servo/components/shared/embedder/input_events.rs
batu_hoang b2e51820e4
Set proper button value in WebDriver - ElementClick command (#36871)
Fix ElementClick: `ElementClick` should use `MouseButton::Left` to
create `action`.

Testing: No pass test now. Tests still fail because of other issues.
For: https://github.com/servo/servo/issues/36658

cc: @xiaochengh , @yezhizhen , @PotatoCP

Signed-off-by: batu_hoang <longvatrong111@gmail.com>
2025-05-07 08:58:01 +00:00

282 lines
8.2 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use keyboard_types::{CompositionEvent, KeyboardEvent};
use log::error;
use malloc_size_of_derive::MallocSizeOf;
use serde::{Deserialize, Serialize};
use webrender_api::units::DevicePoint;
/// An input event that is sent from the embedder to Servo.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub enum InputEvent {
EditingAction(EditingActionEvent),
Gamepad(GamepadEvent),
Ime(ImeEvent),
Keyboard(KeyboardEvent),
MouseButton(MouseButtonEvent),
MouseMove(MouseMoveEvent),
Touch(TouchEvent),
Wheel(WheelEvent),
}
/// An editing action that should be performed on a `WebView`.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub enum EditingActionEvent {
Copy,
Cut,
Paste,
}
impl InputEvent {
pub fn point(&self) -> Option<DevicePoint> {
match self {
InputEvent::EditingAction(..) => None,
InputEvent::Gamepad(..) => None,
InputEvent::Ime(..) => None,
InputEvent::Keyboard(..) => None,
InputEvent::MouseButton(event) => Some(event.point),
InputEvent::MouseMove(event) => Some(event.point),
InputEvent::Touch(event) => Some(event.point),
InputEvent::Wheel(event) => Some(event.point),
}
}
}
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct MouseButtonEvent {
pub action: MouseButtonAction,
pub button: MouseButton,
pub point: DevicePoint,
}
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub enum MouseButton {
Left,
Middle,
Right,
Back,
Forward,
Other(u16),
}
impl<T: Into<u64>> From<T> for MouseButton {
fn from(value: T) -> Self {
let value = value.into();
match value {
0 => MouseButton::Left,
1 => MouseButton::Middle,
2 => MouseButton::Right,
3 => MouseButton::Back,
4 => MouseButton::Forward,
_ => MouseButton::Other(value as u16),
}
}
}
impl From<MouseButton> for i16 {
fn from(value: MouseButton) -> Self {
match value {
MouseButton::Left => 0,
MouseButton::Middle => 1,
MouseButton::Right => 2,
MouseButton::Back => 3,
MouseButton::Forward => 4,
MouseButton::Other(value) => value as i16,
}
}
}
/// The types of mouse events
#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize)]
pub enum MouseButtonAction {
/// Mouse button clicked
Click,
/// Mouse button down
Down,
/// Mouse button up
Up,
}
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct MouseMoveEvent {
pub point: DevicePoint,
}
/// The type of input represented by a multi-touch event.
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub enum TouchEventType {
/// A new touch point came in contact with the screen.
Down,
/// An existing touch point changed location.
Move,
/// A touch point was removed from the screen.
Up,
/// The system stopped tracking a touch point.
Cancel,
}
/// An opaque identifier for a touch point.
///
/// <http://w3c.github.io/touch-events/#widl-Touch-identifier>
#[derive(Clone, Copy, Debug, Deserialize, Eq, PartialEq, Serialize)]
pub struct TouchId(pub i32);
/// An ID for a sequence of touch events between a `Down` and the `Up` or `Cancel` event.
#[repr(transparent)]
#[derive(Clone, Copy, Debug, Default, Deserialize, Eq, Hash, PartialEq, Serialize)]
pub struct TouchSequenceId(u32);
impl TouchSequenceId {
pub const fn new() -> Self {
Self(0)
}
/// Increments the ID for the next touch sequence.
///
/// The increment is wrapping, since we can assume that the touch handler
/// script for touch sequence N will have finished processing by the time
