servo/components/script/dom/gpuqueue.rs

182 lines
6.1 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::GPUBufferBinding::GPUSize64;
use crate::dom::bindings::codegen::Bindings::GPUQueueBinding::GPUQueueMethods;
use crate::dom::bindings::codegen::Bindings::GPUTextureBinding::{
GPUExtent3D, GPUOrigin3D, GPUTextureCopyView, GPUTextureDataLayout,
};
use crate::dom::bindings::error::{Error, Fallible};
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
use crate::dom::bindings::root::DomRoot;
use crate::dom::bindings::str::DOMString;
use crate::dom::globalscope::GlobalScope;
use crate::dom::gpubuffer::{GPUBuffer, GPUBufferState};
use crate::dom::gpucommandbuffer::GPUCommandBuffer;
use crate::dom::gpudevice::{convert_texture_size_to_dict, convert_texture_size_to_wgt};
use dom_struct::dom_struct;
use ipc_channel::ipc::IpcSharedMemory;
use js::rust::CustomAutoRooterGuard;
use js::typedarray::ArrayBuffer;
use webgpu::{wgpu::command as wgpu_com, wgt, WebGPU, WebGPUQueue, WebGPURequest};
#[dom_struct]
pub struct GPUQueue {
reflector_: Reflector,
#[ignore_malloc_size_of = "defined in webgpu"]
channel: WebGPU,
label: DomRefCell<Option<DOMString>>,
queue: WebGPUQueue,
}
impl GPUQueue {
fn new_inherited(channel: WebGPU, queue: WebGPUQueue) -> Self {
GPUQueue {
channel,
reflector_: Reflector::new(),
label: DomRefCell::new(None),
queue,
}
}
pub fn new(global: &GlobalScope, channel: WebGPU, queue: WebGPUQueue) -> DomRoot<Self> {
reflect_dom_object(Box::new(GPUQueue::new_inherited(channel, queue)), global)
}
}
impl GPUQueueMethods for GPUQueue {
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
fn GetLabel(&self) -> Option<DOMString> {
self.label.borrow().clone()
}
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
fn SetLabel(&self, value: Option<DOMString>) {
*self.label.borrow_mut() = value;
}
/// https://gpuweb.github.io/gpuweb/#dom-gpuqueue-submit
fn Submit(&self, command_buffers: Vec<DomRoot<GPUCommandBuffer>>) {
let valid = command_buffers.iter().all(|cb| {
cb.buffers().iter().all(|b| match b.state() {
GPUBufferState::Unmapped => true,
_ => false,
})
});
if !valid {
// TODO: Generate error to the ErrorScope
return;
}
let command_buffers = command_buffers.iter().map(|cb| cb.id().0).collect();
self.channel
.0
.send(WebGPURequest::Submit {
queue_id: self.queue.0,
command_buffers,
})
.unwrap();
}
/// https://gpuweb.github.io/gpuweb/#dom-gpuqueue-writebuffer
#[allow(unsafe_code)]
fn WriteBuffer(
&self,
buffer: &GPUBuffer,
buffer_offset: GPUSize64,
data: CustomAutoRooterGuard<ArrayBuffer>,
data_offset: GPUSize64,
size: Option<GPUSize64>,
) -> Fallible<()> {
let bytes = data.to_vec();
let content_size = if let Some(s) = size {
s
} else {
bytes.len() as GPUSize64 - data_offset
};
let valid = data_offset + content_size <= bytes.len() as u64 &&
buffer.state() == GPUBufferState::Unmapped &&
content_size % wgt::COPY_BUFFER_ALIGNMENT == 0 &&
buffer_offset % wgt::COPY_BUFFER_ALIGNMENT == 0 &&
buffer.is_valid();
if !valid {
return Err(Error::Operation);
}
let final_data = IpcSharedMemory::from_bytes(
&bytes[data_offset as usize..(data_offset + content_size) as usize],
);
if let Err(e) = self.channel.0.send(WebGPURequest::WriteBuffer {
queue_id: self.queue.0,
buffer_id: buffer.id().0,
buffer_offset,
data: final_data,
}) {
warn!("Failed to send WriteBuffer({:?}) ({})", buffer.id(), e);
return Err(Error::Operation);
}
Ok(())
}
/// https://gpuweb.github.io/gpuweb/#dom-gpuqueue-writetexture
fn WriteTexture(
&self,
destination: &GPUTextureCopyView,
data: CustomAutoRooterGuard<ArrayBuffer>,
data_layout: &GPUTextureDataLayout,
size: GPUExtent3D,
) -> Fallible<()> {
let bytes = data.to_vec();
let valid = data_layout.offset <= data.len() as u64 && destination.texture.is_valid();
if !valid {
return Err(Error::Operation);
}
let texture_cv = wgpu_com::TextureCopyView {
texture: destination.texture.id().0,
mip_level: destination.mipLevel,
origin: match destination.origin {
GPUOrigin3D::RangeEnforcedUnsignedLongSequence(ref v) => wgt::Origin3d {
x: v[0],
y: v[1],
z: v[2],
},
GPUOrigin3D::GPUOrigin3DDict(ref d) => wgt::Origin3d {
x: d.x,
y: d.y,
z: d.z,
},
},
};
let texture_layout = wgt::TextureDataLayout {
offset: data_layout.offset as wgt::BufferAddress,
bytes_per_row: data_layout.bytesPerRow,
rows_per_image: data_layout.rowsPerImage,
};
let write_size = convert_texture_size_to_wgt(&convert_texture_size_to_dict(&size));
let final_data = IpcSharedMemory::from_bytes(&bytes);
if let Err(e) = self.channel.0.send(WebGPURequest::WriteTexture {
queue_id: self.queue.0,
texture_cv,
data_layout: texture_layout,
size: write_size,
data: final_data,
}) {
warn!(
"Failed to send WriteTexture({:?}) ({})",
destination.texture.id().0,
e
);
return Err(Error::Operation);
}
Ok(())
}
}