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It's actually kind of useful that this code crashes, as it points out a problem. Additionally, we aren't going to be maintaining Layout 2013 any longer so it is very unlikely that these bugs will ever be fixed. This allows us to reduce our diff with upstream Stylo. Closes #30577.
607 lines
22 KiB
Rust
607 lines
22 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use std::cmp::{max, min};
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use std::fmt;
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use app_units::{Au, MAX_AU};
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use log::debug;
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use serde::Serialize;
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use style::computed_values::float::T as StyleFloat;
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use style::logical_geometry::{LogicalRect, LogicalSize, WritingMode};
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use style::values::computed::Size;
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use crate::block::FormattingContextType;
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use crate::flow::{Flow, FlowFlags, GetBaseFlow, ImmutableFlowUtils};
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use crate::persistent_list::PersistentList;
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/// The kind of float: left or right.
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#[derive(Clone, Copy, Debug, Serialize)]
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pub enum FloatKind {
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Left,
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Right,
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}
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impl FloatKind {
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pub fn from_property(property: StyleFloat) -> Option<FloatKind> {
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match property {
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StyleFloat::None => None,
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StyleFloat::Left => Some(FloatKind::Left),
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StyleFloat::Right => Some(FloatKind::Right),
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}
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}
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}
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/// The kind of clearance: left, right, or both.
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#[derive(Clone, Copy)]
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pub enum ClearType {
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Left,
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Right,
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Both,
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}
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/// Information about a single float.
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#[derive(Clone, Copy)]
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struct Float {
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/// The boundaries of this float.
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bounds: LogicalRect<Au>,
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/// The kind of float: left or right.
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kind: FloatKind,
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}
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impl fmt::Debug for Float {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "bounds={:?} kind={:?}", self.bounds, self.kind)
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}
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}
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/// Information about the floats next to a flow.
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#[derive(Clone)]
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struct FloatList {
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/// Information about each of the floats here.
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floats: PersistentList<Float>,
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/// Cached copy of the maximum block-start offset of the float.
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max_block_start: Option<Au>,
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}
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impl FloatList {
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fn new() -> FloatList {
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FloatList {
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floats: PersistentList::new(),
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max_block_start: None,
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}
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}
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/// Returns true if the list is allocated and false otherwise. If false, there are guaranteed
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/// not to be any floats.
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fn is_present(&self) -> bool {
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self.floats.len() > 0
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}
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}
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impl fmt::Debug for FloatList {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(
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f,
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"max_block_start={:?} floats={}",
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self.max_block_start,
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self.floats.len()
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)?;
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for float in self.floats.iter() {
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write!(f, " {:?}", float)?;
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}
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Ok(())
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}
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}
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/// All the information necessary to place a float.
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pub struct PlacementInfo {
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/// The dimensions of the float.
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pub size: LogicalSize<Au>,
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/// The minimum block-start of the float, as determined by earlier elements.
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pub ceiling: Au,
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/// The maximum inline-end position of the float, generally determined by the containing block.
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pub max_inline_size: Au,
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/// The kind of float.
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pub kind: FloatKind,
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}
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impl fmt::Debug for PlacementInfo {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(
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f,
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"size={:?} ceiling={:?} max_inline_size={:?} kind={:?}",
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self.size, self.ceiling, self.max_inline_size, self.kind
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)
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}
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}
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fn range_intersect(
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block_start_1: Au,
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block_end_1: Au,
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block_start_2: Au,
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block_end_2: Au,
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) -> (Au, Au) {
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(
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max(block_start_1, block_start_2),
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min(block_end_1, block_end_2),
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)
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}
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/// Encapsulates information about floats. This is optimized to avoid allocation if there are
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/// no floats, and to avoid copying when translating the list of floats downward.
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#[derive(Clone)]
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pub struct Floats {
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/// The list of floats.
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list: FloatList,
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/// The offset of the flow relative to the first float.
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offset: LogicalSize<Au>,
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/// The writing mode of these floats.
