servo/components/canvas/canvas_data.rs
2018-11-19 14:47:27 +01:00

954 lines
32 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use azure::azure::AzFloat;
use azure::azure_hl::SurfacePattern;
use azure::azure_hl::{AntialiasMode, CapStyle, CompositionOp, JoinStyle};
use azure::azure_hl::{
BackendType, DrawOptions, DrawTarget, Pattern, StrokeOptions, SurfaceFormat,
};
use azure::azure_hl::{Color, ColorPattern, DrawSurfaceOptions, Filter, PathBuilder};
use azure::azure_hl::{ExtendMode, GradientStop, LinearGradientPattern, RadialGradientPattern};
use canvas_traits::canvas::*;
use cssparser::RGBA;
use euclid::{Point2D, Rect, Size2D, Transform2D, Vector2D};
use ipc_channel::ipc::IpcSender;
use num_traits::ToPrimitive;
use serde_bytes::ByteBuf;
use std::mem;
use std::sync::Arc;
pub struct CanvasData<'a> {
drawtarget: DrawTarget,
/// TODO(pcwalton): Support multiple paths.
path_builder: PathBuilder,
state: CanvasPaintState<'a>,
saved_states: Vec<CanvasPaintState<'a>>,
webrender_api: webrender_api::RenderApi,
image_key: Option<webrender_api::ImageKey>,
/// An old webrender image key that can be deleted when the next epoch ends.
old_image_key: Option<webrender_api::ImageKey>,
/// An old webrender image key that can be deleted when the current epoch ends.
very_old_image_key: Option<webrender_api::ImageKey>,
pub canvas_id: CanvasId,
}
impl<'a> CanvasData<'a> {
pub fn new(
size: Size2D<u32>,
webrender_api_sender: webrender_api::RenderApiSender,
antialias: AntialiasMode,
canvas_id: CanvasId,
) -> CanvasData<'a> {
let draw_target = CanvasData::create(size);
let path_builder = draw_target.create_path_builder();
let webrender_api = webrender_api_sender.create_api();
CanvasData {
drawtarget: draw_target,
path_builder: path_builder,
state: CanvasPaintState::new(antialias),
saved_states: vec![],
webrender_api: webrender_api,
image_key: None,
old_image_key: None,
very_old_image_key: None,
canvas_id: canvas_id,
}
}
pub fn draw_image(
&self,
image_data: Vec<u8>,
image_size: Size2D<f64>,
dest_rect: Rect<f64>,
source_rect: Rect<f64>,
smoothing_enabled: bool,
) {
// We round up the floating pixel values to draw the pixels
let source_rect = source_rect.ceil();
// It discards the extra pixels (if any) that won't be painted
let image_data = if Rect::from_size(image_size).contains_rect(&source_rect) {
pixels::rgba8_get_rect(&image_data, image_size.to_u32(), source_rect.to_u32()).into()
} else {
image_data.into()
};
let writer = |draw_target: &DrawTarget| {
write_image(
&draw_target,
image_data,
source_rect.size,
dest_rect,
smoothing_enabled,
self.state.draw_options.composition,
self.state.draw_options.alpha,
);
};
if self.need_to_draw_shadow() {
let rect = Rect::new(
Point2D::new(dest_rect.origin.x as f32, dest_rect.origin.y as f32),
Size2D::new(dest_rect.size.width as f32, dest_rect.size.height as f32),
);
self.draw_with_shadow(&rect, writer);
} else {
writer(&self.drawtarget);
}
}
pub fn save_context_state(&mut self) {
self.saved_states.push(self.state.clone());
}
pub fn restore_context_state(&mut self) {
if let Some(state) = self.saved_states.pop() {
mem::replace(&mut self.state, state);
self.drawtarget.set_transform(&self.state.transform);
self.drawtarget.pop_clip();
}
}
pub fn fill_text(&self, text: String, x: f64, y: f64, max_width: Option<f64>) {
error!(
"Unimplemented canvas2d.fillText. Values received: {}, {}, {}, {:?}.",
text, x, y, max_width
);
}
pub fn fill_rect(&self, rect: &Rect<f32>) {
if is_zero_size_gradient(&self.state.fill_style) {
return; // Paint nothing if gradient size is zero.
