servo/components/layout_2020/flow/float.rs

564 lines
20 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! Float layout.
//!
//! See CSS 2.1 § 9.5.1: https://www.w3.org/TR/CSS2/visuren.html#float-position
use crate::context::LayoutContext;
use crate::dom::NodeExt;
use crate::dom_traversal::{Contents, NodeAndStyleInfo};
use crate::formatting_contexts::IndependentFormattingContext;
use crate::geom::flow_relative::{Rect, Vec2};
use crate::style_ext::DisplayInside;
use euclid::num::Zero;
use servo_arc::Arc;
use std::f32;
use std::ops::Range;
use style::values::computed::Length;
use style::values::specified::text::TextDecorationLine;
/// A floating box.
#[derive(Debug, Serialize)]
pub(crate) struct FloatBox {
/// The formatting context that makes up the content of this box.
pub contents: IndependentFormattingContext,
}
/// Data kept during layout about the floats in a given block formatting context.
///
/// This is a persistent data structure. Each float has its own private copy of the float context,
/// although such copies may share portions of the `bands` tree.
#[derive(Clone, Debug)]
pub struct FloatContext {
/// A persistent AA tree of float bands.
///
/// This tree is immutable; modification operations return the new tree, which may share nodes
/// with previous versions of the tree.
pub bands: FloatBandTree,
/// The current (logically) vertical position. No new floats may be placed (logically) above
/// this line.
pub ceiling: Length,
}
impl FloatContext {
/// Returns a new float context representing a containing block with the given content
/// inline-size.
pub fn new() -> Self {
let mut bands = FloatBandTree::new();
bands = bands.insert(FloatBand {
top: Length::zero(),
left: None,
right: None,
});
bands = bands.insert(FloatBand {
top: Length::new(f32::INFINITY),
left: None,
right: None,
});
FloatContext {
bands,
ceiling: Length::zero(),
}
}
/// Returns the current ceiling value. No new floats may be placed (logically) above this line.
pub fn ceiling(&self) -> Length {
self.ceiling
}
/// (Logically) lowers the ceiling to at least `new_ceiling` units.
///
/// If the ceiling is already logically lower (i.e. larger) than this, does nothing.
pub fn lower_ceiling(&mut self, new_ceiling: Length) {
self.ceiling = self.ceiling.max(new_ceiling);
}
/// Determines where a float with the given placement would go, but leaves the float context
/// unmodified. Returns the start corner of its margin box.
///
/// This should be used for placing inline elements and block formatting contexts so that they
/// don't collide with floats.
pub fn place_object(&self, object: &PlacementInfo) -> Vec2<Length> {
// Find the first band this float fits in.
let mut first_band = self.bands.find(self.ceiling).unwrap();
while !first_band.object_fits(&object) {
let next_band = self.bands.find_next(first_band.top).unwrap();
if next_band.top.px().is_infinite() {
break;
}
first_band = next_band;
}
// The object fits perfectly here. Place it.
match object.side {
FloatSide::Left => {
let left_object_edge = match first_band.left {
Some(band_left) => band_left.max(object.left_wall),
None => object.left_wall,
};
Vec2 {
inline: left_object_edge,
block: first_band.top.max(self.ceiling),
}
},
FloatSide::Right => {
let right_object_edge = match first_band.right {
Some(band_right) => band_right.min(object.right_wall),
None => object.right_wall,
};
Vec2 {
inline: right_object_edge - object.size.inline,
block: first_band.top.max(self.ceiling),
}
},
}
}
/// Places a new float and adds it to the list. Returns the start corner of its margin box.
pub fn add_float(&mut self, new_float: &PlacementInfo) -> Vec2<Length> {
// Place the float.
let new_float_origin = self.place_object(new_float);
let new_float_extent = match new_float.side {
FloatSide::Left => new_float_origin.inline + new_float.size.inline,
FloatSide::Right => new_float_origin.inline,
};
let new_float_rect = Rect {
start_corner: new_float_origin,
size: new_float.size.clone(),
};
// Split the first band if necessary.
