servo/components/shared/webxr/hittest.rs
Martin Robinson 5466c27f6f
Finish the integration of webxr into the Cargo workspace (#35229)
- Run `cargo fmt` on `webxr` and `webxr-api`
- Fix clippy warnings in the existing `webxr` code
- Integrate the new crates into the workspace
- Expose `webxr` via the libservo API rather than requiring embedders to
  depend on it explicitly.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-01-31 16:41:57 +00:00

179 lines
5.6 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::iter::FromIterator;
use euclid::{Point3D, RigidTransform3D, Rotation3D, Vector3D};
use crate::{ApiSpace, Native, Space};
#[derive(Clone, Copy, Debug)]
#[cfg_attr(feature = "ipc", derive(serde::Serialize, serde::Deserialize))]
/// <https://immersive-web.github.io/hit-test/#xrray>
pub struct Ray<Space> {
/// The origin of the ray
pub origin: Vector3D<f32, Space>,
/// The direction of the ray. Must be normalized.
pub direction: Vector3D<f32, Space>,
}
#[derive(Clone, Copy, Debug)]
#[cfg_attr(feature = "ipc", derive(serde::Serialize, serde::Deserialize))]
/// <https://immersive-web.github.io/hit-test/#enumdef-xrhittesttrackabletype>
pub enum EntityType {
Point,
Plane,
Mesh,
}
#[derive(Clone, Copy, Debug)]
#[cfg_attr(feature = "ipc", derive(serde::Serialize, serde::Deserialize))]
/// <https://immersive-web.github.io/hit-test/#dictdef-xrhittestoptionsinit>
pub struct HitTestSource {
pub id: HitTestId,
pub space: Space,
pub ray: Ray<ApiSpace>,
pub types: EntityTypes,
}
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
#[cfg_attr(feature = "ipc", derive(serde::Serialize, serde::Deserialize))]
pub struct HitTestId(pub u32);
#[derive(Clone, Copy, Debug, Default)]
#[cfg_attr(feature = "ipc", derive(serde::Serialize, serde::Deserialize))]
/// Vec<EntityType>, but better
pub struct EntityTypes {
pub point: bool,
pub plane: bool,
pub mesh: bool,
}
#[derive(Clone, Copy, Debug)]
#[cfg_attr(feature = "ipc", derive(serde::Serialize, serde::Deserialize))]
pub struct HitTestResult {
pub id: HitTestId,
pub space: RigidTransform3D<f32, HitTestSpace, Native>,
}
#[derive(Clone, Copy, Debug)]
#[cfg_attr(feature = "ipc", derive(serde::Serialize, serde::Deserialize))]
/// The coordinate space of a hit test result
pub struct HitTestSpace;
#[derive(Clone, Copy, Debug)]
#[cfg_attr(feature = "ipc", derive(serde::Serialize, serde::Deserialize))]
pub struct Triangle {
pub first: Point3D<f32, Native>,
pub second: Point3D<f32, Native>,
pub third: Point3D<f32, Native>,
}
impl EntityTypes {
pub fn is_type(self, ty: EntityType) -> bool {
match ty {
EntityType::Point => self.point,
EntityType::Plane => self.plane,
EntityType::Mesh => self.mesh,
}
}
pub fn add_type(&mut self, ty: EntityType) {
match ty {
EntityType::Point => self.point = true,
EntityType::Plane => self.plane = true,
EntityType::Mesh => self.mesh = true,
}
}
}
impl FromIterator<EntityType> for EntityTypes {
fn from_iter<T>(iter: T) -> Self
where
T: IntoIterator<Item = EntityType>,
{
iter.into_iter().fold(Default::default(), |mut acc, e| {
acc.add_type(e);
acc
})
}
}
impl Triangle {
/// <https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm>
pub fn intersect(
self,
ray: Ray<Native>,
) -> Option<RigidTransform3D<f32, HitTestSpace, Native>> {
let Triangle {
first: v0,
second: v1,
third: v2,
} = self;
let edge1 = v1 - v0;
let edge2 = v2 - v0;
let h = ray.direction.cross(edge2);
let a = edge1.dot(h);
if a > -f32::EPSILON && a < f32::EPSILON {
// ray is parallel to triangle
return None;
}
let f = 1. / a;
let s = ray.origin - v0.to_vector();
// barycentric coordinate of intersection point u
let u = f * s.dot(h);
// barycentric coordinates have range (0, 1)
if !(0. ..=1.).contains(&u) {
// the intersection is outside the triangle
return None;
}
let q = s.cross(edge1);
// barycentric coordinate of intersection point v
let v = f * ray.direction.dot(q);
// barycentric coordinates have range (0, 1)
// and their sum must not be greater than 1
if v < 0. || u + v > 1. {
// the intersection is outside the triangle
return None;
}
let t = f * edge2.dot(q);
if t > f32::EPSILON {
let origin = ray.origin + ray.direction * t;
// this is not part of the Möller-Trumbore algorithm, the hit test spec
// requires it has an orientation such that the Y axis points along
// the triangle normal
let normal = edge1.cross(edge2).normalize();
let y = Vector3D::new(0., 1., 0.);
let dot = normal.dot(y);
let rotation = if dot > -f32::EPSILON && dot < f32::EPSILON {
// vectors are parallel, return the vector itself
// XXXManishearth it's possible for the vectors to be
// antiparallel, unclear if normals need to be flipped
Rotation3D::identity()
} else {
let axis = normal.cross(y);
let cos = normal.dot(y);
// This is Rotation3D::around_axis(axis.normalize(), theta), however
// that is just Rotation3D::quaternion(axis.normalize().xyz * sin, cos),
// which is Rotation3D::quaternion(cross, dot)
Rotation3D::quaternion(axis.x, axis.y, axis.z, cos)
};
return Some(RigidTransform3D::new(rotation, origin));
}
// triangle is behind ray
None
}
}