servo/components/script/dom/gamepadpose.rs
Taym Haddadi a5cf04c479
script: implement ReadableByteStreamController (#35410)
* script: implement ReadableByteStreamController

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* implement can_copy_data_block_bytes and copy_data_block_bytes

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Remove BufferSource::Default

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* implement StartAlgorithmFulfillmentHandler, StartAlgorithmRejectionHandler, PullAlgorithmFulfillmentHandler, PullAlgorithmRejectionHandler for ReadableByteStreamController

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* implement perform_pull_into

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* fix build

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Fix clippy

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Fix build

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Remove RefCell from PullIntoDescriptor and QueueEntry

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Remove commented code

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* add perform_cancel_steps, perform_release_steps and perform_pull_steps

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* fix clippy

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* fix crown

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* unskip readable-byte-streams

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Fix CRASH

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* fix clippy

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Fix more CRASHS

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* fix more crashes

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Fix bad-buffers-and-views.any.js test

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Update test expectations

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Fix BorrowMutError crashes

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* fix view_byte_length  test

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Fix non-transferable-buffers test

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Pass contexts as much as possible by reference

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Make respond_internal Fallible

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Fix crwon

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* fix process pull into descriptors using queue logic and resulting double-borrow

Signed-off-by: gterzian <2792687+gterzian@users.noreply.github.com>

* Fix clippy

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* FIx more crashes

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Fix timeout tests

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Fix all tests

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Remove all error! logs

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Remove  #[allow(unsafe_code)]

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Fix lint
Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Fix tidy

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

* Fix test expectation

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>

---------

Signed-off-by: Taym Haddadi <haddadi.taym@gmail.com>
Signed-off-by: gterzian <2792687+gterzian@users.noreply.github.com>
Co-authored-by: gterzian <2792687+gterzian@users.noreply.github.com>
2025-03-10 19:43:04 +00:00

92 lines
3.5 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use dom_struct::dom_struct;
use js::typedarray::{Float32, Float32Array};
use super::bindings::buffer_source::HeapBufferSource;
use crate::dom::bindings::codegen::Bindings::GamepadPoseBinding::GamepadPoseMethods;
use crate::dom::bindings::reflector::{Reflector, reflect_dom_object};
use crate::dom::bindings::root::DomRoot;
use crate::dom::globalscope::GlobalScope;
use crate::script_runtime::{CanGc, JSContext};
#[dom_struct]
pub(crate) struct GamepadPose {
reflector_: Reflector,
#[ignore_malloc_size_of = "mozjs"]
position: HeapBufferSource<Float32>,
#[ignore_malloc_size_of = "mozjs"]
orientation: HeapBufferSource<Float32>,
#[ignore_malloc_size_of = "mozjs"]
linear_vel: HeapBufferSource<Float32>,
#[ignore_malloc_size_of = "mozjs"]
angular_vel: HeapBufferSource<Float32>,
#[ignore_malloc_size_of = "mozjs"]
linear_acc: HeapBufferSource<Float32>,
#[ignore_malloc_size_of = "mozjs"]
angular_acc: HeapBufferSource<Float32>,
}
// TODO: support gamepad discovery
#[allow(dead_code)]
impl GamepadPose {
fn new_inherited() -> GamepadPose {
GamepadPose {
reflector_: Reflector::new(),
position: HeapBufferSource::default(),
orientation: HeapBufferSource::default(),
linear_vel: HeapBufferSource::default(),
angular_vel: HeapBufferSource::default(),
linear_acc: HeapBufferSource::default(),
angular_acc: HeapBufferSource::default(),
}
}
pub(crate) fn new(global: &GlobalScope, can_gc: CanGc) -> DomRoot<GamepadPose> {
reflect_dom_object(Box::new(GamepadPose::new_inherited()), global, can_gc)
}
}
impl GamepadPoseMethods<crate::DomTypeHolder> for GamepadPose {
// https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-position
fn GetPosition(&self, _cx: JSContext) -> Option<Float32Array> {
self.position.typed_array_to_option()
}
// https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-hasposition
fn HasPosition(&self) -> bool {
self.position.is_initialized()
}
// https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-linearvelocity
fn GetLinearVelocity(&self, _cx: JSContext) -> Option<Float32Array> {
self.linear_vel.typed_array_to_option()
}
// https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-linearacceleration
fn GetLinearAcceleration(&self, _cx: JSContext) -> Option<Float32Array> {
self.linear_acc.typed_array_to_option()
}
// https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-orientation
fn GetOrientation(&self, _cx: JSContext) -> Option<Float32Array> {
self.orientation.typed_array_to_option()
}
// https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-orientation
fn HasOrientation(&self) -> bool {
self.orientation.is_initialized()
}
// https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-angularvelocity
fn GetAngularVelocity(&self, _cx: JSContext) -> Option<Float32Array> {
self.angular_vel.typed_array_to_option()
}
// https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-angularacceleration
fn GetAngularAcceleration(&self, _cx: JSContext) -> Option<Float32Array> {
self.angular_acc.typed_array_to_option()
}
}