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https://github.com/servo/servo.git
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85 lines
2.5 KiB
Rust
85 lines
2.5 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use crate::dom::bindings::codegen::Bindings::XRRenderStateBinding::{self, XRRenderStateMethods};
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use crate::dom::bindings::num::Finite;
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use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
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use crate::dom::bindings::root::{DomRoot, MutNullableDom};
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::xrwebgllayer::XRWebGLLayer;
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use dom_struct::dom_struct;
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use std::cell::Cell;
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#[dom_struct]
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pub struct XRRenderState {
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reflector_: Reflector,
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depth_near: Cell<f64>,
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depth_far: Cell<f64>,
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layer: MutNullableDom<XRWebGLLayer>,
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}
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impl XRRenderState {
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pub fn new_inherited(
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depth_near: f64,
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depth_far: f64,
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layer: Option<&XRWebGLLayer>,
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) -> XRRenderState {
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XRRenderState {
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reflector_: Reflector::new(),
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depth_near: Cell::new(depth_near),
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depth_far: Cell::new(depth_far),
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layer: MutNullableDom::new(layer),
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}
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}
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pub fn new(
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global: &GlobalScope,
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depth_near: f64,
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depth_far: f64,
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layer: Option<&XRWebGLLayer>,
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) -> DomRoot<XRRenderState> {
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reflect_dom_object(
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Box::new(XRRenderState::new_inherited(depth_near, depth_far, layer)),
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global,
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XRRenderStateBinding::Wrap,
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)
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}
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pub fn clone_object(&self) -> DomRoot<Self> {
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XRRenderState::new(
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&self.global(),
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self.depth_near.get(),
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self.depth_far.get(),
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self.layer.get().as_ref().map(|x| &**x),
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)
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}
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pub fn set_depth_near(&self, depth: f64) {
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self.depth_near.set(depth)
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}
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pub fn set_depth_far(&self, depth: f64) {
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self.depth_far.set(depth)
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}
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pub fn set_layer(&self, layer: Option<&XRWebGLLayer>) {
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self.layer.set(layer)
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}
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}
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impl XRRenderStateMethods for XRRenderState {
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/// https://immersive-web.github.io/webxr/#dom-xrrenderstate-depthnear
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fn DepthNear(&self) -> Finite<f64> {
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Finite::wrap(self.depth_near.get())
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}
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/// https://immersive-web.github.io/webxr/#dom-xrrenderstate-depthfar
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fn DepthFar(&self) -> Finite<f64> {
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Finite::wrap(self.depth_far.get())
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}
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/// https://immersive-web.github.io/webxr/#dom-xrrenderstate-baselayer
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fn GetBaseLayer(&self) -> Option<DomRoot<XRWebGLLayer>> {
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self.layer.get()
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}
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}
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