servo/components/canvas/backend.rs
sagudev 5cdb0865ba
canvas: rename snapshot(_data) to surface() -> SourceSurface/bytes() -> AsRef<[u8]> (#36793)
`surface()` returns `SourceSurface` which is/was meant as optimization
when passing from canvas to canvas (in vello that would be wgpu texture;
but raquote does not really have this) while bytes returns something
that must impl AsRef<[u8]> (this is more generic then `&[u8]` as it
allows us to have type with drop impl - wgpu's BufferView).

Testing: This is just refactoring (protected by rust), but there are WPT
tests.

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-05-01 14:18:56 +00:00

243 lines
7.6 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use canvas_traits::canvas::{
CompositionOrBlending, FillOrStrokeStyle, LineCapStyle, LineJoinStyle,
};
use euclid::Angle;
use euclid::default::{Point2D, Rect, Size2D, Transform2D, Vector2D};
use lyon_geom::Arc;
use style::color::AbsoluteColor;
use crate::canvas_data::{CanvasPaintState, Filter, TextRun};
pub(crate) trait Backend: Clone + Sized {
type Pattern<'a>: PatternHelpers + Clone;
type StrokeOptions: StrokeOptionsHelpers + Clone;
type Color: Clone;
type DrawOptions: DrawOptionsHelpers + Clone;
type CompositionOp;
type DrawTarget: GenericDrawTarget<Self>;
type PathBuilder: GenericPathBuilder<Self>;
type SourceSurface;
type Bytes<'a>: AsRef<[u8]>;
type Path: PathHelpers<Self> + Clone;
type GradientStop;
type GradientStops;
fn get_composition_op(&self, opts: &Self::DrawOptions) -> Self::CompositionOp;
fn need_to_draw_shadow(&self, color: &Self::Color) -> bool;
fn set_shadow_color(&mut self, color: AbsoluteColor, state: &mut CanvasPaintState<'_, Self>);
fn set_fill_style(
&mut self,
style: FillOrStrokeStyle,
state: &mut CanvasPaintState<'_, Self>,
drawtarget: &Self::DrawTarget,
);
fn set_stroke_style(
&mut self,
style: FillOrStrokeStyle,
state: &mut CanvasPaintState<'_, Self>,
drawtarget: &Self::DrawTarget,
);
fn set_global_composition(
&mut self,
op: CompositionOrBlending,
state: &mut CanvasPaintState<'_, Self>,
);
fn create_drawtarget(&self, size: Size2D<u64>) -> Self::DrawTarget;
fn new_paint_state<'a>(&self) -> CanvasPaintState<'a, Self>;
}
// This defines required methods for a DrawTarget (currently only implemented for raqote). The
// prototypes are derived from the now-removed Azure backend's methods.
pub(crate) trait GenericDrawTarget<B: Backend> {
fn clear_rect(&mut self, rect: &Rect<f32>);
fn copy_surface(
&mut self,
surface: B::SourceSurface,
source: Rect<i32>,
destination: Point2D<i32>,
);
fn create_path_builder(&self) -> B::PathBuilder;
fn create_similar_draw_target(&self, size: &Size2D<i32>) -> Self;
fn create_source_surface_from_data(&self, data: &[u8]) -> Option<B::SourceSurface>;
fn draw_surface(
&mut self,
surface: B::SourceSurface,
dest: Rect<f64>,
source: Rect<f64>,
filter: Filter,
draw_options: &B::DrawOptions,
);
fn draw_surface_with_shadow(
&self,
surface: B::SourceSurface,
dest: &Point2D<f32>,
color: &B::Color,
offset: &Vector2D<f32>,
sigma: f32,
operator: B::CompositionOp,
);
fn fill(&mut self, path: &B::Path, pattern: B::Pattern<'_>, draw_options: &B::DrawOptions);
fn fill_text(
&mut self,
text_runs: Vec<TextRun>,
start: Point2D<f32>,
pattern: &B::Pattern<'_>,
draw_options: &B::DrawOptions,
);
fn fill_rect(
&mut self,
rect: &Rect<f32>,
pattern: B::Pattern<'_>,
draw_options: Option<&B::DrawOptions>,
);
fn get_size(&self) -> Size2D<i32>;
