mirror of
https://github.com/servo/servo.git
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Create a new `RenderingContext` which is used to render to a `SurfmanRenderingContext`-related offscreen buffer. This allows having a temporary place to render Servo and then blitting the results to a subsection of the parent `RenderingContext`. The goal with this change is to remove the details of how servoshell renders from the `Compositor` and prepare for the compositor-per-WebView world. Co-authred-by: Ngo Iok Ui (Wu Yu Wei) <yuweiwu@pm.me> Signed-off-by: Martin Robinson <mrobinson@igalia.com> Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
862 lines
31 KiB
Rust
862 lines
31 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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#![deny(unsafe_code)]
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use std::cell::{Cell, RefCell};
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use std::ffi::c_void;
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use std::num::NonZeroU32;
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use std::rc::Rc;
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use euclid::default::{Rect, Size2D};
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use euclid::Point2D;
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use gleam::gl::{self, Gl};
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use glow::NativeFramebuffer;
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use image::RgbaImage;
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use log::{debug, trace, warn};
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use servo_media::player::context::{GlContext, NativeDisplay};
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use surfman::chains::{PreserveBuffer, SwapChain};
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#[cfg(all(target_os = "linux", not(target_env = "ohos")))]
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use surfman::platform::generic::multi::connection::NativeConnection as LinuxNativeConnection;
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#[cfg(all(target_os = "linux", not(target_env = "ohos")))]
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use surfman::platform::generic::multi::context::NativeContext as LinuxNativeContext;
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pub use surfman::Error;
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use surfman::{
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Adapter, Connection, Context, ContextAttributeFlags, ContextAttributes, Device, GLApi,
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NativeContext, NativeDevice, NativeWidget, Surface, SurfaceAccess, SurfaceInfo, SurfaceTexture,
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SurfaceType,
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};
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/// Describes the OpenGL version that is requested when a context is created.
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pub enum GLVersion {
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GL(u8, u8),
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GLES(u8, u8),
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}
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/// The `RenderingContext` trait defines a set of methods for managing
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/// an OpenGL or GLES rendering context.
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/// Implementors of this trait are responsible for handling the creation,
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/// management, and destruction of the rendering context and its associated
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/// resources.
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pub trait RenderingContext {
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/// Prepare this [`RenderingContext`] to be rendered upon by Servo. For instance,
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/// by binding a framebuffer to the current OpenGL context.
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fn prepare_for_rendering(&self) {}
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/// Read the contents of this [`Renderingcontext`] into an in-memory image. If the
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/// image cannot be read (for instance, if no rendering has taken place yet), then
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/// `None` is returned.
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///
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/// In a double-buffered [`RenderingContext`] this is expected to read from the back
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/// buffer. That means that once Servo renders to the context, this should return those
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/// results, even before [`RenderingContext::present`] is called.
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fn read_to_image(&self, source_rectangle: Rect<u32>) -> Option<RgbaImage>;
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/// Resizes the rendering surface to the given size.
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fn resize(&self, size: Size2D<i32>);
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/// Presents the rendered frame to the screen. In a double-buffered context, this would
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/// swap buffers.
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fn present(&self);
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/// Makes the context the current OpenGL context for this thread.
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/// After calling this function, it is valid to use OpenGL rendering
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/// commands.
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fn make_current(&self) -> Result<(), Error>;
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/// Returns the OpenGL or GLES API.
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fn gl_api(&self) -> Rc<dyn gleam::gl::Gl>;
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/// Describes the OpenGL version that is requested when a context is created.
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fn gl_version(&self) -> GLVersion;
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/// Returns the GL Context used by servo media player. Default to `GlContext::Unknown`.
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fn gl_context(&self) -> GlContext {
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GlContext::Unknown
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}
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/// Returns the GL Display used by servo media player. Default to `NativeDisplay::Unknown`.
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fn gl_display(&self) -> NativeDisplay {
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NativeDisplay::Unknown
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}
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/// Creates a texture from a given surface and returns the surface texture,
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/// the OpenGL texture object, and the size of the surface. Default to `None`.
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fn create_texture(&self, _surface: Surface) -> Option<(SurfaceTexture, u32, Size2D<i32>)> {
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None
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}
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/// Destroys the texture and returns the surface. Default to `None`.
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fn destroy_texture(&self, _surface_texture: SurfaceTexture) -> Option<Surface> {
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None
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}
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/// The connection to the display server for WebGL. Default to `None`.
