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There are a few canvas2d-related dependencies that haven't updated, but they only use euclid internally so that's not blocking landing the rest of the changes. Given the size of this patch, I think it's useful to get this landed as-is.
57 lines
1.7 KiB
Rust
57 lines
1.7 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use crate::dom::bindings::codegen::Bindings::XRViewportBinding;
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use crate::dom::bindings::codegen::Bindings::XRViewportBinding::XRViewportMethods;
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use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::globalscope::GlobalScope;
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use dom_struct::dom_struct;
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use euclid::Rect;
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use webxr_api::Viewport;
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#[dom_struct]
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pub struct XRViewport {
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reflector_: Reflector,
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viewport: Rect<i32, Viewport>,
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}
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impl XRViewport {
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fn new_inherited(viewport: Rect<i32, Viewport>) -> XRViewport {
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XRViewport {
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reflector_: Reflector::new(),
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viewport,
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}
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}
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pub fn new(global: &GlobalScope, viewport: Rect<i32, Viewport>) -> DomRoot<XRViewport> {
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reflect_dom_object(
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Box::new(XRViewport::new_inherited(viewport)),
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global,
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XRViewportBinding::Wrap,
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)
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}
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}
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impl XRViewportMethods for XRViewport {
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/// https://immersive-web.github.io/webxr/#dom-xrviewport-x
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fn X(&self) -> i32 {
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self.viewport.origin.x
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}
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/// https://immersive-web.github.io/webxr/#dom-xrviewport-y
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fn Y(&self) -> i32 {
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self.viewport.origin.y
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}
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/// https://immersive-web.github.io/webxr/#dom-xrviewport-width
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fn Width(&self) -> i32 {
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self.viewport.size.width
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}
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/// https://immersive-web.github.io/webxr/#dom-xrviewport-height
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fn Height(&self) -> i32 {
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self.viewport.size.height
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}
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}
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