servo/components/gfx/platform/mod.rs
Glenn Watson 0849607239 Minimal Win32 font platform implementation.
This uses a (very simple) Win32 API call to enumerate font
families available, and load them as byte buffers.

The font rasterization itself is done by freetype.

This gets Servo + WR + Windows working, but should be improved
by adding a proper implementation that matches fonts correctly
and also uses DirectWrite (or GDI) to handle font rasterization.
2016-10-05 07:46:02 +10:00

51 lines
1.5 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#[cfg(any(target_os = "linux", target_os = "android", target_os = "windows"))]
pub use platform::freetype::{font, font_context};
#[cfg(any(target_os = "linux", target_os = "android"))]
pub use platform::freetype::{font_list, font_template};
#[cfg(target_os = "windows")]
pub use platform::windows::{font_list, font_template};
#[cfg(target_os = "macos")]
pub use platform::macos::{font, font_context, font_list, font_template};
#[cfg(any(target_os = "linux", target_os = "android", target_os = "windows"))]
mod freetype {
use libc::c_char;
use std::ffi::CStr;
use std::str;
/// Creates a String from the given null-terminated buffer.
/// Panics if the buffer does not contain UTF-8.
unsafe fn c_str_to_string(s: *const c_char) -> String {
str::from_utf8(CStr::from_ptr(s).to_bytes()).unwrap().to_owned()
}
pub mod font;
pub mod font_context;
#[cfg(any(target_os = "linux", target_os = "android"))]
pub mod font_list;
#[cfg(any(target_os = "linux", target_os = "android"))]
pub mod font_template;
}
#[cfg(target_os = "macos")]
mod macos {
pub mod font;
pub mod font_context;
pub mod font_list;
pub mod font_template;
}
#[cfg(target_os = "windows")]
mod windows {
pub mod font_list;
pub mod font_template;
}