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fn connection(&self) -> Option<Connection> {
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None
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}
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}
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/// A rendering context that uses the Surfman library to create and manage
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/// the OpenGL context and surface. This struct provides the default implementation
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/// of the `RenderingContext` trait, handling the creation, management, and destruction
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/// of the rendering context and its associated resources.
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///
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/// The `SurfmanRenderingContext` struct encapsulates the necessary data and methods
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/// to interact with the Surfman library, including creating surfaces, binding surfaces,
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/// resizing surfaces, presenting rendered frames, and managing the OpenGL context state.
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#[derive(Clone)]
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pub struct SurfmanRenderingContext(Rc<RenderingContextData>);
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struct RenderingContextData {
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gl: Rc<dyn Gl>,
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device: RefCell<Device>,
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context: RefCell<Context>,
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// We either render to a swap buffer or to a native widget
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swap_chain: Option<SwapChain<Device>>,
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}
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impl Drop for RenderingContextData {
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fn drop(&mut self) {
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let device = &mut self.device.borrow_mut();
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let context = &mut self.context.borrow_mut();
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if let Some(ref swap_chain) = self.swap_chain {
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let _ = swap_chain.destroy(device, context);
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}
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let _ = device.destroy_context(context);
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}
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}
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impl RenderingContext for SurfmanRenderingContext {
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fn gl_context(&self) -> GlContext {
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#[cfg(all(target_os = "linux", not(target_env = "ohos")))]
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{
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match self.native_context() {
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NativeContext::Default(LinuxNativeContext::Default(native_context)) => {
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GlContext::Egl(native_context.egl_context as usize)
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},
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NativeContext::Default(LinuxNativeContext::Alternate(native_context)) => {
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GlContext::Egl(native_context.egl_context as usize)
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},
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NativeContext::Alternate(_) => GlContext::Unknown,
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}
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}
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#[cfg(target_os = "windows")]
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{
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#[cfg(feature = "no-wgl")]
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{
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GlContext::Egl(self.native_context().egl_context as usize)
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}
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#[cfg(not(feature = "no-wgl"))]
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GlContext::Unknown
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}
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#[cfg(not(any(
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target_os = "windows",
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all(target_os = "linux", not(target_env = "ohos"))
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)))]
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{
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GlContext::Unknown
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}
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}
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fn gl_display(&self) -> NativeDisplay {
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#[cfg(all(target_os = "linux", not(target_env = "ohos")))]
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{
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match self.connection().native_connection() {
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surfman::NativeConnection::Default(LinuxNativeConnection::Default(connection)) => {
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NativeDisplay::Egl(connection.0 as usize)
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},
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surfman::NativeConnection::Default(LinuxNativeConnection::Alternate(
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connection,
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)) => NativeDisplay::X11(connection.x11_display as usize),
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surfman::NativeConnection::Alternate(_) => NativeDisplay::Unknown,
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}
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}
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#[cfg(target_os = "windows")]
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{
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#[cfg(feature = "no-wgl")]
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{
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NativeDisplay::Egl(self.native_device().egl_display as usize)
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}
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#[cfg(not(feature = "no-wgl"))]
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NativeDisplay::Unknown
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}
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#[cfg(not(any(
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target_os = "windows",
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all(target_os = "linux", not(target_env = "ohos"))
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)))]
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{
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NativeDisplay::Unknown
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}
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}
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fn prepare_for_rendering(&self) {
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self.0.gl.bind_framebuffer(
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gleam::gl::FRAMEBUFFER,
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self.framebuffer()
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.map_or(0, |framebuffer| framebuffer.0.into()),
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);
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}
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fn read_to_image(&self, source_rectangle: Rect<u32>) -> Option<RgbaImage> {
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let framebuffer_id = self
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.framebuffer()
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.map(|framebuffer| framebuffer.0.into())
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.unwrap_or(0);
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Framebuffer::read_framebuffer_to_image(self.gl_api(), framebuffer_id, source_rectangle)
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}
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fn resize(&self, size: Size2D<i32>) {
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if let Err(err) = self.resize(size) {
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warn!("Failed to resize surface: {:?}", err);
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}
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}
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fn present(&self) {
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if let Err(err) = self.present() {
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warn!("Failed to present surface: {:?}", err);
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}
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}
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fn make_current(&self) -> Result<(), Error> {
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self.make_gl_context_current()
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}
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#[allow(unsafe_code)]
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fn gl_api(&self) -> Rc<dyn gleam::gl::Gl> {
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self.0.gl.clone()
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}
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fn gl_version(&self) -> GLVersion {
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let device = self.0.device.borrow();
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let context = self.0.context.borrow();
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let descriptor = device.context_descriptor(&context);
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let attributes = device.context_descriptor_attributes(&descriptor);
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let major = attributes.version.major;
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let minor = attributes.version.minor;
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match self.connection().gl_api() {
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GLApi::GL => GLVersion::GL(major, minor),
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GLApi::GLES => GLVersion::GLES(major, minor),
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}
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}
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fn create_texture(&self, surface: Surface) -> Option<(SurfaceTexture, u32, Size2D<i32>)> {
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let device = &self.0.device.borrow();
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let context = &mut self.0.context.borrow_mut();
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let SurfaceInfo {
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id: front_buffer_id,
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size,
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..