}
let draw_rect = Rect::new(
rect.origin,
match self.state.fill_style {
Pattern::Surface(ref surface) => {
let surface_size = surface.size();
match (surface.repeat_x, surface.repeat_y) {
(true, true) => rect.size,
(true, false) => Size2D::new(rect.size.width, surface_size.height as f32),
(false, true) => Size2D::new(surface_size.width as f32, rect.size.height),
(false, false) => {
Size2D::new(surface_size.width as f32, surface_size.height as f32)
},
}
},
_ => rect.size,
},
);
if self.need_to_draw_shadow() {
self.draw_with_shadow(&draw_rect, |new_draw_target: &DrawTarget| {
new_draw_target.fill_rect(
&draw_rect,
self.state.fill_style.to_pattern_ref(),
Some(&self.state.draw_options),
);
});
} else {
self.drawtarget.fill_rect(
&draw_rect,
self.state.fill_style.to_pattern_ref(),
Some(&self.state.draw_options),
);
}
}
pub fn clear_rect(&self, rect: &Rect<f32>) {
self.drawtarget.clear_rect(rect);
}
pub fn stroke_rect(&self, rect: &Rect<f32>) {
if is_zero_size_gradient(&self.state.stroke_style) {
return; // Paint nothing if gradient size is zero.
}
if self.need_to_draw_shadow() {
self.draw_with_shadow(&rect, |new_draw_target: &DrawTarget| {
new_draw_target.stroke_rect(
rect,
self.state.stroke_style.to_pattern_ref(),
&self.state.stroke_opts,
&self.state.draw_options,
);
});
} else if rect.size.width == 0. || rect.size.height == 0. {
let cap = match self.state.stroke_opts.line_join {
JoinStyle::Round => CapStyle::Round,
_ => CapStyle::Butt,
};
let stroke_opts = StrokeOptions::new(
self.state.stroke_opts.line_width,
self.state.stroke_opts.line_join,
cap,
self.state.stroke_opts.miter_limit,
self.state.stroke_opts.mDashPattern,
);
self.drawtarget.stroke_line(
rect.origin,
rect.bottom_right(),
self.state.stroke_style.to_pattern_ref(),
&stroke_opts,
&self.state.draw_options,
);
} else {
self.drawtarget.stroke_rect(
rect,
self.state.stroke_style.to_pattern_ref(),
&self.state.stroke_opts,
&self.state.draw_options,
);
}
}
pub fn begin_path(&mut self) {
self.path_builder = self.drawtarget.create_path_builder()
}
pub fn close_path(&self) {
self.path_builder.close()
}
pub fn fill(&self) {
if is_zero_size_gradient(&self.state.fill_style) {
return; // Paint nothing if gradient size is zero.
}
self.drawtarget.fill(
&self.path_builder.finish(),
self.state.fill_style.to_pattern_ref(),
&self.state.draw_options,
);
}
pub fn stroke(&self) {
if is_zero_size_gradient(&self.state.stroke_style) {
return; // Paint nothing if gradient size is zero.
}
self.drawtarget.stroke(
&self.path_builder.finish(),
self.state.stroke_style.to_pattern_ref(),
&self.state.stroke_opts,
&self.state.draw_options,
);
}
pub fn clip(&self) {
self.drawtarget.push_clip(&self.path_builder.finish());
}
pub fn is_point_in_path(
&mut self,
x: f64,
y: f64,
_fill_rule: FillRule,
chan: IpcSender<bool>,
) {
let path = self.path_builder.finish();
let result = path.contains_point(x, y, &self.state.transform);
self.path_builder = path.copy_to_builder();
chan.send(result).unwrap();
}
pub fn move_to(&self, point: &Point2D<AzFloat>) {
self.path_builder.move_to(*point)
}
pub fn line_to(&self, point: &Point2D<AzFloat>) {
self.path_builder.line_to(*point)
}
pub fn rect(&self, rect: &Rect<f32>) {
self.path_builder
.move_to(Point2D::new(rect.origin.x, rect.origin.y));
self.path_builder
.line_to(Point2D::new(rect.origin.x + rect.size.width, rect.origin.y));
self.path_builder.line_to(Point2D::new(
rect.origin.x + rect.size.width,
rect.origin.y + rect.size.height,
));
self.path_builder.line_to(Point2D::new(
rect.origin.x,
rect.origin.y + rect.size.height,
));
self.path_builder.close();
}
