servo/components/compositing/headless.rs
Martin Robinson fbb1e0c6b8 Send incremental frame tree updates to the compositor
This allows the compositor to add frames after the call to SetIds,
where the initial frame tree is created. There are still some issues
preventing proper late frame creation, but this prevents crashes when
it happens.

Fixes #3738.
2014-11-11 17:36:19 -08:00

122 lines
4.6 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use compositor_task::{GetGraphicsMetadata, CreateOrUpdateRootLayer, CreateOrUpdateDescendantLayer};
use compositor_task::{Exit, ChangeReadyState, LoadComplete, Paint, ScrollFragmentPoint, SetIds};
use compositor_task::{SetLayerOrigin, ShutdownComplete, ChangeRenderState, RenderMsgDiscarded};
use compositor_task::{CompositorEventListener, CompositorReceiver, ScrollTimeout, FrameTreeUpdateMsg};
use windowing::WindowEvent;
use geom::scale_factor::ScaleFactor;
use geom::size::TypedSize2D;
use servo_msg::constellation_msg::{ConstellationChan, ExitMsg, ResizedWindowMsg, WindowSizeData};
use servo_util::memory::MemoryProfilerChan;
use servo_util::memory;
use servo_util::time::TimeProfilerChan;
use servo_util::time;
/// Starts the compositor, which listens for messages on the specified port.
///
/// This is the null compositor which doesn't draw anything to the screen.
/// It's intended for headless testing.
pub struct NullCompositor {
/// The port on which we receive messages.
pub port: Box<CompositorReceiver>,
/// A channel to the constellation.
constellation_chan: ConstellationChan,
/// A channel to the time profiler.
time_profiler_chan: TimeProfilerChan,
/// A channel to the memory profiler.
memory_profiler_chan: MemoryProfilerChan,
}
impl NullCompositor {
fn new(port: Box<CompositorReceiver>,
constellation_chan: ConstellationChan,
time_profiler_chan: TimeProfilerChan,
memory_profiler_chan: MemoryProfilerChan)
-> NullCompositor {
NullCompositor {
port: port,
constellation_chan: constellation_chan,
time_profiler_chan: time_profiler_chan,
memory_profiler_chan: memory_profiler_chan,
}
}
pub fn create(port: Box<CompositorReceiver>,
constellation_chan: ConstellationChan,
time_profiler_chan: TimeProfilerChan,
memory_profiler_chan: MemoryProfilerChan)
-> NullCompositor {
let compositor = NullCompositor::new(port,
constellation_chan,
time_profiler_chan,
memory_profiler_chan);
// Tell the constellation about the initial fake size.
{
let ConstellationChan(ref chan) = compositor.constellation_chan;
chan.send(ResizedWindowMsg(WindowSizeData {
initial_viewport: TypedSize2D(640_f32, 480_f32),
visible_viewport: TypedSize2D(640_f32, 480_f32),
device_pixel_ratio: ScaleFactor(1.0),
}));
}
compositor
}
}
impl CompositorEventListener for NullCompositor {
fn handle_event(&mut self, _: WindowEvent) -> bool {
match self.port.recv_compositor_msg() {
Exit(chan) => {
debug!("shutting down the constellation");
let ConstellationChan(ref con_chan) = self.constellation_chan;
con_chan.send(ExitMsg);
chan.send(());
}
ShutdownComplete => {
debug!("constellation completed shutdown");
return false
}
GetGraphicsMetadata(chan) => {
chan.send(None);
}
SetIds(_, response_chan, _) => {
response_chan.send(());
}
FrameTreeUpdateMsg(_, response_channel) => {
response_channel.send(());
}
// Explicitly list ignored messages so that when we add a new one,
// we'll notice and think about whether it needs a response, like
// SetIds.
CreateOrUpdateRootLayer(..) |
CreateOrUpdateDescendantLayer(..) |
SetLayerOrigin(..) | Paint(..) |
ChangeReadyState(..) | ChangeRenderState(..) | ScrollFragmentPoint(..) |
LoadComplete(..) | RenderMsgDiscarded(..) | ScrollTimeout(..) => ()
}
true
}
fn repaint_synchronously(&mut self) {}
fn shutdown(&mut self) {
// Drain compositor port, sometimes messages contain channels that are blocking
// another task from finishing (i.e. SetIds)
while self.port.try_recv_compositor_msg().is_some() {}
self.time_profiler_chan.send(time::ExitMsg);
self.memory_profiler_chan.send(memory::ExitMsg);
}
}