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This implements the CSS `linear-gradient` property per the CSS-IMAGES specification: http://dev.w3.org/csswg/css-images-3/ Improves GitHub.
578 lines
25 KiB
Rust
578 lines
25 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Painting of display lists using Moz2D/Azure.
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use azure::azure_hl::{B8G8R8A8, A8, Color, ColorPattern, ColorPatternRef, DrawOptions};
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use azure::azure_hl::{DrawSurfaceOptions, DrawTarget, ExtendClamp, GradientStop, Linear};
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use azure::azure_hl::{LinearGradientPattern, LinearGradientPatternRef, SourceOp, StrokeOptions};
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use azure::scaled_font::ScaledFont;
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use azure::{AZ_CAP_BUTT, AzFloat, struct__AzDrawOptions, struct__AzGlyph};
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use azure::{struct__AzGlyphBuffer, struct__AzPoint, AzDrawTargetFillGlyphs};
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use display_list::{SidewaysLeft, SidewaysRight, TextDisplayItem, Upright};
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use font_context::FontContext;
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use geom::matrix2d::Matrix2D;
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use geom::point::Point2D;
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use geom::rect::Rect;
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use geom::side_offsets::SideOffsets2D;
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use geom::size::Size2D;
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use libc::size_t;
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use libc::types::common::c99::{uint16_t, uint32_t};
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use png::{RGB8, RGBA8, K8, KA8};
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use servo_net::image::base::Image;
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use servo_util::geometry::Au;
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use servo_util::opts;
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use servo_util::range::Range;
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use std::num::Zero;
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use std::ptr;
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use style::computed_values::border_style;
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use sync::Arc;
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use text::TextRun;
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use text::glyph::CharIndex;
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pub struct RenderContext<'a> {
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pub draw_target: &'a DrawTarget,
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pub font_ctx: &'a mut Box<FontContext>,
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/// The rectangle that this context encompasses in page coordinates.
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pub page_rect: Rect<f32>,
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/// The rectangle that this context encompasses in screen coordinates (pixels).
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pub screen_rect: Rect<uint>,
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}
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enum Direction {
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Top,
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Left,
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Right,
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Bottom
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}
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enum DashSize {
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DottedBorder = 1,
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DashedBorder = 3
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}
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impl<'a> RenderContext<'a> {
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pub fn get_draw_target(&self) -> &'a DrawTarget {
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self.draw_target
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}
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pub fn draw_solid_color(&self, bounds: &Rect<Au>, color: Color) {
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self.draw_target.make_current();
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self.draw_target.fill_rect(&bounds.to_azure_rect(),
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ColorPatternRef(&ColorPattern::new(color)),
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None);
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}
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pub fn draw_border(&self,
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bounds: &Rect<Au>,
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border: SideOffsets2D<Au>,
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color: SideOffsets2D<Color>,
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style: SideOffsets2D<border_style::T>) {
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let border = border.to_float_px();
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self.draw_target.make_current();
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self.draw_border_segment(Top, bounds, border, color, style);
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self.draw_border_segment(Right, bounds, border, color, style);
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self.draw_border_segment(Bottom, bounds, border, color, style);
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self.draw_border_segment(Left, bounds, border, color, style);
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}
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pub fn draw_line(&self,
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bounds: &Rect<Au>,
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color: Color,
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style: border_style::T) {
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self.draw_target.make_current();
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self.draw_line_segment(bounds, color, style);
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}
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pub fn draw_push_clip(&self, bounds: &Rect<Au>) {
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let rect = bounds.to_azure_rect();
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let path_builder = self.draw_target.create_path_builder();
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let left_top = Point2D(rect.origin.x, rect.origin.y);
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let right_top = Point2D(rect.origin.x + rect.size.width, rect.origin.y);
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let left_bottom = Point2D(rect.origin.x, rect.origin.y + rect.size.height);
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let right_bottom = Point2D(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
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path_builder.move_to(left_top);
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path_builder.line_to(right_top);
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path_builder.line_to(right_bottom);
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path_builder.line_to(left_bottom);
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let path = path_builder.finish();
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self.draw_target.push_clip(&path);
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}
