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34 lines
1 KiB
C++
34 lines
1 KiB
C++
#pragma once
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namespace Immersive {
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// Sample gesture handler.
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// Hooks up events to recognize a tap gesture, and keeps track of input using a
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// boolean value.
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class SpatialInputHandler {
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public:
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SpatialInputHandler();
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~SpatialInputHandler();
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winrt::Windows::UI::Input::Spatial::SpatialInteractionSourceState
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CheckForInput();
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private:
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// Interaction event handler.
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void OnSourcePressed(
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winrt::Windows::UI::Input::Spatial::SpatialInteractionManager const
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&sender,
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winrt::Windows::UI::Input::Spatial::
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SpatialInteractionSourceEventArgs const &args);
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// API objects used to process gesture input, and generate gesture events.
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winrt::Windows::UI::Input::Spatial::SpatialInteractionManager
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m_interactionManager = nullptr;
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// Event registration token.
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winrt::event_token m_sourcePressedEventToken;
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// Used to indicate that a Pressed input event was received this frame.
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winrt::Windows::UI::Input::Spatial::SpatialInteractionSourceState
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m_sourceState = nullptr;
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};
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} // namespace Immersive
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