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https://github.com/servo/servo.git
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each iframe. The old code that attempted to do this during layout wasn't able to work for multiple reasons: it couldn't know where the iframe was going to be on the page (because of nested iframes), and at the time it was building the display list for a fragment it couldn't know where that fragment was going to be in page coordinates. This patch rewrites that code so that both the sizes and positions of iframes are determined by the compositor. Layout layerizes all iframes and marks the iframe layers with the appropriate pipeline and subpage IDs so that the compositor can place them correctly. This approach is similar in spirit to Gecko's `RefLayer` infrastructure. The logic that determines when it is time to take the screenshot for reftests has been significantly revamped to deal with this change in delegation of responsibility. Additionally, this code removes the infrastructure that sends layout data back to the layout task to be destroyed, since it is now all thread-safe and can be destroyed on the script task. The failing tests now fail because of a pre-existing bug related to intrinsic heights and borders on inline replaced elements. They happened to pass before because we never rendered the iframes at all, which meant they never had a chance to draw the red border the tests expect to not render! Closes #7377.
306 lines
14 KiB
Rust
306 lines
14 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Communication with the compositor task.
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use compositor;
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use euclid::{Point2D, Size2D};
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use headless;
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use ipc_channel::ipc::{IpcReceiver, IpcSender};
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use layers::layers::{BufferRequest, LayerBufferSet};
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use layers::platform::surface::{NativeDisplay, NativeSurface};
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use msg::compositor_msg::{Epoch, FrameTreeId, LayerId, LayerProperties};
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use msg::compositor_msg::{PaintListener, ScriptToCompositorMsg};
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use msg::constellation_msg::{AnimationState, ConstellationChan, PipelineId, SubpageId};
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use msg::constellation_msg::{Key, KeyModifiers, KeyState};
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use png;
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use profile_traits::mem;
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use profile_traits::time;
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use std::fmt::{Debug, Error, Formatter};
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use std::rc::Rc;
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use std::sync::mpsc::{Receiver, Sender, channel};
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use style_traits::viewport::ViewportConstraints;
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use url::Url;
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use util::cursor::Cursor;
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use windowing::{WindowEvent, WindowMethods};
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pub use constellation::SendableFrameTree;
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pub use windowing;
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/// Sends messages to the compositor. This is a trait supplied by the port because the method used
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/// to communicate with the compositor may have to kick OS event loops awake, communicate cross-
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/// process, and so forth.
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pub trait CompositorProxy : 'static + Send {
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/// Sends a message to the compositor.
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fn send(&self, msg: Msg);
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/// Clones the compositor proxy.
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fn clone_compositor_proxy(&self) -> Box<CompositorProxy + 'static + Send>;
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}
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/// The port that the compositor receives messages on. As above, this is a trait supplied by the
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/// Servo port.
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pub trait CompositorReceiver : 'static {
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/// Receives the next message inbound for the compositor. This must not block.
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fn try_recv_compositor_msg(&mut self) -> Option<Msg>;
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/// Synchronously waits for, and returns, the next message inbound for the compositor.
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fn recv_compositor_msg(&mut self) -> Msg;
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}
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/// A convenience implementation of `CompositorReceiver` for a plain old Rust `Receiver`.
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impl CompositorReceiver for Receiver<Msg> {
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fn try_recv_compositor_msg(&mut self) -> Option<Msg> {
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match self.try_recv() {
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Ok(msg) => Some(msg),
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Err(_) => None,
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}
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}
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fn recv_compositor_msg(&mut self) -> Msg {
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self.recv().unwrap()
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}
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}
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pub fn run_script_listener_thread(compositor_proxy: Box<CompositorProxy + 'static + Send>,
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receiver: IpcReceiver<ScriptToCompositorMsg>) {
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while let Ok(msg) = receiver.recv() {
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match msg {
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ScriptToCompositorMsg::ScrollFragmentPoint(pipeline_id, layer_id, point, _smooth) => {
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compositor_proxy.send(Msg::ScrollFragmentPoint(pipeline_id,
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layer_id,
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point,
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_smooth));
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}
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ScriptToCompositorMsg::GetClientWindow(send) => {
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compositor_proxy.send(Msg::GetClientWindow(send));
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}
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ScriptToCompositorMsg::MoveTo(point) => {
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compositor_proxy.send(Msg::MoveTo(point));
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}
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ScriptToCompositorMsg::ResizeTo(size) => {
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compositor_proxy.send(Msg::ResizeTo(size));
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}
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ScriptToCompositorMsg::Exit => {
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let (chan, port) = channel();
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compositor_proxy.send(Msg::Exit(chan));
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port.recv().unwrap();
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}
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ScriptToCompositorMsg::SetTitle(pipeline_id, title) => {
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compositor_proxy.send(Msg::ChangePageTitle(pipeline_id, title))
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}
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ScriptToCompositorMsg::SendKeyEvent(key, key_state, key_modifiers) => {
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compositor_proxy.send(Msg::KeyEvent(key, key_state, key_modifiers))
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}
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}
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}
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}
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/// Implementation of the abstract `PaintListener` interface.
