servo/support/hololens/ServoApp/Content/VertexShader.hlsl

11 lines
301 B
HLSL

// Per-vertex data passed to the geometry shader.
struct VertexShaderOutput
{
min16float4 pos : SV_POSITION;
min16float3 color : COLOR0;
// The render target array index will be set by the geometry shader.
uint viewId : TEXCOORD0;
};
#include "VertexShaderShared.hlsl"