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pub fn draw_pop_clip(&self) {
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self.draw_target.pop_clip();
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}
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pub fn draw_image(&self, bounds: Rect<Au>, image: Arc<Box<Image>>) {
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let size = Size2D(image.width as i32, image.height as i32);
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let (pixel_width, pixels, source_format) = match image.pixels {
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RGBA8(ref pixels) => (4, pixels.as_slice(), B8G8R8A8),
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K8(ref pixels) => (1, pixels.as_slice(), A8),
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RGB8(_) => fail!("RGB8 color type not supported"),
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KA8(_) => fail!("KA8 color type not supported"),
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};
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let stride = image.width * pixel_width;
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self.draw_target.make_current();
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let draw_target_ref = &self.draw_target;
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let azure_surface = draw_target_ref.create_source_surface_from_data(pixels,
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size,
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stride as i32,
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source_format);
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let source_rect = Rect(Point2D(0u as AzFloat, 0u as AzFloat),
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Size2D(image.width as AzFloat, image.height as AzFloat));
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let dest_rect = bounds.to_azure_rect();
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let draw_surface_options = DrawSurfaceOptions::new(Linear, true);
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let draw_options = DrawOptions::new(1.0f64 as AzFloat, 0);
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draw_target_ref.draw_surface(azure_surface,
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dest_rect,
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source_rect,
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draw_surface_options,
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draw_options);
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}
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pub fn clear(&self) {
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let pattern = ColorPattern::new(Color::new(0.0, 0.0, 0.0, 0.0));
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let rect = Rect(Point2D(self.page_rect.origin.x as AzFloat,
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self.page_rect.origin.y as AzFloat),
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Size2D(self.screen_rect.size.width as AzFloat,
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self.screen_rect.size.height as AzFloat));
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let mut draw_options = DrawOptions::new(1.0, 0);
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draw_options.set_composition_op(SourceOp);
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self.draw_target.make_current();
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self.draw_target.fill_rect(&rect, ColorPatternRef(&pattern), Some(&draw_options));
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}
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fn draw_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: SideOffsets2D<Color>, style: SideOffsets2D<border_style::T>) {
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let (style_select, color_select) = match direction {
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Top => (style.top, color.top),
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Left => (style.left, color.left),
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Right => (style.right, color.right),
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Bottom => (style.bottom, color.bottom)
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};
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match style_select{
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border_style::none => {
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}
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border_style::hidden => {
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}
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//FIXME(sammykim): This doesn't work with dash_pattern and cap_style well. I referred firefox code.
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border_style::dotted => {
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self.draw_dashed_border_segment(direction, bounds, border, color_select, DottedBorder);
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}
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border_style::dashed => {
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self.draw_dashed_border_segment(direction, bounds, border, color_select, DashedBorder);
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}
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border_style::solid => {
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self.draw_solid_border_segment(direction,bounds,border,color_select);
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}
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border_style::double => {
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self.draw_double_border_segment(direction, bounds, border, color_select);
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}
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border_style::groove | border_style::ridge => {
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self.draw_groove_ridge_border_segment(direction, bounds, border, color_select, style_select);
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}
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border_style::inset | border_style::outset => {
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self.draw_inset_outset_border_segment(direction, bounds, border, style_select, color_select);
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}
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}
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}
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fn draw_line_segment(&self, bounds: &Rect<Au>, color: Color, style: border_style::T) {
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let border = SideOffsets2D::new_all_same(bounds.size.width).to_float_px();
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match style{
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border_style::none | border_style::hidden => {}
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border_style::dotted => {
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self.draw_dashed_border_segment(Right, bounds, border, color, DottedBorder);
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}
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border_style::dashed => {
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self.draw_dashed_border_segment(Right, bounds, border, color, DashedBorder);
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}
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border_style::solid => {
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self.draw_solid_border_segment(Right,bounds,border,color);
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}
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border_style::double => {
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self.draw_double_border_segment(Right, bounds, border, color);
