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After #36320, `script` only depends on `webgpu` for its type aliases to `wgpu_core` and `wgpu_types`. This change removes the dependency on `webgpu` in favor of depending directly on the upstream crates. This makes it so that you can change `webgpu` without recompiling `script`. Testing: This change is covered by existing WebGPU tests and is mainly just changing the way dependencies are accessed. Signed-off-by: Martin Robinson <mrobinson@igalia.com> Signed-off-by: Martin Robinson <mrobinson@igalia.com>
687 lines
32 KiB
Rust
687 lines
32 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use std::borrow::Cow;
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use std::num::NonZeroU64;
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use wgpu_core::binding_model::{BindGroupEntry, BindingResource, BufferBinding};
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use wgpu_core::command as wgpu_com;
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use wgpu_core::pipeline::ProgrammableStageDescriptor;
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use wgpu_core::resource::TextureDescriptor;
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use wgpu_types::{self, AstcBlock, AstcChannel};
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use crate::conversions::{Convert, TryConvert};
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use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
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GPUAddressMode, GPUBindGroupEntry, GPUBindGroupLayoutEntry, GPUBindingResource,
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GPUBlendComponent, GPUBlendFactor, GPUBlendOperation, GPUBufferBindingType, GPUColor,
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GPUCompareFunction, GPUCullMode, GPUExtent3D, GPUFilterMode, GPUFrontFace, GPUImageCopyBuffer,
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GPUImageCopyTexture, GPUImageDataLayout, GPUIndexFormat, GPULoadOp, GPUObjectDescriptorBase,
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GPUOrigin3D, GPUPrimitiveState, GPUPrimitiveTopology, GPUProgrammableStage,
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GPUSamplerBindingType, GPUStencilOperation, GPUStorageTextureAccess, GPUStoreOp,
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GPUTextureAspect, GPUTextureDescriptor, GPUTextureDimension, GPUTextureFormat,
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GPUTextureSampleType, GPUTextureViewDimension, GPUVertexFormat,
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};
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use crate::dom::bindings::error::{Error, Fallible};
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use crate::dom::types::GPUDevice;
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impl Convert<wgpu_types::TextureFormat> for GPUTextureFormat {
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fn convert(self) -> wgpu_types::TextureFormat {
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match self {
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GPUTextureFormat::R8unorm => wgpu_types::TextureFormat::R8Unorm,
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GPUTextureFormat::R8snorm => wgpu_types::TextureFormat::R8Snorm,
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GPUTextureFormat::R8uint => wgpu_types::TextureFormat::R8Uint,
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GPUTextureFormat::R8sint => wgpu_types::TextureFormat::R8Sint,
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GPUTextureFormat::R16uint => wgpu_types::TextureFormat::R16Uint,
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GPUTextureFormat::R16sint => wgpu_types::TextureFormat::R16Sint,
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GPUTextureFormat::R16float => wgpu_types::TextureFormat::R16Float,
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GPUTextureFormat::Rg8unorm => wgpu_types::TextureFormat::Rg8Unorm,
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GPUTextureFormat::Rg8snorm => wgpu_types::TextureFormat::Rg8Snorm,
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GPUTextureFormat::Rg8uint => wgpu_types::TextureFormat::Rg8Uint,
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GPUTextureFormat::Rg8sint => wgpu_types::TextureFormat::Rg8Sint,
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GPUTextureFormat::R32uint => wgpu_types::TextureFormat::R32Uint,
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GPUTextureFormat::R32sint => wgpu_types::TextureFormat::R32Sint,
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GPUTextureFormat::R32float => wgpu_types::TextureFormat::R32Float,
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GPUTextureFormat::Rg16uint => wgpu_types::TextureFormat::Rg16Uint,
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GPUTextureFormat::Rg16sint => wgpu_types::TextureFormat::Rg16Sint,
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GPUTextureFormat::Rg16float => wgpu_types::TextureFormat::Rg16Float,
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GPUTextureFormat::Rgba8unorm => wgpu_types::TextureFormat::Rgba8Unorm,
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GPUTextureFormat::Rgba8unorm_srgb => wgpu_types::TextureFormat::Rgba8UnormSrgb,
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GPUTextureFormat::Rgba8snorm => wgpu_types::TextureFormat::Rgba8Snorm,
