servo/components/style/dom.rs
Bobby Holley 7c58483aff Centralize note_dirty_descendants implementation, and fully propagate dirty_descendants in resolve_style.
The current code can leave the tree in an inconsistent state, with the dirty
descendants bit not fully propagated.

MozReview-Commit-ID: ALI6etmlrDa
2017-03-27 20:43:24 -07:00

485 lines
18 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Types and traits used to access the DOM from style calculation.
#![allow(unsafe_code)]
#![deny(missing_docs)]
use {Atom, Namespace, LocalName};
use atomic_refcell::{AtomicRef, AtomicRefCell, AtomicRefMut};
#[cfg(feature = "gecko")] use context::UpdateAnimationsTasks;
use data::ElementData;
use element_state::ElementState;
use properties::{ComputedValues, PropertyDeclarationBlock};
use selector_parser::{ElementExt, PreExistingComputedValues, PseudoElement};
use selectors::matching::ElementSelectorFlags;
use shared_lock::Locked;
use sink::Push;
use std::fmt;
use std::fmt::Debug;
use std::ops::Deref;
use std::sync::Arc;
use stylist::ApplicableDeclarationBlock;
use thread_state;
pub use style_traits::UnsafeNode;
/// An opaque handle to a node, which, unlike UnsafeNode, cannot be transformed
/// back into a non-opaque representation. The only safe operation that can be
/// performed on this node is to compare it to another opaque handle or to another
/// OpaqueNode.
///
/// Layout and Graphics use this to safely represent nodes for comparison purposes.
/// Because the script task's GC does not trace layout, node data cannot be safely stored in layout
/// data structures. Also, layout code tends to be faster when the DOM is not being accessed, for
/// locality reasons. Using `OpaqueNode` enforces this invariant.
#[derive(Clone, PartialEq, Copy, Debug, Hash, Eq)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf, Deserialize, Serialize))]
pub struct OpaqueNode(pub usize);
impl OpaqueNode {
/// Returns the address of this node, for debugging purposes.
#[inline]
pub fn id(&self) -> usize {
self.0
}
}
/// Simple trait to provide basic information about the type of an element.
///
/// We avoid exposing the full type id, since computing it in the general case
/// would be difficult for Gecko nodes.
pub trait NodeInfo {
/// Whether this node is an element.
fn is_element(&self) -> bool;
/// Whether this node is a text node.
fn is_text_node(&self) -> bool;
/// Whether this node needs layout.
///
/// Comments, doctypes, etc are ignored by layout algorithms.
fn needs_layout(&self) -> bool { self.is_element() || self.is_text_node() }
}
/// A node iterator that only returns node that don't need layout.
pub struct LayoutIterator<T>(pub T);
impl<T, I> Iterator for LayoutIterator<T>
where T: Iterator<Item=I>,
I: NodeInfo,
{
type Item = I;
fn next(&mut self) -> Option<I> {
loop {
// Filter out nodes that layout should ignore.
let n = self.0.next();
if n.is_none() || n.as_ref().unwrap().needs_layout() {
return n
}
}
}
}
/// The `TNode` trait. This is the main generic trait over which the style
/// system can be implemented.
pub trait TNode : Sized + Copy + Clone + Debug + NodeInfo {
/// The concrete `TElement` type.
type ConcreteElement: TElement<ConcreteNode = Self>;
/// A concrete children iterator type in order to iterate over the `Node`s.
///
/// TODO(emilio): We should eventually replace this with the `impl Trait`
/// syntax.
type ConcreteChildrenIterator: Iterator<Item = Self>;
/// Convert this node in an `UnsafeNode`.
fn to_unsafe(&self) -> UnsafeNode;
/// Get a node back from an `UnsafeNode`.
unsafe fn from_unsafe(n: &UnsafeNode) -> Self;
/// Returns an iterator over this node's children.
fn children(self) -> LayoutIterator<Self::ConcreteChildrenIterator>;
/// Converts self into an `OpaqueNode`.
fn opaque(&self) -> OpaqueNode;
/// Get this node's parent element if present.
fn parent_element(&self) -> Option<Self::ConcreteElement> {
self.parent_node().and_then(|n| n.as_element())
}
/// A debug id, only useful, mm... for debugging.
fn debug_id(self) -> usize;
/// Get this node as an element, if it's one.
fn as_element(&self) -> Option<Self::ConcreteElement>;
/// Whether this node needs to be laid out on viewport size change.
