servo/components/layout_2020/display_list/mod.rs
2023-11-24 08:57:14 +01:00

913 lines
36 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::cell::OnceCell;
use std::sync::Arc;
use embedder_traits::Cursor;
use euclid::{Point2D, SideOffsets2D, Size2D};
use fnv::FnvHashMap;
use gfx::text::glyph::GlyphStore;
use gfx_traits::WebRenderEpochToU16;
use msg::constellation_msg::BrowsingContextId;
use net_traits::image_cache::UsePlaceholder;
use script_traits::compositor::{CompositorDisplayListInfo, ScrollTreeNodeId};
use style::color::{AbsoluteColor, ColorSpace};
use style::computed_values::text_decoration_style::T as ComputedTextDecorationStyle;
use style::dom::OpaqueNode;
use style::properties::longhands::visibility::computed_value::T as Visibility;
use style::properties::ComputedValues;
use style::values::computed::{BorderStyle, Color, Length, LengthPercentage, OutlineStyle};
use style::values::specified::text::TextDecorationLine;
use style::values::specified::ui::CursorKind;
use style_traits::CSSPixel;
use webrender_api::{self as wr, units, ClipChainId, ClipId, CommonItemProperties};
use crate::context::LayoutContext;
use crate::display_list::conversions::ToWebRender;
use crate::display_list::stacking_context::StackingContextSection;
use crate::fragment_tree::{BoxFragment, Fragment, FragmentTree, Tag, TextFragment};
use crate::geom::{PhysicalPoint, PhysicalRect};
use crate::replaced::IntrinsicSizes;
use crate::style_ext::ComputedValuesExt;
mod background;
mod conversions;
mod gradient;
mod stacking_context;
pub use stacking_context::*;
#[derive(Clone, Copy)]
pub struct WebRenderImageInfo {
pub width: u32,
pub height: u32,
pub key: Option<wr::ImageKey>,
}
// webrender's `ItemTag` is private.
type ItemTag = (u64, u16);
type HitInfo = Option<ItemTag>;
/// Where the information that's used to build display lists is stored. This
/// includes both a [wr::DisplayListBuilder] for building up WebRender-specific
/// display list information and a [CompositorDisplayListInfo] used to store
/// information used by the compositor, such as a compositor-side scroll tree.
pub struct DisplayList {
/// The [wr::DisplayListBuilder] used to collect display list items.
pub wr: wr::DisplayListBuilder,
/// The information about the WebRender display list that the compositor
/// consumes. This curerntly contains the out-of-band hit testing information
/// data structure that the compositor uses to map hit tests to information
/// about the item hit.
pub compositor_info: CompositorDisplayListInfo,
}
impl DisplayList {
/// Create a new [DisplayList] given the dimensions of the layout and the WebRender
/// pipeline id.
pub fn new(
viewport_size: units::LayoutSize,
content_size: units::LayoutSize,
pipeline_id: wr::PipelineId,
epoch: wr::Epoch,
) -> Self {
Self {
wr: wr::DisplayListBuilder::new(pipeline_id),
compositor_info: CompositorDisplayListInfo::new(
viewport_size,
content_size,
pipeline_id,
epoch,
),
}
}
}
pub(crate) struct DisplayListBuilder<'a> {
/// The current [ScrollTreeNodeId] for this [DisplayListBuilder]. This
/// allows only passing the builder instead passing the containing
/// [stacking_context::StackingContextFragment] as an argument to display
/// list building functions.
current_scroll_node_id: ScrollTreeNodeId,
/// The current [wr::ClipId] for this [DisplayListBuilder]. This allows
/// only passing the builder instead passing the containing
/// [stacking_context::StackingContextFragment] as an argument to display
/// list building functions.
current_clip_chain_id: ClipChainId,
/// The [OpaqueNode] handle to the node used to paint the page background
/// if the background was a canvas.