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} = device.surface_info(&surface);
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debug!("... getting texture for surface {:?}", front_buffer_id);
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let surface_texture = device.create_surface_texture(context, surface).unwrap();
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let gl_texture = device
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.surface_texture_object(&surface_texture)
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.map(|tex| tex.0.get())
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.unwrap_or(0);
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Some((surface_texture, gl_texture, size))
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}
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fn destroy_texture(&self, surface_texture: SurfaceTexture) -> Option<Surface> {
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self.destroy_surface_texture(surface_texture).ok()
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}
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fn connection(&self) -> Option<Connection> {
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Some(self.connection())
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}
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}
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impl SurfmanRenderingContext {
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pub fn create(
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connection: &Connection,
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adapter: &Adapter,
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headless: Option<Size2D<i32>>,
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) -> Result<Self, Error> {
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let mut device = connection.create_device(adapter)?;
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let flags = ContextAttributeFlags::ALPHA |
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ContextAttributeFlags::DEPTH |
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ContextAttributeFlags::STENCIL;
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let version = match connection.gl_api() {
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GLApi::GLES => surfman::GLVersion { major: 3, minor: 0 },
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GLApi::GL => surfman::GLVersion { major: 3, minor: 2 },
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};
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let context_attributes = ContextAttributes { flags, version };
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let context_descriptor = device.create_context_descriptor(&context_attributes)?;
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let mut context = device.create_context(&context_descriptor, None)?;
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let surface_access = SurfaceAccess::GPUOnly;
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let swap_chain = if let Some(size) = headless {
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let surface_type = SurfaceType::Generic { size };
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let surface = device.create_surface(&context, surface_access, surface_type)?;
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device
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.bind_surface_to_context(&mut context, surface)
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.map_err(|(err, mut surface)| {
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let _ = device.destroy_surface(&mut context, &mut surface);
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err
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})?;
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device.make_context_current(&context)?;
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Some(SwapChain::create_attached(
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&mut device,
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&mut context,
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surface_access,
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)?)
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} else {
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None
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};
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#[allow(unsafe_code)]
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let gl = {
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match connection.gl_api() {
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GLApi::GL => unsafe {
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gl::GlFns::load_with(|s| device.get_proc_address(&context, s))
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},
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GLApi::GLES => unsafe {
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gl::GlesFns::load_with(|s| device.get_proc_address(&context, s))
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},
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}
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};
