servo/support/hololens/ServoApp/Content/VPRTVertexShader.hlsl

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315 B
HLSL

// Per-vertex data passed to the geometry shader.
struct VertexShaderOutput
{
min16float4 pos : SV_POSITION;
min16float3 color : COLOR0;
// The render target array index is set here in the vertex shader.
uint viewId : SV_RenderTargetArrayIndex;
};
#include "VertexShaderShared.hlsl"