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GPUTextureFormat::Rgba8uint => wgpu_types::TextureFormat::Rgba8Uint,
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GPUTextureFormat::Rgba8sint => wgpu_types::TextureFormat::Rgba8Sint,
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GPUTextureFormat::Bgra8unorm => wgpu_types::TextureFormat::Bgra8Unorm,
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GPUTextureFormat::Bgra8unorm_srgb => wgpu_types::TextureFormat::Bgra8UnormSrgb,
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GPUTextureFormat::Rgb10a2unorm => wgpu_types::TextureFormat::Rgb10a2Unorm,
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GPUTextureFormat::Rg32uint => wgpu_types::TextureFormat::Rg32Uint,
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GPUTextureFormat::Rg32sint => wgpu_types::TextureFormat::Rg32Sint,
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GPUTextureFormat::Rg32float => wgpu_types::TextureFormat::Rg32Float,
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GPUTextureFormat::Rgba16uint => wgpu_types::TextureFormat::Rgba16Uint,
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GPUTextureFormat::Rgba16sint => wgpu_types::TextureFormat::Rgba16Sint,
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GPUTextureFormat::Rgba16float => wgpu_types::TextureFormat::Rgba16Float,
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GPUTextureFormat::Rgba32uint => wgpu_types::TextureFormat::Rgba32Uint,
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GPUTextureFormat::Rgba32sint => wgpu_types::TextureFormat::Rgba32Sint,
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GPUTextureFormat::Rgba32float => wgpu_types::TextureFormat::Rgba32Float,
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GPUTextureFormat::Depth32float => wgpu_types::TextureFormat::Depth32Float,
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GPUTextureFormat::Depth24plus => wgpu_types::TextureFormat::Depth24Plus,
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GPUTextureFormat::Depth24plus_stencil8 => {
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wgpu_types::TextureFormat::Depth24PlusStencil8
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},
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GPUTextureFormat::Bc1_rgba_unorm => wgpu_types::TextureFormat::Bc1RgbaUnorm,
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GPUTextureFormat::Bc1_rgba_unorm_srgb => wgpu_types::TextureFormat::Bc1RgbaUnormSrgb,
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GPUTextureFormat::Bc2_rgba_unorm => wgpu_types::TextureFormat::Bc2RgbaUnorm,
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GPUTextureFormat::Bc2_rgba_unorm_srgb => wgpu_types::TextureFormat::Bc2RgbaUnormSrgb,
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GPUTextureFormat::Bc3_rgba_unorm => wgpu_types::TextureFormat::Bc3RgbaUnorm,
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GPUTextureFormat::Bc3_rgba_unorm_srgb => wgpu_types::TextureFormat::Bc3RgbaUnormSrgb,
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GPUTextureFormat::Bc4_r_unorm => wgpu_types::TextureFormat::Bc4RUnorm,
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GPUTextureFormat::Bc4_r_snorm => wgpu_types::TextureFormat::Bc4RSnorm,
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GPUTextureFormat::Bc5_rg_unorm => wgpu_types::TextureFormat::Bc5RgUnorm,
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GPUTextureFormat::Bc5_rg_snorm => wgpu_types::TextureFormat::Bc5RgSnorm,
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GPUTextureFormat::Bc6h_rgb_ufloat => wgpu_types::TextureFormat::Bc6hRgbUfloat,
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GPUTextureFormat::Bc7_rgba_unorm => wgpu_types::TextureFormat::Bc7RgbaUnorm,
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GPUTextureFormat::Bc7_rgba_unorm_srgb => wgpu_types::TextureFormat::Bc7RgbaUnormSrgb,
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GPUTextureFormat::Bc6h_rgb_float => wgpu_types::TextureFormat::Bc6hRgbFloat,
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GPUTextureFormat::Rgb9e5ufloat => wgpu_types::TextureFormat::Rgb9e5Ufloat,
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GPUTextureFormat::Rgb10a2uint => wgpu_types::TextureFormat::Rgb10a2Uint,
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GPUTextureFormat::Rg11b10ufloat => wgpu_types::TextureFormat::Rg11b10Ufloat,
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GPUTextureFormat::Stencil8 => wgpu_types::TextureFormat::Stencil8,
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GPUTextureFormat::Depth16unorm => wgpu_types::TextureFormat::Depth16Unorm,
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GPUTextureFormat::Depth32float_stencil8 => {
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wgpu_types::TextureFormat::Depth32FloatStencil8
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},
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GPUTextureFormat::Etc2_rgb8unorm => wgpu_types::TextureFormat::Etc2Rgb8Unorm,
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GPUTextureFormat::Etc2_rgb8unorm_srgb => wgpu_types::TextureFormat::Etc2Rgb8UnormSrgb,
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GPUTextureFormat::Etc2_rgb8a1unorm => wgpu_types::TextureFormat::Etc2Rgb8A1Unorm,
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GPUTextureFormat::Etc2_rgb8a1unorm_srgb => {
