servo/components/layout/context.rs
Martin Robinson 9232b0f550
layout: Only create a LayoutContext if restyling (#37726)
The creation of `LayoutContext` does more work than necessary if layout
just needs to do something like make a display list and not restyle and
relayout. This change makes it so that these kind of non-restyle layouts
do not need to create a display list. In addition, the creation of
`LayoutContext` is better encapsulate

Testing: This should not change observable behavior and is thus covered
by existing WPT tests.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Oriol Brufau <obrufau@igalia.com>
2025-06-27 15:01:30 +00:00

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::sync::Arc;
use euclid::Size2D;
use fnv::FnvHashMap;
use fonts::FontContext;
use fxhash::FxHashMap;
use layout_api::{
IFrameSizes, ImageAnimationState, PendingImage, PendingImageState, PendingRasterizationImage,
};
use net_traits::image_cache::{
Image as CachedImage, ImageCache, ImageCacheResult, ImageOrMetadataAvailable, PendingImageId,
UsePlaceholder,
};
use parking_lot::{Mutex, RwLock};
use pixels::RasterImage;
use servo_url::{ImmutableOrigin, ServoUrl};
use style::context::SharedStyleContext;
use style::dom::OpaqueNode;
use style::values::computed::image::{Gradient, Image};
use webrender_api::units::{DeviceIntSize, DeviceSize};
pub(crate) type CachedImageOrError = Result<CachedImage, ResolveImageError>;
pub(crate) struct LayoutContext<'a> {
pub use_rayon: bool,
/// Bits shared by the layout and style system.
pub style_context: SharedStyleContext<'a>,
/// A FontContext to be used during layout.
pub font_context: Arc<FontContext>,
/// A collection of `<iframe>` sizes to send back to script.
pub iframe_sizes: Mutex<IFrameSizes>,
/// An [`ImageResolver`] used for resolving images during box and fragment
/// tree construction. Later passed to display list construction.
pub image_resolver: Arc<ImageResolver>,
}
pub enum ResolvedImage<'a> {
Gradient(&'a Gradient),
// The size is tracked explicitly as image-set images can specify their
// natural resolution which affects the final size for raster images.
Image {
image: CachedImage,
size: DeviceSize,
},
}
#[derive(Clone, Copy, Debug)]
pub enum ResolveImageError {
LoadError,
ImagePending,
ImageRequested,
OnlyMetadata,
InvalidUrl,
MissingNode,
ImageMissingFromImageSet,
FailedToResolveImageFromImageSet,
NotImplementedYet(&'static str),
None,
}
pub(crate) enum LayoutImageCacheResult {
Pending,
DataAvailable(ImageOrMetadataAvailable),
LoadError,
}
pub(crate) struct ImageResolver {
/// The origin of the `Document` that this [`ImageResolver`] resolves images for.
pub origin: ImmutableOrigin,
/// Reference to the script thread image cache.
pub image_cache: Arc<dyn ImageCache>,
/// A list of in-progress image loads to be shared with the script thread.
pub pending_images: Mutex<Vec<PendingImage>>,
/// A list of fully loaded vector images that need to be rasterized to a specific
/// size determined by layout. This will be shared with the script thread.
pub pending_rasterization_images: Mutex<Vec<PendingRasterizationImage>>,
/// A shared reference to script's map of DOM nodes with animated images. This is used
/// to manage image animations in script and inform the script about newly animating
/// nodes.
pub node_to_animating_image_map: Arc<RwLock<FxHashMap<OpaqueNode, ImageAnimationState>>>,
// A cache that maps image resources used in CSS (e.g as the `url()` value
// for `background-image` or `content` property) to the final resolved image data.
pub resolved_images_cache:
Arc<RwLock<FnvHashMap<(ServoUrl, UsePlaceholder), CachedImageOrError>>>,
/// The current animation timeline value used to properly initialize animating images.
pub animation_timeline_value: f64,
}
impl Drop for ImageResolver {
fn drop(&mut self) {
if !std::thread::panicking() {
assert!(self.pending_images.lock().is_empty());
assert!(self.pending_rasterization_images.lock().is_empty());
}
}
}
impl ImageResolver {
pub(crate) fn get_or_request_image_or_meta(
&self,
node: OpaqueNode,
url: ServoUrl,
use_placeholder: UsePlaceholder,
) -> LayoutImageCacheResult {
// Check for available image or start tracking.
let cache_result = self.image_cache.get_cached_image_status(
url.clone(),
self.origin.clone(),
None,
use_placeholder,
);
match cache_result {
ImageCacheResult::Available(img_or_meta) => {
LayoutImageCacheResult::DataAvailable(img_or_meta)
},
// Image has been requested, is still pending. Return no image for this paint loop.
// When the image loads it will trigger a reflow and/or repaint.
ImageCacheResult::Pending(id) => {
let image = PendingImage {
state: PendingImageState::PendingResponse,
node: node.into(),
id,
origin: self.origin.clone(),
};
self.pending_images.lock().push(image);
LayoutImageCacheResult::Pending
},
// Not yet requested - request image or metadata from the cache
ImageCacheResult::ReadyForRequest(id) => {
let image = PendingImage {
state: PendingImageState::Unrequested(url),
node: node.into(),
id,
origin: self.origin.clone(),
};
self.pending_images.lock().push(image);
LayoutImageCacheResult::Pending
},
// Image failed to load, so just return the same error.