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let device = RefCell::new(device);
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let context = RefCell::new(context);
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let data = RenderingContextData {
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gl,
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device,
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context,
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swap_chain,
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};
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Ok(SurfmanRenderingContext(Rc::new(data)))
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}
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pub fn create_surface(
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&self,
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surface_type: SurfaceType<NativeWidget>,
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) -> Result<Surface, Error> {
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let device = &mut self.0.device.borrow_mut();
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let context = &self.0.context.borrow();
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let surface_access = SurfaceAccess::GPUOnly;
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device.create_surface(context, surface_access, surface_type)
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}
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pub fn bind_surface(&self, surface: Surface) -> Result<(), Error> {
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let device = &self.0.device.borrow();
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let context = &mut self.0.context.borrow_mut();
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device
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.bind_surface_to_context(context, surface)
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.map_err(|(err, mut surface)| {
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let _ = device.destroy_surface(context, &mut surface);
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err
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})?;
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device.make_context_current(context)?;
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Ok(())
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}
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pub fn destroy_surface(&self, mut surface: Surface) -> Result<(), Error> {
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let device = &self.0.device.borrow();
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let context = &mut self.0.context.borrow_mut();
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device.destroy_surface(context, &mut surface)
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}
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pub fn create_surface_texture(&self, surface: Surface) -> Result<SurfaceTexture, Error> {
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let device = &self.0.device.borrow();
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let context = &mut self.0.context.borrow_mut();
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device
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.create_surface_texture(context, surface)
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.map_err(|(error, _)| error)
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}
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pub fn destroy_surface_texture(
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&self,
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surface_texture: SurfaceTexture,
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) -> Result<Surface, Error> {
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let device = &self.0.device.borrow();
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let context = &mut self.0.context.borrow_mut();
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device
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.destroy_surface_texture(context, surface_texture)
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.map_err(|(error, _)| error)
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}
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pub fn make_gl_context_current(&self) -> Result<(), Error> {
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let device = &self.0.device.borrow();
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let context = &self.0.context.borrow();
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device.make_context_current(context)
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}
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pub fn swap_chain(&self) -> Result<&SwapChain<Device>, Error> {
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self.0.swap_chain.as_ref().ok_or(Error::WidgetAttached)
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}
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pub fn resize(&self, size: Size2D<i32>) -> Result<(), Error> {
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let device = &mut self.0.device.borrow_mut();
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let context = &mut self.0.context.borrow_mut();