/// we have wrapped around.
pub fn next(&mut self) {
self.0 = self.0.wrapping_add(1);
}
}
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct TouchEvent {
pub event_type: TouchEventType,
pub id: TouchId,
pub point: DevicePoint,
/// cancelable default value is true, once the first move has been processed by script disable it.
cancelable: bool,
/// The sequence_id will be set by servo's touch handler.
sequence_id: Option<TouchSequenceId>,
}
impl TouchEvent {
pub fn new(event_type: TouchEventType, id: TouchId, point: DevicePoint) -> Self {
TouchEvent {
event_type,
id,
point,
sequence_id: None,
cancelable: true,
}
}
/// Embedders should ignore this.
#[doc(hidden)]
pub fn init_sequence_id(&mut self, sequence_id: TouchSequenceId) {
if self.sequence_id.is_none() {
self.sequence_id = Some(sequence_id);
} else {
// We could allow embedders to set the sequence ID.
error!("Sequence ID already set.");
}
}
#[doc(hidden)]
pub fn expect_sequence_id(&self) -> TouchSequenceId {
self.sequence_id.expect("Sequence ID not initialized")
}
#[doc(hidden)]
pub fn disable_cancelable(&mut self) {
self.cancelable = false;
}
#[doc(hidden)]
pub fn is_cancelable(&self) -> bool {
self.cancelable
}
}
/// Mode to measure WheelDelta floats in
#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize)]
pub enum WheelMode {
/// Delta values are specified in pixels
DeltaPixel = 0x00,
/// Delta values are specified in lines
DeltaLine = 0x01,
/// Delta values are specified in pages
DeltaPage = 0x02,
}
/// The Wheel event deltas in every direction
#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize)]
pub struct WheelDelta {
/// Delta in the left/right direction
pub x: f64,
/// Delta in the up/down direction
pub y: f64,
/// Delta in the direction going into/out of the screen
pub z: f64,
/// Mode to measure the floats in
pub mode: WheelMode,
}
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct WheelEvent {
pub delta: WheelDelta,
pub point: DevicePoint,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
pub enum ImeEvent {
Composition(CompositionEvent),
Dismissed,
}
#[derive(
Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, Ord, PartialEq, PartialOrd, Serialize,
)]
/// Index of gamepad in list of system's connected gamepads
pub struct GamepadIndex(pub usize);
#[derive(Clone, Debug, Deserialize, Serialize)]
/// The minimum and maximum values that can be reported for axis or button input from this gamepad
pub struct GamepadInputBounds {
/// Minimum and maximum axis values
pub axis_bounds: (f64, f64),
/// Minimum and maximum button values
pub button_bounds: (f64, f64),
}
#[derive(Clone, Debug, Deserialize, Serialize)]
/// The haptic effects supported by this gamepad
pub struct GamepadSupportedHapticEffects {
/// Gamepad support for dual rumble effects
pub supports_dual_rumble: bool,
/// Gamepad support for trigger rumble effects
pub supports_trigger_rumble: bool,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
/// The type of Gamepad event
pub enum GamepadEvent {
/// A new gamepad has been connected
/// <https://www.w3.org/TR/gamepad/#event-gamepadconnected>
Connected(
GamepadIndex,
String,
GamepadInputBounds,
GamepadSupportedHapticEffects,
),
/// An existing gamepad has been disconnected
/// <https://www.w3.org/TR/gamepad/#event-gamepaddisconnected>
Disconnected(GamepadIndex),
/// An existing gamepad has been updated
/// <https://www.w3.org/TR/gamepad/#receiving-inputs>
Updated(GamepadIndex, GamepadUpdateType),
}
#[derive(Clone, Debug, Deserialize, Serialize)]
/// The type of Gamepad input being updated
pub enum GamepadUpdateType {
/// Axis index and input value
/// <https://www.w3.org/TR/gamepad/#dfn-represents-a-standard-gamepad-axis>
Axis(usize, f64),
/// Button index and input value
/// <https://www.w3.org/TR/gamepad/#dfn-represents-a-standard-gamepad-button>
Button(usize, f64),
}