pub fn quadratic_curve_to(&self, cp: &Point2D<AzFloat>, endpoint: &Point2D<AzFloat>) {
self.path_builder.quadratic_curve_to(cp, endpoint)
}
pub fn bezier_curve_to(
&self,
cp1: &Point2D<AzFloat>,
cp2: &Point2D<AzFloat>,
endpoint: &Point2D<AzFloat>,
) {
self.path_builder.bezier_curve_to(cp1, cp2, endpoint)
}
pub fn arc(
&self,
center: &Point2D<AzFloat>,
radius: AzFloat,
start_angle: AzFloat,
end_angle: AzFloat,
ccw: bool,
) {
self.path_builder
.arc(*center, radius, start_angle, end_angle, ccw)
}
pub fn arc_to(&self, cp1: &Point2D<AzFloat>, cp2: &Point2D<AzFloat>, radius: AzFloat) {
let cp0 = self.path_builder.get_current_point();
let cp1 = *cp1;
let cp2 = *cp2;
if (cp0.x == cp1.x && cp0.y == cp1.y) || cp1 == cp2 || radius == 0.0 {
self.line_to(&cp1);
return;
}
// if all three control points lie on a single straight line,
// connect the first two by a straight line
let direction = (cp2.x - cp1.x) * (cp0.y - cp1.y) + (cp2.y - cp1.y) * (cp1.x - cp0.x);
if direction == 0.0 {
self.line_to(&cp1);
return;
}
// otherwise, draw the Arc
let a2 = (cp0.x - cp1.x).powi(2) + (cp0.y - cp1.y).powi(2);
let b2 = (cp1.x - cp2.x).powi(2) + (cp1.y - cp2.y).powi(2);
let d = {
let c2 = (cp0.x - cp2.x).powi(2) + (cp0.y - cp2.y).powi(2);
let cosx = (a2 + b2 - c2) / (2.0 * (a2 * b2).sqrt());
let sinx = (1.0 - cosx.powi(2)).sqrt();
radius / ((1.0 - cosx) / sinx)
};
// first tangent point
let anx = (cp1.x - cp0.x) / a2.sqrt();
let any = (cp1.y - cp0.y) / a2.sqrt();
let tp1 = Point2D::new(cp1.x - anx * d, cp1.y - any * d);
// second tangent point
let bnx = (cp1.x - cp2.x) / b2.sqrt();
let bny = (cp1.y - cp2.y) / b2.sqrt();
let tp2 = Point2D::new(cp1.x - bnx * d, cp1.y - bny * d);
// arc center and angles
let anticlockwise = direction < 0.0;
let cx = tp1.x + any * radius * if anticlockwise { 1.0 } else { -1.0 };
let cy = tp1.y - anx * radius * if anticlockwise { 1.0 } else { -1.0 };
let angle_start = (tp1.y - cy).atan2(tp1.x - cx);
let angle_end = (tp2.y - cy).atan2(tp2.x - cx);
self.line_to(&tp1);
if [cx, cy, angle_start, angle_end]
.iter()
.all(|x| x.is_finite())
{
self.arc(
&Point2D::new(cx, cy),
radius,
angle_start,
angle_end,
anticlockwise,
);
}
}
pub fn ellipse(
&mut self,
center: &Point2D<AzFloat>,
radius_x: AzFloat,
radius_y: AzFloat,
rotation_angle: AzFloat,
start_angle: AzFloat,
end_angle: AzFloat,
ccw: bool,
) {
self.path_builder.ellipse(
*center,
radius_x,
radius_y,
rotation_angle,
start_angle,
end_angle,
ccw,
);
}
pub fn set_fill_style(&mut self, style: FillOrStrokeStyle) {
if let Some(pattern) = style.to_azure_pattern(&self.drawtarget) {
self.state.fill_style = pattern
}
}
pub fn set_stroke_style(&mut self, style: FillOrStrokeStyle) {
if let Some(pattern) = style.to_azure_pattern(&self.drawtarget) {
self.state.stroke_style = pattern
}
}
pub fn set_line_width(&mut self, width: f32) {
self.state.stroke_opts.line_width = width;
}
pub fn set_line_cap(&mut self, cap: LineCapStyle) {
self.state.stroke_opts.line_cap = cap.to_azure_style();
}
pub fn set_line_join(&mut self, join: LineJoinStyle) {
self.state.stroke_opts.line_join = join.to_azure_style();
}
pub fn set_miter_limit(&mut self, limit: f32) {
self.state.stroke_opts.miter_limit = limit;
}
pub fn set_transform(&mut self, transform: &Transform2D<f32>) {
self.state.transform = transform.clone();
self.drawtarget.set_transform(transform)
}
pub fn set_global_alpha(&mut self, alpha: f32) {
self.state.draw_options.alpha = alpha;
}
pub fn set_global_composition(&mut self, op: CompositionOrBlending) {
self.state
.draw_options
.set_composition_op(op.to_azure_style());
}
pub fn create(size: Size2D<u32>) -> DrawTarget {
// FIXME(nox): Why is the size made of i32 values?
