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98 lines
3.5 KiB
HTML
98 lines
3.5 KiB
HTML
<!DOCTYPE html>
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="resources/webxr_util.js"></script>
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<script src="resources/webxr_test_constants.js"></script>
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<script src="resources/webxr_test_asserts.js"></script>
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<canvas id="webgl-canvas"></canvas>
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<script>
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let testName = "XRInputSources with a target ray mode of 'tracked-pointer' "
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+ "properly communicate their poses";
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let fakeDeviceInitParams = TRACKED_IMMERSIVE_DEVICE;
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let testFunction =
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(session, fakeDeviceController, t) => new Promise((resolve) => {
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let input_source = fakeDeviceController.simulateInputSourceConnection({
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handedness: "right",
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targetRayMode: "tracked-pointer",
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pointerOrigin: IDENTITY_TRANSFORM,
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profiles: []
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});
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// Don't set a grip matrix yet
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// Must have a reference space to get input poses. eye-level doesn't apply
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// any transforms to the given matrix.
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session.requestReferenceSpace('local').then( (referenceSpace) => {
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function CheckInvalidGrip(time, xrFrame) {
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let source = session.inputSources[0];
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let grip_pose = xrFrame.getPose(source.gripSpace, referenceSpace);
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t.step( () => {
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// The input pose should be null when no grip matrix is provided.
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assert_equals(source.targetRayMode, "tracked-pointer");
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assert_equals(grip_pose, null);
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});
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input_source.setGripOrigin(VALID_GRIP_TRANSFORM);
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session.requestAnimationFrame(CheckValidGrip);
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}
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function CheckValidGrip(time, xrFrame) {
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let source = session.inputSources[0];
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let grip_pose = xrFrame.getPose(source.gripSpace, referenceSpace);
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let input_pose = xrFrame.getPose(source.targetRaySpace, referenceSpace);
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t.step( () => {
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// When a grip matrix is present but no pointer offset is specified,
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// the grip and pointer matrices should be the same.
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assert_not_equals(grip_pose, null);
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assert_matrix_approx_equals(grip_pose.transform.matrix, VALID_GRIP,
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FLOAT_EPSILON, "Grip matrix is not equal to input.");
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assert_matrix_approx_equals(input_pose.transform.matrix,
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grip_pose.transform.matrix, FLOAT_EPSILON,
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"Grip matrix is not equal to target ray matrix.");
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});
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input_source.setPointerOrigin(VALID_POINTER_TRANSFORM);
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session.requestAnimationFrame(CheckValidGripAndPointer);
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}
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function CheckValidGripAndPointer(time, xrFrame) {
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let source = session.inputSources[0];
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let grip_pose = xrFrame.getPose(source.gripSpace, referenceSpace);
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let input_pose = xrFrame.getPose(source.targetRaySpace, referenceSpace);
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t.step( () => {
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// When a grip matrix and pointer offset are specified,
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// pointer matrix should be grip matrix multiplied with the pointer
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// offset.
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assert_not_equals(grip_pose, null);
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assert_matrix_approx_equals(grip_pose.transform.matrix, VALID_GRIP,
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FLOAT_EPSILON, "Grip matrix is not equal to input valid grip.");
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assert_matrix_approx_equals(input_pose.transform.matrix,
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VALID_GRIP_WITH_POINTER_OFFSET, FLOAT_EPSILON,
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"Grip matrix not multipled properly.");
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});
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resolve();
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}
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// Can only request input poses in an xr frame.
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session.requestAnimationFrame(CheckInvalidGrip);
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});
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});
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xr_session_promise_test(
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testName, testFunction, fakeDeviceInitParams, 'immersive-vr');
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</script>
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