTimerCallback = Box<dyn Fn(TimerEvent) + Send + 'static>;
/// Requests a TimerEvent-Message be sent after the given duration.
#[derive(MallocSizeOf)]
pub struct TimerEventRequest {
#[ignore_malloc_size_of = "Size of a boxed function"]
pub callback: BoxedTimerCallback,
pub source: TimerSource,
pub id: TimerEventId,
pub duration: Duration,
}
impl TimerEventRequest {
fn dispatch(self) {
(self.callback)(TimerEvent(self.source, self.id))
}
}
#[derive(MallocSizeOf)]
struct ScheduledEvent {
request: TimerEventRequest,
for_time: Instant,
}
impl Ord for ScheduledEvent {
fn cmp(&self, other: &ScheduledEvent) -> cmp::Ordering {
self.for_time.cmp(&other.for_time).reverse()
}
}
impl PartialOrd for ScheduledEvent {
fn partial_cmp(&self, other: &ScheduledEvent) -> Option<cmp::Ordering> {
Some(self.cmp(other))
}
}
impl Eq for ScheduledEvent {}
impl PartialEq for ScheduledEvent {
fn eq(&self, other: &ScheduledEvent) -> bool {
std::ptr::eq(self, other)
}
}
/// A queue of [`TimerEventRequest`]s that are stored in order of next-to-fire.
#[derive(Default, MallocSizeOf)]
pub struct TimerScheduler {
/// A priority queue of future events, sorted by due time.
queue: BinaryHeap<ScheduledEvent>,
}
impl TimerScheduler {
/// Schedule a new timer for on this [`TimerScheduler`].
pub fn schedule_timer(&mut self, request: TimerEventRequest) {
let for_time = Instant::now() + request.duration;
self.queue.push(ScheduledEvent { request, for_time });
}
/// Get a [`Receiver<Instant>`] that receives a message after waiting for the next timer
/// to fire. If there are no timers, the channel will *never* send a message.
pub fn wait_channel(&self) -> Receiver<Instant> {
self.queue
.peek()
.map(|event| {
let now = Instant::now();
if event.for_time < now {
after(Duration::ZERO)
} else {
after(event.for_time - now)
}
})
.unwrap_or_else(never)
}
/// Dispatch any timer events from this [`TimerScheduler`]'s `queue` when `now` is
/// past the due time of the event.
pub fn dispatch_completed_timers(&mut self) {
let now = Instant::now();
loop {
match self.queue.peek() {
// Dispatch the event if its due time is past.
Some(event) if event.for_time <= now => {},
// Otherwise, we're done dispatching events.
_ => break,
}
// Remove the event from the priority queue (Note this only executes when the
// first event has been dispatched
self.queue
.pop()
.expect("Expected request")
.request
.dispatch();
}
}
}