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}
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border_style::groove | border_style::ridge => {
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self.draw_groove_ridge_border_segment(Right, bounds, border, color, style);
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}
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border_style::inset | border_style::outset => {
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self.draw_inset_outset_border_segment(Right, bounds, border, style, color);
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}
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}
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}
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fn draw_border_path(&self,
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bounds: Rect<f32>,
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direction: Direction,
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border: SideOffsets2D<f32>,
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color: Color) {
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let left_top = bounds.origin;
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let right_top = left_top + Point2D(bounds.size.width, 0.0);
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let left_bottom = left_top + Point2D(0.0, bounds.size.height);
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let right_bottom = left_top + Point2D(bounds.size.width, bounds.size.height);
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let draw_opts = DrawOptions::new(1.0, 0);
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let path_builder = self.draw_target.create_path_builder();
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match direction {
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Top => {
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path_builder.move_to(left_top);
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path_builder.line_to(right_top);
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path_builder.line_to(right_top + Point2D(-border.right, border.top));
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path_builder.line_to(left_top + Point2D(border.left, border.top));
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}
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Left => {
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path_builder.move_to(left_top);
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path_builder.line_to(left_top + Point2D(border.left, border.top));
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path_builder.line_to(left_bottom + Point2D(border.left, -border.bottom));
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path_builder.line_to(left_bottom);
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}
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Right => {
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path_builder.move_to(right_top);
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path_builder.line_to(right_bottom);
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path_builder.line_to(right_bottom + Point2D(-border.right, -border.bottom));
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path_builder.line_to(right_top + Point2D(-border.right, border.top));
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}
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Bottom => {
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path_builder.move_to(left_bottom);
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path_builder.line_to(left_bottom + Point2D(border.left, -border.bottom));
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path_builder.line_to(right_bottom + Point2D(-border.right, -border.bottom));
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path_builder.line_to(right_bottom);
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}
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}
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let path = path_builder.finish();
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self.draw_target.fill(&path, &ColorPattern::new(color), &draw_opts);
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}
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fn draw_dashed_border_segment(&self,
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direction: Direction,
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bounds: &Rect<Au>,
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border: SideOffsets2D<f32>,
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color: Color,
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dash_size: DashSize) {
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let rect = bounds.to_azure_rect();
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let draw_opts = DrawOptions::new(1u as AzFloat, 0 as uint16_t);
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let mut stroke_opts = StrokeOptions::new(0u as AzFloat, 10u as AzFloat);
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let mut dash: [AzFloat, ..2] = [0u as AzFloat, 0u as AzFloat];
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stroke_opts.set_cap_style(AZ_CAP_BUTT as u8);
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let border_width = match direction {
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Top => border.top,
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Left => border.left,
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Right => border.right,
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Bottom => border.bottom
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};
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stroke_opts.line_width = border_width;
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dash[0] = border_width * (dash_size as int) as AzFloat;
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dash[1] = border_width * (dash_size as int) as AzFloat;
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stroke_opts.mDashPattern = dash.as_mut_ptr();
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stroke_opts.mDashLength = dash.len() as size_t;
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let (start, end) = match direction {
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Top => {
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let y = rect.origin.y + border.top * 0.5;
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let start = Point2D(rect.origin.x, y);
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let end = Point2D(rect.origin.x + rect.size.width, y);
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(start, end)
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}
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Left => {
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let x = rect.origin.x + border.left * 0.5;
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let start = Point2D(x, rect.origin.y + rect.size.height);
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let end = Point2D(x, rect.origin.y + border.top);
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(start, end)
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}
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Right => {
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let x = rect.origin.x + rect.size.width - border.right * 0.5;
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let start = Point2D(x, rect.origin.y);
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let end = Point2D(x, rect.origin.y + rect.size.height);
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(start, end)
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}
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Bottom => {
