mirror of
https://github.com/servo/servo.git
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The current code can leave the tree in an inconsistent state, with the dirty descendants bit not fully propagated. MozReview-Commit-ID: ALI6etmlrDa
485 lines
18 KiB
Rust
485 lines
18 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Types and traits used to access the DOM from style calculation.
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#![allow(unsafe_code)]
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#![deny(missing_docs)]
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use {Atom, Namespace, LocalName};
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use atomic_refcell::{AtomicRef, AtomicRefCell, AtomicRefMut};
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#[cfg(feature = "gecko")] use context::UpdateAnimationsTasks;
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use data::ElementData;
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use element_state::ElementState;
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use properties::{ComputedValues, PropertyDeclarationBlock};
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use selector_parser::{ElementExt, PreExistingComputedValues, PseudoElement};
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use selectors::matching::ElementSelectorFlags;
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use shared_lock::Locked;
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use sink::Push;
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use std::fmt;
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use std::fmt::Debug;
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use std::ops::Deref;
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use std::sync::Arc;
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use stylist::ApplicableDeclarationBlock;
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use thread_state;
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pub use style_traits::UnsafeNode;
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/// An opaque handle to a node, which, unlike UnsafeNode, cannot be transformed
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/// back into a non-opaque representation. The only safe operation that can be
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/// performed on this node is to compare it to another opaque handle or to another
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/// OpaqueNode.
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///
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/// Layout and Graphics use this to safely represent nodes for comparison purposes.
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/// Because the script task's GC does not trace layout, node data cannot be safely stored in layout
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/// data structures. Also, layout code tends to be faster when the DOM is not being accessed, for
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/// locality reasons. Using `OpaqueNode` enforces this invariant.
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#[derive(Clone, PartialEq, Copy, Debug, Hash, Eq)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf, Deserialize, Serialize))]
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pub struct OpaqueNode(pub usize);
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impl OpaqueNode {
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/// Returns the address of this node, for debugging purposes.
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#[inline]
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pub fn id(&self) -> usize {
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self.0
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}
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}
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/// Simple trait to provide basic information about the type of an element.
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///
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/// We avoid exposing the full type id, since computing it in the general case
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/// would be difficult for Gecko nodes.
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pub trait NodeInfo {
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/// Whether this node is an element.
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fn is_element(&self) -> bool;
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/// Whether this node is a text node.
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fn is_text_node(&self) -> bool;
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/// Whether this node needs layout.
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///
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/// Comments, doctypes, etc are ignored by layout algorithms.
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fn needs_layout(&self) -> bool { self.is_element() || self.is_text_node() }
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}
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/// A node iterator that only returns node that don't need layout.
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pub struct LayoutIterator<T>(pub T);
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impl<T, I> Iterator for LayoutIterator<T>
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where T: Iterator<Item=I>,
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I: NodeInfo,
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{
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type Item = I;
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fn next(&mut self) -> Option<I> {
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loop {
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// Filter out nodes that layout should ignore.
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let n = self.0.next();
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if n.is_none() || n.as_ref().unwrap().needs_layout() {
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return n
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}
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}
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}
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}
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/// The `TNode` trait. This is the main generic trait over which the style
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/// system can be implemented.
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pub trait TNode : Sized + Copy + Clone + Debug + NodeInfo {
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/// The concrete `TElement` type.
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type ConcreteElement: TElement<ConcreteNode = Self>;
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/// A concrete children iterator type in order to iterate over the `Node`s.
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///
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/// TODO(emilio): We should eventually replace this with the `impl Trait`
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/// syntax.
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type ConcreteChildrenIterator: Iterator<Item = Self>;
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/// Convert this node in an `UnsafeNode`.
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fn to_unsafe(&self) -> UnsafeNode;
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/// Get a node back from an `UnsafeNode`.
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unsafe fn from_unsafe(n: &UnsafeNode) -> Self;
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/// Returns an iterator over this node's children.
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fn children(self) -> LayoutIterator<Self::ConcreteChildrenIterator>;
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/// Converts self into an `OpaqueNode`.
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fn opaque(&self) -> OpaqueNode;
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/// Get this node's parent element if present.
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fn parent_element(&self) -> Option<Self::ConcreteElement> {
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self.parent_node().and_then(|n| n.as_element())
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}
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/// A debug id, only useful, mm... for debugging.
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fn debug_id(self) -> usize;
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/// Get this node as an element, if it's one.
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fn as_element(&self) -> Option<Self::ConcreteElement>;
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/// Whether this node needs to be laid out on viewport size change.
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fn needs_dirty_on_viewport_size_changed(&self) -> bool;
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/// Mark this node as needing layout on viewport size change.