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impl PaintListener for Box<CompositorProxy + 'static + Send> {
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fn native_display(&mut self) -> Option<NativeDisplay> {
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let (chan, port) = channel();
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self.send(Msg::GetNativeDisplay(chan));
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// If the compositor is shutting down when a paint task
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// is being created, the compositor won't respond to
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// this message, resulting in an eventual panic. Instead,
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// just return None in this case, since the paint task
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// will exit shortly and never actually be requested
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// to paint buffers by the compositor.
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port.recv().unwrap_or(None)
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}
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fn assign_painted_buffers(&mut self,
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pipeline_id: PipelineId,
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epoch: Epoch,
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replies: Vec<(LayerId, Box<LayerBufferSet>)>,
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frame_tree_id: FrameTreeId) {
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self.send(Msg::AssignPaintedBuffers(pipeline_id, epoch, replies, frame_tree_id));
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}
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fn ignore_buffer_requests(&mut self, buffer_requests: Vec<BufferRequest>) {
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let mut native_surfaces = Vec::new();
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for request in buffer_requests.into_iter() {
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if let Some(native_surface) = request.native_surface {
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native_surfaces.push(native_surface);
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}
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}
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if !native_surfaces.is_empty() {
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self.send(Msg::ReturnUnusedNativeSurfaces(native_surfaces));
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}
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}
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fn initialize_layers_for_pipeline(&mut self,
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pipeline_id: PipelineId,
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properties: Vec<LayerProperties>,
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epoch: Epoch) {
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// FIXME(#2004, pcwalton): This assumes that the first layer determines the page size, and
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// that all other layers are immediate children of it. This is sufficient to handle
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// `position: fixed` but will not be sufficient to handle `overflow: scroll` or transforms.
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self.send(Msg::InitializeLayersForPipeline(pipeline_id, epoch, properties));
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}
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fn notify_paint_task_exiting(&mut self, pipeline_id: PipelineId) {
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self.send(Msg::PaintTaskExited(pipeline_id))
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}
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}
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/// Messages from the painting task and the constellation task to the compositor task.
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pub enum Msg {
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/// Requests that the compositor shut down.
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Exit(Sender<()>),
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/// Informs the compositor that the constellation has completed shutdown.
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/// Required because the constellation can have pending calls to make
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/// (e.g. SetFrameTree) at the time that we send it an ExitMsg.
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ShutdownComplete,
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/// Requests the compositor's graphics metadata. Graphics metadata is what the painter needs
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/// to create surfaces that the compositor can see. On Linux this is the X display; on Mac this
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/// is the pixel format.
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///
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/// The headless compositor returns `None`.
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GetNativeDisplay(Sender<Option<NativeDisplay>>),
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/// Tells the compositor to create or update the layers for a pipeline if necessary
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/// (i.e. if no layer with that ID exists).
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InitializeLayersForPipeline(PipelineId, Epoch, Vec<LayerProperties>),
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/// Scroll a page in a window
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ScrollFragmentPoint(PipelineId, LayerId, Point2D<f32>, bool),
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/// Requests that the compositor assign the painted buffers to the given layers.
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AssignPaintedBuffers(PipelineId, Epoch, Vec<(LayerId, Box<LayerBufferSet>)>, FrameTreeId),
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/// Alerts the compositor that the current page has changed its title.
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ChangePageTitle(PipelineId, Option<String>),
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/// Alerts the compositor that the current page has changed its URL.
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ChangePageUrl(PipelineId, Url),
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/// Alerts the compositor that the given pipeline has changed whether it is running animations.
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ChangeRunningAnimationsState(PipelineId, AnimationState),
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/// Replaces the current frame tree, typically called during main frame navigation.
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SetFrameTree(SendableFrameTree, Sender<()>, ConstellationChan),
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/// The load of a page has begun: (can go back, can go forward).
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LoadStart(bool, bool),
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/// The load of a page has completed: (can go back, can go forward).
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LoadComplete(bool, bool),
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/// Indicates that the scrolling timeout with the given starting timestamp has happened and a
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/// composite should happen. (See the `scrolling` module.)
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ScrollTimeout(u64),
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RecompositeAfterScroll,
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/// Sends an unconsumed key event back to the compositor.
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KeyEvent(Key, KeyState, KeyModifiers),
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/// Changes the cursor.
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SetCursor(Cursor),
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/// Composite to a PNG file and return the Image over a passed channel.
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CreatePng(IpcSender<Option<png::Image>>),
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/// Informs the compositor that the paint task for the given pipeline has exited.
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PaintTaskExited(PipelineId),
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/// Alerts the compositor that the viewport has been constrained in some manner
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ViewportConstrained(PipelineId, ViewportConstraints),
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/// A reply to the compositor asking if the output image is stable.
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IsReadyToSaveImageReply(bool),
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/// A favicon was detected
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NewFavicon(Url),
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/// <head> tag finished parsing
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HeadParsed,
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/// Signal that the paint task ignored the paint requests that carried
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/// these native surfaces, so that they can be re-added to the surface cache.
