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This commit implements: * WebGLFramebuffer * WebGLRenderbuffer * WebGLTexture And adds the following methods to `WebGLRenderingContext`: * create{Texture,Framebuffer,Renderbuffer} * bind{Texture,Framebuffer,Renderbuffer} * destroy{Buffer,Texture,Framebuffer,Renderbuffer} Fixes: * WebGLUniform location shouldn't inherit from WebGLObject. Known Issues: * WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this Also refactors a huge part of the current implementation, to allow failing on creation of different WebGL objects. Blocked on https://github.com/servo/gleam/pull/22 A reftest for most of the added functionality is not doable right now, we need a few more functions in order to upload a texture, for example.
7 lines
182 B
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7 lines
182 B
Text
//
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// WebGL IDL definitions scraped from the Khronos specification:
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.7
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//
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interface WebGLFramebuffer : WebGLObject {
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};
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