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wgpu_types::TextureFormat::Etc2Rgb8A1UnormSrgb
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},
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GPUTextureFormat::Etc2_rgba8unorm => wgpu_types::TextureFormat::Etc2Rgba8Unorm,
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GPUTextureFormat::Etc2_rgba8unorm_srgb => wgpu_types::TextureFormat::Etc2Rgba8UnormSrgb,
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GPUTextureFormat::Eac_r11unorm => wgpu_types::TextureFormat::EacR11Unorm,
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GPUTextureFormat::Eac_r11snorm => wgpu_types::TextureFormat::EacR11Snorm,
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GPUTextureFormat::Eac_rg11unorm => wgpu_types::TextureFormat::EacRg11Unorm,
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GPUTextureFormat::Eac_rg11snorm => wgpu_types::TextureFormat::EacRg11Snorm,
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GPUTextureFormat::Astc_4x4_unorm => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B4x4,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_4x4_unorm_srgb => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B4x4,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_5x4_unorm => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B5x4,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_5x4_unorm_srgb => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B5x4,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_5x5_unorm => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B5x5,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_5x5_unorm_srgb => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B5x5,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_6x5_unorm => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B6x5,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_6x5_unorm_srgb => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B6x5,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_6x6_unorm => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B6x6,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_6x6_unorm_srgb => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B6x6,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_8x5_unorm => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B8x5,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_8x5_unorm_srgb => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B8x5,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_8x6_unorm => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B8x6,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_8x6_unorm_srgb => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B8x6,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_8x8_unorm => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B8x8,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_8x8_unorm_srgb => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B8x8,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_10x5_unorm => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B10x5,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_10x5_unorm_srgb => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B10x5,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_10x6_unorm => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B10x6,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_10x6_unorm_srgb => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B10x6,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_10x8_unorm => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B10x8,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_10x8_unorm_srgb => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B10x8,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_10x10_unorm => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B10x10,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_10x10_unorm_srgb => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B10x10,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_12x10_unorm => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B12x10,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_12x10_unorm_srgb => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B12x10,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_12x12_unorm => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B12x12,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_12x12_unorm_srgb => wgpu_types::TextureFormat::Astc {
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block: AstcBlock::B12x12,
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channel: AstcChannel::UnormSrgb,
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},
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}
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}
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}
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impl TryConvert<wgpu_types::Extent3d> for &GPUExtent3D {
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type Error = Error;
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fn try_convert(self) -> Result<wgpu_types::Extent3d, Self::Error> {
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match *self {
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GPUExtent3D::GPUExtent3DDict(ref dict) => Ok(wgpu_types::Extent3d {
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width: dict.width,