DrawTarget::new(BackendType::Skia, size.to_i32(), SurfaceFormat::B8G8R8A8)
}
pub fn recreate(&mut self, size: Size2D<u32>) {
self.drawtarget = CanvasData::create(size);
self.state = CanvasPaintState::new(self.state.draw_options.antialias);
self.saved_states.clear();
// Webrender doesn't let images change size, so we clear the webrender image key.
// TODO: there is an annying race condition here: the display list builder
// might still be using the old image key. Really, we should be scheduling the image
// for later deletion, not deleting it immediately.
// https://github.com/servo/servo/issues/17534
if let Some(image_key) = self.image_key.take() {
// If this executes, then we are in a new epoch since we last recreated the canvas,
// so `old_image_key` must be `None`.
debug_assert!(self.old_image_key.is_none());
self.old_image_key = Some(image_key);
}
}
#[allow(unsafe_code)]
pub fn send_pixels(&mut self, chan: IpcSender<Option<ByteBuf>>) {
let data = unsafe {
self.drawtarget
.snapshot()
.get_data_surface()
.data()
.to_vec()
};
chan.send(Some(data.into())).unwrap();
}
#[allow(unsafe_code)]
pub fn send_data(&mut self, chan: IpcSender<CanvasImageData>) {
let size = self.drawtarget.get_size();
let descriptor = webrender_api::ImageDescriptor {
size: webrender_api::DeviceUintSize::new(size.width as u32, size.height as u32),
stride: None,
format: webrender_api::ImageFormat::BGRA8,
offset: 0,
is_opaque: false,
allow_mipmaps: false,
};
let data = webrender_api::ImageData::Raw(Arc::new(unsafe {
self.drawtarget.snapshot().get_data_surface().data().into()
}));
let mut txn = webrender_api::Transaction::new();
match self.image_key {
Some(image_key) => {
debug!("Updating image {:?}.", image_key);
txn.update_image(image_key, descriptor, data, None);
},
None => {
self.image_key = Some(self.webrender_api.generate_image_key());
debug!("New image {:?}.", self.image_key);
txn.add_image(self.image_key.unwrap(), descriptor, data, None);
},
}
if let Some(image_key) =
mem::replace(&mut self.very_old_image_key, self.old_image_key.take())
{
txn.delete_image(image_key);
}
self.webrender_api.update_resources(txn.resource_updates);
let data = CanvasImageData {
image_key: self.image_key.unwrap(),
};
chan.send(data).unwrap();
}
// https://html.spec.whatwg.org/multipage/#dom-context-2d-putimagedata
pub fn put_image_data(&mut self, mut imagedata: Vec<u8>, rect: Rect<u32>) {
assert_eq!(imagedata.len() % 4, 0);
assert_eq!(rect.size.area() as usize, imagedata.len() / 4);
pixels::rgba8_byte_swap_and_premultiply_inplace(&mut imagedata);
let source_surface = self
.drawtarget
.create_source_surface_from_data(
&imagedata,
rect.size.to_i32(),
rect.size.width as i32 * 4,
SurfaceFormat::B8G8R8A8,
)
.unwrap();
self.drawtarget.copy_surface(
source_surface,
Rect::from_size(rect.size.to_i32()),
rect.origin.to_i32(),
);
}
pub fn set_shadow_offset_x(&mut self, value: f64) {
self.state.shadow_offset_x = value;
}
pub fn set_shadow_offset_y(&mut self, value: f64) {
self.state.shadow_offset_y = value;
}
pub fn set_shadow_blur(&mut self, value: f64) {
self.state.shadow_blur = value;
}
pub fn set_shadow_color(&mut self, value: Color) {
self.state.shadow_color = value;
}
// https://html.spec.whatwg.org/multipage/#when-shadows-are-drawn
fn need_to_draw_shadow(&self) -> bool {
self.state.shadow_color.a != 0.0f32 &&
(self.state.shadow_offset_x != 0.0f64 ||
self.state.shadow_offset_y != 0.0f64 ||
self.state.shadow_blur != 0.0f64)
}
fn create_draw_target_for_shadow(&self, source_rect: &Rect<f32>) -> DrawTarget {
let draw_target = self.drawtarget.create_similar_draw_target(
&Size2D::new(
source_rect.size.width as i32,
source_rect.size.height as i32,
),
self.drawtarget.get_format(),
);
