servo/components/script/dom/htmlcanvaselement.rs
Anthony Ramine 1327ebd52f Remove HeapGCValue
It could be used to have mutable JSVal fields without GC barriers.
With the removal of that trait, MutHeap and MutNullableHeap can respectively
be replaced by MutJS and MutNullableJS.
2016-12-12 10:47:54 -10:00

351 lines
13 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use canvas_traits::{CanvasMsg, FromScriptMsg};
use dom::attr::Attr;
use dom::bindings::cell::DOMRefCell;
use dom::bindings::codegen::Bindings::CanvasRenderingContext2DBinding::CanvasRenderingContext2DMethods;
use dom::bindings::codegen::Bindings::HTMLCanvasElementBinding;
use dom::bindings::codegen::Bindings::HTMLCanvasElementBinding::HTMLCanvasElementMethods;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLContextAttributes;
use dom::bindings::codegen::UnionTypes::CanvasRenderingContext2DOrWebGLRenderingContext;
use dom::bindings::conversions::ConversionResult;
use dom::bindings::error::{Error, Fallible};
use dom::bindings::inheritance::Castable;
use dom::bindings::js::{JS, LayoutJS, Root};
use dom::bindings::num::Finite;
use dom::bindings::str::DOMString;
use dom::canvasrenderingcontext2d::{CanvasRenderingContext2D, LayoutCanvasRenderingContext2DHelpers};
use dom::document::Document;
use dom::element::{AttributeMutation, Element, RawLayoutElementHelpers};
use dom::globalscope::GlobalScope;
use dom::htmlelement::HTMLElement;
use dom::node::{Node, window_from_node};
use dom::virtualmethods::VirtualMethods;
use dom::webglrenderingcontext::{LayoutCanvasWebGLRenderingContextHelpers, WebGLRenderingContext};
use euclid::size::Size2D;
use html5ever_atoms::LocalName;
use image::ColorType;
use image::png::PNGEncoder;
use ipc_channel::ipc::{self, IpcSender};
use js::error::throw_type_error;
use js::jsapi::{HandleValue, JSContext};
use offscreen_gl_context::GLContextAttributes;
use rustc_serialize::base64::{STANDARD, ToBase64};
use script_layout_interface::HTMLCanvasData;
use std::iter::repeat;
use style::attr::AttrValue;
const DEFAULT_WIDTH: u32 = 300;
const DEFAULT_HEIGHT: u32 = 150;
#[must_root]
#[derive(JSTraceable, Clone, HeapSizeOf)]
pub enum CanvasContext {
Context2d(JS<CanvasRenderingContext2D>),
WebGL(JS<WebGLRenderingContext>),
}
#[dom_struct]
pub struct HTMLCanvasElement {
htmlelement: HTMLElement,
context: DOMRefCell<Option<CanvasContext>>,
}
impl HTMLCanvasElement {
fn new_inherited(local_name: LocalName,
prefix: Option<DOMString>,
document: &Document) -> HTMLCanvasElement {
HTMLCanvasElement {
htmlelement: HTMLElement::new_inherited(local_name, prefix, document),
context: DOMRefCell::new(None),
}
}
#[allow(unrooted_must_root)]
pub fn new(local_name: LocalName,
prefix: Option<DOMString>,
document: &Document) -> Root<HTMLCanvasElement> {
Node::reflect_node(box HTMLCanvasElement::new_inherited(local_name, prefix, document),
document,
HTMLCanvasElementBinding::Wrap)
}
fn recreate_contexts(&self) {
let size = self.get_size();
if let Some(ref context) = *self.context.borrow() {
match *context {
CanvasContext::Context2d(ref context) => context.set_bitmap_dimensions(size),
CanvasContext::WebGL(ref context) => context.recreate(size),
}
}
}
pub fn get_size(&self) -> Size2D<i32> {
Size2D::new(self.Width() as i32, self.Height() as i32)
}
pub fn origin_is_clean(&self) -> bool {
match *self.context.borrow() {