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pub writing_mode: WritingMode,
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}
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impl fmt::Debug for Floats {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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if !self.list.is_present() {
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write!(f, "[empty]")
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} else {
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write!(f, "offset={:?} floats={:?}", self.offset, self.list)
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}
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}
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}
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impl Floats {
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/// Creates a new `Floats` object.
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pub fn new(writing_mode: WritingMode) -> Floats {
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Floats {
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list: FloatList::new(),
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offset: LogicalSize::zero(writing_mode),
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writing_mode,
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}
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}
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/// Adjusts the recorded offset of the flow relative to the first float.
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pub fn translate(&mut self, delta: LogicalSize<Au>) {
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self.offset = self.offset + delta
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}
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/// Returns the position of the last float in flow coordinates.
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pub fn last_float_pos(&self) -> Option<LogicalRect<Au>> {
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self.list
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.floats
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.front()
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.map(|float| float.bounds.translate_by_size(self.offset))
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}
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/// Returns a rectangle that encloses the region from block-start to block-start + block-size,
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/// with inline-size small enough that it doesn't collide with any floats. max_x is the
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/// inline-size beyond which floats have no effect. (Generally this is the containing block
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/// inline-size.)
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pub fn available_rect(
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&self,
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block_start: Au,
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block_size: Au,
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max_x: Au,
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) -> Option<LogicalRect<Au>> {
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let list = &self.list;
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let block_start = block_start - self.offset.block;
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debug!("available_rect: trying to find space at {:?}", block_start);
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// Relevant dimensions for the inline-end-most inline-start float
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let mut max_inline_start = Au(0) - self.offset.inline;
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let mut l_block_start = None;
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let mut l_block_end = None;
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// Relevant dimensions for the inline-start-most inline-end float
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let mut min_inline_end = max_x - self.offset.inline;
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let mut r_block_start = None;
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let mut r_block_end = None;
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// Find the float collisions for the given range in the block direction.
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for float in list.floats.iter() {
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debug!("available_rect: Checking for collision against float");
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let float_pos = float.bounds.start;
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let float_size = float.bounds.size;
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debug!("float_pos: {:?}, float_size: {:?}", float_pos, float_size);
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match float.kind {
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FloatKind::Left
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if float_pos.i + float_size.inline > max_inline_start &&
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float_pos.b + float_size.block > block_start &&
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float_pos.b < block_start + block_size =>
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{
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max_inline_start = float_pos.i + float_size.inline;
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l_block_start = Some(float_pos.b);
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l_block_end = Some(float_pos.b + float_size.block);
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debug!(
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"available_rect: collision with inline_start float: new \
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max_inline_start is {:?}",
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max_inline_start
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);
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},
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FloatKind::Right
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if float_pos.i < min_inline_end &&
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float_pos.b + float_size.block > block_start &&
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float_pos.b < block_start + block_size =>
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{
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min_inline_end = float_pos.i;
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r_block_start = Some(float_pos.b);
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r_block_end = Some(float_pos.b + float_size.block);
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debug!(
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"available_rect: collision with inline_end float: new min_inline_end \
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is {:?}",
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min_inline_end
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);
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},
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FloatKind::Left | FloatKind::Right => {},
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}
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}
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// Extend the vertical range of the rectangle to the closest floats.
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// If there are floats on both sides, take the intersection of the
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// two areas. Also make sure we never return a block-start smaller than the
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// given upper bound.
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let (block_start, block_end) =
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match (r_block_start, r_block_end, l_block_start, l_block_end) {
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(
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Some(r_block_start),
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Some(r_block_end),
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Some(l_block_start),
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Some(l_block_end),
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) => range_intersect(
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max(block_start, r_block_start),
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r_block_end,
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max(block_start, l_block_start),
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l_block_end,
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),
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(None, None, Some(l_block_start), Some(l_block_end)) => {
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(max(block_start, l_block_start), l_block_end)
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},
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(Some(r_block_start), Some(r_block_end), None, None) => {
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(max(block_start, r_block_start), r_block_end)
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},
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(None, None, None, None) => return None,
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_ => panic!("Reached unreachable state when computing float area"),
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};
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// FIXME(eatkinson): This assertion is too strong and fails in some cases. It is OK to
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// return negative inline-sizes since we check against that inline-end away, but we should
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// still understand why they occur and add a stronger assertion here.
