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canvas crate was home for both webgl and 2dcanvas impl, but it makes more sense to separate these two, by splitting webgl into standalone crate (like we already have for webgpu). Testing: Rust for fearless refactoring (but there are WPT tests just in case) Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> |
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.. | ||
webgl_mode | ||
Cargo.toml | ||
lib.rs | ||
webgl_limits.rs | ||
webgl_thread.rs | ||
webxr.rs |