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let y = rect.origin.y + rect.size.height - border.bottom * 0.5;
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let start = Point2D(rect.origin.x + rect.size.width, y);
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let end = Point2D(rect.origin.x + border.left, y);
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(start, end)
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}
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};
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self.draw_target.stroke_line(start,
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end,
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&ColorPattern::new(color),
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&stroke_opts,
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&draw_opts);
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}
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fn draw_solid_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: Color) {
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let rect = bounds.to_azure_rect();
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self.draw_border_path(rect, direction, border, color);
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}
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fn get_scaled_bounds(&self,
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bounds: &Rect<Au>,
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border: SideOffsets2D<f32>,
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shrink_factor: f32) -> Rect<f32> {
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let rect = bounds.to_azure_rect();
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let scaled_border = SideOffsets2D::new(shrink_factor * border.top,
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shrink_factor * border.right,
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shrink_factor * border.bottom,
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shrink_factor * border.left);
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let left_top = Point2D(rect.origin.x, rect.origin.y);
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let scaled_left_top = left_top + Point2D(scaled_border.left,
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scaled_border.top);
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return Rect(scaled_left_top,
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Size2D(rect.size.width - 2.0 * scaled_border.right, rect.size.height - 2.0 * scaled_border.bottom));
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}
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fn scale_color(&self, color: Color, scale_factor: f32) -> Color {
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return Color::new(color.r * scale_factor, color.g * scale_factor, color.b * scale_factor, color.a);
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}
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fn draw_double_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: Color) {
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let scaled_border = SideOffsets2D::new((1.0/3.0) * border.top,
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(1.0/3.0) * border.right,
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(1.0/3.0) * border.bottom,
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(1.0/3.0) * border.left);
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let inner_scaled_bounds = self.get_scaled_bounds(bounds, border, 2.0/3.0);
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// draw the outer portion of the double border.
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self.draw_solid_border_segment(direction, bounds, scaled_border, color);
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// draw the inner portion of the double border.
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self.draw_border_path(inner_scaled_bounds, direction, scaled_border, color);
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}
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fn draw_groove_ridge_border_segment(&self,
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direction: Direction,
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bounds: &Rect<Au>,
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border: SideOffsets2D<f32>,
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color: Color,
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style: border_style::T) {
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// original bounds as a Rect<f32>, with no scaling.
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let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
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// shrink the bounds by 1/2 of the border, leaving the innermost 1/2 of the border
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let inner_scaled_bounds = self.get_scaled_bounds(bounds, border, 0.5);
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let scaled_border = SideOffsets2D::new(0.5 * border.top,
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0.5 * border.right,
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0.5 * border.bottom,
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0.5 * border.left);
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let is_groove = match style {
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border_style::groove => true,
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border_style::ridge => false,
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_ => fail!("invalid border style")
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};
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let darker_color = self.scale_color(color, if is_groove { 1.0/3.0 } else { 2.0/3.0 });
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let (outer_color, inner_color) = match (direction, is_groove) {
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(Top, true) | (Left, true) | (Right, false) | (Bottom, false) => (darker_color, color),
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(Top, false) | (Left, false) | (Right, true) | (Bottom, true) => (color, darker_color)
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};
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// outer portion of the border
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self.draw_border_path(original_bounds, direction, scaled_border, outer_color);
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// inner portion of the border
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self.draw_border_path(inner_scaled_bounds, direction, scaled_border, inner_color);
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}
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fn draw_inset_outset_border_segment(&self,
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direction: Direction,
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bounds: &Rect<Au>,
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border: SideOffsets2D<f32>,
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style: border_style::T,
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color: Color) {
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let is_inset = match style {
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border_style::inset => true,
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border_style::outset => false,
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_ => fail!("invalid border style")
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};
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// original bounds as a Rect<f32>
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let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
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// select and scale the color appropriately.