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if let Some(swap_chain) = self.0.swap_chain.as_ref() {
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return swap_chain.resize(device, context, size);
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}
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let mut surface = device.unbind_surface_from_context(context)?.unwrap();
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device.resize_surface(context, &mut surface, size)?;
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device
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.bind_surface_to_context(context, surface)
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.map_err(|(err, mut surface)| {
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let _ = device.destroy_surface(context, &mut surface);
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err
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})
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}
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pub fn present(&self) -> Result<(), Error> {
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let device = &mut self.0.device.borrow_mut();
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let context = &mut self.0.context.borrow_mut();
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if let Some(ref swap_chain) = self.0.swap_chain {
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return swap_chain.swap_buffers(device, context, PreserveBuffer::No);
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}
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let mut surface = device.unbind_surface_from_context(context)?.unwrap();
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device.present_surface(context, &mut surface)?;
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device
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.bind_surface_to_context(context, surface)
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.map_err(|(err, mut surface)| {
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let _ = device.destroy_surface(context, &mut surface);
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err
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})
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}
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/// Invoke a closure with the surface associated with the current front buffer.
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/// This can be used to create a surfman::SurfaceTexture to blit elsewhere.
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pub fn with_front_buffer<F: FnOnce(&Device, Surface) -> Surface>(&self, f: F) {
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let device = &mut self.0.device.borrow_mut();
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let context = &mut self.0.context.borrow_mut();
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let surface = device
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.unbind_surface_from_context(context)
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.unwrap()
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.unwrap();
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let surface = f(device, surface);
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device.bind_surface_to_context(context, surface).unwrap();
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}
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pub fn device(&self) -> std::cell::Ref<Device> {
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self.0.device.borrow()
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}
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pub fn connection(&self) -> Connection {
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let device = &self.0.device.borrow();
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device.connection()
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}
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pub fn adapter(&self) -> Adapter {
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let device = &self.0.device.borrow();
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device.adapter()
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}
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pub fn native_context(&self) -> NativeContext {
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let device = &self.0.device.borrow();
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let context = &self.0.context.borrow();
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device.native_context(context)
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}
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pub fn native_device(&self) -> NativeDevice {
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let device = &self.0.device.borrow();
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device.native_device()
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}
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pub fn context_attributes(&self) -> ContextAttributes {
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let device = &self.0.device.borrow();
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let context = &self.0.context.borrow();
