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Previously, after a layout was finished (or skipped in the case of repaint-only layout), both the stacking context tree and display list were built. In the case of repaint-only layout, we should be able to skip the reconstruction of the stacking context tree and only do display list building. This change does that, also generally cleaning and up and clarifying the data structure used during this phase of layout. This opens up the possibility of a new kind of incremental layout that does both repaint and a rebuild of the stacking context tree. On the blaster.html test case[^1], this reduces tightly-measured layout time from ~45-50 milliseconds to ~25-30 milliseconds on my M3. [^1]: https://gist.github.com/mrobinson/44ec87d028c0198917a7715a06dd98a0 Testing: There are currently no performance tests for layout. :( This should not modify the results of WPT tests. Signed-off-by: Martin Robinson <mrobinson@igalia.com> Co-authored-by: Oriol Brufau <obrufau@igalia.com>
361 lines
15 KiB
Rust
361 lines
15 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use app_units::Au;
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use euclid::{Point2D, Size2D, Vector2D};
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use style::computed_values::background_attachment::SingleComputedValue as BackgroundAttachment;
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use style::computed_values::background_clip::single_value::T as Clip;
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use style::computed_values::background_origin::single_value::T as Origin;
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use style::properties::ComputedValues;
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use style::values::computed::LengthPercentage;
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use style::values::computed::background::BackgroundSize as Size;
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use style::values::specified::background::{
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BackgroundRepeat as RepeatXY, BackgroundRepeatKeyword as Repeat,
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};
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use webrender_api::{self as wr, units};
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use wr::ClipChainId;
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use wr::units::LayoutSize;
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use crate::replaced::NaturalSizes;
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pub(super) struct BackgroundLayer {
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pub common: wr::CommonItemProperties,
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pub bounds: units::LayoutRect,
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pub tile_size: units::LayoutSize,
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pub tile_spacing: units::LayoutSize,
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pub repeat: bool,
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}
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#[derive(Debug)]
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struct Layout1DResult {
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repeat: bool,
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bounds_origin: f32,
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bounds_size: f32,
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tile_spacing: f32,
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}
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fn get_cyclic<T>(values: &[T], layer_index: usize) -> &T {
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&values[layer_index % values.len()]
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}
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pub(super) struct BackgroundPainter<'a> {
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pub style: &'a ComputedValues,
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pub positioning_area_override: Option<units::LayoutRect>,
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pub painting_area_override: Option<units::LayoutRect>,
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}
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impl<'a> BackgroundPainter<'a> {
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/// Get the painting area for this background, which is the actual rectangle in the
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/// current coordinate system that the background will be painted.
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pub(super) fn painting_area(
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&self,
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fragment_builder: &'a super::BuilderForBoxFragment,
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builder: &mut super::DisplayListBuilder,
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layer_index: usize,
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) -> units::LayoutRect {
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let fb = fragment_builder;
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if let Some(painting_area_override) = self.painting_area_override.as_ref() {
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return *painting_area_override;
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}
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if self.positioning_area_override.is_some() {
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return fb.border_rect;
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}
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let background = self.style.get_background();
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if &BackgroundAttachment::Fixed ==
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get_cyclic(&background.background_attachment.0, layer_index)
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{
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let viewport_size = builder.compositor_info.viewport_size;
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return units::LayoutRect::from_origin_and_size(Point2D::origin(), viewport_size);
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}
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match get_cyclic(&background.background_clip.0, layer_index) {
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Clip::ContentBox => *fragment_builder.content_rect(),
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Clip::PaddingBox => *fragment_builder.padding_rect(),
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Clip::BorderBox => fragment_builder.border_rect,
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}
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}
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fn clip(
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&self,
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fragment_builder: &'a super::BuilderForBoxFragment,
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builder: &mut super::DisplayListBuilder,
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layer_index: usize,
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) -> Option<ClipChainId> {
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if self.painting_area_override.is_some() {
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return None;
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}
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if self.positioning_area_override.is_some() {
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return fragment_builder.border_edge_clip(builder, false);
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}
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// The 'backgound-clip' property maps directly to `clip_rect` in `CommonItemProperties`:
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let background = self.style.get_background();
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let force_clip_creation = get_cyclic(&background.background_attachment.0, layer_index) ==
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&BackgroundAttachment::Fixed;
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match get_cyclic(&background.background_clip.0, layer_index) {
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Clip::ContentBox => fragment_builder.content_edge_clip(builder, force_clip_creation),
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Clip::PaddingBox => fragment_builder.padding_edge_clip(builder, force_clip_creation),
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Clip::BorderBox => fragment_builder.border_edge_clip(builder, force_clip_creation),
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}
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}
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/// Get the [`wr::CommonItemProperties`] for this background. This includes any clipping
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/// established by border radii as well as special clipping and spatial node assignment
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/// necessary for `background-attachment`.
