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11 lines
301 B
HLSL
11 lines
301 B
HLSL
// Per-vertex data passed to the geometry shader.
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struct VertexShaderOutput
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{
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min16float4 pos : SV_POSITION;
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min16float3 color : COLOR0;
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// The render target array index will be set by the geometry shader.
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uint viewId : TEXCOORD0;
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};
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#include "VertexShaderShared.hlsl"
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