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http://www.robohornet.org gives a score of 101.36 on master, and 102.68 with this PR. The latter is slightly better, but probably within noise level. So it looks like this PR does not affect DOM performance. This is expected since `Box::new` is defined as: ```rust impl<T> Box<T> { #[inline(always)] pub fn new(x: T) -> Box<T> { box x } } ``` With inlining, it should compile to the same as box syntax.
92 lines
3.3 KiB
Rust
92 lines
3.3 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use dom::bindings::codegen::Bindings::EventBinding::EventMethods;
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use dom::bindings::codegen::Bindings::WebGLContextEventBinding;
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use dom::bindings::codegen::Bindings::WebGLContextEventBinding::WebGLContextEventInit;
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use dom::bindings::codegen::Bindings::WebGLContextEventBinding::WebGLContextEventMethods;
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use dom::bindings::error::Fallible;
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use dom::bindings::inheritance::Castable;
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use dom::bindings::reflector::reflect_dom_object;
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use dom::bindings::root::DomRoot;
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use dom::bindings::str::DOMString;
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use dom::event::{Event, EventBubbles, EventCancelable};
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use dom::window::Window;
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use dom_struct::dom_struct;
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use servo_atoms::Atom;
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#[dom_struct]
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pub struct WebGLContextEvent {
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event: Event,
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status_message: DOMString,
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}
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impl WebGLContextEventMethods for WebGLContextEvent {
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15
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fn StatusMessage(&self) -> DOMString {
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self.status_message.clone()
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}
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// https://dom.spec.whatwg.org/#dom-event-istrusted
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fn IsTrusted(&self) -> bool {
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self.event.IsTrusted()
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}
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}
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impl WebGLContextEvent {
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pub fn new_inherited(status_message: DOMString) -> WebGLContextEvent {
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WebGLContextEvent {
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event: Event::new_inherited(),
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status_message: status_message,
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}
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}
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pub fn new_uninitialized(window: &Window) -> DomRoot<WebGLContextEvent> {
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// according to https://www.khronos.org/registry/webgl/specs/1.0/#5.15 this is
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// additional information or the empty string if no additional information is
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// available.
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let status_message = DOMString::new();
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reflect_dom_object(
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Box::new(WebGLContextEvent::new_inherited(status_message)),
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window,
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WebGLContextEventBinding::Wrap)
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}
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pub fn new(window: &Window,
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type_: Atom,
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bubbles: EventBubbles,
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cancelable: EventCancelable,
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status_message: DOMString) -> DomRoot<WebGLContextEvent> {
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let event = reflect_dom_object(
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Box::new(WebGLContextEvent::new_inherited(status_message)),
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window,
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WebGLContextEventBinding::Wrap);
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{
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let parent = event.upcast::<Event>();
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parent.init_event(type_, bool::from(bubbles), bool::from(cancelable));
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}
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event
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}
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pub fn Constructor(window: &Window,
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type_: DOMString,
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init: &WebGLContextEventInit) -> Fallible<DomRoot<WebGLContextEvent>> {
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let status_message = match init.statusMessage.as_ref() {
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Some(message) => message.clone(),
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None => DOMString::new(),
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};
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let bubbles = EventBubbles::from(init.parent.bubbles);
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let cancelable = EventCancelable::from(init.parent.cancelable);
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Ok(WebGLContextEvent::new(window,
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Atom::from(type_),
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bubbles,
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cancelable,
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status_message))
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}
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}
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