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let scaled_color = match direction {
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Top => self.scale_color(color, if is_inset { 2.0/3.0 } else { 1.0 }),
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Left => self.scale_color(color, if is_inset { 1.0/6.0 } else { 0.5 }),
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Right | Bottom => self.scale_color(color, if is_inset { 1.0 } else { 2.0/3.0 })
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};
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self.draw_border_path(original_bounds, direction, border, scaled_color);
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}
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pub fn draw_text(&mut self,
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text: &TextDisplayItem,
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current_transform: &Matrix2D<AzFloat>) {
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// Optimization: Don’t set a transform matrix for upright text, and pass a start point to
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// `draw_text_into_context`.
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//
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// For sideways text, it’s easier to do the rotation such that its center (the baseline’s
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// start point) is at (0, 0) coordinates.
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let baseline_origin = match text.orientation {
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Upright => text.baseline_origin,
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SidewaysLeft => {
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let x = text.baseline_origin.x.to_subpx() as AzFloat;
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let y = text.baseline_origin.y.to_subpx() as AzFloat;
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self.draw_target.set_transform(¤t_transform.mul(&Matrix2D::new(0., -1.,
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1., 0.,
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x, y)));
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Zero::zero()
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}
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SidewaysRight => {
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let x = text.baseline_origin.x.to_subpx() as AzFloat;
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let y = text.baseline_origin.y.to_subpx() as AzFloat;
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self.draw_target.set_transform(¤t_transform.mul(&Matrix2D::new(0., 1.,
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-1., 0.,
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x, y)));
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Zero::zero()
|
||
}
|
||
};
|
||
|
||
self.font_ctx
|
||
.get_render_font_from_template(&text.text_run.font_template,
|
||
text.text_run.actual_pt_size)
|
||
.borrow()
|
||
.draw_text_into_context(self,
|
||
&*text.text_run,
|
||
&text.range,
|
||
baseline_origin,
|
||
text.text_color,
|
||
opts::get().enable_text_antialiasing);
|
||
|
||
// Undo the transform, only when we did one.
|
||
if text.orientation != Upright {
|
||
self.draw_target.set_transform(current_transform)
|
||
}
|
||
}
|
||
|
||
/// Draws a linear gradient in the given boundaries from the given start point to the given end
|
||
/// point with the given stops.
|
||
pub fn draw_linear_gradient(&self,
|
||
bounds: &Rect<Au>,
|
||
start_point: &Point2D<Au>,
|
||
