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Like in #37713, instead of updating images directly with webrender api we use the compositor api. We still keep webrender api available in webgl, because that's where we do shutdown, due to GL. Testing: Existing WPT tests Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
147 lines
4.9 KiB
Rust
147 lines
4.9 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use std::default::Default;
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use std::rc::Rc;
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use std::sync::{Arc, Mutex};
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use canvas_traits::webgl::{GlType, WebGLContextId, WebGLMsg, WebGLThreads, webgl_channel};
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use compositing_traits::rendering_context::RenderingContext;
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use compositing_traits::{
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CrossProcessCompositorApi, WebrenderExternalImageApi, WebrenderExternalImageRegistry,
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WebrenderImageSource,
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};
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use euclid::default::Size2D;
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use fnv::FnvHashMap;
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use log::debug;
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use surfman::chains::{SwapChainAPI, SwapChains, SwapChainsAPI};
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use surfman::{Device, SurfaceTexture};
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use webrender::RenderApiSender;
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#[cfg(feature = "webxr")]
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use webxr::SurfmanGL as WebXRSurfman;
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#[cfg(feature = "webxr")]
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use webxr_api::LayerGrandManager as WebXRLayerGrandManager;
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use crate::webgl_thread::{WebGLThread, WebGLThreadInit};
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pub struct WebGLComm {
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pub webgl_threads: WebGLThreads,
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pub image_handler: Box<dyn WebrenderExternalImageApi>,
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#[cfg(feature = "webxr")]
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pub webxr_layer_grand_manager: WebXRLayerGrandManager<WebXRSurfman>,
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}
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impl WebGLComm {
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/// Creates a new `WebGLComm` object.
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pub fn new(
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rendering_context: Rc<dyn RenderingContext>,
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compositor_api: CrossProcessCompositorApi,
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webrender_api_sender: RenderApiSender,
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external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
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api_type: GlType,
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) -> WebGLComm {
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debug!("WebGLThreads::new()");
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let (sender, receiver) = webgl_channel::<WebGLMsg>().unwrap();
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let webrender_swap_chains = SwapChains::new();
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#[cfg(feature = "webxr")]
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let webxr_init = crate::webxr::WebXRBridgeInit::new(sender.clone());
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#[cfg(feature = "webxr")]
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let webxr_layer_grand_manager = webxr_init.layer_grand_manager();
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let connection = rendering_context
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.connection()
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.expect("Failed to get connection");
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let adapter = connection
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.create_adapter()
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.expect("Failed to create adapter");
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// This implementation creates a single `WebGLThread` for all the pipelines.
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let init = WebGLThreadInit {
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compositor_api,
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webrender_api_sender,
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external_images,
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sender: sender.clone(),
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receiver,
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webrender_swap_chains: webrender_swap_chains.clone(),
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connection,
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adapter,
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api_type,
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#[cfg(feature = "webxr")]
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webxr_init,
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};
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let external = WebGLExternalImages::new(rendering_context, webrender_swap_chains);
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WebGLThread::run_on_own_thread(init);
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WebGLComm {
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webgl_threads: WebGLThreads(sender),
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image_handler: Box::new(external),
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#[cfg(feature = "webxr")]
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webxr_layer_grand_manager,
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}
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}
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}
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/// Bridge between the webrender::ExternalImage callbacks and the WebGLThreads.
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struct WebGLExternalImages {
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rendering_context: Rc<dyn RenderingContext>,
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swap_chains: SwapChains<WebGLContextId, Device>,
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locked_front_buffers: FnvHashMap<WebGLContextId, SurfaceTexture>,
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}
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impl WebGLExternalImages {
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fn new(
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rendering_context: Rc<dyn RenderingContext>,
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swap_chains: SwapChains<WebGLContextId, Device>,
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) -> Self {
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Self {
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rendering_context,
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swap_chains,
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locked_front_buffers: FnvHashMap::default(),
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}
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}
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fn lock_swap_chain(&mut self, id: WebGLContextId) -> Option<(u32, Size2D<i32>)> {
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debug!("... locking chain {:?}", id);
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let front_buffer = self.swap_chains.get(id)?.take_surface()?;
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if let Some((surface_texture, gl_texture, size)) =
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self.rendering_context.create_texture(front_buffer)
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{
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self.locked_front_buffers.insert(id, surface_texture);
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Some((gl_texture, size))
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} else {
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None
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}
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}
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fn unlock_swap_chain(&mut self, id: WebGLContextId) -> Option<()> {
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debug!("... unlocked chain {:?}", id);
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let locked_front_buffer = self.locked_front_buffers.remove(&id)?;
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if let Some(locked_front_buffer) =
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self.rendering_context.destroy_texture(locked_front_buffer)
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{
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self.swap_chains
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.get(id)?
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.recycle_surface(locked_front_buffer);
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Some(())
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} else {
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None
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}
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}
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}
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impl WebrenderExternalImageApi for WebGLExternalImages {
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fn lock(&mut self, id: u64) -> (WebrenderImageSource, Size2D<i32>) {
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let id = WebGLContextId(id);
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let (texture_id, size) = self.lock_swap_chain(id).unwrap_or_default();
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(WebrenderImageSource::TextureHandle(texture_id), size)
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}
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fn unlock(&mut self, id: u64) {
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let id = WebGLContextId(id);
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self.unlock_swap_chain(id);
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}
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}
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