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height: dict.height,
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depth_or_array_layers: dict.depthOrArrayLayers,
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}),
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GPUExtent3D::RangeEnforcedUnsignedLongSequence(ref v) => {
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// https://gpuweb.github.io/gpuweb/#abstract-opdef-validate-gpuextent3d-shape
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if v.is_empty() || v.len() > 3 {
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Err(Error::Type(
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"GPUExtent3D size must be between 1 and 3 (inclusive)".to_string(),
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))
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} else {
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Ok(wgpu_types::Extent3d {
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width: v[0],
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height: v.get(1).copied().unwrap_or(1),
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depth_or_array_layers: v.get(2).copied().unwrap_or(1),
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})
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}
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},
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}
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}
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}
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impl Convert<wgpu_types::TexelCopyBufferLayout> for &GPUImageDataLayout {
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fn convert(self) -> wgpu_types::TexelCopyBufferLayout {
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wgpu_types::TexelCopyBufferLayout {
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offset: self.offset as wgpu_types::BufferAddress,
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bytes_per_row: self.bytesPerRow,
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rows_per_image: self.rowsPerImage,
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}
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}
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}
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impl Convert<wgpu_types::VertexFormat> for GPUVertexFormat {
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fn convert(self) -> wgpu_types::VertexFormat {
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match self {
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GPUVertexFormat::Uint8x2 => wgpu_types::VertexFormat::Uint8x2,
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GPUVertexFormat::Uint8x4 => wgpu_types::VertexFormat::Uint8x4,
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GPUVertexFormat::Sint8x2 => wgpu_types::VertexFormat::Sint8x2,
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GPUVertexFormat::Sint8x4 => wgpu_types::VertexFormat::Sint8x4,
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GPUVertexFormat::Unorm8x2 => wgpu_types::VertexFormat::Unorm8x2,
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GPUVertexFormat::Unorm8x4 => wgpu_types::VertexFormat::Unorm8x4,
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GPUVertexFormat::Snorm8x2 => wgpu_types::VertexFormat::Unorm8x2,
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GPUVertexFormat::Snorm8x4 => wgpu_types::VertexFormat::Unorm8x4,
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GPUVertexFormat::Uint16x2 => wgpu_types::VertexFormat::Uint16x2,
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GPUVertexFormat::Uint16x4 => wgpu_types::VertexFormat::Uint16x4,
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GPUVertexFormat::Sint16x2 => wgpu_types::VertexFormat::Sint16x2,
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GPUVertexFormat::Sint16x4 => wgpu_types::VertexFormat::Sint16x4,
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GPUVertexFormat::Unorm16x2 => wgpu_types::VertexFormat::Unorm16x2,
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GPUVertexFormat::Unorm16x4 => wgpu_types::VertexFormat::Unorm16x4,
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GPUVertexFormat::Snorm16x2 => wgpu_types::VertexFormat::Snorm16x2,
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GPUVertexFormat::Snorm16x4 => wgpu_types::VertexFormat::Snorm16x4,
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GPUVertexFormat::Float16x2 => wgpu_types::VertexFormat::Float16x2,
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GPUVertexFormat::Float16x4 => wgpu_types::VertexFormat::Float16x4,
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GPUVertexFormat::Float32 => wgpu_types::VertexFormat::Float32,
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GPUVertexFormat::Float32x2 => wgpu_types::VertexFormat::Float32x2,
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GPUVertexFormat::Float32x3 => wgpu_types::VertexFormat::Float32x3,
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GPUVertexFormat::Float32x4 => wgpu_types::VertexFormat::Float32x4,
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GPUVertexFormat::Uint32 => wgpu_types::VertexFormat::Uint32,
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GPUVertexFormat::Uint32x2 => wgpu_types::VertexFormat::Uint32x2,