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pub(super) fn common_properties(
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&self,
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fragment_builder: &'a super::BuilderForBoxFragment,
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builder: &mut super::DisplayListBuilder,
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layer_index: usize,
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painting_area: units::LayoutRect,
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) -> wr::CommonItemProperties {
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let clip = self.clip(fragment_builder, builder, layer_index);
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let style = &fragment_builder.fragment.style;
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let mut common = builder.common_properties(painting_area, style);
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if let Some(clip_chain_id) = clip {
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common.clip_chain_id = clip_chain_id;
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}
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if &BackgroundAttachment::Fixed ==
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get_cyclic(&style.get_background().background_attachment.0, layer_index)
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{
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common.spatial_id = builder.spatial_id(builder.current_reference_frame_scroll_node_id);
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}
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common
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}
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/// Get the positioning area of the background which is the rectangle that defines where
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/// the origin of the background content is, regardless of where the background is actual
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/// painted.
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pub(super) fn positioning_area(
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&self,
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fragment_builder: &'a super::BuilderForBoxFragment,
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layer_index: usize,
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) -> units::LayoutRect {
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if let Some(positioning_area_override) = self.positioning_area_override {
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return positioning_area_override;
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}
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match get_cyclic(
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&self.style.get_background().background_attachment.0,
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layer_index,
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) {
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BackgroundAttachment::Scroll => match get_cyclic(
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&self.style.get_background().background_origin.0,
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layer_index,
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) {
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Origin::ContentBox => *fragment_builder.content_rect(),
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Origin::PaddingBox => *fragment_builder.padding_rect(),
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Origin::BorderBox => fragment_builder.border_rect,
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},
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BackgroundAttachment::Fixed => {
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// This isn't the viewport size because that rects larger than the viewport might be
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// transformed down into areas smaller than the viewport.
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units::LayoutRect::from_origin_and_size(
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Point2D::origin(),
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LayoutSize::new(f32::MAX, f32::MAX),
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)
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},
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}
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}
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}
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pub(super) fn layout_layer(
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fragment_builder: &mut super::BuilderForBoxFragment,
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painter: &BackgroundPainter,
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builder: &mut super::DisplayListBuilder,
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layer_index: usize,
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natural_sizes: NaturalSizes,
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) -> Option<BackgroundLayer> {
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let painting_area = painter.painting_area(fragment_builder, builder, layer_index);
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let positioning_area = painter.positioning_area(fragment_builder, layer_index);
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let common = painter.common_properties(fragment_builder, builder, layer_index, painting_area);
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// https://drafts.csswg.org/css-backgrounds/#background-size
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enum ContainOrCover {
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Contain,
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Cover,
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}
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let size_contain_or_cover = |background_size| {
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let mut tile_size = positioning_area.size();
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if let Some(natural_ratio) = natural_sizes.ratio {
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let positioning_ratio = positioning_area.size().width / positioning_area.size().height;
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// Whether the tile width (as opposed to height)
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// is scaled to that of the positioning area
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let fit_width = match background_size {
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ContainOrCover::Contain => positioning_ratio <= natural_ratio,
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ContainOrCover::Cover => positioning_ratio > natural_ratio,
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};
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// The other dimension needs to be adjusted
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if fit_width {
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tile_size.height = tile_size.width / natural_ratio
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} else {
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tile_size.width = tile_size.height * natural_ratio
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}
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}
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tile_size
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};
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let b = painter.style.get_background();
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let mut tile_size = match get_cyclic(&b.background_size.0, layer_index) {
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Size::Contain => size_contain_or_cover(ContainOrCover::Contain),
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Size::Cover => size_contain_or_cover(ContainOrCover::Cover),
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Size::ExplicitSize { width, height } => {
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let mut width = width.non_auto().map(|lp| {
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lp.0.to_used_value(Au::from_f32_px(positioning_area.size().width))
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});
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let mut height = height.non_auto().map(|lp| {
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lp.0.to_used_value(Au::from_f32_px(positioning_area.size().height))
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});
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if width.is_none() && height.is_none() {
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// Both computed values are 'auto':
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// use natural sizes, treating missing width or height as 'auto'
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width = natural_sizes.width;
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height = natural_sizes.height;
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}
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match (width, height) {
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(Some(w), Some(h)) => units::LayoutSize::new(w.to_f32_px(), h.to_f32_px()),
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(Some(w), None) => {
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let h = if let Some(natural_ratio) = natural_sizes.ratio {
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w.scale_by(1.0 / natural_ratio)
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} else if let Some(natural_height) = natural_sizes.height {
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natural_height
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} else {
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// Treated as 100%
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Au::from_f32_px(positioning_area.size().height)
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};
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units::LayoutSize::new(w.to_f32_px(), h.to_f32_px())
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},
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(None, Some(h)) => {
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let w = if let Some(natural_ratio) = natural_sizes.ratio {