element_for_canvas_background: OpaqueNode,
/// A [LayoutContext] used to get information about the device pixel ratio
/// and get handles to WebRender images.
pub context: &'a LayoutContext<'a>,
/// The [DisplayList] used to collect display list items and metadata.
pub display_list: &'a mut DisplayList,
/// A recording of the sizes of iframes encountered when building this
/// display list. This information is forwarded to the layout thread for the
/// iframe so that its layout knows how large the initial containing block /
/// viewport is.
iframe_sizes: FnvHashMap<BrowsingContextId, Size2D<f32, CSSPixel>>,
/// Contentful paint i.e. whether the display list contains items of type
/// text, image, non-white canvas or SVG). Used by metrics.
/// See https://w3c.github.io/paint-timing/#first-contentful-paint.
is_contentful: bool,
}
impl DisplayList {
pub fn build<'a>(
&mut self,
context: &'a LayoutContext,
fragment_tree: &FragmentTree,
root_stacking_context: &StackingContext,
) -> (FnvHashMap<BrowsingContextId, Size2D<f32, CSSPixel>>, bool) {
let mut builder = DisplayListBuilder {
current_scroll_node_id: self.compositor_info.root_reference_frame_id,
current_clip_chain_id: ClipChainId(0, self.compositor_info.pipeline_id),
element_for_canvas_background: fragment_tree.canvas_background.from_element,
is_contentful: false,
context,
display_list: self,
iframe_sizes: FnvHashMap::default(),
};
fragment_tree.build_display_list(&mut builder, root_stacking_context);
(builder.iframe_sizes, builder.is_contentful)
}
}
impl<'a> DisplayListBuilder<'a> {
fn wr(&mut self) -> &mut wr::DisplayListBuilder {
&mut self.display_list.wr
}
fn common_properties(
&self,
clip_rect: units::LayoutRect,
style: &ComputedValues,
) -> wr::CommonItemProperties {
// TODO(mrobinson): We should take advantage of this field to pass hit testing
// information. This will allow us to avoid creating hit testing display items
// for fragments that paint their entire border rectangle.
wr::CommonItemProperties {
clip_rect,
spatial_id: self.current_scroll_node_id.spatial_id,
clip_id: ClipId::ClipChain(self.current_clip_chain_id),
flags: style.get_webrender_primitive_flags(),
}
}
fn hit_info(
&mut self,
style: &ComputedValues,
tag: Option<Tag>,
auto_cursor: Cursor,
) -> HitInfo {
use style::computed_values::pointer_events::T as PointerEvents;
let inherited_ui = style.get_inherited_ui();
if inherited_ui.pointer_events == PointerEvents::None {
return None;
}
let hit_test_index = self.display_list.compositor_info.add_hit_test_info(
tag?.node.0 as u64,
Some(cursor(inherited_ui.cursor.keyword, auto_cursor)),
self.current_scroll_node_id,
);
Some((
hit_test_index as u64,
self.display_list.compositor_info.epoch.as_u16(),
))
}
}
impl Fragment {
pub(crate) fn build_display_list(
&self,
builder: &mut DisplayListBuilder,
containing_block: &PhysicalRect<Length>,
section: StackingContextSection,
) {
match self {
Fragment::Box(b) | Fragment::Float(b) => match b.style.get_inherited_box().visibility {
Visibility::Visible => {
BuilderForBoxFragment::new(b, containing_block).build(builder, section)
},
Visibility::Hidden => (),
Visibility::Collapse => (),
},
Fragment::AbsoluteOrFixedPositioned(_) => {},
Fragment::Anonymous(_) => {},
Fragment::Image(i) => match i.style.get_inherited_box().visibility {
Visibility::Visible => {
builder.is_contentful = true;
let rect = i
.rect
.to_physical(i.style.writing_mode, containing_block)
.translate(containing_block.origin.to_vector());
let common = builder.common_properties(rect.to_webrender(), &i.style);