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GPUVertexFormat::Uint32x3 => wgpu_types::VertexFormat::Uint32x3,
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GPUVertexFormat::Uint32x4 => wgpu_types::VertexFormat::Uint32x4,
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GPUVertexFormat::Sint32 => wgpu_types::VertexFormat::Sint32,
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GPUVertexFormat::Sint32x2 => wgpu_types::VertexFormat::Sint32x2,
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GPUVertexFormat::Sint32x3 => wgpu_types::VertexFormat::Sint32x3,
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GPUVertexFormat::Sint32x4 => wgpu_types::VertexFormat::Sint32x4,
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}
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}
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}
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impl Convert<wgpu_types::PrimitiveState> for &GPUPrimitiveState {
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fn convert(self) -> wgpu_types::PrimitiveState {
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wgpu_types::PrimitiveState {
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topology: self.topology.convert(),
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strip_index_format: self
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.stripIndexFormat
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.map(|index_format| match index_format {
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GPUIndexFormat::Uint16 => wgpu_types::IndexFormat::Uint16,
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GPUIndexFormat::Uint32 => wgpu_types::IndexFormat::Uint32,
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}),
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front_face: match self.frontFace {
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GPUFrontFace::Ccw => wgpu_types::FrontFace::Ccw,
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GPUFrontFace::Cw => wgpu_types::FrontFace::Cw,
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},
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cull_mode: match self.cullMode {
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GPUCullMode::None => None,
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GPUCullMode::Front => Some(wgpu_types::Face::Front),
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GPUCullMode::Back => Some(wgpu_types::Face::Back),
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},
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unclipped_depth: self.clampDepth,
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..Default::default()
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}
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}
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}
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impl Convert<wgpu_types::PrimitiveTopology> for &GPUPrimitiveTopology {
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fn convert(self) -> wgpu_types::PrimitiveTopology {
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match self {
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GPUPrimitiveTopology::Point_list => wgpu_types::PrimitiveTopology::PointList,
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GPUPrimitiveTopology::Line_list => wgpu_types::PrimitiveTopology::LineList,
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GPUPrimitiveTopology::Line_strip => wgpu_types::PrimitiveTopology::LineStrip,
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GPUPrimitiveTopology::Triangle_list => wgpu_types::PrimitiveTopology::TriangleList,
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GPUPrimitiveTopology::Triangle_strip => wgpu_types::PrimitiveTopology::TriangleStrip,
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}
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}
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}
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impl Convert<wgpu_types::AddressMode> for GPUAddressMode {
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fn convert(self) -> wgpu_types::AddressMode {
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match self {
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GPUAddressMode::Clamp_to_edge => wgpu_types::AddressMode::ClampToEdge,
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GPUAddressMode::Repeat => wgpu_types::AddressMode::Repeat,
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|
GPUAddressMode::Mirror_repeat => wgpu_types::AddressMode::MirrorRepeat,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Convert<wgpu_types::FilterMode> for GPUFilterMode {
|
|
fn convert(self) -> wgpu_types::FilterMode {
|
|
match self {
|
|
GPUFilterMode::Nearest => wgpu_types::FilterMode::Nearest,
|
|
GPUFilterMode::Linear => wgpu_types::FilterMode::Linear,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Convert<wgpu_types::TextureViewDimension> for GPUTextureViewDimension {
|
|
fn convert(self) -> wgpu_types::TextureViewDimension {
|
|
match self {
|
|
GPUTextureViewDimension::_1d => wgpu_types::TextureViewDimension::D1,
|
|
GPUTextureViewDimension::_2d => wgpu_types::TextureViewDimension::D2,
|
|
GPUTextureViewDimension::_2d_array => wgpu_types::TextureViewDimension::D2Array,
|
|
GPUTextureViewDimension::Cube => wgpu_types::TextureViewDimension::Cube,
|
|
