servo/components/style/parallel.rs
Emilio Cobos Álvarez 8527762b83
style: Allow pausing and unpausing animations.
There's a bit of flickering when unpausing where the node has the original
state, but I'm not totally sure where it comes from, posibly from
PropertyAnimation returning None due to no styles changing?
2016-06-28 15:13:03 +00:00

141 lines
4.6 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Implements parallel traversal over the DOM tree.
//!
//! This code is highly unsafe. Keep this file small and easy to audit.
#![allow(unsafe_code)]
use dom::{OpaqueNode, TNode, UnsafeNode};
use std::mem;
use std::sync::atomic::Ordering;
use traversal::DomTraversalContext;
use util::workqueue::{WorkQueue, WorkUnit, WorkerProxy};
#[allow(dead_code)]
fn static_assertion(node: UnsafeNode) {
unsafe {
let _: UnsafeNodeList = mem::transmute(node);
}
}
pub type UnsafeNodeList = (Box<Vec<UnsafeNode>>, OpaqueNode);
pub const CHUNK_SIZE: usize = 64;
pub struct WorkQueueData(usize, usize);
pub fn run_queue_with_custom_work_data_type<To, F, SharedContext: Sync>(
queue: &mut WorkQueue<SharedContext, WorkQueueData>,
callback: F,
shared: &SharedContext)
where To: 'static + Send, F: FnOnce(&mut WorkQueue<SharedContext, To>) {
let queue: &mut WorkQueue<SharedContext, To> = unsafe {
mem::transmute(queue)
};
callback(queue);
queue.run(shared);
}
pub fn traverse_dom<N, C>(root: N,
queue_data: &C::SharedContext,
queue: &mut WorkQueue<C::SharedContext, WorkQueueData>)
where N: TNode, C: DomTraversalContext<N> {
run_queue_with_custom_work_data_type(queue, |queue| {
queue.push(WorkUnit {
fun: top_down_dom::<N, C>,
data: (Box::new(vec![root.to_unsafe()]), root.opaque()),
});
}, queue_data);
}
/// A parallel top-down DOM traversal.
#[inline(always)]
fn top_down_dom<N, C>(unsafe_nodes: UnsafeNodeList,
proxy: &mut WorkerProxy<C::SharedContext, UnsafeNodeList>)
where N: TNode, C: DomTraversalContext<N> {
let context = C::new(proxy.user_data(), unsafe_nodes.1);
let mut discovered_child_nodes = vec![];
for unsafe_node in *unsafe_nodes.0 {
// Get a real layout node.
let node = unsafe { N::from_unsafe(&unsafe_node) };
// Perform the appropriate traversal.
context.process_preorder(node);
let child_count = node.children_count();
// Reset the count of children.
{
let data = node.mutate_data().unwrap();
data.parallel.children_count.store(child_count as isize,
Ordering::Relaxed);
}
// Possibly enqueue the children.
if child_count != 0 {
for kid in node.children() {
discovered_child_nodes.push(kid.to_unsafe())
}
} else {
// If there were no more children, start walking back up.
bottom_up_dom::<N, C>(unsafe_nodes.1, unsafe_node, proxy)
}
}
for chunk in discovered_child_nodes.chunks(CHUNK_SIZE) {
proxy.push(WorkUnit {
fun: top_down_dom::<N, C>,
data: (Box::new(chunk.iter().cloned().collect()), unsafe_nodes.1),
});
}
}
/// Process current node and potentially traverse its ancestors.
///
/// If we are the last child that finished processing, recursively process
/// our parent. Else, stop. Also, stop at the root.
///
/// Thus, if we start with all the leaves of a tree, we end up traversing
/// the whole tree bottom-up because each parent will be processed exactly
/// once (by the last child that finishes processing).
///
/// The only communication between siblings is that they both
/// fetch-and-subtract the parent's children count.
fn bottom_up_dom<N, C>(root: OpaqueNode,
unsafe_node: UnsafeNode,
proxy: &mut WorkerProxy<C::SharedContext, UnsafeNodeList>)
where N: TNode, C: DomTraversalContext<N> {
let context = C::new(proxy.user_data(), root);
// Get a real layout node.
let mut node = unsafe { N::from_unsafe(&unsafe_node) };
loop {
// Perform the appropriate operation.
context.process_postorder(node);
let parent = match node.layout_parent_node(root) {
None => break,
Some(parent) => parent,
};
let parent_data = unsafe {
&*parent.borrow_data_unchecked().unwrap()
};
if parent_data
.parallel
.children_count
.fetch_sub(1, Ordering::Relaxed) != 1 {
// Get out of here and find another node to work on.
break
}
// We were the last child of our parent. Construct flows for our parent.
node = parent;
}
}