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This includes style system and layout update. I add 3 extra reftests because the original tests use ray() function as the offset-path, but we don't support it. It'd be better to add tests using a different type of offset-path. The spec issue about the serialization: https://github.com/w3c/fxtf-drafts/issues/340 Differential Revision: https://phabricator.services.mozilla.com/D32212
181 lines
5.8 KiB
Rust
181 lines
5.8 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//! Specified types for CSS values that are related to motion path.
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use crate::parser::{Parse, ParserContext};
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use crate::values::computed::motion::OffsetRotate as ComputedOffsetRotate;
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use crate::values::computed::{Context, ToComputedValue};
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use crate::values::specified::{Angle, SVGPathData};
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use crate::Zero;
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use cssparser::Parser;
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use style_traits::{ParseError, StyleParseErrorKind};
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/// The offset-path value.
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///
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/// https://drafts.fxtf.org/motion-1/#offset-path-property
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/// cbindgen:derive-tagged-enum-copy-constructor=true
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#[derive(
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Animate,
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Clone,
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ComputeSquaredDistance,
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Debug,
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MallocSizeOf,
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PartialEq,
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SpecifiedValueInfo,
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ToAnimatedZero,
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ToComputedValue,
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ToCss,
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ToResolvedValue,
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ToShmem,
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)]
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#[repr(C, u8)]
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pub enum OffsetPath {
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// We could merge SVGPathData into ShapeSource, so we could reuse them. However,
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// we don't want to support other value for offset-path, so use SVGPathData only for now.
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/// Path value for path(<string>).
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#[css(function)]
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Path(SVGPathData),
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/// None value.
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#[animation(error)]
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None,
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// Bug 1186329: Implement ray(), <basic-shape>, <geometry-box>, and <url>.
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}
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impl OffsetPath {
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/// Return None.
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#[inline]
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pub fn none() -> Self {
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OffsetPath::None
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}
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}
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impl Parse for OffsetPath {
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fn parse<'i, 't>(
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context: &ParserContext,
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input: &mut Parser<'i, 't>,
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) -> Result<Self, ParseError<'i>> {
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// Parse none.
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if input.try(|i| i.expect_ident_matching("none")).is_ok() {
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return Ok(OffsetPath::none());
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}
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// Parse possible functions.
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let location = input.current_source_location();
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let function = input.expect_function()?.clone();
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input.parse_nested_block(move |i| {
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match_ignore_ascii_case! { &function,
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// Bug 1186329: Implement the parser for ray(), <basic-shape>, <geometry-box>,
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// and <url>.
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"path" => SVGPathData::parse(context, i).map(OffsetPath::Path),
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_ => {
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Err(location.new_custom_error(
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StyleParseErrorKind::UnexpectedFunction(function.clone())
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))
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},
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}
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})
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}
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}
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/// The direction of offset-rotate.
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#[derive(Clone, Copy, Debug, MallocSizeOf, Parse, PartialEq, SpecifiedValueInfo, ToCss, ToShmem)]
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#[repr(u8)]
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pub enum OffsetRotateDirection {
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/// Unspecified direction keyword.
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#[css(skip)]
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None,
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/// 0deg offset (face forward).
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Auto,
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/// 180deg offset (face backward).
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Reverse,
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}
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impl OffsetRotateDirection {
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/// Returns true if it is none (i.e. the keyword is not specified).
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#[inline]
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fn is_none(&self) -> bool {
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*self == OffsetRotateDirection::None
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}
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}
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#[inline]
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fn direction_specified_and_angle_is_zero(direction: &OffsetRotateDirection, angle: &Angle) -> bool {
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!direction.is_none() && angle.is_zero()
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}
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/// The specified offset-rotate.
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/// The syntax is: "[ auto | reverse ] || <angle>"
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///
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/// https://drafts.fxtf.org/motion-1/#offset-rotate-property
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#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq, SpecifiedValueInfo, ToCss, ToShmem)]
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pub struct OffsetRotate {
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/// [auto | reverse].
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#[css(skip_if = "OffsetRotateDirection::is_none")]
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direction: OffsetRotateDirection,
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/// <angle>.
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/// If direction is None, this is a fixed angle which indicates a
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/// constant clockwise rotation transformation applied to it by this
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/// specified rotation angle. Otherwise, the angle will be added to
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/// the angle of the direction in layout.
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#[css(contextual_skip_if = "direction_specified_and_angle_is_zero")]
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angle: Angle,
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}
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impl Parse for OffsetRotate {
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fn parse<'i, 't>(
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context: &ParserContext,
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input: &mut Parser<'i, 't>,
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) -> Result<Self, ParseError<'i>> {
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let location = input.current_source_location();
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let mut direction = input.try(OffsetRotateDirection::parse);
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let angle = input.try(|i| Angle::parse(context, i));
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if direction.is_err() {
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// The direction and angle could be any order, so give it a change to parse
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// direction again.
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direction = input.try(OffsetRotateDirection::parse);
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}
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if direction.is_err() && angle.is_err() {
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return Err(location.new_custom_error(StyleParseErrorKind::UnspecifiedError));
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}
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Ok(OffsetRotate {
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direction: direction.unwrap_or(OffsetRotateDirection::None),
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angle: angle.unwrap_or(Zero::zero()),
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})
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}
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}
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impl ToComputedValue for OffsetRotate {
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type ComputedValue = ComputedOffsetRotate;
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#[inline]
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fn to_computed_value(&self, context: &Context) -> Self::ComputedValue {
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use crate::values::computed::Angle as ComputedAngle;
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ComputedOffsetRotate {
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auto: !self.direction.is_none(),
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angle: if self.direction == OffsetRotateDirection::Reverse {
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// The computed value should always convert "reverse" into "auto".
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// e.g. "reverse calc(20deg + 10deg)" => "auto 210deg"
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self.angle.to_computed_value(context) + ComputedAngle::from_degrees(180.0)
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} else {
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self.angle.to_computed_value(context)
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},
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}
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}
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#[inline]
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fn from_computed_value(computed: &Self::ComputedValue) -> Self {
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OffsetRotate {
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direction: if computed.auto {
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OffsetRotateDirection::Auto
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} else {
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OffsetRotateDirection::None
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},
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angle: ToComputedValue::from_computed_value(&computed.angle),
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}
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}
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}
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