Some(CanvasContext::Context2d(ref context)) => context.origin_is_clean(),
_ => true,
}
}
}
pub trait LayoutHTMLCanvasElementHelpers {
fn data(&self) -> HTMLCanvasData;
}
impl LayoutHTMLCanvasElementHelpers for LayoutJS<HTMLCanvasElement> {
#[allow(unsafe_code)]
fn data(&self) -> HTMLCanvasData {
unsafe {
let canvas = &*self.unsafe_get();
let ipc_renderer = canvas.context.borrow_for_layout().as_ref().map(|context| {
match *context {
CanvasContext::Context2d(ref context) => {
context.to_layout().get_ipc_renderer()
},
CanvasContext::WebGL(ref context) => {
context.to_layout().get_ipc_renderer()
},
}
});
let width_attr = canvas.upcast::<Element>().get_attr_for_layout(&ns!(), &local_name!("width"));
let height_attr = canvas.upcast::<Element>().get_attr_for_layout(&ns!(), &local_name!("height"));
HTMLCanvasData {
ipc_renderer: ipc_renderer,
width: width_attr.map_or(DEFAULT_WIDTH, |val| val.as_uint()),
height: height_attr.map_or(DEFAULT_HEIGHT, |val| val.as_uint()),
}
}
}
}
impl HTMLCanvasElement {
pub fn ipc_renderer(&self) -> Option<IpcSender<CanvasMsg>> {
self.context.borrow().as_ref().map(|context| {
match *context {
CanvasContext::Context2d(ref context) => context.ipc_renderer(),
CanvasContext::WebGL(ref context) => context.ipc_renderer(),
}
})
}
pub fn get_or_init_2d_context(&self) -> Option<Root<CanvasRenderingContext2D>> {
if self.context.borrow().is_none() {
let window = window_from_node(self);
let size = self.get_size();
let context = CanvasRenderingContext2D::new(window.upcast::<GlobalScope>(), self, size);
*self.context.borrow_mut() = Some(CanvasContext::Context2d(JS::from_ref(&*context)));
}
match *self.context.borrow().as_ref().unwrap() {
CanvasContext::Context2d(ref context) => Some(Root::from_ref(&*context)),
_ => None,
}
}
#[allow(unsafe_code)]
pub fn get_or_init_webgl_context(&self,
cx: *mut JSContext,
attrs: Option<HandleValue>) -> Option<Root<WebGLRenderingContext>> {
if self.context.borrow().is_none() {
let window = window_from_node(self);
let size = self.get_size();
let attrs = if let Some(webgl_attributes) = attrs {
match unsafe {
WebGLContextAttributes::new(cx, webgl_attributes) } {
Ok(ConversionResult::Success(ref attrs)) => From::from(attrs),
Ok(ConversionResult::Failure(ref error)) => {
unsafe { throw_type_error(cx, &error); }
return None;
}
_ => {
debug!("Unexpected error on conversion of WebGLContextAttributes");
return None;
}
}
} else {
GLContextAttributes::default()
};
let maybe_ctx = WebGLRenderingContext::new(&window, self, size, attrs);
*self.context.borrow_mut() = maybe_ctx.map( |ctx| CanvasContext::WebGL(JS::from_ref(&*ctx)));
}
if let Some(CanvasContext::WebGL(ref context)) = *self.context.borrow() {
Some(Root::from_ref(&*context))
} else {
None
}
}
pub fn is_valid(&self) -> bool {
self.Height() != 0 && self.Width() != 0
}
pub fn fetch_all_data(&self) -> Option<(Vec<u8>, Size2D<i32>)> {
let size = self.get_size();
if size.width == 0 || size.height == 0 {
return None
}
let data = if let Some(renderer) = self.ipc_renderer() {
let (sender, receiver) = ipc::channel().unwrap();
let msg = CanvasMsg::FromScript(FromScriptMsg::SendPixels(sender));
renderer.send(msg).unwrap();
match receiver.recv().unwrap() {
Some(pixels) => pixels,
None => {
// TODO(emilio, #14109): Not sure if WebGL canvas is
// required for 2d spec, but I think it's not, if so, make
// this return a readback from the GL context.
