servo/components/layout/traversal.rs
Martin Robinson 573663d502
layout: Correct damage propagation and style repair for repaint-only layout (#37004)
When making last-minute changes to the repaint-only layout pass, damage
propagation was broken, meaning that full layout was always done. This
change fixes that, meaning that times in the `blaster.html` test case
now reflect those described in the original commit message from #36978.

In addition, some style repair is now fixed:
- `InlineFormattingContext`s now keep a `SharedInlineStyles` for the
root of the IFC
    which is updated during style repair.
 - `BlockFormattingContext`s now properly update their style.

These changes are verified by turning on repaint only layout for more
properties
in Stylo via servo/stylo#183.

Testing: Manual performance testing via `blaster.html`.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-05-19 10:17:49 +00:00

137 lines
3.8 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use script::layout_dom::ServoLayoutNode;
use script_layout_interface::wrapper_traits::LayoutNode;
use style::context::{SharedStyleContext, StyleContext};
use style::data::ElementData;
use style::dom::{NodeInfo, TElement, TNode};
use style::selector_parser::RestyleDamage;
use style::traversal::{DomTraversal, PerLevelTraversalData, recalc_style_at};
use style::values::computed::Display;
use crate::context::LayoutContext;
use crate::dom::{DOMLayoutData, NodeExt};
use crate::dom_traversal::iter_child_nodes;
pub struct RecalcStyle<'a> {
context: &'a LayoutContext<'a>,
}
impl<'a> RecalcStyle<'a> {
pub fn new(context: &'a LayoutContext<'a>) -> Self {
RecalcStyle { context }
}
pub fn context(&self) -> &LayoutContext<'a> {
self.context
}
}
#[allow(unsafe_code)]
impl<'dom, E> DomTraversal<E> for RecalcStyle<'_>
where
E: TElement,
E::ConcreteNode: 'dom + LayoutNode<'dom>,
{
fn process_preorder<F>(
&self,
traversal_data: &PerLevelTraversalData,
context: &mut StyleContext<E>,
node: E::ConcreteNode,
note_child: F,
) where
F: FnMut(E::ConcreteNode),
{
if node.is_text_node() {
return;
}
let had_style_data = node.style_data().is_some();
unsafe {
node.initialize_style_and_layout_data::<DOMLayoutData>();
}
let element = node.as_element().unwrap();
let mut element_data = element.mutate_data().unwrap();
if !had_style_data {
element_data.damage = RestyleDamage::reconstruct();
}
recalc_style_at(
self,
traversal_data,
context,
element,
&mut element_data,
note_child,
);
unsafe {
element.unset_dirty_descendants();
}
}
#[inline]
fn needs_postorder_traversal() -> bool {
false
}
fn process_postorder(&self, _style_context: &mut StyleContext<E>, _node: E::ConcreteNode) {
panic!("this should never be called")
}
fn text_node_needs_traversal(node: E::ConcreteNode, parent_data: &ElementData) -> bool {
node.layout_data().is_none() || !parent_data.damage.is_empty()
}
fn shared_context(&self) -> &SharedStyleContext {
&self.context.style_context
}
}
pub(crate) fn compute_damage_and_repair_style(
context: &SharedStyleContext,
node: ServoLayoutNode<'_>,
) -> RestyleDamage {
compute_damage_and_repair_style_inner(context, node, RestyleDamage::empty())
}
pub(crate) fn compute_damage_and_repair_style_inner(
context: &SharedStyleContext,
node: ServoLayoutNode<'_>,
parent_restyle_damage: RestyleDamage,
) -> RestyleDamage {
let original_damage;
let damage = {
let mut element_data = node
.style_data()
.expect("Should not run `compute_damage` before styling.")
.element_data
.borrow_mut();
original_damage = std::mem::take(&mut element_data.damage);
if let Some(ref style) = element_data.styles.primary {
if style.get_box().display == Display::None {
return parent_restyle_damage;
}
}
original_damage | parent_restyle_damage
};
let mut propagated_damage = damage;
for child in iter_child_nodes(node) {
if child.is_element() {
propagated_damage |= compute_damage_and_repair_style_inner(context, child, damage);
}
}
if propagated_damage == RestyleDamage::REPAINT && original_damage == RestyleDamage::REPAINT {
node.repair_style(context);
}
propagated_damage
}