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unsafe fn set_dirty_on_viewport_size_changed(&self);
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/// Whether this node can be fragmented. This is used for multicol, and only
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/// for Servo.
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fn can_be_fragmented(&self) -> bool;
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/// Set whether this node can be fragmented.
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unsafe fn set_can_be_fragmented(&self, value: bool);
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/// Get this node's parent node.
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fn parent_node(&self) -> Option<Self>;
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/// Whether this node is in the document right now needed to clear the
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/// restyle data appropriately on some forced restyles.
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fn is_in_doc(&self) -> bool;
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}
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/// Wrapper to output the ElementData along with the node when formatting for
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/// Debug.
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pub struct ShowData<N: TNode>(pub N);
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impl<N: TNode> Debug for ShowData<N> {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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fmt_with_data(f, self.0)
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}
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}
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/// Wrapper to output the primary computed values along with the node when
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/// formatting for Debug. This is very verbose.
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pub struct ShowDataAndPrimaryValues<N: TNode>(pub N);
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impl<N: TNode> Debug for ShowDataAndPrimaryValues<N> {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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fmt_with_data_and_primary_values(f, self.0)
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}
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}
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/// Wrapper to output the subtree rather than the single node when formatting
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/// for Debug.
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pub struct ShowSubtree<N: TNode>(pub N);
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impl<N: TNode> Debug for ShowSubtree<N> {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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try!(writeln!(f, "DOM Subtree:"));
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fmt_subtree(f, &|f, n| write!(f, "{:?}", n), self.0, 1)
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}
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}
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/// Wrapper to output the subtree along with the ElementData when formatting
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/// for Debug.
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pub struct ShowSubtreeData<N: TNode>(pub N);
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impl<N: TNode> Debug for ShowSubtreeData<N> {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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try!(writeln!(f, "DOM Subtree:"));
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fmt_subtree(f, &|f, n| fmt_with_data(f, n), self.0, 1)
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}
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}
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/// Wrapper to output the subtree along with the ElementData and primary
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/// ComputedValues when formatting for Debug. This is extremely verbose.
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pub struct ShowSubtreeDataAndPrimaryValues<N: TNode>(pub N);
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impl<N: TNode> Debug for ShowSubtreeDataAndPrimaryValues<N> {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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try!(writeln!(f, "DOM Subtree:"));
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fmt_subtree(f, &|f, n| fmt_with_data_and_primary_values(f, n), self.0, 1)
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}
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}
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fn fmt_with_data<N: TNode>(f: &mut fmt::Formatter, n: N) -> fmt::Result {
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if let Some(el) = n.as_element() {
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write!(f, "{:?} dd={} data={:?}", el, el.has_dirty_descendants(), el.borrow_data())
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} else {
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write!(f, "{:?}", n)
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}
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}
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fn fmt_with_data_and_primary_values<N: TNode>(f: &mut fmt::Formatter, n: N) -> fmt::Result {
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if let Some(el) = n.as_element() {
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let dd = el.has_dirty_descendants();
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let data = el.borrow_data();
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let styles = data.as_ref().and_then(|d| d.get_styles());
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let values = styles.map(|s| s.primary.values());
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write!(f, "{:?} dd={} data={:?} values={:?}", el, dd, &data, values)
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} else {
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write!(f, "{:?}", n)
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}
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}
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fn fmt_subtree<F, N: TNode>(f: &mut fmt::Formatter, stringify: &F, n: N, indent: u32)
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-> fmt::Result
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where F: Fn(&mut fmt::Formatter, N) -> fmt::Result
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{
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for _ in 0..indent {
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try!(write!(f, " "));
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}
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try!(stringify(f, n));
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for kid in n.children() {
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try!(writeln!(f, ""));
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try!(fmt_subtree(f, stringify, kid, indent + 1));
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}
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Ok(())
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}
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/// A trait used to synthesize presentational hints for HTML element attributes.
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pub trait PresentationalHintsSynthetizer {
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/// Generate the proper applicable declarations due to presentational hints,
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/// and insert them into `hints`.
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fn synthesize_presentational_hints_for_legacy_attributes<V>(&self, hints: &mut V)
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where V: Push<ApplicableDeclarationBlock>;
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}
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/// The animation rules. The first one is for Animation cascade level, and the second one is for
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/// Transition cascade level.
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pub struct AnimationRules(pub Option<Arc<Locked<PropertyDeclarationBlock>>>,
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pub Option<Arc<Locked<PropertyDeclarationBlock>>>);
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/// The element trait, the main abstraction the style crate acts over.
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pub trait TElement : PartialEq + Debug + Sized + Copy + Clone + ElementExt + PresentationalHintsSynthetizer {
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/// The concrete node type.
