servo/support/hololens/ServoApp/pch.h

54 lines
1.7 KiB
C++

#pragma once
#include <functional>
#include <future>
#include <hstring.h>
#include <map>
#include <mutex>
#include <restrictederrorinfo.h>
#include <unknwn.h>
#include <vector>
#include <wincodec.h>
#include <array>
#include <d2d1_2.h>
#include <d3d11_4.h>
#include <DirectXColors.h>
#include <dwrite_2.h>
#include <Windows.Graphics.Directx.Direct3D11.Interop.h>
#include <windows.h>
#include <WindowsNumerics.h>
#include <wrl/client.h>
#define GL_GLEXT_PROTOTYPES
#include <angle_windowsstore.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <EGL/eglplatform.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <winrt/Windows.ApplicationModel.Activation.h>
#include <winrt/Windows.ApplicationModel.Core.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Foundation.Metadata.h>
#include <winrt/Windows.Gaming.Input.h>
#include <winrt/Windows.Graphics.Display.h>
#include <winrt/Windows.Graphics.Holographic.h>
#include <winrt/Windows.Perception.People.h>
#include <winrt/Windows.Perception.Spatial.h>
#include <winrt/Windows.Storage.h>
#include <winrt/Windows.Storage.Streams.h>
#include <winrt/windows.system.h>
#include <winrt/Windows.UI.Core.h>
#include <winrt/Windows.UI.Input.Spatial.h>
#include <winrt/Windows.UI.Popups.h>
#include <winrt/Windows.UI.ViewManagement.h>
#include <winrt/Windows.UI.Xaml.Controls.h>
#include <winrt/Windows.UI.Xaml.Controls.Primitives.h>
#include <winrt/Windows.UI.Xaml.Data.h>
#include <winrt/Windows.UI.Xaml.h>
#include <winrt/Windows.UI.Xaml.Input.h>
#include <winrt/Windows.UI.Xaml.Interop.h>
#include <winrt/Windows.UI.Xaml.Markup.h>
#include <winrt/Windows.UI.Xaml.Navigation.h>