fn needs_dirty_on_viewport_size_changed(&self) -> bool;
/// Mark this node as needing layout on viewport size change.
unsafe fn set_dirty_on_viewport_size_changed(&self);
/// Whether this node can be fragmented. This is used for multicol, and only
/// for Servo.
fn can_be_fragmented(&self) -> bool;
/// Set whether this node can be fragmented.
unsafe fn set_can_be_fragmented(&self, value: bool);
/// Get this node's parent node.
fn parent_node(&self) -> Option<Self>;
/// Whether this node is in the document right now needed to clear the
/// restyle data appropriately on some forced restyles.
fn is_in_doc(&self) -> bool;
}
/// Wrapper to output the ElementData along with the node when formatting for
/// Debug.
pub struct ShowData<N: TNode>(pub N);
impl<N: TNode> Debug for ShowData<N> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
fmt_with_data(f, self.0)
}
}
/// Wrapper to output the primary computed values along with the node when
/// formatting for Debug. This is very verbose.
pub struct ShowDataAndPrimaryValues<N: TNode>(pub N);
impl<N: TNode> Debug for ShowDataAndPrimaryValues<N> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
fmt_with_data_and_primary_values(f, self.0)
}
}
/// Wrapper to output the subtree rather than the single node when formatting
/// for Debug.
pub struct ShowSubtree<N: TNode>(pub N);
impl<N: TNode> Debug for ShowSubtree<N> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
try!(writeln!(f, "DOM Subtree:"));
fmt_subtree(f, &|f, n| write!(f, "{:?}", n), self.0, 1)
}
}
/// Wrapper to output the subtree along with the ElementData when formatting
/// for Debug.
pub struct ShowSubtreeData<N: TNode>(pub N);
impl<N: TNode> Debug for ShowSubtreeData<N> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
try!(writeln!(f, "DOM Subtree:"));
fmt_subtree(f, &|f, n| fmt_with_data(f, n), self.0, 1)
}
}
/// Wrapper to output the subtree along with the ElementData and primary
/// ComputedValues when formatting for Debug. This is extremely verbose.
pub struct ShowSubtreeDataAndPrimaryValues<N: TNode>(pub N);
impl<N: TNode> Debug for ShowSubtreeDataAndPrimaryValues<N> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
try!(writeln!(f, "DOM Subtree:"));
fmt_subtree(f, &|f, n| fmt_with_data_and_primary_values(f, n), self.0, 1)
}
}
fn fmt_with_data<N: TNode>(f: &mut fmt::Formatter, n: N) -> fmt::Result {
if let Some(el) = n.as_element() {
write!(f, "{:?} dd={} data={:?}", el, el.has_dirty_descendants(), el.borrow_data())
} else {
write!(f, "{:?}", n)
}
}
fn fmt_with_data_and_primary_values<N: TNode>(f: &mut fmt::Formatter, n: N) -> fmt::Result {
if let Some(el) = n.as_element() {
let dd = el.has_dirty_descendants();
let data = el.borrow_data();
let styles = data.as_ref().and_then(|d| d.get_styles());
let values = styles.map(|s| s.primary.values());
write!(f, "{:?} dd={} data={:?} values={:?}", el, dd, &data, values)
} else {
write!(f, "{:?}", n)
}
}
fn fmt_subtree<F, N: TNode>(f: &mut fmt::Formatter, stringify: &F, n: N, indent: u32)
-> fmt::Result
where F: Fn(&mut fmt::Formatter, N) -> fmt::Result
{
for _ in 0..indent {
try!(write!(f, " "));
}
try!(stringify(f, n));
for kid in n.children() {
try!(writeln!(f, ""));
try!(fmt_subtree(f, stringify, kid, indent + 1));
}
Ok(())
}
/// A trait used to synthesize presentational hints for HTML element attributes.
pub trait PresentationalHintsSynthetizer {
/// Generate the proper applicable declarations due to presentational hints,
/// and insert them into `hints`.
fn synthesize_presentational_hints_for_legacy_attributes<V>(&self, hints: &mut V)
where V: Push<ApplicableDeclarationBlock>;
}
/// The animation rules. The first one is for Animation cascade level, and the second one is for
/// Transition cascade level.
pub struct AnimationRules(pub Option<Arc<Locked<PropertyDeclarationBlock>>>,
pub Option<Arc<Locked<PropertyDeclarationBlock>>>);
/// The element trait, the main abstraction the style crate acts over.