fn get_transform(&self) -> Transform2D<f32>;
fn pop_clip(&mut self);
fn push_clip(&mut self, path: &B::Path);
fn set_transform(&mut self, matrix: &Transform2D<f32>);
fn stroke(
&mut self,
path: &B::Path,
pattern: B::Pattern<'_>,
stroke_options: &B::StrokeOptions,
draw_options: &B::DrawOptions,
);
fn stroke_line(
&mut self,
start: Point2D<f32>,
end: Point2D<f32>,
pattern: B::Pattern<'_>,
stroke_options: &B::StrokeOptions,
draw_options: &B::DrawOptions,
);
fn stroke_rect(
&mut self,
rect: &Rect<f32>,
pattern: B::Pattern<'_>,
stroke_options: &B::StrokeOptions,
draw_options: &B::DrawOptions,
);
fn surface(&self) -> B::SourceSurface;
fn bytes(&'_ self) -> B::Bytes<'_>;
}
/// A generic PathBuilder that abstracts the interface for azure's and raqote's PathBuilder.
pub(crate) trait GenericPathBuilder<B: Backend> {
fn arc(
&mut self,
origin: Point2D<f32>,
radius: f32,
start_angle: f32,
end_angle: f32,
anticlockwise: bool,
);
fn bezier_curve_to(
&mut self,
control_point1: &Point2D<f32>,
control_point2: &Point2D<f32>,
control_point3: &Point2D<f32>,
);
fn close(&mut self);
#[allow(clippy::too_many_arguments)]
fn ellipse(
&mut self,
origin: Point2D<f32>,
radius_x: f32,
radius_y: f32,
rotation_angle: f32,
start_angle: f32,
end_angle: f32,
anticlockwise: bool,
) {
let mut start = Angle::radians(start_angle);
let mut end = Angle::radians(end_angle);
// Wrap angles mod 2 * PI if necessary
if !anticlockwise && start > end + Angle::two_pi() ||
anticlockwise && end > start + Angle::two_pi()
{
start = start.positive();
end = end.positive();
}
// Calculate the total arc we're going to sweep.
let sweep = match anticlockwise {
true => {
if end - start == Angle::two_pi() {
-Angle::two_pi()
} else if end > start {
-(Angle::two_pi() - (end - start))
} else {
-(start - end)
}
},
false => {
if start - end == Angle::two_pi() {
Angle::two_pi()
} else if start > end {
Angle::two_pi() - (start - end)
} else {
end - start
}
},
};
let arc: Arc<f32> = Arc {
center: origin,
radii: Vector2D::new(radius_x, radius_y),
start_angle: start,
sweep_angle: sweep,
x_rotation: Angle::radians(rotation_angle),
};
self.line_to(arc.from());
arc.for_each_quadratic_bezier(&mut |q| {
self.quadratic_curve_to(&q.ctrl, &q.to);
});
}
fn get_current_point(&mut self) -> Option<Point2D<f32>>;
fn line_to(&mut self, point: Point2D<f32>);
fn move_to(&mut self, point: Point2D<f32>);
fn quadratic_curve_to(&mut self, control_point: &Point2D<f32>, end_point: &Point2D<f32>);
fn svg_arc(
&mut self,
radius_x: f32,
radius_y: f32,
rotation_angle: f32,
large_arc: bool,
sweep: bool,
end_point: Point2D<f32>,
);
fn finish(&mut self) -> B::Path;
}
pub(crate) trait PatternHelpers {
fn is_zero_size_gradient(&self) -> bool;
fn draw_rect(&self, rect: &Rect<f32>) -> Rect<f32>;
}
pub(crate) trait StrokeOptionsHelpers {
fn set_line_width(&mut self, _val: f32);
fn set_miter_limit(&mut self, _val: f32);
fn set_line_join(&mut self, val: LineJoinStyle);
fn set_line_cap(&mut self, val: LineCapStyle);
fn set_line_dash(&mut self, items: Vec<f32>);
fn set_line_dash_offset(&mut self, offset: f32);
}
pub(crate) trait DrawOptionsHelpers {
fn set_alpha(&mut self, val: f32);
}
pub(crate) trait PathHelpers<B: Backend> {
fn transformed_copy_to_builder(&self, transform: &Transform2D<f32>) -> B::PathBuilder;
fn contains_point(&self, x: f64, y: f64, path_transform: &Transform2D<f32>) -> bool;
fn copy_to_builder(&self) -> B::PathBuilder;
}