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// assert!(max_inline-start < min_inline-end);
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assert!(block_start <= block_end, "Float position error");
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Some(LogicalRect::new(
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self.writing_mode,
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max_inline_start + self.offset.inline,
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block_start + self.offset.block,
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min_inline_end - max_inline_start,
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block_end - block_start,
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))
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}
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/// Adds a new float to the list.
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pub fn add_float(&mut self, info: &PlacementInfo) {
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let new_info = PlacementInfo {
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size: info.size,
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ceiling: match self.list.max_block_start {
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None => info.ceiling,
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Some(max_block_start) => max(info.ceiling, max_block_start + self.offset.block),
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},
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max_inline_size: info.max_inline_size,
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kind: info.kind,
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};
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debug!("add_float: added float with info {:?}", new_info);
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let new_float = Float {
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bounds: LogicalRect::from_point_size(
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self.writing_mode,
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self.place_between_floats(&new_info).start - self.offset,
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info.size,
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),
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kind: info.kind,
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};
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self.list.floats = self.list.floats.prepend_elem(new_float);
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self.list.max_block_start = match self.list.max_block_start {
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None => Some(new_float.bounds.start.b),
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Some(max_block_start) => Some(max(max_block_start, new_float.bounds.start.b)),
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}
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}
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/// Given the three sides of the bounding rectangle in the block-start direction, finds the
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/// largest block-size that will result in the rectangle not colliding with any floats. Returns
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/// `None` if that block-size is infinite.
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fn max_block_size_for_bounds(
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&self,
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inline_start: Au,
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block_start: Au,
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inline_size: Au,
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) -> Option<Au> {
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let list = &self.list;
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let block_start = block_start - self.offset.block;
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let inline_start = inline_start - self.offset.inline;
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let mut max_block_size = None;
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for float in list.floats.iter() {
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if float.bounds.start.b + float.bounds.size.block > block_start &&
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float.bounds.start.i + float.bounds.size.inline > inline_start &&
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float.bounds.start.i < inline_start + inline_size
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{
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let new_y = float.bounds.start.b;
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max_block_size = Some(min(max_block_size.unwrap_or(new_y), new_y));
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}
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}
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max_block_size.map(|h| h + self.offset.block)
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}
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/// Given placement information, finds the closest place a fragment can be positioned without
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/// colliding with any floats.
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pub fn place_between_floats(&self, info: &PlacementInfo) -> LogicalRect<Au> {
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debug!("place_between_floats: Placing object with {:?}", info.size);
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// If no floats, use this fast path.
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if !self.list.is_present() {
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match info.kind {
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FloatKind::Left => {
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return LogicalRect::new(
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self.writing_mode,
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Au(0),
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info.ceiling,
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info.max_inline_size,
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MAX_AU,
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);
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},
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FloatKind::Right => {
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return LogicalRect::new(
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self.writing_mode,
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info.max_inline_size - info.size.inline,
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info.ceiling,
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info.max_inline_size,
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MAX_AU,
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);
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},
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}
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}
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// Can't go any higher than previous floats or previous elements in the document.