builder.wr().push_image(
&common,
rect.to_webrender(),
image_rendering(i.style.get_inherited_box().image_rendering),
wr::AlphaType::PremultipliedAlpha,
i.image_key,
wr::ColorF::WHITE,
);
},
Visibility::Hidden => (),
Visibility::Collapse => (),
},
Fragment::IFrame(iframe) => match iframe.style.get_inherited_box().visibility {
Visibility::Visible => {
builder.is_contentful = true;
let rect = iframe
.rect
.to_physical(iframe.style.writing_mode, containing_block)
.translate(containing_block.origin.to_vector());
builder.iframe_sizes.insert(
iframe.browsing_context_id,
Size2D::new(rect.size.width.px(), rect.size.height.px()),
);
let common = builder.common_properties(rect.to_webrender(), &iframe.style);
builder.wr().push_iframe(
rect.to_webrender(),
common.clip_rect,
&wr::SpaceAndClipInfo {
spatial_id: common.spatial_id,
clip_id: common.clip_id,
},
iframe.pipeline_id.to_webrender(),
true,
);
},
Visibility::Hidden => (),
Visibility::Collapse => (),
},
Fragment::Text(t) => match t.parent_style.get_inherited_box().visibility {
Visibility::Visible => {
self.build_display_list_for_text_fragment(t, builder, containing_block)
},
Visibility::Hidden => (),
Visibility::Collapse => (),
},
}
}
fn build_display_list_for_text_fragment(
&self,
fragment: &TextFragment,
builder: &mut DisplayListBuilder,
containing_block: &PhysicalRect<Length>,
) {
// NB: The order of painting text components (CSS Text Decoration Module Level 3) is:
// shadows, underline, overline, text, text-emphasis, and then line-through.
builder.is_contentful = true;
let rect = fragment
.rect
.to_physical(fragment.parent_style.writing_mode, containing_block)
.translate(containing_block.origin.to_vector());
let mut baseline_origin = rect.origin.clone();
baseline_origin.y += fragment.font_metrics.ascent;
let glyphs = glyphs(&fragment.glyphs, baseline_origin);
if glyphs.is_empty() {
return;
}
if let Some(hit_info) =
builder.hit_info(&fragment.parent_style, fragment.base.tag, Cursor::Text)
{
let clip_chain_id = builder.current_clip_chain_id;
let spatial_id = builder.current_scroll_node_id.spatial_id;
builder.wr().push_hit_test(
&CommonItemProperties {
clip_rect: rect.to_webrender(),
clip_id: ClipId::ClipChain(clip_chain_id),
spatial_id,
flags: fragment.parent_style.get_webrender_primitive_flags(),
},
hit_info,
);
}
let color = fragment.parent_style.clone_color();
let font_metrics = &fragment.font_metrics;
let dppx = builder.context.style_context.device_pixel_ratio().get();
let round_to_nearest_device_pixel = |value: Length| -> Length {
// Round to the nearest integer device pixel, ensuring at least one device pixel.
Length::new((value.px() * dppx).round().max(1.0) / dppx)
};
// Underline.
if fragment
.text_decoration_line
.contains(TextDecorationLine::UNDERLINE)
{
let mut rect = rect;
rect.origin.y = rect.origin.y + font_metrics.ascent - font_metrics.underline_offset;
rect.size.height = round_to_nearest_device_pixel(font_metrics.underline_size);
self.build_display_list_for_text_decoration(fragment, builder, &rect, &color);
}
// Overline.
if fragment
.text_decoration_line
.contains(TextDecorationLine::OVERLINE)
{
let mut rect = rect;
rect.size.height = round_to_nearest_device_pixel(font_metrics.underline_size);
self.build_display_list_for_text_decoration(fragment, builder, &rect, &color);
}
// Text.
let common = builder.common_properties(rect.to_webrender(), &fragment.parent_style);
builder.wr().push_text(
&common,
rect.to_webrender(),
&glyphs,
fragment.font_key,
rgba(color),
None,
);
// Line-through.