let mut first_band = self.bands.find(new_float_rect.start_corner.block).unwrap();
first_band.top = new_float_rect.start_corner.block;
self.bands = self.bands.insert(first_band);
// Split the last band if necessary.
let mut last_band = self
.bands
.find(new_float_rect.max_block_position())
.unwrap();
last_band.top = new_float_rect.max_block_position();
self.bands = self.bands.insert(last_band);
// Update all bands that contain this float to reflect the new available size.
let block_range = new_float_rect.start_corner.block..new_float_rect.max_block_position();
self.bands = self
.bands
.set_range(&block_range, new_float.side, new_float_extent);
// CSS 2.1 § 9.5.1 rule 6: The outer top of a floating box may not be higher than the outer
// top of any block or floated box generated by an element earlier in the source document.
self.ceiling = self.ceiling.max(new_float_rect.start_corner.block);
new_float_rect.start_corner
}
}
/// Information needed to place an object so that it doesn't collide with existing floats.
#[derive(Clone, Debug)]
pub struct PlacementInfo {
/// The *margin* box size of the object.
pub size: Vec2<Length>,
/// Whether the object is (logically) aligned to the left or right.
pub side: FloatSide,
/// Which side or sides to clear floats on.
pub clear: ClearSide,
/// The distance from the logical left side of the block formatting context to the logical
/// left side of this object's containing block.
pub left_wall: Length,
/// The distance from the logical *left* side of the block formatting context to the logical
/// right side of this object's containing block.
pub right_wall: Length,
}
/// Whether the float is left or right.
///
/// See CSS 2.1 § 9.5.1: https://www.w3.org/TR/CSS2/visuren.html#float-position
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum FloatSide {
Left,
Right,
}
/// Which side or sides to clear floats on.
///
/// See CSS 2.1 § 9.5.2: https://www.w3.org/TR/CSS2/visuren.html#flow-control
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum ClearSide {
None = 0,
Left = 1,
Right = 2,
Both = 3,
}
/// Internal data structure that describes a nonoverlapping vertical region in which floats may be
/// placed. Floats must go between "left edge + `left`" and "right edge - `right`".
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct FloatBand {
/// The logical vertical position of the top of this band.
pub top: Length,
/// The distance from the left edge of the block formatting context to the first legal
/// (logically) horizontal position where floats may be placed. If `None`, there are no floats
/// to the left; distinguishing between the cases of "a zero-width float is present" and "no
/// floats at all are present" is necessary to, for example, clear past zero-width floats.
pub left: Option<Length>,
/// The distance from the *left* edge of the block formatting context to the first legal
/// (logically) horizontal position where floats may be placed. If `None`, there are no floats
/// to the right; distinguishing between the cases of "a zero-width float is present" and "no
/// floats at all are present" is necessary to, for example, clear past zero-width floats.
pub right: Option<Length>,
}
impl FloatBand {
// Returns true if this band is clear of floats on the given side or sides.
fn is_clear(&self, side: ClearSide) -> bool {
match (side, self.left, self.right) {
(ClearSide::Left, Some(_), _) |
(ClearSide::Right, _, Some(_)) |
(ClearSide::Both, Some(_), _) |
(ClearSide::Both, _, Some(_)) => false,
(ClearSide::None, _, _) |
(ClearSide::Left, None, _) |
(ClearSide::Right, _, None) |
(ClearSide::Both, None, None) => true,
}
}
// Determines whether an object fits in a band.
fn object_fits(&self, object: &PlacementInfo) -> bool {
// If we must be clear on the given side and we aren't, this object doesn't fit.
if !self.is_clear(object.clear) {
return false;
}
match object.side {
FloatSide::Left => {
// Compute a candidate left position for the object.
let candidate_left = match self.left {
None => object.left_wall,
Some(left) => left.max(object.left_wall),
};
// If this band has an existing left float in it, then make sure that the object
// doesn't stick out past the right edge (rule 7).
if self.left.is_some() && candidate_left + object.size.inline > object.right_wall {
return false;
}
// If this band has an existing right float in it, make sure we don't collide with
// it (rule 3).