GPUTextureViewDimension::Cube_array => wgpu_types::TextureViewDimension::CubeArray,
|
|
GPUTextureViewDimension::_3d => wgpu_types::TextureViewDimension::D3,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Convert<wgpu_types::CompareFunction> for GPUCompareFunction {
|
|
fn convert(self) -> wgpu_types::CompareFunction {
|
|
match self {
|
|
GPUCompareFunction::Never => wgpu_types::CompareFunction::Never,
|
|
GPUCompareFunction::Less => wgpu_types::CompareFunction::Less,
|
|
GPUCompareFunction::Equal => wgpu_types::CompareFunction::Equal,
|
|
GPUCompareFunction::Less_equal => wgpu_types::CompareFunction::LessEqual,
|
|
GPUCompareFunction::Greater => wgpu_types::CompareFunction::Greater,
|
|
GPUCompareFunction::Not_equal => wgpu_types::CompareFunction::NotEqual,
|
|
GPUCompareFunction::Greater_equal => wgpu_types::CompareFunction::GreaterEqual,
|
|
GPUCompareFunction::Always => wgpu_types::CompareFunction::Always,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Convert<wgpu_types::BlendFactor> for &GPUBlendFactor {
|
|
fn convert(self) -> wgpu_types::BlendFactor {
|
|
match self {
|
|
GPUBlendFactor::Zero => wgpu_types::BlendFactor::Zero,
|
|
GPUBlendFactor::One => wgpu_types::BlendFactor::One,
|
|
GPUBlendFactor::Src => wgpu_types::BlendFactor::Src,
|
|
GPUBlendFactor::One_minus_src => wgpu_types::BlendFactor::OneMinusSrc,
|
|
GPUBlendFactor::Src_alpha => wgpu_types::BlendFactor::SrcAlpha,
|
|
GPUBlendFactor::One_minus_src_alpha => wgpu_types::BlendFactor::OneMinusSrcAlpha,
|
|
GPUBlendFactor::Dst => wgpu_types::BlendFactor::Dst,
|
|
GPUBlendFactor::One_minus_dst => wgpu_types::BlendFactor::OneMinusDst,
|
|
GPUBlendFactor::Dst_alpha => wgpu_types::BlendFactor::DstAlpha,
|
|
GPUBlendFactor::One_minus_dst_alpha => wgpu_types::BlendFactor::OneMinusDstAlpha,
|
|
GPUBlendFactor::Src_alpha_saturated => wgpu_types::BlendFactor::SrcAlphaSaturated,
|
|
GPUBlendFactor::Constant => wgpu_types::BlendFactor::Constant,
|
|
GPUBlendFactor::One_minus_constant => wgpu_types::BlendFactor::OneMinusConstant,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Convert<wgpu_types::BlendComponent> for &GPUBlendComponent {
|
|
fn convert(self) -> wgpu_types::BlendComponent {
|
|
wgpu_types::BlendComponent {
|
|
src_factor: self.srcFactor.convert(),
|
|
dst_factor: self.dstFactor.convert(),
|
|
operation: match self.operation {
|
|
GPUBlendOperation::Add => wgpu_types::BlendOperation::Add,
|
|
GPUBlendOperation::Subtract => wgpu_types::BlendOperation::Subtract,
|
|
GPUBlendOperation::Reverse_subtract => wgpu_types::BlendOperation::ReverseSubtract,
|
|
GPUBlendOperation::Min => wgpu_types::BlendOperation::Min,
|
|
GPUBlendOperation::Max => wgpu_types::BlendOperation::Max,
|
|
},
|
|
}
|
|
}
|
|
}
|
|
|
|
pub(crate) fn convert_load_op<T>(load: &GPULoadOp, clear: T) -> wgpu_com::LoadOp<T> {
|
|
match load {
|
|
GPULoadOp::Load => wgpu_com::LoadOp::Load,
|
|
GPULoadOp::Clear => wgpu_com::LoadOp::Clear(clear),
|
|
}
|
|
}
|
|
|
|
impl Convert<wgpu_com::StoreOp> for &GPUStoreOp {
|
|
fn convert(self) -> wgpu_com::StoreOp {
|
|
match self {
|
|
GPUStoreOp::Store => wgpu_com::StoreOp::Store,
|
|
GPUStoreOp::Discard => wgpu_com::StoreOp::Discard,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Convert<wgpu_types::StencilOperation> for GPUStencilOperation {
|
|
fn convert(self) -> wgpu_types::StencilOperation {
|
|
match self {
|
|
GPUStencilOperation::Keep => wgpu_types::StencilOperation::Keep,
|
|
GPUStencilOperation::Zero => wgpu_types::StencilOperation::Zero,
|
|
GPUStencilOperation::Replace => wgpu_types::StencilOperation::Replace,
|
|
GPUStencilOperation::Invert => wgpu_types::StencilOperation::Invert,
|
|
GPUStencilOperation::Increment_clamp => wgpu_types::StencilOperation::IncrementClamp,
|
|
GPUStencilOperation::Decrement_clamp => wgpu_types::StencilOperation::DecrementClamp,
|
|
GPUStencilOperation::Increment_wrap => wgpu_types::StencilOperation::IncrementWrap,
|
|
GPUStencilOperation::Decrement_wrap => wgpu_types::StencilOperation::DecrementWrap,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Convert<wgpu_com::TexelCopyBufferInfo> for &GPUImageCopyBuffer {
|
|
fn convert(self) -> wgpu_com::TexelCopyBufferInfo {
|
|
wgpu_com::TexelCopyBufferInfo {
|
|
buffer: self.buffer.id().0,
|
|
layout: self.parent.convert(),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl TryConvert<wgpu_types::Origin3d> for &GPUOrigin3D {
|
|
type Error = Error;
|
|
|
|
fn try_convert(self) -> Result<wgpu_types::Origin3d, Self::Error> {
|
|
match self {
|
|
GPUOrigin3D::RangeEnforcedUnsignedLongSequence(v) => {
|
|
// https://gpuweb.github.io/gpuweb/#abstract-opdef-validate-gpuorigin3d-shape
|
|
if v.len() > 3 {
|
|
Err(Error::Type(
|
|
"sequence is too long for GPUOrigin3D".to_string(),
|
|
))
|
|
} else {
|
|
Ok(wgpu_types::Origin3d {
|
|
x: v.first().copied().unwrap_or(0),
|
|
y: v.get(1).copied().unwrap_or(0),
|
|
z: v.get(2).copied().unwrap_or(0),
|
|
})
|
|
}
|
|
},
|
|
GPUOrigin3D::GPUOrigin3DDict(d) => Ok(wgpu_types::Origin3d {
|
|
x: d.x,
|
|
y: d.y,
|
|
z: d.z,
|
|
}),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl TryConvert<wgpu_com::TexelCopyTextureInfo> for &GPUImageCopyTexture {
|
|
type Error = Error;
|
|
|
|
fn try_convert(self) -> Result<wgpu_com::TexelCopyTextureInfo, Self::Error> {
|
|
Ok(wgpu_com::TexelCopyTextureInfo {
|
|
texture: self.texture.id().0,
|
|
mip_level: self.mipLevel,
|
|
origin: self
|
|
.origin
|
|
.as_ref()
|
|
.map(TryConvert::<wgpu_types::Origin3d>::try_convert)
|
|
.transpose()?