if fragment
.text_decoration_line
.contains(TextDecorationLine::LINE_THROUGH)
{
let mut rect = rect;
rect.origin.y = rect.origin.y + font_metrics.ascent - font_metrics.strikeout_offset;
// XXX(ferjm) This does not work on MacOS #942
rect.size.height = round_to_nearest_device_pixel(font_metrics.strikeout_size);
self.build_display_list_for_text_decoration(fragment, builder, &rect, &color);
}
}
fn build_display_list_for_text_decoration(
&self,
fragment: &TextFragment,
builder: &mut DisplayListBuilder,
rect: &PhysicalRect<Length>,
color: &AbsoluteColor,
) {
let rect = rect.to_webrender();
let wavy_line_thickness = (0.33 * rect.size.height).ceil();
let text_decoration_color = fragment
.parent_style
.clone_text_decoration_color()
.resolve_to_absolute(color);
let text_decoration_style = fragment.parent_style.clone_text_decoration_style();
if text_decoration_style == ComputedTextDecorationStyle::MozNone {
return;
}
builder.display_list.wr.push_line(
&builder.common_properties(rect, &fragment.parent_style),
&rect,
wavy_line_thickness,
wr::LineOrientation::Horizontal,
&rgba(text_decoration_color),
text_decoration_style.to_webrender(),
);
// XXX(ferjm) support text-decoration-style: double
}
}
struct BuilderForBoxFragment<'a> {
fragment: &'a BoxFragment,
containing_block: &'a PhysicalRect<Length>,
border_rect: units::LayoutRect,
padding_rect: OnceCell<units::LayoutRect>,
content_rect: OnceCell<units::LayoutRect>,
border_radius: wr::BorderRadius,
border_edge_clip_chain_id: OnceCell<Option<ClipChainId>>,
padding_edge_clip_chain_id: OnceCell<Option<ClipChainId>>,
content_edge_clip_chain_id: OnceCell<Option<ClipChainId>>,
}
impl<'a> BuilderForBoxFragment<'a> {
fn new(fragment: &'a BoxFragment, containing_block: &'a PhysicalRect<Length>) -> Self {
let border_rect: units::LayoutRect = fragment
.border_rect()
.to_physical(fragment.style.writing_mode, containing_block)
.translate(containing_block.origin.to_vector())
.to_webrender();
let border_radius = {
let resolve = |radius: &LengthPercentage, box_size: f32| {
radius.percentage_relative_to(Length::new(box_size)).px()
};
let corner = |corner: &style::values::computed::BorderCornerRadius| {
Size2D::new(
resolve(&corner.0.width.0, border_rect.size.width),
resolve(&corner.0.height.0, border_rect.size.height),
)
};
let b = fragment.style.get_border();
let mut radius = wr::BorderRadius {
top_left: corner(&b.border_top_left_radius),
top_right: corner(&b.border_top_right_radius),
bottom_right: corner(&b.border_bottom_right_radius),
bottom_left: corner(&b.border_bottom_left_radius),
};
// Normalize radii that add up to > 100%.
// https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
// > Let f = min(L_i/S_i), where i ∈ {top, right, bottom, left},
// > S_i is the sum of the two corresponding radii of the corners on side i,
// > and L_top = L_bottom = the width of the box,
// > and L_left = L_right = the height of the box.