match self.right {
None => true,
Some(right) => object.size.inline <= right - candidate_left,
}
},
FloatSide::Right => {
// Compute a candidate right position for the object.
let candidate_right = match self.right {
None => object.right_wall,
Some(right) => right.min(object.right_wall),
};
// If this band has an existing right float in it, then make sure that the new
// object doesn't stick out past the left edge (rule 7).
if self.right.is_some() && candidate_right - object.size.inline < object.left_wall {
return false;
}
// If this band has an existing left float in it, make sure we don't collide with
// it (rule 3).
match self.left {
None => true,
Some(left) => object.size.inline <= candidate_right - left,
}
},
}
}
}
// Float band storage
/// A persistent AA tree for float band storage.
///
/// Bands here are nonoverlapping, and there is guaranteed to be a band at block-position 0 and
/// another band at block-position infinity.
///
/// AA trees were chosen for simplicity.
///
/// See: https://en.wikipedia.org/wiki/AA_tree
/// https://arxiv.org/pdf/1412.4882.pdf
#[derive(Clone, Debug)]
pub struct FloatBandTree {
pub root: FloatBandLink,
}
/// A single edge (or lack thereof) in the float band tree.
#[derive(Clone, Debug)]
pub struct FloatBandLink(pub Option<Arc<FloatBandNode>>);
/// A single node in the float band tree.
#[derive(Clone, Debug)]
pub struct FloatBandNode {
/// The actual band.
pub band: FloatBand,
/// The left child.
pub left: FloatBandLink,
/// The right child.
pub right: FloatBandLink,
/// The level, which increases as you go up the tree.
///
/// This value is needed for tree balancing.
pub level: i32,
}
impl FloatBandTree {
/// Creates a new float band tree.
pub fn new() -> FloatBandTree {
FloatBandTree {
root: FloatBandLink(None),
}
}
/// Returns the first band whose top is less than or equal to the given `block_position`.
pub fn find(&self, block_position: Length) -> Option<FloatBand> {
self.root.find(block_position)
}
/// Returns the first band whose top is strictly greater than to the given `block_position`.
pub fn find_next(&self, block_position: Length) -> Option<FloatBand> {
self.root.find_next(block_position)
}
/// Sets the side values of all bands within the given half-open range to be at least
/// `new_value`.
#[must_use]
pub fn set_range(
&self,
range: &Range<Length>,
side: FloatSide,
new_value: Length,
) -> FloatBandTree {
FloatBandTree {
root: FloatBandLink(
self.root
.0
.as_ref()
.map(|root| root.set_range(range, side, new_value)),
),
}
}
/// Inserts a new band into the tree. If the band has the same level as a pre-existing one,
/// replaces the existing band with the new one.
#[must_use]
pub fn insert(&self, band: FloatBand) -> FloatBandTree {
FloatBandTree {
root: self.root.insert(band),
}
}
}
impl FloatBandNode {
fn new(band: FloatBand) -> FloatBandNode {
FloatBandNode {
band,
left: FloatBandLink(None),
right: FloatBandLink(None),
level: 1,
}
}
/// Sets the side values of all bands within the given half-open range to be at least
/// `new_value`.
fn set_range(
&self,
range: &Range<Length>,
side: FloatSide,
new_value: Length,
) -> Arc<FloatBandNode> {
let mut new_band = self.band.clone();
if self.band.top >= range.start && self.band.top < range.end {
match side {
FloatSide::Left => match new_band.left {
None => new_band.left = Some(new_value),
Some(ref mut old_value) => *old_value = old_value.max(new_value),
},
FloatSide::Right => match new_band.right {
None => new_band.right = Some(new_value),
Some(ref mut old_value) => *old_value = old_value.min(new_value),
},
}
}
let new_left = match self.left.0 {
None => FloatBandLink(None),
Some(ref old_left) if range.start < new_band.top => {
FloatBandLink(Some(old_left.set_range(range, side, new_value)))
},
Some(ref old_left) => FloatBandLink(Some((*old_left).clone())),
};
let new_right = match self.right.0 {
None => FloatBandLink(None),
Some(ref old_right) if range.end > new_band.top => {
FloatBandLink(Some(old_right.set_range(range, side, new_value)))
},
Some(ref old_right) => FloatBandLink(Some((*old_right).clone())),
};
Arc::new(FloatBandNode {
band: new_band,
left: new_left,
right: new_right,
level: self.level,
})
}
}
impl FloatBandLink {
/// Returns the first band whose top is less than or equal to the given `block_position`.
