servo/support/hololens/ServoApp/Content/PixelShader.hlsl

13 lines
398 B
HLSL

// Per-pixel color data passed through the pixel shader.
struct PixelShaderInput
{
min16float4 pos : SV_POSITION;
min16float3 color : COLOR0;
};
// The pixel shader passes through the color data. The color data from
// is interpolated and assigned to a pixel at the rasterization step.
min16float4 main(PixelShaderInput input) : SV_TARGET
{
return min16float4(input.color, 1.0f);
}