// > If f < 1, then all corner radii are reduced by multiplying them by f.
let f = (border_rect.width() / (radius.top_left.width + radius.top_right.width))
.min(border_rect.width() / (radius.bottom_left.width + radius.bottom_right.width))
.min(border_rect.height() / (radius.top_left.height + radius.bottom_left.height))
.min(border_rect.height() / (radius.top_right.height + radius.bottom_right.height));
if f < 1.0 {
radius.top_left *= f;
radius.top_right *= f;
radius.bottom_right *= f;
radius.bottom_left *= f;
}
radius
};
Self {
fragment,
containing_block,
border_rect,
border_radius,
padding_rect: OnceCell::new(),
content_rect: OnceCell::new(),
border_edge_clip_chain_id: OnceCell::new(),
padding_edge_clip_chain_id: OnceCell::new(),
content_edge_clip_chain_id: OnceCell::new(),
}
}
fn content_rect(&self) -> &units::LayoutRect {
self.content_rect.get_or_init(|| {
self.fragment
.content_rect
.to_physical(self.fragment.style.writing_mode, self.containing_block)
.translate(self.containing_block.origin.to_vector())
.to_webrender()
})
}
fn padding_rect(&self) -> &units::LayoutRect {
self.padding_rect.get_or_init(|| {
self.fragment
.padding_rect()
.to_physical(self.fragment.style.writing_mode, self.containing_block)
.translate(self.containing_block.origin.to_vector())
.to_webrender()
})
}
fn border_edge_clip(&self, builder: &mut DisplayListBuilder) -> Option<ClipChainId> {
*self
.border_edge_clip_chain_id
.get_or_init(|| clip_for_radii(self.border_radius, self.border_rect, builder))
}
fn padding_edge_clip(&self, builder: &mut DisplayListBuilder) -> Option<ClipChainId> {
*self.padding_edge_clip_chain_id.get_or_init(|| {
clip_for_radii(
inner_radii(
self.border_radius,
self.fragment
.border
.to_physical(self.fragment.style.writing_mode)
.to_webrender(),
),
*self.padding_rect(),
builder,
)
})
}
fn content_edge_clip(&self, builder: &mut DisplayListBuilder) -> Option<ClipChainId> {
*self.content_edge_clip_chain_id.get_or_init(|| {
clip_for_radii(
inner_radii(
self.border_radius,
(&self.fragment.border + &self.fragment.padding)
.to_physical(self.fragment.style.writing_mode)
.to_webrender(),
),
*self.content_rect(),
builder,
)
})
}
fn build(&mut self, builder: &mut DisplayListBuilder, section: StackingContextSection) {
if section == StackingContextSection::Outline {
self.build_outline(builder);
} else {
self.build_hit_test(builder);
self.build_background(builder);
self.build_border(builder);
}
}
fn build_hit_test(&self, builder: &mut DisplayListBuilder) {
let hit_info = builder.hit_info(
&self.fragment.style,
self.fragment.base.tag,
Cursor::Default,
);
let hit_info = match hit_info {
Some(hit_info) => hit_info,
None => return,
};
let mut common = builder.common_properties(self.border_rect, &self.fragment.style);
if let Some(clip_chain_id) = self.border_edge_clip(builder) {
common.clip_id = ClipId::ClipChain(clip_chain_id);
}
builder.wr().push_hit_test(&common, hit_info);
}
fn build_background(&mut self, builder: &mut DisplayListBuilder) {
if self
.fragment
.base
.is_for_node(builder.element_for_canvas_background)
{
// This background is already painted for the canvas, dont paint it again here.
return;
}
let source = background::Source::Fragment;
let style = &self.fragment.style;
let b = style.get_background();
let background_color = style.resolve_color(b.background_color.clone());
if background_color.alpha > 0.0 {
// https://drafts.csswg.org/css-backgrounds/#background-color
// “The background color is clipped according to the background-clip
// value associated with the bottom-most background image layer.”
let layer_index = b.background_image.0.len() - 1;
let (bounds, common) = background::painting_area(self, &source, builder, layer_index);
builder
.wr()
.push_rect(&common, *bounds, rgba(background_color))
}
self.build_background_image(builder, source);
}
fn build_background_image(
&mut self,
builder: &mut DisplayListBuilder,
source: background::Source<'a>,
) {
use style::values::computed::image::Image;
let style = match source {
background::Source::Canvas { style, .. } => style,
background::Source::Fragment => &self.fragment.style,
};
let b = style.get_background();
// Reverse because the property is top layer first, we want to paint bottom layer first.
