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86 lines
4.1 KiB
Text
86 lines
4.1 KiB
Text
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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/*
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* The origin of this IDL file is
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* https://drafts.fxtf.org/geometry-1/#DOMMatrix
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*
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* Copyright:
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* To the extent possible under law, the editors have waived all copyright and
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* related or neighboring rights to this work.
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*/
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[Exposed=(Window,Worker,PaintWorklet)]
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interface DOMMatrixReadOnly {
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[Throws] constructor(optional (DOMString or sequence<unrestricted double>) init);
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[NewObject, Throws] static DOMMatrixReadOnly fromMatrix(optional DOMMatrixInit other = {});
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[NewObject, Throws] static DOMMatrixReadOnly fromFloat32Array(Float32Array array32);
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[NewObject, Throws] static DOMMatrixReadOnly fromFloat64Array(Float64Array array64);
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// These attributes are simple aliases for certain elements of the 4x4 matrix
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readonly attribute unrestricted double a;
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readonly attribute unrestricted double b;
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readonly attribute unrestricted double c;
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readonly attribute unrestricted double d;
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readonly attribute unrestricted double e;
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readonly attribute unrestricted double f;
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readonly attribute unrestricted double m11;
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readonly attribute unrestricted double m12;
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readonly attribute unrestricted double m13;
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readonly attribute unrestricted double m14;
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readonly attribute unrestricted double m21;
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readonly attribute unrestricted double m22;
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readonly attribute unrestricted double m23;
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readonly attribute unrestricted double m24;
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readonly attribute unrestricted double m31;
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readonly attribute unrestricted double m32;
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readonly attribute unrestricted double m33;
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readonly attribute unrestricted double m34;
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readonly attribute unrestricted double m41;
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readonly attribute unrestricted double m42;
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readonly attribute unrestricted double m43;
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readonly attribute unrestricted double m44;
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readonly attribute boolean is2D;
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readonly attribute boolean isIdentity;
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// Immutable transform methods
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DOMMatrix translate(optional unrestricted double tx = 0,
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optional unrestricted double ty = 0,
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optional unrestricted double tz = 0);
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DOMMatrix scale(optional unrestricted double scaleX = 1,
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optional unrestricted double scaleY,
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optional unrestricted double scaleZ = 1,
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optional unrestricted double originX = 0,
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optional unrestricted double originY = 0,
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optional unrestricted double originZ = 0);
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[NewObject] DOMMatrix scaleNonUniform(optional unrestricted double scaleX = 1,
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optional unrestricted double scaleY = 1);
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DOMMatrix scale3d(optional unrestricted double scale = 1,
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optional unrestricted double originX = 0,
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optional unrestricted double originY = 0,
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optional unrestricted double originZ = 0);
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DOMMatrix rotate(optional unrestricted double rotX = 0,
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optional unrestricted double rotY,
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optional unrestricted double rotZ);
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DOMMatrix rotateFromVector(optional unrestricted double x = 0,
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optional unrestricted double y = 0);
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DOMMatrix rotateAxisAngle(optional unrestricted double x = 0,
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optional unrestricted double y = 0,
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optional unrestricted double z = 0,
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optional unrestricted double angle = 0);
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DOMMatrix skewX(optional unrestricted double sx = 0);
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DOMMatrix skewY(optional unrestricted double sy = 0);
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[Throws] DOMMatrix multiply(optional DOMMatrixInit other = {});
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DOMMatrix flipX();
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DOMMatrix flipY();
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DOMMatrix inverse();
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DOMPoint transformPoint(optional DOMPointInit point = {});
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Float32Array toFloat32Array();
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Float64Array toFloat64Array();
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[Exposed=Window, Throws] stringifier;
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[Default] object toJSON();
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};
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