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let descriptor = &device.context_descriptor(context);
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device.context_descriptor_attributes(descriptor)
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}
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pub fn context_surface_info(&self) -> Result<Option<SurfaceInfo>, Error> {
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let device = &self.0.device.borrow();
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let context = &self.0.context.borrow();
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device.context_surface_info(context)
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}
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pub fn surface_info(&self, surface: &Surface) -> SurfaceInfo {
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let device = &self.0.device.borrow();
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device.surface_info(surface)
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}
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pub fn surface_texture_object(&self, surface: &SurfaceTexture) -> u32 {
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let device = &self.0.device.borrow();
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device
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.surface_texture_object(surface)
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.map(|t| t.0.get())
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.unwrap_or_default()
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}
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pub fn get_proc_address(&self, name: &str) -> *const c_void {
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let device = &self.0.device.borrow();
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let context = &self.0.context.borrow();
|
|
device.get_proc_address(context, name)
|
|
}
|
|
|
|
pub fn unbind_native_surface_from_context(&self) -> Result<(), Error> {
|
|
let device = self.0.device.borrow_mut();
|
|
let mut context = self.0.context.borrow_mut();
|
|
let mut surface = device.unbind_surface_from_context(&mut context)?.unwrap();
|
|
device.destroy_surface(&mut context, &mut surface)?;
|
|
Ok(())
|
|
}
|
|
|
|
pub fn bind_native_surface_to_context(&self, native_widget: NativeWidget) -> Result<(), Error> {
|
|
let mut device = self.0.device.borrow_mut();
|
|
let mut context = self.0.context.borrow_mut();
|
|
let surface_access = SurfaceAccess::GPUOnly;
|
|
let surface_type = SurfaceType::Widget { native_widget };
|
|
let surface = device.create_surface(&context, surface_access, surface_type)?;
|
|
device
|
|
.bind_surface_to_context(&mut context, surface)
|
|
.map_err(|(err, mut surface)| {
|
|
let _ = device.destroy_surface(&mut context, &mut surface);
|
|
err
|
|
})?;
|
|
device.make_context_current(&context)?;
|
|
Ok(())
|
|
}
|
|
|
|
pub fn framebuffer(&self) -> Option<NativeFramebuffer> {
|
|
self.context_surface_info()
|
|
.unwrap_or(None)
|
|
.and_then(|info| info.framebuffer_object)
|
|
}
|
|
|
|
/// Create a new offscreen context that is compatible with this [`SurfmanRenderingContext`].
|
|
/// The contents of the resulting [`OffscreenRenderingContext`] are guaranteed to be blit
|
|
/// compatible with the this context.
|
|
pub fn offscreen_context(&self, size: Size2D<u32>) -> OffscreenRenderingContext {
|
|
OffscreenRenderingContext::new(SurfmanRenderingContext(self.0.clone()), size)
|
|
}
|
|
}
|
|
|
|
struct Framebuffer {
|
|
gl: Rc<dyn Gl>,
|
|
size: Size2D<u32>,
|
|
framebuffer_id: gl::GLuint,
|
|
renderbuffer_id: gl::GLuint,
|
|
texture_id: gl::GLuint,
|
|
}
|
|
|
|
impl Framebuffer {
|
|
fn bind(&self) {
|
|
trace!("Binding FBO {}", self.framebuffer_id);
|
|
self.gl
|
|
.bind_framebuffer(gl::FRAMEBUFFER, self.framebuffer_id)
|
|
}
|
|
}
|
|
|
|
impl Drop for Framebuffer {
|
|
fn drop(&mut self) {
|
|
self.gl.bind_framebuffer(gl::FRAMEBUFFER, 0);
|
|
self.gl.delete_textures(&[self.texture_id]);
|
|
self.gl.delete_renderbuffers(&[self.renderbuffer_id]);
|
|
self.gl.delete_framebuffers(&[self.framebuffer_id]);
|
|
}
|
|
}
|
|
|
|
impl Framebuffer {
|
|
fn new(gl: Rc<dyn Gl>, size: Size2D<u32>) -> Self {
|
|
let framebuffer_ids = gl.gen_framebuffers(1);
|
|
gl.bind_framebuffer(gl::FRAMEBUFFER, framebuffer_ids[0]);
|
|
|
|
let texture_ids = gl.gen_textures(1);
|
|
gl.bind_texture(gl::TEXTURE_2D, texture_ids[0]);
|
|
gl.tex_image_2d(
|
|
gl::TEXTURE_2D,
|
|
0,
|
|
gl::RGBA as gl::GLint,
|
|
size.width as gl::GLsizei,
|
|
size.height as gl::GLsizei,
|
|
0,
|
|
gl::RGBA,
|
|
gl::UNSIGNED_BYTE,
|
|
None,
|
|
);
|
|
gl.tex_parameter_i(
|
|
gl::TEXTURE_2D,
|
|
gl::TEXTURE_MAG_FILTER,
|
|
gl::NEAREST as gl::GLint,
|
|
);
|
|
gl.tex_parameter_i(
|
|
gl::TEXTURE_2D,
|
|
gl::TEXTURE_MIN_FILTER,
|
|
gl::NEAREST as gl::GLint,
|
|
);
|
|
|
|
gl.framebuffer_texture_2d(
|
|
gl::FRAMEBUFFER,
|
|
gl::COLOR_ATTACHMENT0,
|
|
gl::TEXTURE_2D,
|
|
texture_ids[0],
|
|
0,
|
|
);
|
|
|
|
gl.bind_texture(gl::TEXTURE_2D, 0);
|
|
|
|
let renderbuffer_ids = gl.gen_renderbuffers(1);
|
|
let depth_rb = renderbuffer_ids[0];
|
|
gl.bind_renderbuffer(gl::RENDERBUFFER, depth_rb);
|
|
gl.renderbuffer_storage(
|
|
gl::RENDERBUFFER,
|
|
gl::DEPTH_COMPONENT24,
|
|
size.width as gl::GLsizei,