fn find(&self, block_position: Length) -> Option<FloatBand> {
let this = match self.0 {
None => return None,
Some(ref node) => node,
};
if block_position < this.band.top {
return this.left.find(block_position);
}
// It's somewhere in this subtree, but we aren't sure whether it's here or in the right
// subtree.
if let Some(band) = this.right.find(block_position) {
return Some(band);
}
Some(this.band.clone())
}
/// Returns the first band whose top is strictly greater than the given `block_position`.
fn find_next(&self, block_position: Length) -> Option<FloatBand> {
let this = match self.0 {
None => return None,
Some(ref node) => node,
};
if block_position >= this.band.top {
return this.right.find_next(block_position);
}
// It's somewhere in this subtree, but we aren't sure whether it's here or in the left
// subtree.
if let Some(band) = this.left.find_next(block_position) {
return Some(band);
}
Some(this.band.clone())
}
// Inserts a new band into the tree. If the band has the same level as a pre-existing one,
// replaces the existing band with the new one.
fn insert(&self, band: FloatBand) -> FloatBandLink {
let mut this = match self.0 {
None => return FloatBandLink(Some(Arc::new(FloatBandNode::new(band)))),
Some(ref this) => (**this).clone(),
};
if band.top < this.band.top {
this.left = this.left.insert(band);
return FloatBandLink(Some(Arc::new(this))).skew().split();
}
if band.top > this.band.top {
this.right = this.right.insert(band);
return FloatBandLink(Some(Arc::new(this))).skew().split();
}
this.band = band;
FloatBandLink(Some(Arc::new(this)))
}
// Corrects tree balance:
//
// T L
// / \ / \
// L R → A T if level(T) = level(L)
// / \ / \
// A B B R
fn skew(&self) -> FloatBandLink {
if let Some(ref this) = self.0 {
if let Some(ref left) = this.left.0 {
if this.level == left.level {
return FloatBandLink(Some(Arc::new(FloatBandNode {
level: this.level,
left: left.left.clone(),
band: left.band.clone(),
right: FloatBandLink(Some(Arc::new(FloatBandNode {
level: this.level,
left: left.right.clone(),
band: this.band.clone(),
right: this.right.clone(),
}))),
})));
}
}
}
(*self).clone()
}
// Corrects tree balance:
//
// T R
// / \ / \
// A R → T X if level(T) = level(X)
// / \ / \
// B X A B
fn split(&self) -> FloatBandLink {
if let Some(ref this) = self.0 {
if let Some(ref right) = this.right.0 {
if let Some(ref right_right) = right.right.0 {
if this.level == right_right.level {
return FloatBandLink(Some(Arc::new(FloatBandNode {
level: this.level + 1,
left: FloatBandLink(Some(Arc::new(FloatBandNode {
level: this.level,
left: this.left.clone(),
band: this.band.clone(),
right: right.left.clone(),
}))),
band: right.band.clone(),
right: right.right.clone(),
})));
}
}
}
}
(*self).clone()
}
}
// Float boxes
impl FloatBox {
/// Creates a new float box.
pub fn construct<'dom>(
context: &LayoutContext,
info: &NodeAndStyleInfo<impl NodeExt<'dom>>,
display_inside: DisplayInside,
contents: Contents,
) -> Self {
Self {
contents: IndependentFormattingContext::construct(
context,
info,
display_inside,
contents,
// Text decorations are not propagated to any out-of-flow descendants
TextDecorationLine::NONE,
),
}
}
}