for (index, image) in b.background_image.0.iter().enumerate().rev() {
match image {
Image::None => {},
Image::Gradient(ref gradient) => {
let intrinsic = IntrinsicSizes::empty();
if let Some(layer) =
&background::layout_layer(self, &source, builder, index, intrinsic)
{
gradient::build(&style, &gradient, layer, builder)
}
},
Image::Url(ref image_url) => {
// FIXME: images wont always have in intrinsic width or
// height when support for SVG is added, or a WebRender
// `ImageKey`, for that matter.
//
// FIXME: It feels like this should take into account the pseudo
// element and not just the node.
let node = match self.fragment.base.tag {
Some(tag) => tag.node,
None => continue,
};
let image_url = match image_url.url() {
Some(url) => url.clone(),
None => continue,
};
let (width, height, key) = match builder.context.get_webrender_image_for_url(
node,
image_url,
UsePlaceholder::No,
) {
Some(WebRenderImageInfo {
width,
height,
key: Some(key),
}) => (width, height, key),
_ => continue,
};
// FIXME: https://drafts.csswg.org/css-images-4/#the-image-resolution
let dppx = 1.0;
let intrinsic = IntrinsicSizes::from_width_and_height(
width as f32 / dppx,
height as f32 / dppx,
);
if let Some(layer) =
background::layout_layer(self, &source, builder, index, intrinsic)
{
let image_rendering = image_rendering(style.clone_image_rendering());
if layer.repeat {
builder.wr().push_repeating_image(
&layer.common,
layer.bounds,
layer.tile_size,
layer.tile_spacing,
image_rendering,
wr::AlphaType::PremultipliedAlpha,
key,
wr::ColorF::WHITE,
)
} else {
builder.wr().push_image(
&layer.common,
layer.bounds,
image_rendering,
wr::AlphaType::PremultipliedAlpha,
key,
wr::ColorF::WHITE,
)
}
}
},
Image::PaintWorklet(_) => {
// TODO: Add support for PaintWorklet rendering.
},
// Gecko-only value, represented as a (boxed) empty enum on non-Gecko.
Image::Rect(ref rect) => match **rect {},
Image::ImageSet(..) | Image::CrossFade(..) => {
unreachable!("Shouldn't be parsed on Servo for now")
},
}
}
}
fn build_border_side(&mut self, style: BorderStyle, color: Color) -> wr::BorderSide {
wr::BorderSide {
color: rgba(self.fragment.style.resolve_color(color)),
style: match style {
BorderStyle::None => wr::BorderStyle::None,
BorderStyle::Solid => wr::BorderStyle::Solid,
BorderStyle::Double => wr::BorderStyle::Double,
BorderStyle::Dotted => wr::BorderStyle::Dotted,
BorderStyle::Dashed => wr::BorderStyle::Dashed,
BorderStyle::Hidden => wr::BorderStyle::Hidden,
BorderStyle::Groove => wr::BorderStyle::Groove,
BorderStyle::Ridge => wr::BorderStyle::Ridge,
BorderStyle::Inset => wr::BorderStyle::Inset,
BorderStyle::Outset => wr::BorderStyle::Outset,
},
}
}
fn build_border(&mut self, builder: &mut DisplayListBuilder) {
let border = self.fragment.style.get_border();
let widths = SideOffsets2D::new(
border.border_top_width.to_f32_px(),
border.border_right_width.to_f32_px(),
border.border_bottom_width.to_f32_px(),
border.border_left_width.to_f32_px(),
);
if widths == SideOffsets2D::zero() {
return;
}
let common = builder.common_properties(self.border_rect, &self.fragment.style);
let details = wr::BorderDetails::Normal(wr::NormalBorder {
top: self.build_border_side(border.border_top_style, border.border_top_color.clone()),
right: self
.build_border_side(border.border_right_style, border.border_right_color.clone()),
bottom: self.build_border_side(
border.border_bottom_style,
border.border_bottom_color.clone(),
),
left: self
.build_border_side(border.border_left_style, border.border_left_color.clone()),
radius: self.border_radius,
do_aa: true,
});
builder
.wr()
.push_border(&common, self.border_rect, widths, details)
}
fn build_outline(&mut self, builder: &mut DisplayListBuilder) {
let outline = self.fragment.style.get_outline();
let width = outline.outline_width.to_f32_px();
if width == 0.0 {
return;
}
let offset = outline
.outline_offset
.px()
.max(-self.border_rect.width() / 2.0)
.max(-self.border_rect.height() / 2.0) +
width;
let outline_rect = self.border_rect.inflate(offset, offset);
let common = builder.common_properties(outline_rect, &self.fragment.style);
let widths = SideOffsets2D::new_all_same(width);
let style = match outline.outline_style {
// TODO: treating 'auto' as 'solid' is allowed by the spec,
// but we should do something better.