|
|
.unwrap_or_default(),
|
|
aspect: match self.aspect {
|
|
GPUTextureAspect::All => wgpu_types::TextureAspect::All,
|
|
GPUTextureAspect::Stencil_only => wgpu_types::TextureAspect::StencilOnly,
|
|
GPUTextureAspect::Depth_only => wgpu_types::TextureAspect::DepthOnly,
|
|
},
|
|
})
|
|
}
|
|
}
|
|
|
|
impl<'a> Convert<Option<Cow<'a, str>>> for &GPUObjectDescriptorBase {
|
|
fn convert(self) -> Option<Cow<'a, str>> {
|
|
if self.label.is_empty() {
|
|
None
|
|
} else {
|
|
Some(Cow::Owned(self.label.to_string()))
|
|
}
|
|
}
|
|
}
|
|
|
|
pub(crate) fn convert_bind_group_layout_entry(
|
|
bgle: &GPUBindGroupLayoutEntry,
|
|
device: &GPUDevice,
|
|
) -> Fallible<Result<wgpu_types::BindGroupLayoutEntry, webgpu_traits::Error>> {
|
|
let number_of_provided_bindings = bgle.buffer.is_some() as u8 +
|
|
bgle.sampler.is_some() as u8 +
|
|
bgle.storageTexture.is_some() as u8 +
|
|
bgle.texture.is_some() as u8;
|
|
let ty = if let Some(buffer) = &bgle.buffer {
|
|
Some(wgpu_types::BindingType::Buffer {
|
|
ty: match buffer.type_ {
|
|
GPUBufferBindingType::Uniform => wgpu_types::BufferBindingType::Uniform,
|
|
GPUBufferBindingType::Storage => {
|
|
wgpu_types::BufferBindingType::Storage { read_only: false }
|
|
},
|
|
GPUBufferBindingType::Read_only_storage => {
|
|
wgpu_types::BufferBindingType::Storage { read_only: true }
|
|
},
|
|
},
|
|
has_dynamic_offset: buffer.hasDynamicOffset,
|
|
min_binding_size: NonZeroU64::new(buffer.minBindingSize),
|
|
})
|
|
} else if let Some(sampler) = &bgle.sampler {
|
|
Some(wgpu_types::BindingType::Sampler(match sampler.type_ {
|
|
GPUSamplerBindingType::Filtering => wgpu_types::SamplerBindingType::Filtering,
|
|
GPUSamplerBindingType::Non_filtering => wgpu_types::SamplerBindingType::NonFiltering,
|
|
GPUSamplerBindingType::Comparison => wgpu_types::SamplerBindingType::Comparison,
|
|
}))
|
|
} else if let Some(storage) = &bgle.storageTexture {
|
|
Some(wgpu_types::BindingType::StorageTexture {
|
|
access: match storage.access {
|
|
GPUStorageTextureAccess::Write_only => wgpu_types::StorageTextureAccess::WriteOnly,
|
|
GPUStorageTextureAccess::Read_only => wgpu_types::StorageTextureAccess::ReadOnly,
|
|
GPUStorageTextureAccess::Read_write => wgpu_types::StorageTextureAccess::ReadWrite,
|
|
},
|
|
format: device.validate_texture_format_required_features(&storage.format)?,
|
|
view_dimension: storage.viewDimension.convert(),
|
|
})
|
|
} else if let Some(texture) = &bgle.texture {
|
|
Some(wgpu_types::BindingType::Texture {
|
|
sample_type: match texture.sampleType {
|
|
GPUTextureSampleType::Float => {
|
|
wgpu_types::TextureSampleType::Float { filterable: true }
|
|
},
|
|
GPUTextureSampleType::Unfilterable_float => {
|
|
wgpu_types::TextureSampleType::Float { filterable: false }
|
|
},
|
|
GPUTextureSampleType::Depth => wgpu_types::TextureSampleType::Depth,
|
|
GPUTextureSampleType::Sint => wgpu_types::TextureSampleType::Sint,
|
|
GPUTextureSampleType::Uint => wgpu_types::TextureSampleType::Uint,
|
|
},
|
|
view_dimension: texture.viewDimension.convert(),
|
|
multisampled: texture.multisampled,
|
|
})
|
|
} else {
|
|
assert_eq!(number_of_provided_bindings, 0);
|
|
None
|
|
};
|
|
// Check for number of bindings should actually be done in device-timeline,
|
|
// but we do it last on content-timeline to have some visible effect
|
|
let ty = if number_of_provided_bindings != 1 {