|
|
size.height as gl::GLsizei,
|
|
);
|
|
gl.framebuffer_renderbuffer(
|
|
gl::FRAMEBUFFER,
|
|
gl::DEPTH_ATTACHMENT,
|
|
gl::RENDERBUFFER,
|
|
depth_rb,
|
|
);
|
|
|
|
Self {
|
|
gl,
|
|
size,
|
|
framebuffer_id: *framebuffer_ids
|
|
.first()
|
|
.expect("Guaranteed by GL operations"),
|
|
renderbuffer_id: *renderbuffer_ids
|
|
.first()
|
|
.expect("Guaranteed by GL operations"),
|
|
texture_id: *texture_ids.first().expect("Guaranteed by GL operations"),
|
|
}
|
|
}
|
|
|
|
fn read_to_image(&self, source_rectangle: Rect<u32>) -> Option<RgbaImage> {
|
|
Self::read_framebuffer_to_image(self.gl.clone(), self.framebuffer_id, source_rectangle)
|
|
}
|
|
|
|
fn read_framebuffer_to_image(
|
|
gl: Rc<dyn Gl>,
|
|
framebuffer_id: u32,
|
|
source_rectangle: Rect<u32>,
|
|
) -> Option<RgbaImage> {
|
|
gl.bind_framebuffer(gl::FRAMEBUFFER, framebuffer_id);
|
|
|
|
// For some reason, OSMesa fails to render on the 3rd
|
|
// attempt in headless mode, under some conditions.
|
|
// I think this can only be some kind of synchronization
|
|
// bug in OSMesa, but explicitly un-binding any vertex
|
|
// array here seems to work around that bug.
|
|
// See https://github.com/servo/servo/issues/18606.
|
|
gl.bind_vertex_array(0);
|
|
|
|
let mut pixels = gl.read_pixels(
|
|
source_rectangle.origin.x as i32,
|
|
source_rectangle.origin.y as i32,
|
|
source_rectangle.width() as gl::GLsizei,
|
|
source_rectangle.height() as gl::GLsizei,
|
|
gl::RGBA,
|
|
gl::UNSIGNED_BYTE,
|
|
);
|
|
let gl_error = gl.get_error();
|
|
if gl_error != gl::NO_ERROR {
|
|
warn!("GL error code 0x{gl_error:x} set after read_pixels");
|
|
}
|
|
|
|
// flip image vertically (texture is upside down)
|
|
let source_rectangle = source_rectangle.to_usize();
|
|
let orig_pixels = pixels.clone();
|
|
let stride = source_rectangle.width() * 4;
|
|
for y in 0..source_rectangle.height() {
|
|
let dst_start = y * stride;
|
|
let src_start = (source_rectangle.height() - y - 1) * stride;
|
|
let src_slice = &orig_pixels[src_start..src_start + stride];
|
|
pixels[dst_start..dst_start + stride].clone_from_slice(&src_slice[..stride]);
|
|
}
|
|
|
|
RgbaImage::from_raw(
|
|
source_rectangle.width() as u32,
|
|
source_rectangle.height() as u32,
|
|
pixels,
|
|
)
|
|
}
|
|
}
|
|
|
|
pub struct OffscreenRenderingContext {
|
|
parent_context: SurfmanRenderingContext,
|
|
size: Cell<Size2D<u32>>,
|
|
back_framebuffer: RefCell<Framebuffer>,
|
|
front_framebuffer: RefCell<Option<Framebuffer>>,
|
|
}
|
|
|
|
type RenderToParentCallback = Box<dyn Fn(&glow::Context, Rect<i32>) + Send + Sync>;
|
|
|
|
impl OffscreenRenderingContext {
|
|
fn new(parent_context: SurfmanRenderingContext, size: Size2D<u32>) -> Self {
|
|
let next_framebuffer = Framebuffer::new(parent_context.gl_api(), size);
|
|
Self {
|
|
parent_context,
|
|
size: Cell::new(size),
|
|
back_framebuffer: RefCell::new(next_framebuffer),
|
|
front_framebuffer: Default::default(),
|
|
}
|
|
}
|
|
|
|
pub fn parent_context(&self) -> &SurfmanRenderingContext {
|
|
&self.parent_context
|
|
}
|
|
|
|
pub fn front_framebuffer_id(&self) -> Option<gl::GLuint> {
|
|
self.front_framebuffer
|
|
.borrow()
|
|
.as_ref()
|
|
.map(|framebuffer| framebuffer.framebuffer_id)
|
|
}
|
|
|
|
pub fn render_to_parent_callback(&self) -> Option<RenderToParentCallback> {
|
|
// Don't accept a `None` context for the read framebuffer.
|
|
let front_framebuffer_id =
|
|
NonZeroU32::new(self.front_framebuffer_id()?).map(NativeFramebuffer)?;
|
|
let parent_context_framebuffer_id = self.parent_context.framebuffer();
|
|
let size = self.size.get();
|
|
Some(Box::new(move |gl, target_rect| {
|
|
Self::render_framebuffer_to_parent_context(
|
|
gl,
|
|
Rect::new(Point2D::origin(), size.to_i32()),
|
|
front_framebuffer_id,
|
|
target_rect,
|
|
parent_context_framebuffer_id,
|
|
);
|
|
}))
|
|
}
|
|
|
|
#[allow(unsafe_code)]
|
|
fn render_framebuffer_to_parent_context(
|
|
gl: &glow::Context,
|
|
source_rect: Rect<i32>,
|
|
source_framebuffer_id: NativeFramebuffer,
|
|
target_rect: Rect<i32>,
|
|
target_framebuffer_id: Option<NativeFramebuffer>,
|
|
) {
|
|
use glow::HasContext as _;
|
|
unsafe {
|
|
gl.clear_color(0.0, 0.0, 0.0, 0.0);
|
|
gl.scissor(
|
|
target_rect.origin.x,
|
|
target_rect.origin.y,
|
|
target_rect.width(),
|
|
target_rect.height(),
|
|
);
|
|
gl.enable(gl::SCISSOR_TEST);
|
|
gl.clear(gl::COLOR_BUFFER_BIT);
|
|
gl.disable(gl::SCISSOR_TEST);
|
|
|
|
gl.bind_framebuffer(gl::READ_FRAMEBUFFER, Some(source_framebuffer_id));
|
|
gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, target_framebuffer_id);
|
|
|
|
gl.blit_framebuffer(
|
|
source_rect.origin.x,
|
|
source_rect.origin.y,
|
|
source_rect.origin.x + source_rect.width(),
|
|
source_rect.origin.y + source_rect.height(),
|
|
target_rect.origin.x,
|
|
target_rect.origin.y,
|
|
target_rect.origin.x + target_rect.width(),
|
|
target_rect.origin.y + target_rect.height(),
|
|
gl::COLOR_BUFFER_BIT,
|
|
gl::NEAREST,
|
|
);
|
|
gl.bind_framebuffer(gl::FRAMEBUFFER, target_framebuffer_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
impl RenderingContext for OffscreenRenderingContext {
|
|
fn resize(&self, size: Size2D<i32>) {
|
|
// We do not resize any buffers right now. The current buffers might be too big or too
|
|
// small, but we only want to ensure (later) that next buffer that we draw to is the
|
|
// correct size.