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type ConcreteNode: TNode<ConcreteElement = Self>;
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/// Get this element as a node.
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fn as_node(&self) -> Self::ConcreteNode;
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/// While doing a reflow, the element at the root has no parent, as far as we're
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/// concerned. This method returns `None` at the reflow root.
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fn layout_parent_element(self, reflow_root: OpaqueNode) -> Option<Self> {
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if self.as_node().opaque() == reflow_root {
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None
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} else {
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self.parent_element()
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}
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}
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/// Get this element's style attribute.
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fn style_attribute(&self) -> Option<&Arc<Locked<PropertyDeclarationBlock>>>;
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/// Get this element's animation rules.
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fn get_animation_rules(&self, _pseudo: Option<&PseudoElement>) -> AnimationRules {
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AnimationRules(None, None)
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}
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/// Get this element's animation rule.
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fn get_animation_rule(&self, _pseudo: Option<&PseudoElement>)
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-> Option<Arc<Locked<PropertyDeclarationBlock>>> {
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None
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}
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/// Get this element's transition rule.
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fn get_transition_rule(&self, _pseudo: Option<&PseudoElement>)
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-> Option<Arc<Locked<PropertyDeclarationBlock>>> {
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None
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}
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/// Get this element's state, for non-tree-structural pseudos.
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fn get_state(&self) -> ElementState;
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/// Whether this element has an attribute with a given namespace.
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fn has_attr(&self, namespace: &Namespace, attr: &LocalName) -> bool;
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/// Whether an attribute value equals `value`.
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fn attr_equals(&self, namespace: &Namespace, attr: &LocalName, value: &Atom) -> bool;
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/// Get the pre-existing style to calculate restyle damage (change hints).
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///
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/// This needs to be generic since it varies between Servo and Gecko.
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///
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/// XXX(emilio): It's a bit unfortunate we need to pass the current computed
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/// values as an argument here, but otherwise Servo would crash due to
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/// double borrows to return it.
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fn existing_style_for_restyle_damage<'a>(&'a self,
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current_computed_values: &'a Arc<ComputedValues>,
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pseudo: Option<&PseudoElement>)
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-> Option<&'a PreExistingComputedValues>;
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/// Returns true if this element may have a descendant needing style processing.
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///
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/// Note that we cannot guarantee the existence of such an element, because
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/// it may have been removed from the DOM between marking it for restyle and
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/// the actual restyle traversal.
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fn has_dirty_descendants(&self) -> bool;
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/// Flag that this element has a descendant for style processing.
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///
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/// Only safe to call with exclusive access to the element.
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unsafe fn set_dirty_descendants(&self);
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/// Flag that this element has a descendant for style processing, propagating
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/// the bit up to the root as needed.
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///
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/// This is _not_ safe to call during the parallel traversal.
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unsafe fn note_descendants<B: DescendantsBit<Self>>(&self) {
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debug_assert!(!thread_state::get().is_worker());
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let mut curr = Some(*self);
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while curr.is_some() && !B::has(curr.unwrap()) {
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B::set(curr.unwrap());
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curr = curr.unwrap().parent_element();
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}
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// Note: We disable this assertion on servo because of bugs. See the
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// comment around note_dirty_descendant in layout/wrapper.rs.
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if cfg!(feature = "gecko") {
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debug_assert!(self.descendants_bit_is_propagated::<B>());
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}
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}
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/// Debug helper to be sure the bit is propagated.
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fn descendants_bit_is_propagated<B: DescendantsBit<Self>>(&self) -> bool {
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let mut current = Some(*self);
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while let Some(el) = current {
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if !B::has(el) { return false; }
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current = el.parent_element();
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}
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true
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}
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/// Flag that this element has no descendant for style processing.
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///
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/// Only safe to call with exclusive access to the element.
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unsafe fn unset_dirty_descendants(&self);
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/// Similar to the dirty_descendants but for representing a descendant of
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/// the element needs to be updated in animation-only traversal.
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fn has_animation_only_dirty_descendants(&self) -> bool {
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false
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}
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/// Flag that this element has a descendant for animation-only restyle processing.
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///
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/// Only safe to call with exclusive access to the element.
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unsafe fn set_animation_only_dirty_descendants(&self) {
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}
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/// Flag that this element has no descendant for animation-only restyle processing.
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///
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/// Only safe to call with exclusive access to the element.
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unsafe fn unset_animation_only_dirty_descendants(&self) {
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}
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/// Atomically stores the number of children of this node that we will
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/// need to process during bottom-up traversal.
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fn store_children_to_process(&self, n: isize);
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/// Atomically notes that a child has been processed during bottom-up
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/// traversal. Returns the number of children left to process.