let matrix = Transform2D::identity()
.pre_translate(-source_rect.origin.to_vector().cast())
.pre_mul(&self.state.transform);
draw_target.set_transform(&matrix);
draw_target
}
fn draw_with_shadow<F>(&self, rect: &Rect<f32>, draw_shadow_source: F)
where
F: FnOnce(&DrawTarget),
{
let shadow_src_rect = self.state.transform.transform_rect(rect);
let new_draw_target = self.create_draw_target_for_shadow(&shadow_src_rect);
draw_shadow_source(&new_draw_target);
self.drawtarget.draw_surface_with_shadow(
new_draw_target.snapshot(),
&Point2D::new(
shadow_src_rect.origin.x as AzFloat,
shadow_src_rect.origin.y as AzFloat,
),
&self.state.shadow_color,
&Vector2D::new(
self.state.shadow_offset_x as AzFloat,
self.state.shadow_offset_y as AzFloat,
),
(self.state.shadow_blur / 2.0f64) as AzFloat,
self.state.draw_options.composition,
);
}
/// It reads image data from the canvas
/// canvas_size: The size of the canvas we're reading from
/// read_rect: The area of the canvas we want to read from
#[allow(unsafe_code)]
pub fn read_pixels(&self, read_rect: Rect<u32>, canvas_size: Size2D<u32>) -> Vec<u8> {
let canvas_rect = Rect::from_size(canvas_size);
if canvas_rect
.intersection(&read_rect)
.map_or(true, |rect| rect.is_empty())
{
return vec![];
}
let data_surface = self.drawtarget.snapshot().get_data_surface();
pixels::rgba8_get_rect(
unsafe { data_surface.data() },
canvas_size.to_u32(),
read_rect.to_u32(),
)
.into_owned()
}
}
impl<'a> Drop for CanvasData<'a> {
fn drop(&mut self) {
let mut txn = webrender_api::Transaction::new();
if let Some(image_key) = self.old_image_key.take() {
txn.delete_image(image_key);
}
if let Some(image_key) = self.very_old_image_key.take() {
txn.delete_image(image_key);
}
self.webrender_api.update_resources(txn.resource_updates);
}
}
#[derive(Clone)]
struct CanvasPaintState<'a> {
draw_options: DrawOptions,
fill_style: Pattern,
stroke_style: Pattern,
stroke_opts: StrokeOptions<'a>,
/// The current 2D transform matrix.
transform: Transform2D<f32>,
shadow_offset_x: f64,
shadow_offset_y: f64,
shadow_blur: f64,
shadow_color: Color,
}
impl<'a> CanvasPaintState<'a> {
fn new(antialias: AntialiasMode) -> CanvasPaintState<'a> {
CanvasPaintState {
draw_options: DrawOptions::new(1.0, CompositionOp::Over, antialias),
fill_style: Pattern::Color(ColorPattern::new(Color::black())),
stroke_style: Pattern::Color(ColorPattern::new(Color::black())),
stroke_opts: StrokeOptions::new(
1.0,
JoinStyle::MiterOrBevel,
CapStyle::Butt,
10.0,
&[],
),
transform: Transform2D::identity(),
shadow_offset_x: 0.0,
shadow_offset_y: 0.0,
shadow_blur: 0.0,
shadow_color: Color::transparent(),
}
}
}
fn is_zero_size_gradient(pattern: &Pattern) -> bool {
if let &Pattern::LinearGradient(ref gradient) = pattern {
if gradient.is_zero_size() {
return true;
}
}
false
}
/// It writes an image to the destination target
/// draw_target: the destination target where the image_data will be copied
/// image_data: Pixel information of the image to be written. It takes RGBA8
/// image_size: The size of the image to be written
/// dest_rect: Area of the destination target where the pixels will be copied
/// smoothing_enabled: It determines if smoothing is applied to the image result
fn write_image(
draw_target: &DrawTarget,
image_data: Vec<u8>,
image_size: Size2D<f64>,
dest_rect: Rect<f64>,
smoothing_enabled: bool,
composition_op: CompositionOp,
global_alpha: f32,
) {
if image_data.is_empty() {
return;
}
let image_rect = Rect::new(Point2D::zero(), image_size);
// From spec https://html.spec.whatwg.org/multipage/#dom-context-2d-drawimage
// When scaling up, if the imageSmoothingEnabled attribute is set to true, the user agent should attempt
// to apply a smoothing algorithm to the image data when it is scaled.