ImageCacheResult::LoadError => LayoutImageCacheResult::LoadError,
}
}
pub(crate) fn handle_animated_image(&self, node: OpaqueNode, image: Arc<RasterImage>) {
let mut map = self.node_to_animating_image_map.write();
if !image.should_animate() {
map.remove(&node);
return;
}
let new_image_animation_state =
|| ImageAnimationState::new(image.clone(), self.animation_timeline_value);
let entry = map.entry(node).or_insert_with(new_image_animation_state);
// If the entry exists, but it is for a different image id, replace it as the image
// has changed during this layout.
if entry.image.id != image.id {
*entry = new_image_animation_state();
}
}
fn get_cached_image_for_url(
&self,
node: OpaqueNode,
url: ServoUrl,
use_placeholder: UsePlaceholder,
) -> Result<CachedImage, ResolveImageError> {
if let Some(cached_image) = self
.resolved_images_cache
.read()
.get(&(url.clone(), use_placeholder))
{
return cached_image.clone();
}
let result = self.get_or_request_image_or_meta(node, url.clone(), use_placeholder);
match result {
LayoutImageCacheResult::DataAvailable(img_or_meta) => match img_or_meta {
ImageOrMetadataAvailable::ImageAvailable { image, .. } => {
if let Some(image) = image.as_raster_image() {
self.handle_animated_image(node, image.clone());
}
let mut resolved_images_cache = self.resolved_images_cache.write();
resolved_images_cache.insert((url, use_placeholder), Ok(image.clone()));
Ok(image)
},
ImageOrMetadataAvailable::MetadataAvailable(..) => {
Result::Err(ResolveImageError::OnlyMetadata)
},
},
LayoutImageCacheResult::Pending => Result::Err(ResolveImageError::ImagePending),
LayoutImageCacheResult::LoadError => {
let error = Err(ResolveImageError::LoadError);
self.resolved_images_cache
.write()
.insert((url, use_placeholder), error.clone());
error
},
}
}
pub(crate) fn rasterize_vector_image(
&self,
image_id: PendingImageId,
size: DeviceIntSize,
node: OpaqueNode,
) -> Option<RasterImage> {
let result = self.image_cache.rasterize_vector_image(image_id, size);
if result.is_none() {
self.pending_rasterization_images
.lock()
.push(PendingRasterizationImage {
id: image_id,
node: node.into(),
size,
});
}
result
}
pub(crate) fn resolve_image<'a>(
&self,
node: Option<OpaqueNode>,
image: &'a Image,
) -> Result<ResolvedImage<'a>, ResolveImageError> {
match image {
// TODO: Add support for PaintWorklet and CrossFade rendering.
Image::None => Result::Err(ResolveImageError::None),
Image::CrossFade(_) => Result::Err(ResolveImageError::NotImplementedYet("CrossFade")),
Image::PaintWorklet(_) => {
Result::Err(ResolveImageError::NotImplementedYet("PaintWorklet"))
},
Image::Gradient(gradient) => Ok(ResolvedImage::Gradient(gradient)),
Image::Url(image_url) => {
// FIXME: images wont always have in intrinsic width or
// height when support for SVG is added, or a WebRender
// `ImageKey`, for that matter.
//
// FIXME: It feels like this should take into account the pseudo
// element and not just the node.
let image_url = image_url.url().ok_or(ResolveImageError::InvalidUrl)?;
let node = node.ok_or(ResolveImageError::MissingNode)?;
let image = self.get_cached_image_for_url(
node,
image_url.clone().into(),
UsePlaceholder::No,
)?;
let metadata = image.metadata();
let size = Size2D::new(metadata.width, metadata.height).to_f32();
Ok(ResolvedImage::Image { image, size })
},
Image::ImageSet(image_set) => {
image_set
.items
.get(image_set.selected_index)
.ok_or(ResolveImageError::ImageMissingFromImageSet)
.and_then(|image| {
self.resolve_image(node, &image.image)
.map(|info| match info {
ResolvedImage::Image {
image: cached_image,
..
} => {
// From <https://drafts.csswg.org/css-images-4/#image-set-notation>:
// > A <resolution> (optional). This is used to help the UA decide
// > which <image-set-option> to choose. If the image reference is
// > for a raster image, it also specifies the images natural
// > resolution, overriding any other source of data that might
// > supply a natural resolution.
let image_metadata = cached_image.metadata();
let size = if cached_image.as_raster_image().is_some() {
let scale_factor = image.resolution.dppx();
Size2D::new(
image_metadata.width as f32 / scale_factor,
image_metadata.height as f32 / scale_factor,
)
} else {
Size2D::new(image_metadata.width, image_metadata.height)
.to_f32()
};
ResolvedImage::Image {
image: cached_image,
size,
}
},
_ => info,
})
})
},
Image::LightDark(..) => unreachable!("light-dark() should be disabled"),
}
}
}