servo/components/script/dom/webglbuffer.rs
Emilio Cobos Álvarez 95a0d0584f webgl: Add destructors for texture, program, shader, buffer and framebuffer
This allows to cleanup resources earlier if they stop being used. Right
now all resources were cleaned up when the context was destroyed, this is
a slightly better approach.

We ignore the possible failure of the send() call, since we don't keep
track of these resources from the `WebGLRenderingContext` structure, so
a texture could be destroyed after the context and give us problems.
2015-11-01 13:39:20 +01:00

83 lines
2.6 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use canvas_traits::{CanvasMsg, CanvasWebGLMsg, WebGLError, WebGLResult};
use dom::bindings::codegen::Bindings::WebGLBufferBinding;
use dom::bindings::global::GlobalRef;
use dom::bindings::js::Root;
use dom::bindings::utils::reflect_dom_object;
use dom::webglobject::WebGLObject;
use ipc_channel::ipc::{self, IpcSender};
use std::cell::Cell;
#[dom_struct]
pub struct WebGLBuffer {
webgl_object: WebGLObject,
id: u32,
/// The target to which this buffer was bound the first time
target: Cell<Option<u32>>,
is_deleted: Cell<bool>,
#[ignore_heap_size_of = "Defined in ipc-channel"]
renderer: IpcSender<CanvasMsg>,
}
impl WebGLBuffer {
fn new_inherited(renderer: IpcSender<CanvasMsg>, id: u32) -> WebGLBuffer {
WebGLBuffer {
webgl_object: WebGLObject::new_inherited(),
id: id,
target: Cell::new(None),
is_deleted: Cell::new(false),
renderer: renderer,
}
}
pub fn maybe_new(global: GlobalRef, renderer: IpcSender<CanvasMsg>)
-> Option<Root<WebGLBuffer>> {
let (sender, receiver) = ipc::channel().unwrap();
renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateBuffer(sender))).unwrap();
let result = receiver.recv().unwrap();
result.map(|buffer_id| WebGLBuffer::new(global, renderer, *buffer_id))
}
pub fn new(global: GlobalRef, renderer: IpcSender<CanvasMsg>, id: u32) -> Root<WebGLBuffer> {
reflect_dom_object(box WebGLBuffer::new_inherited(renderer, id), global, WebGLBufferBinding::Wrap)
}
}
impl WebGLBuffer {
pub fn id(&self) -> u32 {
self.id
}
// NB: Only valid buffer targets come here
pub fn bind(&self, target: u32) -> WebGLResult<()> {
if let Some(previous_target) = self.target.get() {
if target != previous_target {
return Err(WebGLError::InvalidOperation);
}
} else {
self.target.set(Some(target));
}
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::BindBuffer(target, self.id))).unwrap();
Ok(())
}
pub fn delete(&self) {
if !self.is_deleted.get() {
self.is_deleted.set(true);
let _ = self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DeleteBuffer(self.id)));
}
}
}
impl Drop for WebGLBuffer {
fn drop(&mut self) {
self.delete();
}
}