pub trait TElement : PartialEq + Debug + Sized + Copy + Clone + ElementExt + PresentationalHintsSynthetizer {
/// The concrete node type.
type ConcreteNode: TNode<ConcreteElement = Self>;
/// Get this element as a node.
fn as_node(&self) -> Self::ConcreteNode;
/// While doing a reflow, the element at the root has no parent, as far as we're
/// concerned. This method returns `None` at the reflow root.
fn layout_parent_element(self, reflow_root: OpaqueNode) -> Option<Self> {
if self.as_node().opaque() == reflow_root {
None
} else {
self.parent_element()
}
}
/// Get this element's style attribute.
fn style_attribute(&self) -> Option<&Arc<Locked<PropertyDeclarationBlock>>>;
/// Get this element's animation rules.
fn get_animation_rules(&self, _pseudo: Option<&PseudoElement>) -> AnimationRules {
AnimationRules(None, None)
}
/// Get this element's animation rule.
fn get_animation_rule(&self, _pseudo: Option<&PseudoElement>)
-> Option<Arc<Locked<PropertyDeclarationBlock>>> {
None
}
/// Get this element's transition rule.
fn get_transition_rule(&self, _pseudo: Option<&PseudoElement>)
-> Option<Arc<Locked<PropertyDeclarationBlock>>> {
None
}
/// Get this element's state, for non-tree-structural pseudos.
fn get_state(&self) -> ElementState;
/// Whether this element has an attribute with a given namespace.
fn has_attr(&self, namespace: &Namespace, attr: &LocalName) -> bool;
/// Whether an attribute value equals `value`.
fn attr_equals(&self, namespace: &Namespace, attr: &LocalName, value: &Atom) -> bool;
/// Get the pre-existing style to calculate restyle damage (change hints).
///
/// This needs to be generic since it varies between Servo and Gecko.
///
/// XXX(emilio): It's a bit unfortunate we need to pass the current computed
/// values as an argument here, but otherwise Servo would crash due to
/// double borrows to return it.
fn existing_style_for_restyle_damage<'a>(&'a self,
current_computed_values: &'a Arc<ComputedValues>,
pseudo: Option<&PseudoElement>)
-> Option<&'a PreExistingComputedValues>;
/// Returns true if this element may have a descendant needing style processing.
///
/// Note that we cannot guarantee the existence of such an element, because
/// it may have been removed from the DOM between marking it for restyle and
/// the actual restyle traversal.
fn has_dirty_descendants(&self) -> bool;
/// Flag that this element has a descendant for style processing.
///
/// Only safe to call with exclusive access to the element.
unsafe fn set_dirty_descendants(&self);
/// Flag that this element has a descendant for style processing, propagating
/// the bit up to the root as needed.
///
/// This is _not_ safe to call during the parallel traversal.
unsafe fn note_descendants<B: DescendantsBit<Self>>(&self) {
debug_assert!(!thread_state::get().is_worker());
let mut curr = Some(*self);
while curr.is_some() && !B::has(curr.unwrap()) {
B::set(curr.unwrap());
curr = curr.unwrap().parent_element();
}
// Note: We disable this assertion on servo because of bugs. See the
// comment around note_dirty_descendant in layout/wrapper.rs.
if cfg!(feature = "gecko") {
debug_assert!(self.descendants_bit_is_propagated::<B>());
}
}
/// Debug helper to be sure the bit is propagated.
fn descendants_bit_is_propagated<B: DescendantsBit<Self>>(&self) -> bool {
let mut current = Some(*self);
while let Some(el) = current {
if !B::has(el) { return false; }
current = el.parent_element();
}
true
}
/// Flag that this element has no descendant for style processing.
///
/// Only safe to call with exclusive access to the element.
unsafe fn unset_dirty_descendants(&self);
/// Similar to the dirty_descendants but for representing a descendant of
/// the element needs to be updated in animation-only traversal.
fn has_animation_only_dirty_descendants(&self) -> bool {
false
}
/// Flag that this element has a descendant for animation-only restyle processing.
///
/// Only safe to call with exclusive access to the element.
unsafe fn set_animation_only_dirty_descendants(&self) {
}
/// Flag that this element has no descendant for animation-only restyle processing.
