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Servo currently uses `heapsize`, but Stylo/Gecko use `malloc_size_of`. `malloc_size_of` is better -- it handles various cases that `heapsize` does not -- so this patch changes Servo to use `malloc_size_of`. This patch makes the following changes to the `malloc_size_of` crate. - Adds `MallocSizeOf` trait implementations for numerous types, some built-in (e.g. `VecDeque`), some external and Servo-only (e.g. `string_cache`). - Makes `enclosing_size_of_op` optional, because vanilla jemalloc doesn't support that operation. - For `HashSet`/`HashMap`, falls back to a computed estimate when `enclosing_size_of_op` isn't available. - Adds an extern "C" `malloc_size_of` function that does the actual heap measurement; this is based on the same functions from the `heapsize` crate. This patch makes the following changes elsewhere. - Converts all the uses of `heapsize` to instead use `malloc_size_of`. - Disables the "heapsize"/"heap_size" feature for the external crates that provide it. - Removes the `HeapSizeOf` implementation from `hashglobe`. - Adds `ignore` annotations to a few `Rc`/`Arc`, because `malloc_size_of` doesn't derive those types, unlike `heapsize`.
109 lines
3.5 KiB
Rust
109 lines
3.5 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Computed angles.
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use euclid::Radians;
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use std::{f32, f64, fmt};
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use std::f64::consts::PI;
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use style_traits::ToCss;
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use values::CSSFloat;
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use values::animated::{Animate, Procedure};
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use values::distance::{ComputeSquaredDistance, SquaredDistance};
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/// A computed angle.
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#[animate(fallback = "Self::animate_fallback")]
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#[cfg_attr(feature = "servo", derive(Deserialize, Serialize))]
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#[derive(Animate, Clone, Copy, Debug, MallocSizeOf, PartialEq)]
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#[derive(PartialOrd, ToAnimatedZero)]
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pub enum Angle {
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/// An angle with degree unit.
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Degree(CSSFloat),
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/// An angle with gradian unit.
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Gradian(CSSFloat),
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/// An angle with radian unit.
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Radian(CSSFloat),
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/// An angle with turn unit.
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Turn(CSSFloat),
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}
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impl Angle {
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/// Creates a computed `Angle` value from a radian amount.
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pub fn from_radians(radians: CSSFloat) -> Self {
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Angle::Radian(radians)
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}
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/// Returns the amount of radians this angle represents.
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#[inline]
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pub fn radians(&self) -> CSSFloat {
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self.radians64().min(f32::MAX as f64).max(f32::MIN as f64) as f32
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}
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/// Returns the amount of radians this angle represents as a `f64`.
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///
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/// Gecko stores angles as singles, but does this computation using doubles.
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/// See nsCSSValue::GetAngleValueInRadians.
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/// This is significant enough to mess up rounding to the nearest
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/// quarter-turn for 225 degrees, for example.
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#[inline]
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pub fn radians64(&self) -> f64 {
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const RAD_PER_DEG: f64 = PI / 180.0;
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const RAD_PER_GRAD: f64 = PI / 200.0;
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const RAD_PER_TURN: f64 = PI * 2.0;
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let radians = match *self {
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Angle::Degree(val) => val as f64 * RAD_PER_DEG,
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Angle::Gradian(val) => val as f64 * RAD_PER_GRAD,
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Angle::Turn(val) => val as f64 * RAD_PER_TURN,
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Angle::Radian(val) => val as f64,
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};
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radians.min(f64::MAX).max(f64::MIN)
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}
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/// Returns an angle that represents a rotation of zero radians.
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pub fn zero() -> Self {
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Angle::Radian(0.0)
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}
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/// <https://drafts.csswg.org/css-transitions/#animtype-number>
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#[inline]
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fn animate_fallback(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
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Ok(Angle::from_radians(self.radians().animate(&other.radians(), procedure)?))
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}
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}
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impl ComputeSquaredDistance for Angle {
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
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// Use the formula for calculating the distance between angles defined in SVG:
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// https://www.w3.org/TR/SVG/animate.html#complexDistances
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self.radians64().compute_squared_distance(&other.radians64())
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}
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}
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impl ToCss for Angle {
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fn to_css<W>(&self, dest: &mut W) -> fmt::Result
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where
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W: fmt::Write,
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{
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let mut write = |value: CSSFloat, unit: &str| {
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value.to_css(dest)?;
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dest.write_str(unit)
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};
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match *self {
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Angle::Degree(val) => write(val, "deg"),
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Angle::Gradian(val) => write(val, "grad"),
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Angle::Radian(val) => write(val, "rad"),
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Angle::Turn(val) => write(val, "turn"),
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}
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}
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}
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impl From<Angle> for Radians<CSSFloat> {
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#[inline]
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fn from(a: Angle) -> Self {
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Radians::new(a.radians())
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}
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}
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