end_point: &Point2D<Au>,
|
||
stops: &[GradientStop]) {
|
||
self.draw_target.make_current();
|
||
|
||
let stops = self.draw_target.create_gradient_stops(stops, ExtendClamp);
|
||
let pattern = LinearGradientPattern::new(&start_point.to_azure_point(),
|
||
&end_point.to_azure_point(),
|
||
stops,
|
||
&Matrix2D::identity());
|
||
|
||
self.draw_target.fill_rect(&bounds.to_azure_rect(),
|
||
LinearGradientPatternRef(&pattern),
|
||
None);
|
||
}
|
||
}
|
||
|
||
trait ToAzurePoint {
|
||
fn to_azure_point(&self) -> Point2D<AzFloat>;
|
||
}
|
||
|
||
impl ToAzurePoint for Point2D<Au> {
|
||
fn to_azure_point(&self) -> Point2D<AzFloat> {
|
||
Point2D(self.x.to_nearest_px() as AzFloat, self.y.to_nearest_px() as AzFloat)
|
||
}
|
||
}
|
||
|
||
trait ToAzureRect {
|
||
fn to_azure_rect(&self) -> Rect<AzFloat>;
|
||
}
|
||
|
||
impl ToAzureRect for Rect<Au> {
|
||
fn to_azure_rect(&self) -> Rect<AzFloat> {
|
||
Rect(self.origin.to_azure_point(),
|
||
Size2D(self.size.width.to_nearest_px() as AzFloat,
|
||
self.size.height.to_nearest_px() as AzFloat))
|
||
}
|
||
}
|
||
|
||
trait ToSideOffsetsPx {
|
||
fn to_float_px(&self) -> SideOffsets2D<AzFloat>;
|
||
}
|
||
|
||
impl ToSideOffsetsPx for SideOffsets2D<Au> {
|
||
fn to_float_px(&self) -> SideOffsets2D<AzFloat> {
|
||
SideOffsets2D::new(self.top.to_nearest_px() as AzFloat,
|
||
self.right.to_nearest_px() as AzFloat,
|
||
self.bottom.to_nearest_px() as AzFloat,
|
||
self.left.to_nearest_px() as AzFloat)
|
||
}
|
||
}
|
||
|
||
trait ScaledFontExtensionMethods {
|
||
fn draw_text_into_context(&self,
|
||
rctx: &RenderContext,
|
||
run: &Box<TextRun>,
|
||
range: &Range<CharIndex>,
|
||
baseline_origin: Point2D<Au>,
|
||
color: Color,
|
||
antialias: bool);
|
||
}
|
||
|
||
impl ScaledFontExtensionMethods for ScaledFont {
|
||
fn draw_text_into_context(&self,
|
||
rctx: &RenderContext,
|
||
run: &Box<TextRun>,
|
||
range: &Range<CharIndex>,
|
||
baseline_origin: Point2D<Au>,
|
||
color: Color,
|
||
antialias: bool) {
|
||
let target = rctx.get_draw_target();
|
||
let pattern = ColorPattern::new(color);
|
||
let azure_pattern = pattern.azure_color_pattern;
|
||
assert!(azure_pattern.is_not_null());
|
||
|
||
let fields = if antialias {
|
||
0x0200
|
||
} else {
|
||
0
|
||
};
|
||
|
||
let mut options = struct__AzDrawOptions {
|
||
mAlpha: 1f64 as AzFloat,
|
||
fields: fields,
|
||
};
|
||
|
||
let mut origin = baseline_origin.clone();
|
||
let mut azglyphs = vec!();
|
||
azglyphs.reserve(range.length().to_uint());
|
||
|
||
for (glyphs, _offset, slice_range) in run.iter_slices_for_range(range) {
|
||
for (_i, glyph) in glyphs.iter_glyphs_for_char_range(&slice_range) {
|
||
let glyph_advance = glyph.advance();
|
||
let glyph_offset = glyph.offset().unwrap_or(Zero::zero());
|
||
let azglyph = struct__AzGlyph {
|
||
mIndex: glyph.id() as uint32_t,
|
||
mPosition: struct__AzPoint {
|
||
x: (origin.x + glyph_offset.x).to_subpx() as AzFloat,
|
||
y: (origin.y + glyph_offset.y).to_subpx() as AzFloat
|
||
}
|
||
};
|
||
origin = Point2D(origin.x + glyph_advance, origin.y);
|
||
azglyphs.push(azglyph)
|
||
};
|
||
}
|
||
|
||
let azglyph_buf_len = azglyphs.len();
|
||
if azglyph_buf_len == 0 { return; } // Otherwise the Quartz backend will assert.
|
||
|
||
let mut glyphbuf = struct__AzGlyphBuffer {
|
||
mGlyphs: azglyphs.as_mut_ptr(),
|
||
mNumGlyphs: azglyph_buf_len as uint32_t
|
||
};
|
||
|
||
unsafe {
|
||
// TODO(Issue #64): this call needs to move into azure_hl.rs
|
||
AzDrawTargetFillGlyphs(target.azure_draw_target,
|
||
self.get_ref(),
|
||
&mut glyphbuf,
|
||
azure_pattern,
|
||
&mut options,
|
||
ptr::null_mut());
|
||
}
|
||
}
|
||
}
|
||
|