|
|
None
|
|
} else {
|
|
ty
|
|
}
|
|
.ok_or(webgpu_traits::Error::Validation(
|
|
"Exactly on entry type must be provided".to_string(),
|
|
));
|
|
|
|
Ok(ty.map(|ty| wgpu_types::BindGroupLayoutEntry {
|
|
binding: bgle.binding,
|
|
visibility: wgpu_types::ShaderStages::from_bits_retain(bgle.visibility),
|
|
ty,
|
|
count: None,
|
|
}))
|
|
}
|
|
|
|
pub(crate) fn convert_texture_descriptor(
|
|
descriptor: &GPUTextureDescriptor,
|
|
device: &GPUDevice,
|
|
) -> Fallible<(TextureDescriptor<'static>, wgpu_types::Extent3d)> {
|
|
let size = (&descriptor.size).try_convert()?;
|
|
let desc = TextureDescriptor {
|
|
label: (&descriptor.parent).convert(),
|
|
size,
|
|
mip_level_count: descriptor.mipLevelCount,
|
|
sample_count: descriptor.sampleCount,
|
|
dimension: descriptor.dimension.convert(),
|
|
format: device.validate_texture_format_required_features(&descriptor.format)?,
|
|
usage: wgpu_types::TextureUsages::from_bits_retain(descriptor.usage),
|
|
view_formats: descriptor
|
|
.viewFormats
|
|
.iter()
|
|
.map(|tf| device.validate_texture_format_required_features(tf))
|
|
.collect::<Fallible<_>>()?,
|
|
};
|
|
Ok((desc, size))
|
|
}
|
|
|
|
impl TryConvert<wgpu_types::Color> for &GPUColor {
|
|
type Error = Error;
|
|
|
|
fn try_convert(self) -> Result<wgpu_types::Color, Self::Error> {
|
|
match self {
|
|
GPUColor::DoubleSequence(s) => {
|
|
// https://gpuweb.github.io/gpuweb/#abstract-opdef-validate-gpucolor-shape
|
|
if s.len() != 4 {
|
|
Err(Error::Type("GPUColor sequence must be len 4".to_string()))
|
|
} else {
|
|
Ok(wgpu_types::Color {
|
|
r: *s[0],
|
|
g: *s[1],
|
|
b: *s[2],
|
|
a: *s[3],
|
|
})
|
|
}
|
|
},
|
|
GPUColor::GPUColorDict(d) => Ok(wgpu_types::Color {
|
|
r: *d.r,
|
|
g: *d.g,
|
|
b: *d.b,
|
|
a: *d.a,
|
|
}),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<'a> Convert<ProgrammableStageDescriptor<'a>> for &GPUProgrammableStage {
|
|
fn convert(self) -> ProgrammableStageDescriptor<'a> {
|
|
ProgrammableStageDescriptor {
|
|
module: self.module.id().0,
|
|
entry_point: self
|
|
.entryPoint
|
|
.as_ref()
|
|
.map(|ep| Cow::Owned(ep.to_string())),
|
|
constants: self
|
|
.constants
|
|
.as_ref()
|
|
.map(|records| records.iter().map(|(k, v)| (k.0.clone(), **v)).collect())
|
|
.unwrap_or_default(),
|
|
zero_initialize_workgroup_memory: true,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<'a> Convert<BindGroupEntry<'a>> for &GPUBindGroupEntry {
|
|
fn convert(self) -> BindGroupEntry<'a> {
|
|
BindGroupEntry {
|
|
binding: self.binding,
|
|
resource: match self.resource {
|
|
GPUBindingResource::GPUSampler(ref s) => BindingResource::Sampler(s.id().0),
|
|
GPUBindingResource::GPUTextureView(ref t) => BindingResource::TextureView(t.id().0),
|
|
GPUBindingResource::GPUBufferBinding(ref b) => {
|
|
BindingResource::Buffer(BufferBinding {
|
|
buffer: b.buffer.id().0,
|
|
offset: b.offset,
|
|
size: b.size.and_then(wgpu_types::BufferSize::new),
|
|
})
|
|
},
|
|
},
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Convert<wgpu_types::TextureDimension> for GPUTextureDimension {
|
|
fn convert(self) -> wgpu_types::TextureDimension {
|
|
match self {
|
|
GPUTextureDimension::_1d => wgpu_types::TextureDimension::D1,
|
|
GPUTextureDimension::_2d => wgpu_types::TextureDimension::D2,
|
|
GPUTextureDimension::_3d => wgpu_types::TextureDimension::D3,
|
|
}
|
|
}
|
|
}
|