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fn did_process_child(&self) -> isize;
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/// Gets a reference to the ElementData container.
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fn get_data(&self) -> Option<&AtomicRefCell<ElementData>>;
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/// Immutably borrows the ElementData.
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fn borrow_data(&self) -> Option<AtomicRef<ElementData>> {
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self.get_data().map(|x| x.borrow())
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}
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/// Mutably borrows the ElementData.
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fn mutate_data(&self) -> Option<AtomicRefMut<ElementData>> {
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self.get_data().map(|x| x.borrow_mut())
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}
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/// Whether we should skip any root- or item-based display property
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/// blockification on this element. (This function exists so that Gecko
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/// native anonymous content can opt out of this style fixup.)
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fn skip_root_and_item_based_display_fixup(&self) -> bool;
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/// Sets selector flags, which indicate what kinds of selectors may have
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/// matched on this element and therefore what kind of work may need to
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/// be performed when DOM state changes.
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///
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/// This is unsafe, like all the flag-setting methods, because it's only safe
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/// to call with exclusive access to the element. When setting flags on the
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/// parent during parallel traversal, we use SequentialTask to queue up the
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/// set to run after the threads join.
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unsafe fn set_selector_flags(&self, flags: ElementSelectorFlags);
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/// Returns true if the element has all the specified selector flags.
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fn has_selector_flags(&self, flags: ElementSelectorFlags) -> bool;
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/// Creates a task to update various animation state on a given (pseudo-)element.
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#[cfg(feature = "gecko")]
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fn update_animations(&self, _pseudo: Option<&PseudoElement>,
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tasks: UpdateAnimationsTasks);
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/// Returns true if the element has relevant animations. Relevant
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/// animations are those animations that are affecting the element's style
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/// or are scheduled to do so in the future.
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fn has_animations(&self, _pseudo: Option<&PseudoElement>) -> bool;
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/// Returns true if the element has a CSS animation.
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fn has_css_animations(&self, _pseudo: Option<&PseudoElement>) -> bool;
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/// Returns true if the element has animation restyle hints.
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fn has_animation_restyle_hints(&self) -> bool {
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let data = match self.borrow_data() {
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Some(d) => d,
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None => return false,
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};
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return data.get_restyle()
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.map_or(false, |r| r.hint.has_animation_hint());
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}
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}
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/// Trait abstracting over different kinds of dirty-descendants bits.
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pub trait DescendantsBit<E: TElement> {
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/// Returns true if the Element has the bit.
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fn has(el: E) -> bool;
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/// Sets the bit on the Element.
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unsafe fn set(el: E);
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}
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/// Implementation of DescendantsBit for the regular dirty descendants bit.
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pub struct DirtyDescendants;
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impl<E: TElement> DescendantsBit<E> for DirtyDescendants {
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fn has(el: E) -> bool { el.has_dirty_descendants() }
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unsafe fn set(el: E) { el.set_dirty_descendants(); }
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}
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/// Implementation of DescendantsBit for the animation-only dirty descendants bit.
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pub struct AnimationOnlyDirtyDescendants;
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impl<E: TElement> DescendantsBit<E> for AnimationOnlyDirtyDescendants {
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fn has(el: E) -> bool { el.has_animation_only_dirty_descendants() }
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unsafe fn set(el: E) { el.set_animation_only_dirty_descendants(); }
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}
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/// TNode and TElement aren't Send because we want to be careful and explicit
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/// about our parallel traversal. However, there are certain situations
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/// (including but not limited to the traversal) where we need to send DOM
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/// objects to other threads.
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///
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/// That's the reason why `SendNode` exists.
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#[derive(Clone, Debug, PartialEq)]
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pub struct SendNode<N: TNode>(N);
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unsafe impl<N: TNode> Send for SendNode<N> {}
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impl<N: TNode> SendNode<N> {
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/// Unsafely construct a SendNode.
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pub unsafe fn new(node: N) -> Self {
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SendNode(node)
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}
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}
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impl<N: TNode> Deref for SendNode<N> {
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type Target = N;
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fn deref(&self) -> &N {
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&self.0
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}
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}
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/// Same reason as for the existence of SendNode, SendElement does the proper
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/// things for a given `TElement`.
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#[derive(Debug, PartialEq)]
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pub struct SendElement<E: TElement>(E);
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unsafe impl<E: TElement> Send for SendElement<E> {}
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impl<E: TElement> SendElement<E> {
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/// Unsafely construct a SendElement.
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pub unsafe fn new(el: E) -> Self {
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SendElement(el)
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}
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}
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impl<E: TElement> Deref for SendElement<E> {
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type Target = E;
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fn deref(&self) -> &E {
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&self.0
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}
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}
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