///
/// Only safe to call with exclusive access to the element.
unsafe fn unset_animation_only_dirty_descendants(&self) {
}
/// Atomically stores the number of children of this node that we will
/// need to process during bottom-up traversal.
fn store_children_to_process(&self, n: isize);
/// Atomically notes that a child has been processed during bottom-up
/// traversal. Returns the number of children left to process.
fn did_process_child(&self) -> isize;
/// Gets a reference to the ElementData container.
fn get_data(&self) -> Option<&AtomicRefCell<ElementData>>;
/// Immutably borrows the ElementData.
fn borrow_data(&self) -> Option<AtomicRef<ElementData>> {
self.get_data().map(|x| x.borrow())
}
/// Mutably borrows the ElementData.
fn mutate_data(&self) -> Option<AtomicRefMut<ElementData>> {
self.get_data().map(|x| x.borrow_mut())
}
/// Whether we should skip any root- or item-based display property
/// blockification on this element. (This function exists so that Gecko
/// native anonymous content can opt out of this style fixup.)
fn skip_root_and_item_based_display_fixup(&self) -> bool;
/// Sets selector flags, which indicate what kinds of selectors may have
/// matched on this element and therefore what kind of work may need to
/// be performed when DOM state changes.
///
/// This is unsafe, like all the flag-setting methods, because it's only safe
/// to call with exclusive access to the element. When setting flags on the
/// parent during parallel traversal, we use SequentialTask to queue up the
/// set to run after the threads join.
unsafe fn set_selector_flags(&self, flags: ElementSelectorFlags);
/// Returns true if the element has all the specified selector flags.
fn has_selector_flags(&self, flags: ElementSelectorFlags) -> bool;
/// Creates a task to update various animation state on a given (pseudo-)element.
#[cfg(feature = "gecko")]
fn update_animations(&self, _pseudo: Option<&PseudoElement>,
tasks: UpdateAnimationsTasks);
/// Returns true if the element has relevant animations. Relevant
/// animations are those animations that are affecting the element's style
/// or are scheduled to do so in the future.
fn has_animations(&self, _pseudo: Option<&PseudoElement>) -> bool;
/// Returns true if the element has a CSS animation.
fn has_css_animations(&self, _pseudo: Option<&PseudoElement>) -> bool;
/// Returns true if the element has animation restyle hints.
fn has_animation_restyle_hints(&self) -> bool {
let data = match self.borrow_data() {
Some(d) => d,
None => return false,
};
return data.get_restyle()
.map_or(false, |r| r.hint.has_animation_hint());
}
}
/// Trait abstracting over different kinds of dirty-descendants bits.
pub trait DescendantsBit<E: TElement> {
/// Returns true if the Element has the bit.
fn has(el: E) -> bool;
/// Sets the bit on the Element.
unsafe fn set(el: E);
}
/// Implementation of DescendantsBit for the regular dirty descendants bit.
pub struct DirtyDescendants;
impl<E: TElement> DescendantsBit<E> for DirtyDescendants {
fn has(el: E) -> bool { el.has_dirty_descendants() }
unsafe fn set(el: E) { el.set_dirty_descendants(); }
}
/// Implementation of DescendantsBit for the animation-only dirty descendants bit.
pub struct AnimationOnlyDirtyDescendants;
impl<E: TElement> DescendantsBit<E> for AnimationOnlyDirtyDescendants {
fn has(el: E) -> bool { el.has_animation_only_dirty_descendants() }
unsafe fn set(el: E) { el.set_animation_only_dirty_descendants(); }
}
/// TNode and TElement aren't Send because we want to be careful and explicit
/// about our parallel traversal. However, there are certain situations
/// (including but not limited to the traversal) where we need to send DOM
/// objects to other threads.
///
/// That's the reason why `SendNode` exists.
#[derive(Clone, Debug, PartialEq)]
pub struct SendNode<N: TNode>(N);
unsafe impl<N: TNode> Send for SendNode<N> {}
impl<N: TNode> SendNode<N> {
/// Unsafely construct a SendNode.
pub unsafe fn new(node: N) -> Self {
SendNode(node)
}
}
impl<N: TNode> Deref for SendNode<N> {
type Target = N;
fn deref(&self) -> &N {
&self.0
}
}
/// Same reason as for the existence of SendNode, SendElement does the proper
/// things for a given `TElement`.
#[derive(Debug, PartialEq)]
pub struct SendElement<E: TElement>(E);
unsafe impl<E: TElement> Send for SendElement<E> {}
impl<E: TElement> SendElement<E> {
/// Unsafely construct a SendElement.
pub unsafe fn new(el: E) -> Self {
SendElement(el)
}
}
impl<E: TElement> Deref for SendElement<E> {
type Target = E;
fn deref(&self) -> &E {
&self.0
}
}