servo/support/hololens/ServoApp/Content/SpatialInputHandler.h

34 lines
1 KiB
C++

#pragma once
namespace Immersive {
// Sample gesture handler.
// Hooks up events to recognize a tap gesture, and keeps track of input using a
// boolean value.
class SpatialInputHandler {
public:
SpatialInputHandler();
~SpatialInputHandler();
winrt::Windows::UI::Input::Spatial::SpatialInteractionSourceState
CheckForInput();
private:
// Interaction event handler.
void OnSourcePressed(
winrt::Windows::UI::Input::Spatial::SpatialInteractionManager const
&sender,
winrt::Windows::UI::Input::Spatial::
SpatialInteractionSourceEventArgs const &args);
// API objects used to process gesture input, and generate gesture events.
winrt::Windows::UI::Input::Spatial::SpatialInteractionManager
m_interactionManager = nullptr;
// Event registration token.
winrt::event_token m_sourcePressedEventToken;
// Used to indicate that a Pressed input event was received this frame.
winrt::Windows::UI::Input::Spatial::SpatialInteractionSourceState
m_sourceState = nullptr;
};
} // namespace Immersive