// Otherwise, the image must be rendered using nearest-neighbor interpolation.
let filter = if smoothing_enabled {
Filter::Linear
} else {
Filter::Point
};
let image_size = image_size.to_i32();
let source_surface = draw_target
.create_source_surface_from_data(
&image_data,
image_size,
image_size.width * 4,
SurfaceFormat::B8G8R8A8,
)
.unwrap();
let draw_surface_options = DrawSurfaceOptions::new(filter, true);
let draw_options = DrawOptions::new(global_alpha, composition_op, AntialiasMode::None);
draw_target.draw_surface(
source_surface,
dest_rect.to_azure_style(),
image_rect.to_azure_style(),
draw_surface_options,
draw_options,
);
}
pub trait PointToi32 {
fn to_i32(&self) -> Point2D<i32>;
}
impl PointToi32 for Point2D<f64> {
fn to_i32(&self) -> Point2D<i32> {
Point2D::new(self.x.to_i32().unwrap(), self.y.to_i32().unwrap())
}
}
pub trait SizeToi32 {
fn to_i32(&self) -> Size2D<i32>;
}
impl SizeToi32 for Size2D<f64> {
fn to_i32(&self) -> Size2D<i32> {
Size2D::new(self.width.to_i32().unwrap(), self.height.to_i32().unwrap())
}
}
pub trait RectToi32 {
fn to_i32(&self) -> Rect<i32>;
fn ceil(&self) -> Rect<f64>;
}
impl RectToi32 for Rect<f64> {
fn to_i32(&self) -> Rect<i32> {
Rect::new(
Point2D::new(
self.origin.x.to_i32().unwrap(),
self.origin.y.to_i32().unwrap(),
),
Size2D::new(
self.size.width.to_i32().unwrap(),
self.size.height.to_i32().unwrap(),
),
)
}
fn ceil(&self) -> Rect<f64> {
Rect::new(
Point2D::new(self.origin.x.ceil(), self.origin.y.ceil()),
Size2D::new(self.size.width.ceil(), self.size.height.ceil()),
)
}
}
pub trait ToAzureStyle {
type Target;
fn to_azure_style(self) -> Self::Target;
}
impl ToAzureStyle for Rect<f64> {
type Target = Rect<AzFloat>;
fn to_azure_style(self) -> Rect<AzFloat> {
Rect::new(
Point2D::new(self.origin.x as AzFloat, self.origin.y as AzFloat),
Size2D::new(self.size.width as AzFloat, self.size.height as AzFloat),
)
}
}
impl ToAzureStyle for LineCapStyle {
type Target = CapStyle;
fn to_azure_style(self) -> CapStyle {
match self {
LineCapStyle::Butt => CapStyle::Butt,
LineCapStyle::Round => CapStyle::Round,
LineCapStyle::Square => CapStyle::Square,
}
}
}
impl ToAzureStyle for LineJoinStyle {
type Target = JoinStyle;
fn to_azure_style(self) -> JoinStyle {
match self {
LineJoinStyle::Round => JoinStyle::Round,
LineJoinStyle::Bevel => JoinStyle::Bevel,
LineJoinStyle::Miter => JoinStyle::Miter,
}
}
}
impl ToAzureStyle for CompositionStyle {
type Target = CompositionOp;
fn to_azure_style(self) -> CompositionOp {
match self {
CompositionStyle::SrcIn => CompositionOp::In,
CompositionStyle::SrcOut => CompositionOp::Out,
CompositionStyle::SrcOver => CompositionOp::Over,
CompositionStyle::SrcAtop => CompositionOp::Atop,
CompositionStyle::DestIn => CompositionOp::DestIn,
CompositionStyle::DestOut => CompositionOp::DestOut,
CompositionStyle::DestOver => CompositionOp::DestOver,
CompositionStyle::DestAtop => CompositionOp::DestAtop,
CompositionStyle::Copy => CompositionOp::Source,
CompositionStyle::Lighter => CompositionOp::Add,
CompositionStyle::Xor => CompositionOp::Xor,
}
}
}
impl ToAzureStyle for BlendingStyle {
type Target = CompositionOp;
fn to_azure_style(self) -> CompositionOp {
match self {
BlendingStyle::Multiply => CompositionOp::Multiply,