OutlineStyle::Auto => BorderStyle::Solid,
OutlineStyle::BorderStyle(s) => s,
};
let side = self.build_border_side(style, outline.outline_color.clone());
let details = wr::BorderDetails::Normal(wr::NormalBorder {
top: side,
right: side,
bottom: side,
left: side,
radius: offset_radii(self.border_radius, offset),
do_aa: true,
});
builder
.wr()
.push_border(&common, outline_rect, widths, details)
}
}
fn rgba(color: AbsoluteColor) -> wr::ColorF {
let rgba = color.to_color_space(ColorSpace::Srgb);
wr::ColorF::new(
rgba.components.0.clamp(0.0, 1.0),
rgba.components.1.clamp(0.0, 1.0),
rgba.components.2.clamp(0.0, 1.0),
rgba.alpha,
)
}
fn glyphs(
glyph_runs: &[Arc<GlyphStore>],
mut origin: PhysicalPoint<Length>,
) -> Vec<wr::GlyphInstance> {
use gfx_traits::ByteIndex;
use range::Range;
let mut glyphs = vec![];
for run in glyph_runs {
for glyph in run.iter_glyphs_for_byte_range(&Range::new(ByteIndex(0), run.len())) {
if !run.is_whitespace() {
let glyph_offset = glyph.offset().unwrap_or(Point2D::zero());
let point = units::LayoutPoint::new(
origin.x.px() + glyph_offset.x.to_f32_px(),
origin.y.px() + glyph_offset.y.to_f32_px(),
);
let glyph = wr::GlyphInstance {
index: glyph.id(),
point,
};
glyphs.push(glyph);
}
origin.x += Length::from(glyph.advance());
}
}
glyphs
}
fn cursor(kind: CursorKind, auto_cursor: Cursor) -> Cursor {
match kind {
CursorKind::Auto => auto_cursor,
CursorKind::None => Cursor::None,
CursorKind::Default => Cursor::Default,
CursorKind::Pointer => Cursor::Pointer,
CursorKind::ContextMenu => Cursor::ContextMenu,
CursorKind::Help => Cursor::Help,
CursorKind::Progress => Cursor::Progress,
CursorKind::Wait => Cursor::Wait,
CursorKind::Cell => Cursor::Cell,
CursorKind::Crosshair => Cursor::Crosshair,
CursorKind::Text => Cursor::Text,
CursorKind::VerticalText => Cursor::VerticalText,
CursorKind::Alias => Cursor::Alias,
CursorKind::Copy => Cursor::Copy,
CursorKind::Move => Cursor::Move,
CursorKind::NoDrop => Cursor::NoDrop,
CursorKind::NotAllowed => Cursor::NotAllowed,
CursorKind::Grab => Cursor::Grab,
CursorKind::Grabbing => Cursor::Grabbing,
CursorKind::EResize => Cursor::EResize,
CursorKind::NResize => Cursor::NResize,
CursorKind::NeResize => Cursor::NeResize,
CursorKind::NwResize => Cursor::NwResize,
CursorKind::SResize => Cursor::SResize,
CursorKind::SeResize => Cursor::SeResize,
CursorKind::SwResize => Cursor::SwResize,
CursorKind::WResize => Cursor::WResize,
CursorKind::EwResize => Cursor::EwResize,
CursorKind::NsResize => Cursor::NsResize,
CursorKind::NeswResize => Cursor::NeswResize,
CursorKind::NwseResize => Cursor::NwseResize,
CursorKind::ColResize => Cursor::ColResize,