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let mut float_b = info.ceiling;
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loop {
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let maybe_location =
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self.available_rect(float_b, info.size.block, info.max_inline_size);
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debug!(
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"place_float: got available rect: {:?} for block-pos: {:?}",
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maybe_location, float_b
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);
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match maybe_location {
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// If there are no floats blocking us, return the current location
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// TODO(eatkinson): integrate with overflow
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None => {
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return match info.kind {
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FloatKind::Left => LogicalRect::new(
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self.writing_mode,
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Au(0),
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float_b,
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info.max_inline_size,
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MAX_AU,
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),
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FloatKind::Right => LogicalRect::new(
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self.writing_mode,
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info.max_inline_size - info.size.inline,
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float_b,
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info.max_inline_size,
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MAX_AU,
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),
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};
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},
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Some(rect) => {
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assert_ne!(
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rect.start.b + rect.size.block,
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float_b,
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"Non-terminating float placement"
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);
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// Place here if there is enough room
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if rect.size.inline >= info.size.inline {
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let block_size = self.max_block_size_for_bounds(
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rect.start.i,
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rect.start.b,
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rect.size.inline,
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);
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let block_size = block_size.unwrap_or(MAX_AU);
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return match info.kind {
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FloatKind::Left => LogicalRect::new(
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self.writing_mode,
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rect.start.i,
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float_b,
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rect.size.inline,
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block_size,
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),
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FloatKind::Right => LogicalRect::new(
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self.writing_mode,
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rect.start.i + rect.size.inline - info.size.inline,
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float_b,
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rect.size.inline,
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block_size,
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),
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};
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}
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// Try to place at the next-lowest location.
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// Need to be careful of fencepost errors.
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float_b = rect.start.b + rect.size.block;
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},
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}
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}
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}
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pub fn clearance(&self, clear: ClearType) -> Au {
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let list = &self.list;
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let mut clearance = Au(0);
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for float in list.floats.iter() {
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match (clear, float.kind) {
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(ClearType::Left, FloatKind::Left) |
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(ClearType::Right, FloatKind::Right) |
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(ClearType::Both, _) => {
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let b = self.offset.block + float.bounds.start.b + float.bounds.size.block;
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clearance = max(clearance, b);
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},
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_ => {},
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}
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}
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clearance
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}
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pub fn is_present(&self) -> bool {
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self.list.is_present()
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}
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}
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|
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/// The speculated inline sizes of floats flowing through or around a flow (depending on whether
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/// the flow is a block formatting context). These speculations are always *upper bounds*; the
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/// actual inline sizes might be less. Note that this implies that a speculated value of zero is a
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/// guarantee that there will be no floats on that side.
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///
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/// This is used for two purposes: (a) determining whether we can lay out blocks in parallel; (b)
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/// guessing the inline-sizes of block formatting contexts in an effort to lay them out in
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/// parallel.
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#[derive(Clone, Copy)]
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pub struct SpeculatedFloatPlacement {
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/// The estimated inline size (an upper bound) of the left floats flowing through this flow.
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pub left: Au,
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/// The estimated inline size (an upper bound) of the right floats flowing through this flow.
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pub right: Au,
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}
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|
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impl fmt::Debug for SpeculatedFloatPlacement {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "L {:?} R {:?}", self.left, self.right)
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}
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}
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impl SpeculatedFloatPlacement {
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/// Returns a `SpeculatedFloatPlacement` objects with both left and right speculated inline
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/// sizes initialized to zero.
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pub fn zero() -> SpeculatedFloatPlacement {
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SpeculatedFloatPlacement {
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left: Au(0),
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right: Au(0),
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}
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}
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|
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/// Given the speculated inline size of the floats out for the inorder predecessor of this
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/// flow, computes the speculated inline size of the floats flowing in.
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pub fn compute_floats_in(&mut self, flow: &mut dyn Flow) {
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let base_flow = flow.base();
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if base_flow.flags.contains(FlowFlags::CLEARS_LEFT) {
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self.left = Au(0)
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}
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if base_flow.flags.contains(FlowFlags::CLEARS_RIGHT) {
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self.right = Au(0)
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}
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}
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|
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/// Given the speculated inline size of the floats out for this flow's last child, computes the
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|
/// speculated inline size of the floats out for this flow.
