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Now that NativeDisplay can be shared between the compositor and the paint task, we can move the LayerBuffer cache to the compositor. This allows surfaces to be potentially reused between different paint tasks and will eventually allow OpenGL contexts to be preserved between instances of GL rasterization.
135 lines
4.8 KiB
Rust
135 lines
4.8 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use compositor_task::{CompositorEventListener, CompositorReceiver, Msg};
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use windowing::WindowEvent;
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use euclid::scale_factor::ScaleFactor;
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use euclid::size::Size2D;
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use msg::constellation_msg::Msg as ConstellationMsg;
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use msg::constellation_msg::{ConstellationChan, WindowSizeData};
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use profile_traits::mem;
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use profile_traits::time;
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/// Starts the compositor, which listens for messages on the specified port.
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///
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/// This is the null compositor which doesn't draw anything to the screen.
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/// It's intended for headless testing.
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pub struct NullCompositor {
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/// The port on which we receive messages.
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pub port: Box<CompositorReceiver>,
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/// A channel to the constellation.
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constellation_chan: ConstellationChan,
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/// A channel to the time profiler.
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time_profiler_chan: time::ProfilerChan,
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/// A channel to the memory profiler.
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mem_profiler_chan: mem::ProfilerChan,
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}
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impl NullCompositor {
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fn new(port: Box<CompositorReceiver>,
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constellation_chan: ConstellationChan,
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time_profiler_chan: time::ProfilerChan,
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mem_profiler_chan: mem::ProfilerChan)
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-> NullCompositor {
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NullCompositor {
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port: port,
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constellation_chan: constellation_chan,
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time_profiler_chan: time_profiler_chan,
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mem_profiler_chan: mem_profiler_chan,
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}
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}
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pub fn create(port: Box<CompositorReceiver>,
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constellation_chan: ConstellationChan,
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time_profiler_chan: time::ProfilerChan,
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mem_profiler_chan: mem::ProfilerChan)
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-> NullCompositor {
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let compositor = NullCompositor::new(port,
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constellation_chan,
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time_profiler_chan,
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mem_profiler_chan);
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// Tell the constellation about the initial fake size.
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{
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let ConstellationChan(ref chan) = compositor.constellation_chan;
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chan.send(ConstellationMsg::ResizedWindow(WindowSizeData {
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initial_viewport: Size2D::typed(640_f32, 480_f32),
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visible_viewport: Size2D::typed(640_f32, 480_f32),
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device_pixel_ratio: ScaleFactor::new(1.0),
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})).unwrap();
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}
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compositor
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}
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}
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impl CompositorEventListener for NullCompositor {
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fn handle_events(&mut self, _: Vec<WindowEvent>) -> bool {
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match self.port.recv_compositor_msg() {
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Msg::Exit(chan) => {
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debug!("shutting down the constellation");
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let ConstellationChan(ref con_chan) = self.constellation_chan;
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con_chan.send(ConstellationMsg::Exit).unwrap();
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chan.send(()).unwrap();
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}
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Msg::ShutdownComplete => {
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debug!("constellation completed shutdown");
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return false
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}
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Msg::GetNativeDisplay(chan) => {
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chan.send(None).unwrap();
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}
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Msg::SetFrameTree(_, response_chan, _) => {
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response_chan.send(()).unwrap();
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}
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// Explicitly list ignored messages so that when we add a new one,
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// we'll notice and think about whether it needs a response, like
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// SetFrameTree.
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Msg::InitializeLayersForPipeline(..) |
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Msg::SetLayerRect(..) |
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Msg::AssignPaintedBuffers(..) |
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Msg::ChangeRunningAnimationsState(..) |
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Msg::ScrollFragmentPoint(..) |
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Msg::LoadStart(..) |
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Msg::LoadComplete(..) |
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Msg::ScrollTimeout(..) |
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Msg::RecompositeAfterScroll |
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Msg::ChangePageTitle(..) |
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Msg::ChangePageUrl(..) |
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Msg::KeyEvent(..) |
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Msg::SetCursor(..) |
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Msg::ViewportConstrained(..) => {}
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Msg::CreatePng(..) |
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Msg::PaintTaskExited(..) |
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Msg::IsReadyToSaveImageReply(..) => {}
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Msg::NewFavicon(..) => {}
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Msg::HeadParsed => {}
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Msg::ReturnUnusedLayerBuffers(..) => {}
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}
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true
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}
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fn repaint_synchronously(&mut self) {}
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fn shutdown(&mut self) {
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// Drain compositor port, sometimes messages contain channels that are blocking
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// another task from finishing (i.e. SetIds)
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while self.port.try_recv_compositor_msg().is_some() {}
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self.time_profiler_chan.send(time::ProfilerMsg::Exit);
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self.mem_profiler_chan.send(mem::ProfilerMsg::Exit);
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}
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fn pinch_zoom_level(&self) -> f32 {
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1.0
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}
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fn get_title_for_main_frame(&self) {}
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}
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