CursorKind::RowResize => Cursor::RowResize,
CursorKind::AllScroll => Cursor::AllScroll,
CursorKind::ZoomIn => Cursor::ZoomIn,
CursorKind::ZoomOut => Cursor::ZoomOut,
}
}
fn image_rendering(ir: style::computed_values::image_rendering::T) -> wr::ImageRendering {
use style::computed_values::image_rendering::T as ImageRendering;
match ir {
ImageRendering::Auto => wr::ImageRendering::Auto,
ImageRendering::CrispEdges => wr::ImageRendering::CrispEdges,
ImageRendering::Pixelated => wr::ImageRendering::Pixelated,
}
}
/// Radii for the padding edge or content edge
fn inner_radii(mut radii: wr::BorderRadius, insets: units::LayoutSideOffsets) -> wr::BorderRadius {
assert!(insets.left >= 0.0, "left inset must not be negative");
radii.top_left.width -= insets.left;
radii.bottom_left.width -= insets.left;
assert!(insets.right >= 0.0, "left inset must not be negative");
radii.top_right.width -= insets.right;
radii.bottom_right.width -= insets.right;
assert!(insets.top >= 0.0, "top inset must not be negative");
radii.top_left.height -= insets.top;
radii.top_right.height -= insets.top;
assert!(insets.bottom >= 0.0, "bottom inset must not be negative");
radii.bottom_left.height -= insets.bottom;
radii.bottom_right.height -= insets.bottom;
radii
}
fn offset_radii(mut radii: wr::BorderRadius, offset: f32) -> wr::BorderRadius {
if offset == 0.0 {
return radii;
}
if offset < 0.0 {
return inner_radii(radii, units::LayoutSideOffsets::new_all_same(-offset));
}
let expand = |radius: &mut f32| {
// Expand the radius by the specified amount, but keeping sharp corners.
// TODO: this behavior is not continuous, it's being discussed in the CSSWG:
// https://github.com/w3c/csswg-drafts/issues/7103
if *radius > 0.0 {
*radius += offset;
}
};
expand(&mut radii.top_left.width);
expand(&mut radii.top_left.height);
expand(&mut radii.top_right.width);
expand(&mut radii.top_right.height);
expand(&mut radii.bottom_right.width);
expand(&mut radii.bottom_right.height);
expand(&mut radii.bottom_left.width);
expand(&mut radii.bottom_left.height);
radii
}
fn clip_for_radii(
radii: wr::BorderRadius,
rect: units::LayoutRect,
builder: &mut DisplayListBuilder,
) -> Option<ClipChainId> {
if radii.is_zero() {
None
} else {
let clip_chain_id = builder.current_clip_chain_id.clone();
let parent_space_and_clip = wr::SpaceAndClipInfo {
spatial_id: builder.current_scroll_node_id.spatial_id,
clip_id: ClipId::ClipChain(clip_chain_id),
};
let new_clip_id = builder.wr().define_clip_rounded_rect(
&parent_space_and_clip,
wr::ComplexClipRegion {
rect,
radii,
mode: wr::ClipMode::Clip,
},
);
Some(
builder
.wr()
.define_clip_chain(Some(clip_chain_id), [new_clip_id]),
)
}
}