return None;
}
}
} else {
repeat(0xffu8).take((size.height as usize) * (size.width as usize) * 4).collect()
};
Some((data, size))
}
}
impl HTMLCanvasElementMethods for HTMLCanvasElement {
// https://html.spec.whatwg.org/multipage/#dom-canvas-width
make_uint_getter!(Width, "width", DEFAULT_WIDTH);
// https://html.spec.whatwg.org/multipage/#dom-canvas-width
make_uint_setter!(SetWidth, "width", DEFAULT_WIDTH);
// https://html.spec.whatwg.org/multipage/#dom-canvas-height
make_uint_getter!(Height, "height", DEFAULT_HEIGHT);
// https://html.spec.whatwg.org/multipage/#dom-canvas-height
make_uint_setter!(SetHeight, "height", DEFAULT_HEIGHT);
#[allow(unsafe_code)]
// https://html.spec.whatwg.org/multipage/#dom-canvas-getcontext
unsafe fn GetContext(&self,
cx: *mut JSContext,
id: DOMString,
attributes: Vec<HandleValue>)
-> Option<CanvasRenderingContext2DOrWebGLRenderingContext> {
match &*id {
"2d" => {
self.get_or_init_2d_context()
.map(CanvasRenderingContext2DOrWebGLRenderingContext::CanvasRenderingContext2D)
}
"webgl" | "experimental-webgl" => {
self.get_or_init_webgl_context(cx, attributes.get(0).cloned())
.map(CanvasRenderingContext2DOrWebGLRenderingContext::WebGLRenderingContext)
}
_ => None
}
}
#[allow(unsafe_code)]
// https://html.spec.whatwg.org/multipage/#dom-canvas-todataurl
unsafe fn ToDataURL(&self,
_context: *mut JSContext,
_mime_type: Option<DOMString>,
_arguments: Vec<HandleValue>) -> Fallible<DOMString> {
// Step 1.
if let Some(CanvasContext::Context2d(ref context)) = *self.context.borrow() {
if !context.origin_is_clean() {
return Err(Error::Security);
}
}
// Step 2.
if self.Width() == 0 || self.Height() == 0 {
return Ok(DOMString::from("data:,"));
}
// Step 3.
let raw_data = match *self.context.borrow() {
Some(CanvasContext::Context2d(ref context)) => {
let image_data = try!(context.GetImageData(Finite::wrap(0f64), Finite::wrap(0f64),
Finite::wrap(self.Width() as f64),
Finite::wrap(self.Height() as f64)));
image_data.get_data_array()
}
None => {
// Each pixel is fully-transparent black.
vec![0; (self.Width() * self.Height() * 4) as usize]
}
_ => return Err(Error::NotSupported) // WebGL
};
// Only handle image/png for now.
let mime_type = "image/png";
let mut encoded = Vec::new();
{
let encoder: PNGEncoder<&mut Vec<u8>> = PNGEncoder::new(&mut encoded);
encoder.encode(&raw_data, self.Width(), self.Height(), ColorType::RGBA(8)).unwrap();
}
let encoded = encoded.to_base64(STANDARD);
Ok(DOMString::from(format!("data:{};base64,{}", mime_type, encoded)))
}
}
impl VirtualMethods for HTMLCanvasElement {
fn super_type(&self) -> Option<&VirtualMethods> {
Some(self.upcast::<HTMLElement>() as &VirtualMethods)
}
fn attribute_mutated(&self, attr: &Attr, mutation: AttributeMutation) {
self.super_type().unwrap().attribute_mutated(attr, mutation);
match attr.local_name() {
&local_name!("width") | &local_name!("height") => self.recreate_contexts(),
_ => (),
};
}
fn parse_plain_attribute(&self, name: &LocalName, value: DOMString) -> AttrValue {
match name {
&local_name!("width") => AttrValue::from_u32(value.into(), DEFAULT_WIDTH),
&local_name!("height") => AttrValue::from_u32(value.into(), DEFAULT_HEIGHT),
_ => self.super_type().unwrap().parse_plain_attribute(name, value),
}
}
}
impl<'a> From<&'a WebGLContextAttributes> for GLContextAttributes {
fn from(attrs: &'a WebGLContextAttributes) -> GLContextAttributes {
GLContextAttributes {
alpha: attrs.alpha,
depth: attrs.depth,
stencil: attrs.stencil,
antialias: attrs.antialias,
premultiplied_alpha: attrs.premultipliedAlpha,
preserve_drawing_buffer: attrs.preserveDrawingBuffer,
}
}
}
pub mod utils {
use dom::window::Window;
use ipc_channel::ipc;
use net_traits::image_cache_thread::{ImageCacheChan, ImageResponse};
use servo_url::ServoUrl;
pub fn request_image_from_cache(window: &Window, url: ServoUrl) -> ImageResponse {
let image_cache = window.image_cache_thread();
let (response_chan, response_port) = ipc::channel().unwrap();
image_cache.request_image(url.into(), ImageCacheChan(response_chan), None);
let result = response_port.recv().unwrap();
result.image_response
}
}