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|
pub fn compute_floats_out(&mut self, flow: &mut dyn Flow) {
|
|
if flow.is_block_like() {
|
|
let block_flow = flow.as_block();
|
|
if block_flow.formatting_context_type() != FormattingContextType::None {
|
|
*self = block_flow.base.speculated_float_placement_in;
|
|
} else {
|
|
if self.left > Au(0) || self.right > Au(0) {
|
|
let speculated_inline_content_edge_offsets =
|
|
block_flow.fragment.guess_inline_content_edge_offsets();
|
|
if self.left > Au(0) && speculated_inline_content_edge_offsets.start > Au(0) {
|
|
self.left += speculated_inline_content_edge_offsets.start
|
|
}
|
|
if self.right > Au(0) && speculated_inline_content_edge_offsets.end > Au(0) {
|
|
self.right += speculated_inline_content_edge_offsets.end
|
|
}
|
|
}
|
|
|
|
self.left = max(
|
|
self.left,
|
|
block_flow.base.speculated_float_placement_in.left,
|
|
);
|
|
self.right = max(
|
|
self.right,
|
|
block_flow.base.speculated_float_placement_in.right,
|
|
);
|
|
}
|
|
}
|
|
|
|
let base_flow = flow.base();
|
|
if !base_flow.flags.is_float() {
|
|
return;
|
|
}
|
|
|
|
let mut float_inline_size = base_flow.intrinsic_inline_sizes.preferred_inline_size;
|
|
if float_inline_size == Au(0) && flow.is_block_like() {
|
|
// Hack: If the size of the float is not fixed, then there's no
|
|
// way we can guess at its size now. So just pick an arbitrary
|
|
// nonzero value (in this case, 1px) so that the layout
|
|
// traversal logic will know that objects later in the document
|
|
// might flow around this float.
|
|
let inline_size = flow.as_block().fragment.style.content_inline_size();
|
|
let fixed = match inline_size {
|
|
Size::Auto => false,
|
|
Size::LengthPercentage(ref lp) => {
|
|
lp.0.is_definitely_zero() || lp.0.maybe_to_used_value(None).is_some()
|
|
},
|
|
};
|
|
if !fixed {
|
|
float_inline_size = Au::from_px(1)
|
|
}
|
|
}
|
|
|
|
match base_flow.flags.float_kind() {
|
|
StyleFloat::None => {},
|
|
StyleFloat::Left => self.left += float_inline_size,
|
|
StyleFloat::Right => self.right += float_inline_size,
|
|
}
|
|
}
|
|
|
|
/// Given a flow, computes the speculated inline size of the floats in of its first child.
|
|
pub fn compute_floats_in_for_first_child(
|
|
parent_flow: &mut dyn Flow,
|
|
) -> SpeculatedFloatPlacement {
|
|
if !parent_flow.is_block_like() {
|
|
return parent_flow.base().speculated_float_placement_in;
|
|
}
|
|
|
|
let parent_block_flow = parent_flow.as_block();
|
|
if parent_block_flow.formatting_context_type() != FormattingContextType::None {
|
|
return SpeculatedFloatPlacement::zero();
|
|
}
|
|
|
|
let mut placement = parent_block_flow.base.speculated_float_placement_in;
|
|
let speculated_inline_content_edge_offsets = parent_block_flow
|
|
.fragment
|
|
.guess_inline_content_edge_offsets();
|
|
|
|
if speculated_inline_content_edge_offsets.start > Au(0) {
|
|
placement.left = if placement.left > speculated_inline_content_edge_offsets.start {
|
|
placement.left - speculated_inline_content_edge_offsets.start
|
|
} else {
|
|
Au(0)
|
|
}
|
|
}
|
|
if speculated_inline_content_edge_offsets.end > Au(0) {
|
|
placement.right = if placement.right > speculated_inline_content_edge_offsets.end {
|
|
placement.right - speculated_inline_content_edge_offsets.end
|
|
} else {
|
|
Au(0)
|
|
}
|
|
}
|
|
|
|
placement
|
|
}
|
|
}
|