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ReturnUnusedNativeSurfaces(Vec<NativeSurface>),
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/// Collect memory reports and send them back to the given mem::ReportsChan.
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CollectMemoryReports(mem::ReportsChan),
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/// A status message to be displayed by the browser chrome.
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Status(Option<String>),
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/// Get Window Informations size and position
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GetClientWindow(IpcSender<(Size2D<u32>, Point2D<i32>)>),
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/// Move the window to a point
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MoveTo(Point2D<i32>),
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/// Resize the window to size
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ResizeTo(Size2D<u32>),
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/// A pipeline was shut down.
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PipelineExited(PipelineId),
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/// The layer for a subpage should be created. The first two IDs are the IDs of the *parent*
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/// pipeline and subpage, respectively, while the last ID is the pipeline ID of the subpage
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/// itself (or `None` if it has shut down).
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CreateLayerForSubpage(PipelineId, SubpageId, Option<PipelineId>),
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}
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impl Debug for Msg {
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fn fmt(&self, f: &mut Formatter) -> Result<(), Error> {
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match *self {
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Msg::Exit(..) => write!(f, "Exit"),
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Msg::ShutdownComplete(..) => write!(f, "ShutdownComplete"),
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Msg::GetNativeDisplay(..) => write!(f, "GetNativeDisplay"),
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Msg::InitializeLayersForPipeline(..) => write!(f, "InitializeLayersForPipeline"),
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Msg::ScrollFragmentPoint(..) => write!(f, "ScrollFragmentPoint"),
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Msg::AssignPaintedBuffers(..) => write!(f, "AssignPaintedBuffers"),
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Msg::ChangeRunningAnimationsState(..) => write!(f, "ChangeRunningAnimationsState"),
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Msg::ChangePageTitle(..) => write!(f, "ChangePageTitle"),
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Msg::ChangePageUrl(..) => write!(f, "ChangePageUrl"),
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Msg::SetFrameTree(..) => write!(f, "SetFrameTree"),
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Msg::LoadComplete(..) => write!(f, "LoadComplete"),
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Msg::LoadStart(..) => write!(f, "LoadStart"),
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Msg::ScrollTimeout(..) => write!(f, "ScrollTimeout"),
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Msg::RecompositeAfterScroll => write!(f, "RecompositeAfterScroll"),
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Msg::KeyEvent(..) => write!(f, "KeyEvent"),
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Msg::SetCursor(..) => write!(f, "SetCursor"),
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Msg::CreatePng(..) => write!(f, "CreatePng"),
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Msg::PaintTaskExited(..) => write!(f, "PaintTaskExited"),
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Msg::ViewportConstrained(..) => write!(f, "ViewportConstrained"),
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Msg::IsReadyToSaveImageReply(..) => write!(f, "IsReadyToSaveImageReply"),
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Msg::NewFavicon(..) => write!(f, "NewFavicon"),
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Msg::HeadParsed => write!(f, "HeadParsed"),
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Msg::ReturnUnusedNativeSurfaces(..) => write!(f, "ReturnUnusedNativeSurfaces"),
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Msg::CollectMemoryReports(..) => write!(f, "CollectMemoryReports"),
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Msg::Status(..) => write!(f, "Status"),
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Msg::GetClientWindow(..) => write!(f, "GetClientWindow"),
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Msg::MoveTo(..) => write!(f, "MoveTo"),
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Msg::ResizeTo(..) => write!(f, "ResizeTo"),
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Msg::PipelineExited(..) => write!(f, "PipelineExited"),
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Msg::CreateLayerForSubpage(..) => write!(f, "CreateLayerForSubpage"),
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}
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}
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}
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pub struct CompositorTask;
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impl CompositorTask {
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pub fn create<Window>(window: Option<Rc<Window>>,
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state: InitialCompositorState)
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-> Box<CompositorEventListener + 'static>
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where Window: WindowMethods + 'static {
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match window {
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Some(window) => {
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box compositor::IOCompositor::create(window, state)
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as Box<CompositorEventListener>
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}
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None => {
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box headless::NullCompositor::create(state)
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as Box<CompositorEventListener>
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}
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}
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}
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}
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pub trait CompositorEventListener {
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fn handle_events(&mut self, events: Vec<WindowEvent>) -> bool;
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fn repaint_synchronously(&mut self);
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fn shutdown(&mut self);
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fn pinch_zoom_level(&self) -> f32;
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/// Requests that the compositor send the title for the main frame as soon as possible.
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fn title_for_main_frame(&self);
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}
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/// Data used to construct a compositor.
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pub struct InitialCompositorState {
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/// A channel to the compositor.
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pub sender: Box<CompositorProxy + Send>,
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/// A port on which messages inbound to the compositor can be received.
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pub receiver: Box<CompositorReceiver>,
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/// A channel to the constellation.
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pub constellation_chan: ConstellationChan,
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/// A channel to the time profiler thread.
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pub time_profiler_chan: time::ProfilerChan,
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/// A channel to the memory profiler thread.
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pub mem_profiler_chan: mem::ProfilerChan,
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}
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