servo/components/style/values/distance.rs
Emilio Cobos Álvarez dcafbde256 style: Move fixed-point font types to Rust
Now that cbindgen and rust support const generics, it seems more simple.

This centralizes all the relevant font constants etc in rust and avoids
conversions when going from rust to C++ and vice versa.

Differential Revision: https://phabricator.services.mozilla.com/D148847
2023-10-02 14:37:19 +00:00

138 lines
4.1 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! Machinery to compute distances between animatable values.
use app_units::Au;
use euclid::default::Size2D;
use std::iter::Sum;
use std::ops::Add;
/// A trait to compute squared distances between two animatable values.
///
/// This trait is derivable with `#[derive(ComputeSquaredDistance)]`. The derived
/// implementation uses a `match` expression with identical patterns for both
/// `self` and `other`, calling `ComputeSquaredDistance::compute_squared_distance`
/// on each fields of the values.
///
/// If a variant is annotated with `#[animation(error)]`, the corresponding
/// `match` arm returns an error.
///
/// Trait bounds for type parameter `Foo` can be opted out of with
/// `#[animation(no_bound(Foo))]` on the type definition, trait bounds for
/// fields can be opted into with `#[distance(field_bound)]` on the field.
pub trait ComputeSquaredDistance {
/// Computes the squared distance between two animatable values.
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>;
}
/// A distance between two animatable values.
#[derive(Add, Clone, Copy, Debug, From)]
pub struct SquaredDistance {
value: f64,
}
impl SquaredDistance {
/// Returns a squared distance from its square root.
#[inline]
pub fn from_sqrt(sqrt: f64) -> Self {
Self { value: sqrt * sqrt }
}
}
impl ComputeSquaredDistance for u16 {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
Ok(SquaredDistance::from_sqrt(
((*self as f64) - (*other as f64)).abs(),
))
}
}
impl ComputeSquaredDistance for i16 {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
Ok(SquaredDistance::from_sqrt((*self - *other).abs() as f64))
}
}
impl ComputeSquaredDistance for i32 {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
Ok(SquaredDistance::from_sqrt((*self - *other).abs() as f64))
}
}
impl ComputeSquaredDistance for f32 {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
Ok(SquaredDistance::from_sqrt((*self - *other).abs() as f64))
}
}
impl ComputeSquaredDistance for f64 {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
Ok(SquaredDistance::from_sqrt((*self - *other).abs()))
}
}
impl ComputeSquaredDistance for Au {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
self.0.compute_squared_distance(&other.0)
}
}
impl<T> ComputeSquaredDistance for Box<T>
where
T: ComputeSquaredDistance,
{
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
(**self).compute_squared_distance(&**other)
}
}
impl<T> ComputeSquaredDistance for Option<T>
where
T: ComputeSquaredDistance,
{
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
match (self.as_ref(), other.as_ref()) {
(Some(this), Some(other)) => this.compute_squared_distance(other),
(None, None) => Ok(SquaredDistance::from_sqrt(0.)),
_ => Err(()),
}
}
}
impl<T> ComputeSquaredDistance for Size2D<T>
where
T: ComputeSquaredDistance,
{
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
Ok(self.width.compute_squared_distance(&other.width)? +
self.height.compute_squared_distance(&other.height)?)
}
}
impl SquaredDistance {
/// Returns the square root of this squared distance.
#[inline]
pub fn sqrt(self) -> f64 {
self.value.sqrt()
}
}
impl Sum for SquaredDistance {
fn sum<I>(iter: I) -> Self
where
I: Iterator<Item = Self>,
{
iter.fold(SquaredDistance::from_sqrt(0.), Add::add)
}
}