|
|
self.size.set(size.to_u32());
|
|
}
|
|
|
|
fn prepare_for_rendering(&self) {
|
|
self.back_framebuffer.borrow().bind();
|
|
}
|
|
|
|
fn present(&self) {
|
|
trace!(
|
|
"Unbinding FBO {}",
|
|
self.back_framebuffer.borrow().framebuffer_id
|
|
);
|
|
self.gl_api().bind_framebuffer(gl::FRAMEBUFFER, 0);
|
|
|
|
let new_back_framebuffer = match self.front_framebuffer.borrow_mut().take() {
|
|
Some(framebuffer) if framebuffer.size == self.size.get() => framebuffer,
|
|
_ => Framebuffer::new(self.gl_api(), self.size.get()),
|
|
};
|
|
|
|
let new_front_framebuffer = std::mem::replace(
|
|
&mut *self.back_framebuffer.borrow_mut(),
|
|
new_back_framebuffer,
|
|
);
|
|
*self.front_framebuffer.borrow_mut() = Some(new_front_framebuffer);
|
|
}
|
|
|
|
fn make_current(&self) -> Result<(), surfman::Error> {
|
|
self.parent_context.make_gl_context_current()
|
|
}
|
|
|
|
fn gl_api(&self) -> Rc<dyn gleam::gl::Gl> {
|
|
self.parent_context.gl_api()
|
|
}
|
|
|
|
fn gl_version(&self) -> GLVersion {
|
|
self.parent_context.gl_version()
|
|
}
|
|
|
|
fn create_texture(&self, surface: Surface) -> Option<(SurfaceTexture, u32, Size2D<i32>)> {
|
|
self.parent_context.create_texture(surface)
|
|
}
|
|
|
|
fn destroy_texture(&self, surface_texture: SurfaceTexture) -> Option<Surface> {
|
|
self.parent_context.destroy_texture(surface_texture)
|
|
}
|
|
|
|
fn connection(&self) -> Option<Connection> {
|
|
Some(self.parent_context.connection())
|
|
}
|
|
|
|
fn read_to_image(&self, source_rectangle: Rect<u32>) -> Option<RgbaImage> {
|
|
self.back_framebuffer
|
|
.borrow()
|
|
.read_to_image(source_rectangle)
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod test {
|
|
use euclid::{Point2D, Rect, Size2D};
|
|
use gleam::gl;
|
|
use image::Rgba;
|
|
use surfman::{Connection, ContextAttributeFlags, ContextAttributes, Error, GLApi, GLVersion};
|
|
|
|
use super::Framebuffer;
|
|
|
|
#[test]
|
|
#[allow(unsafe_code)]
|
|
fn test_read_pixels() -> Result<(), Error> {
|
|
let connection = Connection::new()?;
|
|
let adapter = connection.create_software_adapter()?;
|
|
let mut device = connection.create_device(&adapter)?;
|
|
let context_descriptor = device.create_context_descriptor(&ContextAttributes {
|
|
version: GLVersion::new(3, 0),
|
|
flags: ContextAttributeFlags::empty(),
|
|
})?;
|
|
let mut context = device.create_context(&context_descriptor, None)?;
|
|
|
|
let gl = match connection.gl_api() {
|
|
GLApi::GL => unsafe { gl::GlFns::load_with(|s| device.get_proc_address(&context, s)) },
|
|
GLApi::GLES => unsafe {
|
|
gl::GlesFns::load_with(|s| device.get_proc_address(&context, s))
|
|
},
|
|
};
|
|
|
|
device.make_context_current(&context)?;
|
|
|
|
{
|
|
const SIZE: u32 = 16;
|
|
let framebuffer = Framebuffer::new(gl, Size2D::new(SIZE, SIZE));
|
|
framebuffer.bind();
|
|
framebuffer
|
|
.gl
|
|
.clear_color(12.0 / 255.0, 34.0 / 255.0, 56.0 / 255.0, 78.0 / 255.0);
|
|
framebuffer.gl.clear(gl::COLOR_BUFFER_BIT);
|
|
|
|
let img = framebuffer
|
|
.read_to_image(Rect::new(Point2D::zero(), Size2D::new(SIZE, SIZE)))
|
|
.expect("Should have been able to read back image.");
|
|
assert_eq!(img.width(), SIZE);
|
|
assert_eq!(img.height(), SIZE);
|
|
|
|
let expected_pixel: Rgba<u8> = Rgba([12, 34, 56, 78]);
|
|
assert!(img.pixels().all(|&p| p == expected_pixel));
|
|
}
|
|
|
|
device.destroy_context(&mut context)?;
|
|
|
|
Ok(())
|
|
}
|
|
}
|