servo/components/script/dom/webglprogram.rs
Emilio Cobos Álvarez 95a0d0584f webgl: Add destructors for texture, program, shader, buffer and framebuffer
This allows to cleanup resources earlier if they stop being used. Right
now all resources were cleaned up when the context was destroyed, this is
a slightly better approach.

We ignore the possible failure of the send() call, since we don't keep
track of these resources from the `WebGLRenderingContext` structure, so
a texture could be destroyed after the context and give us problems.
2015-11-01 13:39:20 +01:00

133 lines
4.6 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use canvas_traits::{CanvasMsg, CanvasWebGLMsg, WebGLError, WebGLResult};
use dom::bindings::codegen::Bindings::WebGLProgramBinding;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use dom::bindings::global::GlobalRef;
use dom::bindings::js::{JS, MutNullableHeap, Root};
use dom::bindings::utils::reflect_dom_object;
use dom::webglobject::WebGLObject;
use dom::webglrenderingcontext::MAX_UNIFORM_AND_ATTRIBUTE_LEN;
use dom::webglshader::WebGLShader;
use ipc_channel::ipc::{self, IpcSender};
use std::cell::Cell;
#[dom_struct]
pub struct WebGLProgram {
webgl_object: WebGLObject,
id: u32,
is_deleted: Cell<bool>,
fragment_shader: MutNullableHeap<JS<WebGLShader>>,
vertex_shader: MutNullableHeap<JS<WebGLShader>>,
#[ignore_heap_size_of = "Defined in ipc-channel"]
renderer: IpcSender<CanvasMsg>,
}
impl WebGLProgram {
fn new_inherited(renderer: IpcSender<CanvasMsg>, id: u32) -> WebGLProgram {
WebGLProgram {
webgl_object: WebGLObject::new_inherited(),
id: id,
is_deleted: Cell::new(false),
fragment_shader: Default::default(),
vertex_shader: Default::default(),
renderer: renderer,
}
}
pub fn maybe_new(global: GlobalRef, renderer: IpcSender<CanvasMsg>)
-> Option<Root<WebGLProgram>> {
let (sender, receiver) = ipc::channel().unwrap();
renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateProgram(sender))).unwrap();
let result = receiver.recv().unwrap();
result.map(|program_id| WebGLProgram::new(global, renderer, *program_id))
}
pub fn new(global: GlobalRef, renderer: IpcSender<CanvasMsg>, id: u32) -> Root<WebGLProgram> {
reflect_dom_object(box WebGLProgram::new_inherited(renderer, id), global, WebGLProgramBinding::Wrap)
}
}
impl WebGLProgram {
/// glDeleteProgram
pub fn delete(&self) {
if !self.is_deleted.get() {
self.is_deleted.set(true);
let _ = self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DeleteProgram(self.id)));
}
}
/// glLinkProgram
pub fn link(&self) {
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::LinkProgram(self.id))).unwrap();
}
/// glUseProgram
pub fn use_program(&self) {
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::UseProgram(self.id))).unwrap();
}
/// glAttachShader
pub fn attach_shader(&self, shader: &WebGLShader) -> WebGLResult<()> {
let shader_slot = match shader.gl_type() {
constants::FRAGMENT_SHADER => &self.fragment_shader,
constants::VERTEX_SHADER => &self.vertex_shader,
_ => return Err(WebGLError::InvalidOperation),
};
// TODO(ecoal95): Differentiate between same shader already assigned and other previous
// shader.
if shader_slot.get().is_some() {
return Err(WebGLError::InvalidOperation);
}
shader_slot.set(Some(shader));
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::AttachShader(self.id, shader.id()))).unwrap();
Ok(())
}
/// glGetAttribLocation
pub fn get_attrib_location(&self, name: String) -> WebGLResult<Option<i32>> {
if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
return Err(WebGLError::InvalidValue);
}
// Check if the name is reserved
if name.starts_with("webgl") || name.starts_with("_webgl_") {
return Ok(None);
}
let (sender, receiver) = ipc::channel().unwrap();
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetAttribLocation(self.id, name, sender))).unwrap();
Ok(receiver.recv().unwrap())
}
/// glGetUniformLocation
pub fn get_uniform_location(&self, name: String) -> WebGLResult<Option<i32>> {
if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
return Err(WebGLError::InvalidValue);
}
// Check if the name is reserved
if name.starts_with("webgl") || name.starts_with("_webgl_") {
return Ok(None);
}
let (sender, receiver) = ipc::channel().unwrap();
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetUniformLocation(self.id, name, sender))).unwrap();
Ok(receiver.recv().unwrap())
}
}
impl Drop for WebGLProgram {
fn drop(&mut self) {
self.delete();
}
}