mirror of
https://github.com/servo/servo.git
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146 lines
5.2 KiB
Rust
146 lines
5.2 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use crate::dom::bindings::codegen::Bindings::DOMPointBinding::DOMPointInit;
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use crate::dom::bindings::codegen::Bindings::DOMPointReadOnlyBinding::DOMPointReadOnlyBinding::DOMPointReadOnlyMethods;
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use crate::dom::bindings::codegen::Bindings::XRRigidTransformBinding;
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use crate::dom::bindings::codegen::Bindings::XRRigidTransformBinding::XRRigidTransformMethods;
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use crate::dom::bindings::error::Fallible;
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use crate::dom::bindings::reflector::DomObject;
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use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
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use crate::dom::bindings::root::{Dom, DomRoot};
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use crate::dom::dompointreadonly::DOMPointReadOnly;
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use crate::dom::window::Window;
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use dom_struct::dom_struct;
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use euclid::{Rotation3D, Transform3D};
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#[dom_struct]
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pub struct XRRigidTransform {
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reflector_: Reflector,
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position: Dom<DOMPointReadOnly>,
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orientation: Dom<DOMPointReadOnly>,
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#[ignore_malloc_size_of = "defined in euclid"]
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translate: Transform3D<f64>,
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#[ignore_malloc_size_of = "defined in euclid"]
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rotate: Rotation3D<f64>,
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}
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impl XRRigidTransform {
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fn new_inherited(
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position: &DOMPointReadOnly,
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orientation: &DOMPointReadOnly,
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) -> XRRigidTransform {
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let translate = Transform3D::create_translation(
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position.X() as f64,
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position.Y() as f64,
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position.Z() as f64,
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);
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let rotate = Rotation3D::unit_quaternion(
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orientation.X() as f64,
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orientation.Y() as f64,
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orientation.Z() as f64,
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orientation.W() as f64,
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);
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XRRigidTransform {
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reflector_: Reflector::new(),
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position: Dom::from_ref(position),
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orientation: Dom::from_ref(orientation),
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translate,
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rotate,
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}
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}
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#[allow(unused)]
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pub fn new(
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global: &Window,
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position: &DOMPointReadOnly,
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orientation: &DOMPointReadOnly,
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) -> DomRoot<XRRigidTransform> {
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reflect_dom_object(
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Box::new(XRRigidTransform::new_inherited(position, orientation)),
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global,
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XRRigidTransformBinding::Wrap,
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)
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}
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#[allow(unused)]
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pub fn identity(window: &Window) -> DomRoot<XRRigidTransform> {
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let global = window.global();
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let position = DOMPointReadOnly::new(&global, 0., 0., 0., 1.);
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let orientation = DOMPointReadOnly::new(&global, 0., 0., 0., 1.);
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reflect_dom_object(
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Box::new(XRRigidTransform::new_inherited(&position, &orientation)),
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window,
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XRRigidTransformBinding::Wrap,
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)
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}
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// https://immersive-web.github.io/webxr/#dom-xrrigidtransform-xrrigidtransform
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pub fn Constructor(
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window: &Window,
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position: &DOMPointInit,
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orientation: &DOMPointInit,
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) -> Fallible<DomRoot<Self>> {
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let global = window.global();
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let position = DOMPointReadOnly::new_from_init(&global, &position);
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// XXXManishearth normalize this
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let orientation = DOMPointReadOnly::new_from_init(&global, &orientation);
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Ok(XRRigidTransform::new(window, &position, &orientation))
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}
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}
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impl XRRigidTransformMethods for XRRigidTransform {
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// https://immersive-web.github.io/webxr/#dom-xrrigidtransform-position
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fn Position(&self) -> DomRoot<DOMPointReadOnly> {
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DomRoot::from_ref(&self.position)
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}
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// https://immersive-web.github.io/webxr/#dom-xrrigidtransform-orientation
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fn Orientation(&self) -> DomRoot<DOMPointReadOnly> {
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DomRoot::from_ref(&self.orientation)
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}
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// https://immersive-web.github.io/webxr/#dom-xrrigidtransform-inverse
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fn Inverse(&self) -> DomRoot<XRRigidTransform> {
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// An XRRigidTransform is a rotation and a translation,
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// i.e. T * R
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//
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// Its inverse is (T * R)^-1
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// = R^-1 * T^-1
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// = R^-1 * T^-1 * (R * R^-1)
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// = (R^-1 * T^-1 * R) * R^-1
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// = T' * R^-1
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// = T' * R'
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//
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// (R^-1 * T^-1 * R) is a translation matrix, and R^-1 is a
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// rotation matrix, so we can use these in the new rigid transform
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let r_1 = self.rotate.inverse();
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let t_1 = self
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.translate
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.inverse()
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.expect("translation matrices should be invertible");
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let t_p = r_1
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.to_transform()
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.post_mul(&t_1)
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.post_mul(&self.rotate.to_transform());
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let global = self.global();
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let position =
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DOMPointReadOnly::new(&global, t_p.m41.into(), t_p.m42.into(), t_p.m43.into(), 1.);
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let orientation = DOMPointReadOnly::new(
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&global,
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r_1.i.into(),
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r_1.j.into(),
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r_1.k.into(),
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r_1.r.into(),
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);
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XRRigidTransform::new(global.as_window(), &position, &orientation)
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}
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}
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impl XRRigidTransform {
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pub fn matrix(&self) -> Transform3D<f64> {
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// Spec says the orientation applies first,
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// so post-multiply (?)
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self.translate.post_mul(&self.rotate.to_transform())
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}
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}
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