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h.scale_by(natural_ratio)
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} else if let Some(natural_width) = natural_sizes.width {
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natural_width
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} else {
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// Treated as 100%
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Au::from_f32_px(positioning_area.size().width)
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};
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units::LayoutSize::new(w.to_f32_px(), h.to_f32_px())
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},
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// Both comptued values were 'auto', and neither natural size is present
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(None, None) => size_contain_or_cover(ContainOrCover::Contain),
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}
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},
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};
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if tile_size.width == 0.0 || tile_size.height == 0.0 {
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return None;
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}
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let RepeatXY(repeat_x, repeat_y) = *get_cyclic(&b.background_repeat.0, layer_index);
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let result_x = layout_1d(
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&mut tile_size.width,
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repeat_x,
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get_cyclic(&b.background_position_x.0, layer_index),
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painting_area.min.x - positioning_area.min.x,
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painting_area.size().width,
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positioning_area.size().width,
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);
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let result_y = layout_1d(
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&mut tile_size.height,
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repeat_y,
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get_cyclic(&b.background_position_y.0, layer_index),
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painting_area.min.y - positioning_area.min.y,
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painting_area.size().height,
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positioning_area.size().height,
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);
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let bounds = units::LayoutRect::from_origin_and_size(
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positioning_area.min + Vector2D::new(result_x.bounds_origin, result_y.bounds_origin),
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Size2D::new(result_x.bounds_size, result_y.bounds_size),
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);
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let tile_spacing = units::LayoutSize::new(result_x.tile_spacing, result_y.tile_spacing);
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Some(BackgroundLayer {
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common,
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bounds,
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tile_size,
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tile_spacing,
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repeat: result_x.repeat || result_y.repeat,
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})
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}
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/// Abstract over the horizontal or vertical dimension
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/// Coordinates (0, 0) for the purpose of this function are the positioning area’s origin.
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fn layout_1d(
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tile_size: &mut f32,
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mut repeat: Repeat,
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position: &LengthPercentage,
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painting_area_origin: f32,
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painting_area_size: f32,
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positioning_area_size: f32,
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) -> Layout1DResult {
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// https://drafts.csswg.org/css-backgrounds/#background-repeat
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if let Repeat::Round = repeat {
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*tile_size = positioning_area_size / (positioning_area_size / *tile_size).round();
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}
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// https://drafts.csswg.org/css-backgrounds/#background-position
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let mut position = position
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.to_used_value(Au::from_f32_px(positioning_area_size - *tile_size))
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.to_f32_px();
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let mut tile_spacing = 0.0;
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// https://drafts.csswg.org/css-backgrounds/#background-repeat
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if let Repeat::Space = repeat {
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// The most entire tiles we can fit
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let tile_count = (positioning_area_size / *tile_size).floor();
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if tile_count >= 2.0 {
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position = 0.0;
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// Make the outsides of the first and last of that many tiles
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// touch the edges of the positioning area:
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let total_space = positioning_area_size - *tile_size * tile_count;
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let spaces_count = tile_count - 1.0;
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tile_spacing = total_space / spaces_count;
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} else {
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repeat = Repeat::NoRepeat
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}
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}
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match repeat {
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Repeat::Repeat | Repeat::Round | Repeat::Space => {
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// WebRender’s `RepeatingImageDisplayItem` contains a `bounds` rectangle and:
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//
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// * The tiling is clipped to the intersection of `clip_rect` and `bounds`
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// * The origin (top-left corner) of `bounds` is the position
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// of the “first” (top-left-most) tile.
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//
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// In the general case that first tile is not the one that is positioned by
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// `background-position`.
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// We want it to be the top-left-most tile that intersects with `clip_rect`.
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// We find it by offsetting by a whole number of strides,
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// then compute `bounds` such that:
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//
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// * Its bottom-right is the bottom-right of `clip_rect`
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// * Its top-left is the top-left of first tile.
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let tile_stride = *tile_size + tile_spacing;
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let offset = position - painting_area_origin;
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let bounds_origin = position - tile_stride * (offset / tile_stride).ceil();
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let bounds_end = painting_area_origin + painting_area_size;
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let bounds_size = bounds_end - bounds_origin;
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Layout1DResult {
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repeat: true,
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bounds_origin,
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bounds_size,
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tile_spacing,
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}
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},
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Repeat::NoRepeat => {
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// `RepeatingImageDisplayItem` always repeats in both dimension.
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// When we want only one of the dimensions to repeat,
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// we use the `bounds` rectangle to clip the tiling to one tile
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// in that dimension.
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Layout1DResult {
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repeat: false,
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bounds_origin: position,
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bounds_size: *tile_size,
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tile_spacing: 0.0,
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}
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},
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}
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}
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