* winit: add minibrowser feature that depends on egui{,-winit} * winit: carve out some space at the top of headed windows * winit: minimal toolbar and egui/winit integration (but no painting) * winit: try to paint with egui_glow (doesn’t work yet) * winit: add comment about toolbar size * Add framebuffer object, set it as glow's target * compositing: clear only the viewport, not the whole framebuffer * plumb the actual size of the egui toolbar to webrender * fix formatting * winit: fix crash when fbo is zero * winit: don’t bother binding the framebuffer object * winit: remove unsafe and get toolbar_height * winit: location field should reflect the current top-level url * [NFC] winit: move Minibrowser out of App::run * winit: clean up toolbar height code * winit: make App own the Minibrowser if any * winit: make the go button work * winit:make the location field reflect the current top-level url * winit: allow enabling minibrowser from command line * winit: tell compositor to repaint WR and flush when we repaint * winit: fix bug where location field edits would get overridden * winit: borrow the minibrowser once in App::handle_events * winit: address todo about viewport origin coordinates * winit: fix some minor problems with comments and errors * winit: update location field once per HistoryChanged event * winit: rename Window::set_toolbar_size to set_toolbar_height * winit: take toolbar height into account in hit testing * winit: pass egui only relevant CursorMoved events * winit: scratch that, coalesce minibrowser updates instead * ensure both minibrowser and WR are repainted on every frame * compositing: only skip framebuffer clear in external present mode * winit: destroy egui glow Painter when shutting down * winit: clean up and fix license lint * fix duplicate versions lint by downgrading bytemuck_derive was egui_glow ^0.22.0 (0.22.0) → egui/bytemuck ^0.22.0 (0.22.0) → epaint/bytemuck ^0.22.0 (0.22.0) → bytemuck ^1.7.2 (1.13.1) → bytemuck_derive ^1.4 (1.4.1) → syn ^2.0.1 (2.0.28) now lock has bytemuck_derive 1.4.0 → syn ^1.0.99 (1.0.103) * fix duplicate versions lint by disabling egui-winit/links (we don’t need support for hyperlinks in our use of egui) * squelch duplicate versions lint by excluding clipboard-win * winit: fix compile warnings * winit: make gleam an optional dependency under /minibrowser * winit: remove cargo feature, since it’s not really optional * winit: extract Minibrowser and related code to separate module * winit: remove unnecessary trailing comma * winit: simplify the ServoUrl serialisation optimisation --------- Co-authored-by: atbrakhi <atbrakhi@igalia.com> |
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.cargo | ||
.github | ||
.vscode | ||
components | ||
docs | ||
etc | ||
ports | ||
python | ||
resources | ||
support | ||
tests | ||
third_party | ||
.clang-format | ||
.flake8 | ||
.gitattributes | ||
.gitignore | ||
.hgignore | ||
.mailmap | ||
Cargo.lock | ||
Cargo.toml | ||
CLOBBER | ||
CONTRIBUTING.md | ||
dependencyci.yml | ||
Info.plist | ||
LICENSE | ||
mach | ||
mach.bat | ||
PULL_REQUEST_TEMPLATE.md | ||
README.md | ||
rust-toolchain.toml | ||
rustfmt.toml | ||
servo-tidy.toml | ||
servobuild.example |
The Servo Parallel Browser Engine Project
Servo is a prototype web browser engine written in the Rust language. It is currently developed on 64-bit macOS, 64-bit Linux, 64-bit Windows, and Android.
Servo welcomes contribution from everyone. See
CONTRIBUTING.md
and HACKING_QUICKSTART.md
for help getting started.
Visit the Servo Project page for news and guides.
Build Setup
If these instructions fail or you would like to install dependencies manually, try the manual build setup.
macOS
- Install Xcode
- Install Homebrew
- Run
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
- Run
pip install virtualenv
- Run
./mach bootstrap
Note: This will install the recommended version of GStreamer globally on your system.
Linux
- Run
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
- Install Python and virtualenv
- Debian-like: Run
sudo apt install python3-virtualenv python3-pip
- Fedora: Run
sudo dnf install python3 python3-virtualenv python3-pip python3-devel
- Arch: Run
sudo pacman -S --needed python python-virtualenv python-pip
- Gentoo: Run
sudo emerge dev-python/virtualenv dev-python/pip
- Debian-like: Run
- Run
./mach bootstrap
Windows
- Download and run
rustup-init.exe
then follow the onscreen instructions. - Install chocolatey
- Run
mach bootstrap
- This will install CMake, Git, Ninja, Python and the Visual Studio 2019 Build Tools via choco in an Administrator console. It can take quite a while.
- If you already have Visual Studio 2019 installed, this may not install all necessary components. Please follow the Visual Studio 2019 installation instructions in the manual setup.
- Run
refreshenv
See also Windows Troubleshooting Tips.
Cloning the Repo
Your CARGO_HOME needs to point to (or be in) the same drive as your Servo repository (See #28530).
git clone https://github.com/servo/servo
cd servo
Building
Servo is built with Cargo, the Rust package manager. We also use Mozilla's Mach tools to orchestrate the build and other tasks. You can call Mach like this:
On Unix systems:
./mach [command] [arguments]
On Windows Commandline:
mach.bat [command] [arguments]
The examples below will use Unix, but the same applies to Windows.
The Rust compiler
Servo's build system uses rustup.rs to automatically download a Rust compiler.
This is a specific version of Rust Nightly determined by the
rust-toolchain
file.
Normal build
To build Servo in development mode. This is useful for development, but the resulting binary is very slow:
./mach build --dev
./mach run tests/html/about-mozilla.html
Release build
For benchmarking, performance testing, or real-world use.
Add the --release
flag to create an optimized build:
./mach build --release
./mach run --release tests/html/about-mozilla.html
Checking for build errors, without building
If you’re making changes to one crate that cause build errors in another crate, consider this instead of a full build:
./mach check
It will run cargo check
, which runs the analysis phase of the compiler
(and so shows build errors if any) but skips the code generation phase.
This can be a lot faster than a full build,
though of course it doesn’t produce a binary you can run.
Building for Android target
For ARM (armv7-linux-androideabi
, most phones):
./mach build --release --android
./mach package --release --android
For x86 (typically for the emulator):
./mach build --release --target i686-linux-android
./mach package --release --target i686-linux-android
Running
Run Servo with the command:
./servo [url] [arguments] # if you run with nightly build
./mach run [url] [arguments] # if you run with mach
# For example
./mach run https://www.google.com
Commandline Arguments
-p INTERVAL
turns on the profiler and dumps info to the console everyINTERVAL
seconds-s SIZE
sets the tile size for painting; defaults to 512-z
disables all graphical output; useful for running JS / layout tests-Z help
displays useful output to debug servo
Keyboard Shortcuts
Ctrl
+L
opens URL prompt (Cmd
+L
on Mac)Ctrl
+R
reloads current page (Cmd
+R
on Mac)Ctrl
+-
zooms out (Cmd
+-
on Mac)Ctrl
+=
zooms in (Cmd
+=
on Mac)Alt
+left arrow
goes backwards in the history (Cmd
+left arrow
on Mac)Alt
+right arrow
goes forwards in the history (Cmd
+right arrow
on Mac)Esc
orCtrl
+Q
exits Servo (Cmd
+Q
on Mac)
Runtime dependencies
Linux
GStreamer
>=1.16gst-plugins-bad
>=1.16
Developing
There are lots of mach commands you can use. You can list them with ./mach --help
.
The generated documentation can be found on https://doc.servo.org/servo/index.html