BlendingStyle::Screen => CompositionOp::Screen,
BlendingStyle::Overlay => CompositionOp::Overlay,
BlendingStyle::Darken => CompositionOp::Darken,
BlendingStyle::Lighten => CompositionOp::Lighten,
BlendingStyle::ColorDodge => CompositionOp::ColorDodge,
BlendingStyle::ColorBurn => CompositionOp::ColorBurn,
BlendingStyle::HardLight => CompositionOp::HardLight,
BlendingStyle::SoftLight => CompositionOp::SoftLight,
BlendingStyle::Difference => CompositionOp::Difference,
BlendingStyle::Exclusion => CompositionOp::Exclusion,
BlendingStyle::Hue => CompositionOp::Hue,
BlendingStyle::Saturation => CompositionOp::Saturation,
BlendingStyle::Color => CompositionOp::Color,
BlendingStyle::Luminosity => CompositionOp::Luminosity,
}
}
}
impl ToAzureStyle for CompositionOrBlending {
type Target = CompositionOp;
fn to_azure_style(self) -> CompositionOp {
match self {
CompositionOrBlending::Composition(op) => op.to_azure_style(),
CompositionOrBlending::Blending(op) => op.to_azure_style(),
}
}
}
pub trait ToAzurePattern {
fn to_azure_pattern(&self, drawtarget: &DrawTarget) -> Option<Pattern>;
}
impl ToAzurePattern for FillOrStrokeStyle {
fn to_azure_pattern(&self, drawtarget: &DrawTarget) -> Option<Pattern> {
Some(match *self {
FillOrStrokeStyle::Color(ref color) => {
Pattern::Color(ColorPattern::new(color.to_azure_style()))
},
FillOrStrokeStyle::LinearGradient(ref linear_gradient_style) => {
let gradient_stops: Vec<GradientStop> = linear_gradient_style
.stops
.iter()
.map(|s| GradientStop {
offset: s.offset as AzFloat,
color: s.color.to_azure_style(),
})
.collect();
Pattern::LinearGradient(LinearGradientPattern::new(
&Point2D::new(
linear_gradient_style.x0 as AzFloat,
linear_gradient_style.y0 as AzFloat,
),
&Point2D::new(
linear_gradient_style.x1 as AzFloat,
linear_gradient_style.y1 as AzFloat,
),
drawtarget.create_gradient_stops(&gradient_stops, ExtendMode::Clamp),
&Transform2D::identity(),
))
},
FillOrStrokeStyle::RadialGradient(ref radial_gradient_style) => {
let gradient_stops: Vec<GradientStop> = radial_gradient_style
.stops
.iter()
.map(|s| GradientStop {
offset: s.offset as AzFloat,
color: s.color.to_azure_style(),
})
.collect();
Pattern::RadialGradient(RadialGradientPattern::new(
&Point2D::new(
radial_gradient_style.x0 as AzFloat,
radial_gradient_style.y0 as AzFloat,
),
&Point2D::new(
radial_gradient_style.x1 as AzFloat,
radial_gradient_style.y1 as AzFloat,
),
radial_gradient_style.r0 as AzFloat,
radial_gradient_style.r1 as AzFloat,
drawtarget.create_gradient_stops(&gradient_stops, ExtendMode::Clamp),
&Transform2D::identity(),
))
},
FillOrStrokeStyle::Surface(ref surface_style) => {
let source_surface = drawtarget.create_source_surface_from_data(
&surface_style.surface_data,
// FIXME(nox): Why are those i32 values?
surface_style.surface_size.to_i32(),
surface_style.surface_size.width as i32 * 4,
SurfaceFormat::B8G8R8A8,
)?;
Pattern::Surface(SurfacePattern::new(
source_surface.azure_source_surface,
surface_style.repeat_x,
surface_style.repeat_y,
&Transform2D::identity(),
))
},
})
}
}
impl ToAzureStyle for RGBA {
type Target = Color;
fn to_azure_style(self) -> Color {
Color::rgba(
self.red_f32() as AzFloat,
self.green_f32() as AzFloat,
self.blue_f32() as AzFloat,
self.alpha_f32() as AzFloat,
)
}
}